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Knifegrab posted:So how do you prevent someone from FSD jumping from a fight? I thought before that taking out their FSD was possible, but it seems like there isn't really a way to stop it anymore. I guess taking out their thrusters would prevent it but that would take forever. Is there anything that can slow it down? Obviously you can chase them but often thats a pointless endeavor. Either get a wake scanner that will let you follow them, or kill them faster. Generally if they're getting time to chicken out and complete their jump, you either don't have enough DPS or you aren't applying that DPS consistently. I believe Armor penetration is the stat you want here, so something like a multicannon on gimbals is ideal.
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# ? Dec 24, 2014 01:43 |
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# ? Jun 8, 2024 18:49 |
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KiddieGrinder posted:What the gently caress are people's problems? Some players have an issue with wasting 10-20 minutes doing useless (and boring, let's face it travelling from station to station isn't edge of your seat excitement) busywork in total ignorance of whether or not it'll pay off, and goons tell them to "stop complaining l2p sorry you have to actually fly in this game lol " This game looks to me like it was designed to work alot like the older Elite games: you do things because they are fun to do. This isn't a MMO where you have to grind up to X level or money to do the fun stuff. The stuff you are doing in the sidewinder is already supposed to be the fun stuff. While there is progression in this game, it is much more like a sandbox or flight sim than anything else and I'm guessing that if you think that trading in a hauler is boring you are also going to think that trading in an asp is boring. If you think space trucking is boring busywork, there's really no reason to do it.
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# ? Dec 24, 2014 01:44 |
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Knifegrab posted:Secondly, what is the best kind of weapons to use to destroy modules? Cannons and Railguns I think.
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# ? Dec 24, 2014 01:56 |
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So close https://www.youtube.com/watch?v=_SJ1bK5Bqgg
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# ? Dec 24, 2014 01:59 |
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Man the NPCs get some good names
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# ? Dec 24, 2014 02:03 |
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Next time once you get out of danger go full pips to engines and just boost like crazy when you're that low.
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# ? Dec 24, 2014 02:03 |
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I need to figure out this boosting, I only just realised today that it might not be the same as doing that thing where you gently caress off down a space tunnel for a bit and pop up near a sun I had 50,000 in unclaimed bounty money on me when I blew up ha ha
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# ? Dec 24, 2014 02:06 |
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My first victory in a dogfight today! Some random Eagle pulled my Cobra out of supercruise as I was distracted by scanning something down and I somehow outmaneuverd the guy. I didn't even have any fancy weapons or something, just my two loaned stock pulse lasers. Either that NPC was the shittiest pilot ever, or I'm better then I thought! Well, now I just need to find a good upgrade to my shield generator, a better power plant and some better scanners. Of course now that I have the money, I can't find any of this. I've upgraded almost everything else to C-B range, though.
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# ? Dec 24, 2014 02:07 |
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Syves posted:I'm afraid if I want to do some serious ship combat, I may need to buy a Viper. I just want to use my Cobra because I want to be able to do some combat between trade runs. 160ly to dump a pile of rares is a long way when you just start out in a Cobra without much extra cash. I just want some space shootmans to lighten the mood while I'm eastbound and down. No need to go out and get a Viper just for fighting as the Cobra is a great combat craft. I've got an Asp now but I kept my Cobra around just for having fun dogfighting(its also way WAY cheaper to repair if you mess up). Just make sure the bottom mounts are gimbled and you'll be fine. I ran with gimbled multi-cannons in the top mounts for a while before switching to fixed cannons, but now I'm thinking about trying fixed beams and swapping out the beams in the bottom mounts for multi-cannons. If I was using a Viper I'm not sure there would be as much flexibility in weapons loadouts since the available power is much tighter due to having only a class 3 power plant compared to the Cobra's class 4. Maj._Victory fucked around with this message at 02:27 on Dec 24, 2014 |
# ? Dec 24, 2014 02:12 |
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I am OK at dogfighting, I can hang out at Nav Beacons killing Imperial Clippers and all sorts of groovy poo poo, it's just absolutely everything else that I am terrible at
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# ? Dec 24, 2014 02:12 |
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Jumping into a system 150k LS away from a station is some fierce bullshit. I started in LHS 3447. They should have multiple nav beacons and let you select which one you want from the galaxy map.
