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An A-Class FSD for the Cobra is 1.6mil, a B-class is 500-600k.
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# ? Dec 23, 2014 03:08 |
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# ? Jun 9, 2024 06:23 |
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Just another day in the office
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# ? Dec 23, 2014 03:10 |
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Xesis posted:Can someone tell me how much money I need to save to outfit a Cobra for a trading setup and a decent FSD? I know a Cobra is 379k, but want to make sure I don't go bankrupt just getting the basic model. The C drive is ~120k, the B drive is ~500k and the A drive is ~1.5m. You can go 13 light years loaded with a C drive, 16 light years with the B drive, 20 with A. Nelson Mandingo posted:Did they ever give a reason as to why there won't be player owned space? With 800 million systems, it seems like such an obvious thing to include- at least down the road. I agree. I already see a lack of drive, or something like that in the game and I don't see any reason why they won't allow player owned space.
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# ? Dec 23, 2014 03:13 |
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peter gabriel posted:Just another day in the office Pips to SYS and ENG, dammit!
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# ? Dec 23, 2014 03:13 |
Any ideas what to aim for as my next ship from my Viper? It's cool and I've been wrecking stuff with it but I've only hauled in ~400k (in bounties) thus far which is gently caress all compared to the more expensive goodies. The Imperial clipper looks cool but I think I'm just tempted by its shiny silvery paint. Am I gonna have to buy a big cumbersome piece of poo poo truck to rake in enough cash for one?
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# ? Dec 23, 2014 03:15 |
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Frank Horrigan posted:Pips to SYS and ENG, dammit! My HAT went to free look there, but at least I figured out just after which button I had mapped to toggle that between free look and systems - it was my FSD button No wonder it felt so random, the switching between the two modes ha ha ha - I am such a twat
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# ? Dec 23, 2014 03:16 |
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Captain Diarrhoea posted:Any ideas what to aim for as my next ship from my Viper? It's cool and I've been wrecking stuff with it but I've only hauled in ~400k (in bounties) thus far which is gently caress all compared to the more expensive goodies. The Imperial clipper looks cool but I think I'm just tempted by its shiny silvery paint. Am I gonna have to buy a big cumbersome piece of poo poo truck to rake in enough cash for one? How do you have your viper equipped? How far will an A class FSD take you? Price? I got a cobra right now maxed for cargo, 60 tons. It's not a bad trading vessel and I can defend myself even though I have no shields. Beams forever and class 2 multi canons. I'd check that out. The type 6 just seems too cumbersome, but perhaps if you can find good trade routes, you can make it work.
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# ? Dec 23, 2014 03:17 |
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Captain Diarrhoea posted:Any ideas what to aim for as my next ship from my Viper? It's cool and I've been wrecking stuff with it but I've only hauled in ~400k (in bounties) thus far which is gently caress all compared to the more expensive goodies. The Imperial clipper looks cool but I think I'm just tempted by its shiny silvery paint. Am I gonna have to buy a big cumbersome piece of poo poo truck to rake in enough cash for one? Type 6 is just a bit over 1 million. The Imperial Clipper is around 22 Million. If your heart is set on that Clipper, you will probably want to buy a big cumbersome piece of poo poo without looking into efficient cobra rare routes . But Dat Asp is "only" in almost 7 million range and is a cool ship. Lakon Type-7 is around 17.5 million. EDIT: In before "You don't HAVE to trade in a cumbersome piece of poo poo, I worked my way up to an anaconda driving a stock sidewinder uphill both ways " Section Z fucked around with this message at 03:26 on Dec 23, 2014 |
# ? Dec 23, 2014 03:20 |
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I've currently got a pair of fixed Beam Lasers and a gimballed Cannon on my Eagle, but I'm considering swapping out the cannon for some seeker missiles. Are they worthwhile on a small hardpoint? Also, what's the difference between missiles and torpedoes? All I could tell was that the torpedo launchers I could find only had one shot before you have to buy more ammo for them but they didn't seem to do much more damage than the missiles.
