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LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!
I found one of these things the other day. Beats getting yet another Dead Ringer.



Other than finding one, what's the easiest way to get a B.A.S.E. Jumper?

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Otacon
Aug 13, 2002


LLCoolJD posted:

Other than finding one, what's the easiest way to get a B.A.S.E. Jumper?

http://backpack.tf/classifieds/?item=B.A.S.E.%20Jumper&quality=6&tradable=1&craftable=1

RareAcumen
Dec 28, 2012




LLCoolJD posted:

I found one of these things the other day. Beats getting yet another Dead Ringer.



Other than finding one, what's the easiest way to get a B.A.S.E. Jumper?

Asking always works! You got a spare Unique weapon to trade? I'll give you mine if you do.

http://steamcommunity.com/id/AnExpendableFiringSquad

edit:Oh whoops, beaten

simosimo posted:

Do they take up inventory space or can they accumulate infinitely? If this stuff only involves maybe getting a hat - i'm not fussed. I'd like to maybe get some fast-tracked unlocks like the medic crossbow but i'm slowly unlocking them randomly as I play.

The other guy seems taken care of but I can trade you one if you want. I've got like all of the weapons now and a few spares of a couple.

RareAcumen fucked around with this message at 00:21 on Dec 19, 2014

LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!
Thanks for the replies.

cock hero flux
Apr 17, 2011



Red Bones posted:

But yeah, the sticky launcher is by far the best offensive weapon in the game but you can't nerf it without causing a huge loving uproar. If you halved the clip on it, it'd probably be level with the rocket launcher and the scattergun, but as it is, it's better than both.

Yes and it needs to be the best offensive weapon because the Demoman sucks without it. He's slow and has lovely HP, if he didn't make up for that with something there'd be no reason to play him instead of Soldier(the class that's good at everything).

Basically the issue with balancing the game which is that Valve will never nerf Soldier and so every other class needs some kind of overpowered thing so that you can go "that's why I would play that class instead of the really easy class that's good at everything and has loads of HP".

Magypsy
Apr 2, 2010

People call me Pine! (Pine!)
Eastern Venus Space Police.
If there's slime, (There's slime!)
Involved in a crime, (Bad crime!)
We'll clean them up on the beat! (The beat!)
UGC have opened a poll asking for people's thoughts on the future of Competitive TF2. It's worth having a look at!

Peanut President
Nov 5, 2008

by Athanatos

Only for registered players so I guess my suggestion of "9 on 9 pyros only" will go unseen.

Dr. Dos
Aug 5, 2005

YAAAAAAAY!

Vote yes on Phlog.

ninjewtsu
Oct 9, 2012

Peanut President posted:

Only for registered players so I guess my suggestion of "9 on 9 pyros only" will go unseen.

I want this same thing but spies only

Peanut President
Nov 5, 2008

by Athanatos
There's a server mod called Class Wars and it makes it where both teams can only play one class, spy versus spy is incredible.

ninjewtsu
Oct 9, 2012

9v9 spy only sounds legit interesting to watch

Is there any videos of semi-competent people doing this

Paul MaudDib
May 3, 2006

TEAM NVIDIA:
FORUM POLICE

cock hero flux posted:

Basically the issue with balancing the game which is that Valve will never nerf Soldier and so every other class needs some kind of overpowered thing so that you can go "that's why I would play that class instead of the really easy class that's good at everything and has loads of HP".

The other problem is the sentrygun. If there's going to be a place to turtle up, there needs to be a class that breaks the stalemate. In L4D, for example, you have shelter spots and tanks to flush survivors out. In TF2, you have a light-ish class that focuses on burst damage, at the expense of overall sustainability (both stickylauncher and GL have the highest first-shot-reload-time penalties in the game). The overall DPS when a demo is reloading one shot at a time is pitiful

Complaining that a Demoman at midrange with full clips does too much damage is like complaining that a spun-up heavy at point blank kills you before you can even react, or that a sniper can one-shot you from a distance while you can't even return fire. It's a feature, not a bug. Don't 1v1 someone who has a tactical advantage. Instead, keep applying gentle pressure, wait for the demo to get nearly-empty clips and then push in. Or, attack from somewhere you can't get stickies to land, like from the top of the containers on Granary mid or something.

