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If anyone's interested, some top euro players are playing in a couple of 'showmatches' with no weapon bans to basically see how the competitive 6s game would work as Valve wants it, and if the weapon bans are really justified. The first one starts 7pm UK time Sunday on http://teamfortress.tv/stream/teamfortresstv, and the second one is the sunday after.
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# ? Dec 12, 2014 19:19 |
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# ? Jun 9, 2024 00:38 |
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The short circuit/gunslinger engineer and GRU heavy meta reigns supreme Honestly though, this will probably be a laugh to watch, I'm down.
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# ? Dec 12, 2014 19:50 |
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"If ya didn't want me to kill ya, ya should of said some thing" I've only really just started playing scout a lot in the last few months after getting a new computer. That is the first time I've heard that line? TF2's voice shouts (what ever you call them) are still the best after all these years of play, far more rewarding than some flashy medal or achievement popping up on screen. That line just made me laugh, I'd love to know what triggered it.
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# ? Dec 12, 2014 20:08 |
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Dominating a pyro.
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# ? Dec 12, 2014 20:09 |
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Dr. Dos posted:Dominating a pyro. Nice.
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# ? Dec 12, 2014 20:28 |
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pisshead posted:They still haven't fixed the short circuit. Yeah the glitch where it makes you use extra metal upon successfully destroying a projectile is really annoying. That and the no-metal-from-dispenser thing, I'd say the short circuit is one of the buggiest weapons in the game... and they still haven't fixed it! It was working fine for like a week or so but then they broke it in a update.
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# ? Dec 12, 2014 20:29 |
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He has another one for the pyro that's "repeat after me 'mm mm mm I'M DEAD'"
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# ? Dec 12, 2014 20:30 |
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mabels big day posted:Yeah the glitch where it makes you use extra metal upon successfully destroying a projectile is really annoying. That and the no-metal-from-dispenser thing, I'd say the short circuit is one of the buggiest weapons in the game... and they still haven't fixed it! It was working fine for like a week or so but then they broke it in a update. OH YOU
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# ? Dec 12, 2014 20:30 |
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Peanut President posted:edit also someone please rate my name tag use from short circuit to cool gun: I'd rate it half a sticky jumper. Tops.
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# ? Dec 12, 2014 20:34 |
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Jippa posted:"If ya didn't want me to kill ya, ya should of said some thing" If you want to take out the joy and surprise, you can methodically go through and listen to each one here
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# ? Dec 12, 2014 21:31 |
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I think End of the Line might of been more visually impressive then anything valve has made for TF2 yet. I don't think talking would of really added anything to it either since the music works well. I just wish the Orphanage had the same tagline as the Kitten store under it. *WHOLESALEPRICES... HUNDREDS OF ORPHANS TO CHOOSE FROM!* Ra Ra Rasputin fucked around with this message at 22:06 on Dec 12, 2014 |
# ? Dec 12, 2014 21:53 |
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Jippa posted:Nice. I love the scout domination lines. https://www.youtube.com/watch?v=IX__swbUwag I.. eat.. your.. SANDVICHES! I eat them up! Hehey, look, you shapeshifted into a dead guy!
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# ? Dec 12, 2014 23:08 |
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Couple of days ago I made a new scattergun and uploaded it with a video and mod download links and everything. http://steamcommunity.com/sharedfiles/filedetails/?id=354146339 Few minutes ago I got an email saying it was accepted to the game! I don't think valve accepted it after all
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# ? Dec 12, 2014 23:18 |
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Congrats on your self-made Bottle! Have you launched the game to see it yet?
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# ? Dec 12, 2014 23:31 |
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It shows up with the other stuff when I filter for stuff accepted into the game. As well as being silenced, it looks like it could be cool for a tightly spread shotgun, maybe that does a tonne of damage but doesn't fire many shots. I dunno though, since the bfb and accompanying pistol, design doesn't dictate the what the weapon does these days. A new scout weapon is good by me though, I love all the different scatter guns. Make this one usable for heavy too, valve.