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# ? Dec 23, 2014 03:27 |
evilolive posted:How do you have your viper equipped? How far will an A class FSD take you? Price? I got a cobra right now maxed for cargo, 60 tons. It's not a bad trading vessel and I can defend myself even though I have no shields. Beams forever and class 2 multi canons. I'd check that out. The type 6 just seems too cumbersome, but perhaps if you can find good trade routes, you can make it work. Gimballed multicannons on the nose and dumbfire missiles under the wings with a kill warrant scanner. I had the beams as standard for a long time but I don't find them as satisfying and the missiles are great for dumping on high bounties that you don't want to risk slipping away. I'm not sure about the FSD, right now I think my jump range is like ~9-10 which has only proved a pain in the rear end once (albeit a big one). I'm tempted to go for a cobra because it seems to be the logical next step and far more flexible, but doing some reading it sounds like it's not as fun to fight in. Section Z posted:If your heart is set on that Clipper, you will probably want to buy a big cumbersome piece of poo poo without looking into efficient cobra rare routes . But Dat Asp is "only" in almost 7 million range and is a cool ship. Lakon Type-7 is around 17.5 million. I think I'm still kind of in denial about how slightly poopysocky this game is, as much as I like pretty much everything about it. It's really just the supercruise slog to stations AFTER the trading and jumping that puts me off space truckin' my way to riches. I might do the extra time so I can keep the Viper in storage after I buy my brick. Captain Diarrhoea fucked around with this message at 03:34 on Dec 23, 2014 |
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# ? Dec 23, 2014 03:30 |
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Icedude posted:I've currently got a pair of fixed Beam Lasers and a gimballed Cannon on my Eagle, but I'm considering swapping out the cannon for some seeker missiles. Are they worthwhile on a small hardpoint? Seeker missiles are awful. Use the dumbfire ones.
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# ? Dec 23, 2014 03:30 |
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After my brief experiments with seeker missiles, don't bother. They barely do any damage. Dumbfire missiles are where it's at.
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# ? Dec 23, 2014 03:31 |
I agree after going from seekers to dumbfires, but in their defense it is cool to unleash them up somebodys butt at the tone.
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# ? Dec 23, 2014 03:36 |
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Nelson Mandingo posted:Did they ever give a reason as to why there won't be player owned space? With 800 million systems, it seems like such an obvious thing to include- at least down the road. Yes multiple times.
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# ? Dec 23, 2014 03:43 |
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Nostalgia4Infinity posted:Yes multiple times. I am going to have the empires best military slave system.
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# ? Dec 23, 2014 03:47 |
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Nelson Mandingo posted:Did they ever give a reason as to why there won't be player owned space? With 800 million systems, it seems like such an obvious thing to include- at least down the road. Because it fundamentally changes what the game's about and how you play it, and how other people then have to play it to compensate for that.
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# ? Dec 23, 2014 03:49 |
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So, is there a good source of info on what the advantages/disadvantages of various weapons are? I've finally got a good enough handle on combat to be able to tackle most Harmless-Competent NPCs in Sidewinders/Eagles/Cobras, with my current Sidewinder, but I'm not really clear on what I should be taking into account for whenever I get enough cr together to upgrade my guns.