Paul MaudDib fucked around with this message at 02:11 on Dec 19, 2014

ninjewtsu
Oct 9, 2012

Since when am I not allowed to complain about features

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


I just realized that a Strange HUntsman is Super rare and cost like :10bux:

I've been going server to server looking like a fool when I ask if anyone has a S. Huntsman :cripes:

boo_radley
Dec 30, 2005

Politeness costs nothing
Real spies have class:

Peanut President
Nov 5, 2008

by Athanatos

Hihohe posted:

I just realized that a Strange HUntsman is Super rare and cost like :10bux:

I've been going server to server looking like a fool when I ask if anyone has a S. Huntsman :cripes:

You do look like a fool. Going for a strange hunstman instead of the superior strange festive hunstman.

CJacobs
Apr 17, 2011

Reach for the moon!
Festive weapons look like poo poo unfortunately so I think he made the right choice.

mabels big day
Feb 25, 2012

Dr. Dos posted:

Vote yes on Phlog.

And Short Circuit.

edit: I'm not joking.

mabels big day fucked around with this message at 06:53 on Dec 19, 2014

Irony Be My Shield
Jul 29, 2012

cock hero flux posted:

Yes and it needs to be the best offensive weapon because the Demoman sucks without it. He's slow and has lovely HP, if he didn't make up for that with something there'd be no reason to play him instead of Soldier(the class that's good at everything).

Basically the issue with balancing the game which is that Valve will never nerf Soldier and so every other class needs some kind of overpowered thing so that you can go "that's why I would play that class instead of the really easy class that's good at everything and has loads of HP".
The demo is faster than the soldier, can lay traps for area denial and can attack round corners and over obstacles. I think there's a reasonable niche for him without just making the sticky launcher better than rockets.

FishMist
Apr 24, 2005

*sniff sniff*
So - no chance of getting TF2 items for crafting the badge in the holiday sale this year. Bit lame?

Perhaps the TF2 smissmas update will make up for it...

bowmore
Oct 6, 2008



Lipstick Apathy
Can you still get/make festive items or do you have to buy them?

Reiley
Dec 16, 2007


FishMist posted:

So - no chance of getting TF2 items for crafting the badge in the holiday sale this year. Bit lame?

Perhaps the TF2 smissmas update will make up for it...

This is the first year they've phased out TF2 items from that holiday sale thing. That's interesting.

Peanut President
Nov 5, 2008

by Athanatos

CJacobs posted:

Festive weapons look like poo poo unfortunately so I think he made the right choice.


That is cooler than hell.

CJacobs
Apr 17, 2011

Reach for the moon!
You should be able to take the name tags off of the arrows from people wielding those things that you kill. Give me a festive weapon journal, screw the ducks.

pisshead
Oct 24, 2007

CoolCab posted:

Stickies lose their falloff after eight seconds, grenades never have them. This means you're the best class at short, medium and also long range. This is also called "balance".


I don't know if this is a comedy post, but I'd argue that snipers are better at long range, and soldiers, heavies and scouts are better at close range.

Peanut President posted:

Only for registered players so I guess my suggestion of "9 on 9 pyros only" will go unseen.

The first poll is for everyone.

Sankara
Jul 18, 2008


There needs to be extremely powerful combat classes because without them absolutely nothing can be accomplished. Try playing on offense on a team with no Demos, Soldiers, or Heavies. Whole lotta nothing, eh?

LazyMaybe
Aug 18, 2013

oouagh
Unless the other team has no engies, and your scouts run wild and free.

Almost never happens but I've been in those games once or twice.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Is there a "9 Engineers vs. 9 Engineers Gunslinger Banned" option?

Sevalar
Jul 10, 2009

HEY RADICAL LARRY HOW ABOUT A HAIRCUT

****MIC TO THE WILLY***
Big thanks to the M2 + shoot stickies info. Battlements storming soldiers are no longer a problem, I even had people calling BULLSHIT too which is a rarity for me. Great for offense but it's a shame when you shoot a perfect sticky, and in that millisecond when you get killed is 'daaaaaaamnit' inspiring.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Doctor Reynolds posted:

There needs to be extremely powerful combat classes because without them absolutely nothing can be accomplished. Try playing on offense on a team with no Demos, Soldiers, or Heavies. Whole lotta nothing, eh?

Conversely, the game becomes extremely death-matchy when there are no engineers. Medic-pairs rule the wastes, and noobs run scared. Fortunately we have nine classes, but that doesn't mean that they're all balanced perfectly. Demo could probably well afford having his sticky launcher clip reduced by two, most people probably wouldn't even realize that it had been nerfed.