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# ? Dec 12, 2014 23:43 |
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I heard Tagg mention moving jump to Mouse2 for ctap one video. Is that feasible? Because I can't help worry about the other classes that need to use Mouse2 to do special stuff like the Cow Mangler and airblast.
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# ? Dec 13, 2014 00:46 |
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Update! quote:- Added the Cold Snap Coat to the End of the Line Community Crate
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# ? Dec 13, 2014 00:47 |
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RareAcumen posted:I heard Tagg mention moving jump to Mouse2 for ctap one video. Is that feasible? Because I can't help worry about the other classes that need to use Mouse2 to do special stuff like the Cow Mangler and airblast. Yeah that's how star does it, you bind altfire to something else. Old bunnyhop trick I think?
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# ? Dec 13, 2014 00:50 |
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MinibarMatchman posted:as soon as I started playing KOTH and Nucleus loaded up some guy was crying incessantly about "no skill pyros faget camping" so I think I'll fall back into the game pretty fast lol If you were using the Reserve Shooter you deserve this.
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# ? Dec 13, 2014 01:37 |
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The best way to kill reserve shooter pyros is with the flare gun
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# ? Dec 13, 2014 02:55 |
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Dr. Dos posted:The best way to kill reserve shooter pyros is with the flare gun Scorch shot actually.
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# ? Dec 13, 2014 02:57 |
Svdl posted:Couple of days ago I made a new scattergun and uploaded it with a video and mod download links and everything. Holy crap, is this modeled after the DeLise carbine?
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# ? Dec 13, 2014 03:22 |
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QwertySanchez posted:It shows up with the other stuff when I filter for stuff accepted into the game. The scout already has enough scatterguns, he doesn't need anymore, just rebalance the existing ones. Same as most classes really, don't see why the game needs any more weapons when there are already so many that they're practically useless.
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# ? Dec 13, 2014 06:14 |
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Dr. Dos posted:The best way to kill reserve shooter pyros is with the flare gun dat massive 15 dps
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# ? Dec 13, 2014 07:07 |
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pisshead posted:The scout already has enough scatterguns, he doesn't need anymore, just rebalance the existing ones. Same as most classes really, don't see why the game needs any more weapons when there are already so many that they're practically useless. What scout scatterguns are you unhappy with? The only one I can really think of in need of rebalancing is the backscatter
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# ? Dec 13, 2014 07:11 |
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I honestly forgot hte backscatter even exists, because nobody uses it, as there is not a strange version.
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# ? Dec 13, 2014 07:16 |
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there's a gun called the backscatter? what the gently caress
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# ? Dec 13, 2014 07:56 |
mabels big day posted:I honestly forgot hte backscatter even exists, because nobody uses it, as there is not a strange version. I had good luck with it when the other teamkept pushing with a bunch of MedicXHeavies. Takes out medics fast.
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# ? Dec 13, 2014 07:57 |
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The Baby Face Blaster has virtually no downside. It lets a scout easily escape any encounter, and 4 shots is more than enough to win a 1v1 with the massive speed advantage and ambush potential. It's so unfun to play against. It's the new Soda Popper. The Backscatter has no purpose as it is. Every scattergun does what it does just fine without minicrits (especially the BFB). Now if they gave it to the Heavy... it would still be crap, but the Heavy would have another shotgun so I'm cool with it.
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# ? Dec 13, 2014 07:57 |
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Yeah, Babyface's Blaster used to have a damage penalty, but also had you going much slower at 0 boost and a single air-jump dropped you back to zero. A Scout who can't jump and who can't reach the front lines in a reasonable time is a useless Scout. Then they went and reduced ALL of the drawbacks, when the damage penalty was absolutely appropriate. I still like using it (especially with Bootie Time, or Sprinting Cephalopod) but it's still not in a good place.