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# ? Dec 23, 2014 03:53 |
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Captain Diarrhoea posted:I think I'm still kind of in denial about how slightly poopysocky this game is, as much as I like pretty much everything about it. It's really just the supercruise slog to stations AFTER the trading and jumping that puts me off space truckin' my way to riches. I might do the extra time so I can keep the Viper in storage after I buy my brick. I'm in a weird place. I don't mind time and effort towards bigger and better things, so long as there is consistent work available relative to your current loadout, and you are at least able to steadily upgrade a thing here and there along the way. But, since there really isn't once you get past those first few ships... Eh. You go from "Oh I can get a new ship and then up grade it REAL FAST... Once I actually have a nest egg to get the ball rolling", to a brick wall of rising purchase costs, and fuel bills that cost more than buying a fresh Eagle or Cobra if you are not willing and able to throw even MORE time and money at the game for a fuel scoop and loving around stars hoping you don't get interdicted by a hauler that magically turns into an Asp sporting multicannons and dumbfires again. Throw in a game economy and in game trade data that is so hosed up as to be nearly useless without resorting to either outside references (written off of "oh that's just the game being about info sharing. that's a good thing.") or relying on Rares not just because of their value, but consistency... Yeah. I mean, I totally agree that you should not be able to just get yourself into Dat Asp or bigger just with a casual weekend of play or something crazy. But with how obtuse or frustrating trying to learn to make cash without relying on external info because every time you think you have found a sure thing it turns out the place is actually importing platinum for LESS than the Galactic average or something. Things just aren't polished enough yet to keep moving and busy if things do not conveniently line up things for you, especially if you are stubbornly trying to avoid trader sites/trader sights flake out or tell you "silly person, that station or system doesn't exist! Also we're just going to hang if you try to use your permissions to add the stations and commodities in your leg of space to other people's benefit." TL;DR: Bonkers and deliberately inflated per ship size maintenance fees aside (Hi, variable gas prices!), I wouldn't mind the grind so much if you could just pick out anywhere on the Galaxy map, and then using nothing but the in game information, reliably set yourself a nice road trip where the trade data for every stop between point A to point B is accurate enough to turn a reasonable profit after expenses. Not just looking up "Hey are there any Rares between where I am not and where I am going?" or checking trader sites to see what, if anything, is even in stock. Instead of constantly making a stop off at a station declaring "Huge successful wealthy super cool guys!" across the top of the commodity menu, and seeing mostly 4 digit numbers, IF that of any product supposed to come from that economy, let alone it's exports. Section Z fucked around with this message at 04:03 on Dec 23, 2014 |
# ? Dec 23, 2014 03:56 |
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peter gabriel posted:Just another day in the office Smoke em if you got em
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# ? Dec 23, 2014 03:57 |
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This game in it's current state is a 3D version of Escape Velocity Nova minus the faction story lines. This game will fail if it doesn't incorporate player owned space. It just simply will. There is not enough motion within the universe without. What we have is an endless supply of systems and no way to make a distinction between them. No way to make a distinction between areas of space and with no storylines to really speak of, you will end up with a stale game. Supercruise is an issue that can and should be worked out without losing the feeling of the vastness of space. However, if player distinctions cannot be made then you have nothing. There is no crafting system to speak of ala EVE, and as such, with also no player owned space, the grind of mining and trading currently being experienced by players is ultimately pointless. What's the point? E-credits, that's all. The prices changes due to supply and demand, but not really. There needs to be more that is dynamically driven by players and groups. That's my feeling currently. There's no drive to the game. We have a fishtank with no pump circulating water, with the developers falsely thinking they created an ocean in homeostasis (I hope I used that correctly, couldn't figure out if something is in homeostasis or is homeostatic, or with homeostasis, whatever)
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# ? Dec 23, 2014 04:13 |
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evilolive posted:This game in it's current state is a 3D version of Escape Velocity Nova minus the faction story lines. This game will fail if it doesn't incorporate player owned space. It just simply will. There is not enough motion within the universe without. What we have is an endless supply of systems and no way to make a distinction between them. No way to make a distinction between areas of space and with no storylines to really speak of, you will end up with a stale game. source your quotes
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# ? Dec 23, 2014 04:15 |
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Stanko-Prussian posted:source your quotes I didn't quote anything?
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# ? Dec 23, 2014 04:17 |
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evilolive posted:This game in it's current state is a 3D version of Escape Velocity Nova minus the faction story lines. This game will fail if it doesn't incorporate player owned space. It just simply will. There is not enough motion within the universe without. What we have is an endless supply of systems and no way to make a distinction between them. No way to make a distinction between areas of space and with no storylines to really speak of, you will end up with a stale game. RIP Elite: Dangerous death by not being EVE Online It's been denied over and over again that there will be player-owned space in the game, specifically because players can deny other players without reason into it. If you were expecting to own a monkey house then I don't know why you were, it's something they have been clear on many times.