Also, totally separately, recently I've had one of those lovely moments where a class really clicks for you. The last time it was Sniper, and this time it is as a Direct Hit soldier. It's been wonderful seeing the killfeed fill up with so many bullshit kills. And its speed and bonus to airshots mean that I'm going for them quite a bit more. So much fun. I've tried picking up the Buff Banner as well, but I immediately miss having the Shotgun to clean up the guys that manage to survive a close encounter with the Direct Hit. I miss the ability of the Rocket Launcher to knock whole groups around, but generally if I toss three or four Direct Hit rockets into a group they'll scatter anyway.

Kaal fucked around with this message at 10:07 on Dec 19, 2014

pisshead
Oct 24, 2007

Kaal posted:

Conversely, the game becomes extremely death-matchy when there are no engineers. Medic-pairs rule the wastes, and noobs run scared. Fortunately we have nine classes, but that doesn't mean that they're all balanced perfectly. Demo could probably well afford having his sticky launcher clip reduced by two, most people probably wouldn't even realize that it had been nerfed.

Unless you correspondingly reduce the defensive capabilities of the defensive classes by 25% you're just making the game even more defensive than it already is.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

pisshead posted:

Unless you correspondingly reduce the defensive capabilities of the defensive classes by 25% you're just making the game even more defensive than it already is.

You'll survive. The game shouldn't be balanced around having a single overpowered weapon. Not that reducing the sticky launcher clip by two would be the apocalyptic tragedy that you're suggesting at all. I've played far too many games as the dominating Demo (both on offense and defense) to think for a second that the game would break just because I had to reload a bit earlier.

Kaal fucked around with this message at 10:12 on Dec 19, 2014

Trabisnikof
Dec 24, 2005

pisshead posted:

Unless you correspondingly reduce the defensive capabilities of the defensive classes by 25% you're just making the game even more defensive than it already is.

Demo is one of the best classes for defense anyway and SL clip length isn't exactly key to blowing up sentry nests.

bowmore
Oct 6, 2008



Lipstick Apathy
Imagine if the demo had to reload after every sticky bomb

RareAcumen
Dec 28, 2012




bowmore posted:

Imagine if the demo had to reload after detonating every sticky bomb

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

CJacobs posted:

Festive weapons look like poo poo unfortunately so I think he made the right choice.
Normally I might agree with you that the festives past the first series suck almost without exception, but the Strange Festive Huntsman's arrows have a bulb on the arrow head that blinks even after impaling someone, meaning you can make a blinking pincushion of a player. Which is loving awesome.

cock hero flux
Apr 17, 2011



Irony Be My Shield posted:

The demo is faster than the soldier, can lay traps for area denial and can attack round corners and over obstacles. I think there's a reasonable niche for him without just making the sticky launcher better than rockets.

"Not the slowest class" does not make him not slow and being able to kill idiots with sticky traps is not really something to build a whole class around. Why should rockets, the primary weapon of a class that is already good at everything, be the best weapon in the game? Why would you make a game with 8 unique classes that all fill their own niche, and then a ninth class that is just "oh and this guy can do all of those things but better, play him instead"?

Irony Be My Shield
Jul 29, 2012

Which is why 6v6 teams are always just 6 soldiers?

And I'd say area denial and being able to fire on people before you can see them are pretty useful attributes even at the highest level.

cock hero flux
Apr 17, 2011



Irony Be My Shield posted:

Which is why 6v6 teams are always just 6 soldiers?

The reason they are not is because there is a limit in the rules of 2 soldiers per team, and because the sticky launcher is currently the best weapon. With the sticky nerf in place and the class limit removed I think you might very well end up with something like 3-4 soldiers, a medic, and a utility.

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Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

cock hero flux posted:

"Not the slowest class" does not make him not slow and being able to kill idiots with sticky traps is not really something to build a whole class around. Why should rockets, the primary weapon of a class that is already good at everything, be the best weapon in the game? Why would you make a game with 8 unique classes that all fill their own niche, and then a ninth class that is just "oh and this guy can do all of those things but better, play him instead"?

Soldier is okay at a lot of things, but unless you're on a fairly balanced team he's usually not the best class to be playing. That's the way TF2 works, because all the classes bar soldier are specialists, you need to have the classes that are made to counter the other team's specialists as well. Like on paper, yeah, he's a really strong class, but the way the game is designed means you're constantly running into situations every match where you're really hurting for someone to take out all the enemy sentries, or to stop spies from killing your medic, or to counter the five heavies the other team has.

Also, the best festive in the game is the eyelander.

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