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# ? Dec 13, 2014 08:06 |
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ninjewtsu posted:What scout scatterguns are you unhappy with? The only one I can really think of in need of rebalancing is the backscatter That's the point, he already has enough viable scatterguns, so why give him another one? Same as the sniper and soldier, those three classes have probably the largest array of viable primaries. And they're the three that got new primaries in the Love and War update, which came with two movement-enhancing items for the two classes who already had the best movement. There's no sense behind these weapons at all.
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# ? Dec 13, 2014 08:17 |
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Give Medic a medigun that when you uber it turns you and whoever you're healing invisible until they shoot or it runs out or you bump into someone
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# ? Dec 13, 2014 08:51 |
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I don't see what scout having plenty of viable guns has to do with whether or not it would be cool to give him another It'd be better if some other class got more viable primaries, sure, but I still wouldn't say no to more (good) scout stuff
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# ? Dec 13, 2014 08:53 |
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Babe Magnet posted:Give Medic a medigun that when you uber it turns you and whoever you're healing invisible until they shoot or it runs out or you bump into someone I support this but only if sentries also ignore you while you're invisible. Fat Pocket Spy mode engaged
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# ? Dec 13, 2014 09:13 |
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ninjewtsu posted:I don't see what scout having plenty of viable guns has to do with whether or not it would be cool to give him another But what would it do? We already have the normal, jack of all trades scatter gun, the one which does more damage in return for fewer shots, the one which fires tighter, the one which makes you jump, the one which makes you go faster, and the one that does damage from the back. Maybe they could have one like in Starmod, where you have eight shots, no reloading/ammo pool, and you instantly reload by collecting ammo from the floor. That's pretty much the only good thing from that mod.
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# ? Dec 13, 2014 09:55 |
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wrong thread
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# ? Dec 13, 2014 10:11 |
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Abyssal Squid posted:Yeah, Babyface's Blaster used to have a damage penalty, but also had you going much slower at 0 boost and a single air-jump dropped you back to zero. A Scout who can't jump and who can't reach the front lines in a reasonable time is a useless Scout. Then they went and reduced ALL of the drawbacks, when the damage penalty was absolutely appropriate. I still like using it (especially with Bootie Time, or Sprinting Cephalopod) but it's still not in a good place. I feel like having a smaller clip is definitely a downside to the BFB, but then again my aim on scout isn't great, especially when I'm moving at ultra high BFB speeds. The regular scattergun gives me more chances to screw up, and enough shots that I don't feel vulnerable switching out a pistol for milk or something like that. I guess at higher skill levels that might become a non-issue though. I also think the air striker could use a buff because it's really fun but kind of a downgrade. Maybe just a max clip of 8 or 9 instead of 7? It's a fun gimmick weapon but I think there are enough good rocket launchers that it wouldn't hurt making it more viable, especially since you're not using a shotgun if you roll with it.
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# ? Dec 13, 2014 10:17 |
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Babe Magnet posted:Give Medic a medigun that when you uber it turns you and whoever you're healing invisible until they shoot or it runs out or you bump into someone If kritzkrieg is the equivalent of Quake's quad damage, stock uber is pentagram of protection, and quickfix is regeneration, then there could be mediguns for ring of shadows (invisibility), or haste (faster movement and firing speed).
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# ? Dec 13, 2014 10:18 |
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Red Bones posted:I also think the air striker could use a buff because it's really fun but kind of a downgrade. Maybe just a max clip of 8 or 9 instead of 7? It's a fun gimmick weapon but I think there are enough good rocket launchers that it wouldn't hurt making it more viable, especially since you're not using a shotgun if you roll with it. Make it start with its full clip size and you could have fun with it straight away instead of painstakingly building it up with hardly any damage.
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# ? Dec 13, 2014 10:19 |
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# ? Jun 9, 2024 00:38 |
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pisshead posted:If kritzkrieg is the equivalent of Quake's quad damage, stock uber is pentagram of protection, and quickfix is regeneration, then there could be mediguns for ring of shadows (invisibility), or haste (faster movement and firing speed). Hasted Heavy
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# ? Dec 13, 2014 11:18 |