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# ? Dec 23, 2014 04:19 |
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evilolive posted:This game in it's current state is a 3D version of Escape Velocity Nova minus the faction story lines. This game will fail if it doesn't incorporate player owned space. It just simply will. There is not enough motion within the universe without. What we have is an endless supply of systems and no way to make a distinction between them. No way to make a distinction between areas of space and with no storylines to really speak of, you will end up with a stale game. Right now it's really a game with 400 billion stars and nothing to do. But keep in mind that this game is released in name only, it's really more like an early access game with the amount of poo poo they have planned in the future.
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# ? Dec 23, 2014 04:21 |
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Y'all are filthy casuals
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# ? Dec 23, 2014 04:22 |
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KakerMix posted:RIP Elite: Dangerous death by not being EVE Online Perhaps I took my example too far, I don't expect any sort of crafting. What I am simply saying is with endless choice, you have no choice. Infinity is zero (woah deep, man). It seems to me that there's no life to the universe and a way to rectify that is to allow the players to do what they are going to do. It doesn't have to be EVE, but borrowing some tools out of that box might do the game some good and give some circulation to a system that seems quite anemic to me. I guess my point is, the grind needs to have a purpose.
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# ? Dec 23, 2014 04:23 |
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lol if you think that not having player owned space is the death of this game
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# ? Dec 23, 2014 04:31 |
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This game will die if I cannot date the Emperor. Without the ability for players to date major characters how wi
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# ? Dec 23, 2014 04:35 |
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evilolive posted:This game in it's current state is a 3D version of Escape Velocity Nova minus the faction story lines. This game will fail if it doesn't incorporate player owned space. It just simply will. There is not enough motion within the universe without. What we have is an endless supply of systems and no way to make a distinction between them. No way to make a distinction between areas of space and with no storylines to really speak of, you will end up with a stale game. "Game does not perfectly match my expectations therefore it is garbage."
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# ? Dec 23, 2014 04:38 |
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Here is a docking guide for any new players
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# ? Dec 23, 2014 04:38 |
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Third World Reggin posted:Here is a docking guide for any new players I don't have anything to critique like your last abomination. You have come so far. <- tears of joy edit: Also why bother having player owned space? Its not like some clever person will ever come up with a name better than Big Harry's.
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# ? Dec 23, 2014 04:42 |
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Nostalgia4Infinity posted:"Game does not perfectly match my expectations therefore it is garbage." You wanna know the worst part? I've never played eve.
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# ? Dec 23, 2014 04:42 |
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evilolive posted:I didn't quote anything? lmao
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# ? Dec 23, 2014 04:46 |
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evilolive posted:Perhaps I took my example too far, I don't expect any sort of crafting. What I am simply saying is with endless choice, you have no choice. Infinity is zero (woah deep, man). It seems to me that there's no life to the universe and a way to rectify that is to allow the players to do what they are going to do. It doesn't have to be EVE, but borrowing some tools out of that box might do the game some good and give some circulation to a system that seems quite anemic to me. There is one, it just doesn't seem to be something you are interested in. The stories circulating on the GALNET are the story. You can affect it by participating. You grind money to get the bigger and badder ships so you can participate with more impact. While the "costs" of doing business in an extraordinarily expensive ship are prohibitive, they do offer you the ability to do whatever you'd like. I mean, I can think up a dozen ways to spend my time just because I want to know if it will work or not. However, you also have to understand that this game is in development still as well. If you and several people on this board, are grinding through all the content with ease and efficiency, know that you are the minority. The average user of this game (who didn't have beta access of course) is probably just now upgrading to an Adder and still seeking upgrades. For example, I don't play all day, but I sure do play way too much, and I didn't have beta access. I'm currently sitting on 11 million credits and a stripped down, 56 cargo, A FSD, D every other component, A fuel scoop, no weapon Cobra. I did that so I can run the Bast group to Lave group rare runs in just under an hour and 30 minutes. That clocks in at around ~1 million credits each cycle. However, I also do research on the interwebs about the games I play, have a spread sheet on my second screen and I'm generally a huge loving nerd. I can't imagine the average user comes anywhere close to the profitability that I do, but Frontier doesn't expect them to. If they had play owned systems, me, and several other bigger sperglords on these very boards would gather up system points, militarize them, and terrorize the average user, because we can. Frontier doesn't want that, for good reason.
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# ? Dec 23, 2014 04:47 |
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evilolive posted:This game in it's current state is a 3D version of Escape Velocity Nova minus the faction story lines. This game will fail if it doesn't incorporate player owned space. It just simply will. There is not enough motion within the universe without. What we have is an endless supply of systems and no way to make a distinction between them. No way to make a distinction between areas of space and with no storylines to really speak of, you will end up with a stale game. Perhaps some of us find the core gameplay loop compelling enough that this is sufficient for long-term sustainability? Before every god drat FPS added ranks and unlocks and a progression system, many of us were just happy to shoot mans. I like flying a spaceship and shooting lasers and buying/selling poo poo. There are already games that handle player sovereignty and the like, Elite does not need to join their ranks and it wouldn't really be following in the footsteps of its successors if it did. Luccion posted:However, I also do research on the interwebs about the games I play, have a spread sheet on my second screen and I'm generally a huge loving nerd. I can't imagine the average user comes anywhere close to the profitability that I do, but Frontier doesn't expect them to. I'm currently writing a web app to store all my trading data because I was getting tired of a spreadsheet and have no desire to use that elitetradingtool site. :p bonds0097 fucked around with this message at 04:51 on Dec 23, 2014 |
# ? Dec 23, 2014 04:49 |
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This game doesn't live up to chris roberts's promises at all, wtf
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# ? Dec 23, 2014 04:51 |
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Luccion posted:There is one, it just doesn't seem to be something you are interested in. The stories circulating on the GALNET are the story. You can affect it by participating. You grind money to get the bigger and badder ships so you can participate with more impact. While the "costs" of doing business in an extraordinarily expensive ship are prohibitive, they do offer you the ability to do whatever you'd like. I mean, I can think up a dozen ways to spend my time just because I want to know if it will work or not. However, you also have to understand that this game is in development still as well. If you and several people on this board, are grinding through all the content with ease and efficiency, know that you are the minority. The average user of this game (who didn't have beta access of course) is probably just now upgrading to an Adder and still seeking upgrades. Good point. Perhaps I'm just a terrorist at heart. You do bring up some good points in the beginning as well, thanks for pointing those out to me. And I don't mean to say blah blah this game is garbage. I think it's fun, it just has the cereal aisle at the supermarket problem in my eyes.
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# ? Dec 23, 2014 04:52 |
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aranth posted:
The Clipper has similarly crazy fuel costs. I just slapped a scoop on it.
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# ? Dec 23, 2014 04:54 |
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I told myself I couldn't play this game because I don't own a joystick and I've been relatively poor as of late. Last night I watched a few videos of people doing various space things. Fuuuuck, time to download this poo poo. It looks amazing. I've heard arguments that it is content light but I'm a patient nerd and I really just want to fly around in pretty space so I should be alright, right?
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# ? Dec 23, 2014 04:54 |
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# ? Jun 9, 2024 06:23 |
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Knifegrab posted:I don't have anything to critique like your last abomination. You have come so far. I'll let you in on a secret - we can own as much of space as we want. We just won't get anything official, or formal. Just how the "Empire" or the "Federation" are made up of loosely aligned star systems, which can be flipped one by one by our whims. Goonfleet endures.
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# ? Dec 23, 2014 04:54 |