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# ? Dec 24, 2014 02:15 |
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Maarek posted:This game looks to me like it was designed to work alot like the older Elite games: you do things because they are fun to do. This isn't a MMO where you have to grind up to X level or money to do the fun stuff. The stuff you are doing in the sidewinder is already supposed to be the fun stuff. While there is progression in this game, it is much more like a sandbox or flight sim than anything else and I'm guessing that if you think that trading in a hauler is boring you are also going to think that trading in an asp is boring. If you think space trucking is boring busywork, there's really no reason to do it. This really. I've seriously only been dooting around in a Sidewinder since the game's release and, bugged quests notwithstanding, I've had way more fun treating space trucking as a nice little bonus source of credits in addition to bounties/exploration than I did when I was just trucking during the Gamma. EDIT: Also I'm using an M+K setup, pretty much only fly with FA off, and I haven't really had any major problems during combat since some non-control things finally clicked with me, so I'm not sure what the people saying it's a bad idea to try are on about. Ernie Muppari fucked around with this message at 02:19 on Dec 24, 2014 |
# ? Dec 24, 2014 02:15 |
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I see it like Asteroids crossed with a driving sim that has no road with a bit of Ebay thrown in on the side without the negative feedback gently caress you steve9899g that iPod was PERFECT when I loving sent it you goddam hobo prick
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# ? Dec 24, 2014 02:19 |
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Had a lot of fun last night hanging around at a resource node at a gas giant's rings just scanning everybody around. It was numbingly slow until suddenly there were a bunch of angry wanted ships popping up in a short period of time. Almost got my rear end handed to me by a Cobra and Sidewinder that ganged up on me (same faction maybe?) but I managed to survive with major hull damage. Jumped to a different system to turn in the bounties since I probably killed wanted ships of every local faction and nearly blew up from too much sun heat . Just barely limped into a dinky local station. Loving this fuckin' game. Inverness posted:Jumping into a system 150k LS away from a station is some fierce bullshit. I started in LHS 3447. They should have multiple nav beacons and let you select which one you want from the galaxy map. This, absolutely.
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# ? Dec 24, 2014 02:26 |
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Inverness posted:Jumping into a system 150k LS away from a station is some fierce bullshit. I started in LHS 3447. They should have multiple nav beacons and let you select which one you want from the galaxy map. Yeah, sometimes it get a bit absurd. Like with the rare good called "Void Coffee-Extract" or something, that good is in a station about 7 million light seconds from the star. I don't even know long that would take. Up to 40k LS can be done in about five minutes, but after that I'm at a loss. What is the maximum supercruise speed again? 2100 or 2700c? At 2700c, that would be around 43 minutes of travel time at max speed. With accelerationg and decceleration, it's more like an hour. Now I want to see Frontier's data on how many players try to get that elusive Void Coffee and other insanely far away goods. Maybe if no one bothers with travelling to those stations, they'll finally cave in and set up some more nav points to prevent ludicrously long travel times. But even if not, one day I'll probably try to travel to that particular station, just so I can say I've traded in Void Coffee-Extract.
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# ? Dec 24, 2014 02:26 |
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Grondoth posted:I bought an Eagle in Atlantis, storing my Adder. Don't trust the stored ship location. I self-destructed a Sidewinder in Cegreeth, chose the wrong option like an idiot (free sidewinder instead of the 800cr sidewinder, also I'm dumb and can't read), and ended up in LTT 15449, my starting point. The game told me my ship was NOT in Cegreeth, but rather was in Orerre, which is like 150Ly from Cegreeth (which is near Achenar and Jotunheim), up near Lave. It showed the ship icon on Orerre, but checking the system map showed nothing. I checked the system map in Cegreeth, and sure enough there was my Clipper at Volta Orbital waiting for me. The stored ship dialogue lies.
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# ? Dec 24, 2014 02:26 |
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evilolive posted:Cobra is really a nice ship, probably too cheap for how good it is. Asp is my next target for ship. Passed the million mark today, and on my way. Four utility slots on that baby, go exploring! Considering it is the nicest ship the average player is ever going to see, it's probably appropriately priced.
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# ? Dec 24, 2014 02:36 |
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Maarek posted:if you think that trading in a hauler is boring you are also going to think that trading in an asp is boring. If you think space trucking is boring busywork, there's really no reason to do it. No no I don't mind the boring bits, it's just that I want them to be fruitful. I don't want my time be a total waste. I'd absolutely love if all of the spreadsheet and tool info available online was already built in to the game. I know some people would say that's 'E-Z mode', but we can already do it now because there was a need for it. If I could reliably search in the game to see what system I could sell my space goods at a profit, it'd be great. As it is there's so much vague 'exports to' and 'imports from' nonsense that it's a complete gamble whether or not a station has what you need (or even wants it at a profit) Plus the 'exports to' and 'imports from' only lists the systems, so you'd have to spend 15 minutes hopping from station to station in the system checking each one. Looking online, asking friends, buying a guidebook (not that that's a thing anymore) or having to write something down doesn't add to the fun or excitement of trading, it's purely tedium; an unneeded extra step. Like I said in another post, basically I want space wi-fi. We can scan a ship to see if that person is wanted or has a bounty, see what their reputation is, how dangerous they are, etc., we get galactic news broadcasts at every station, but no one in the whole universe has thought to create a reliable trade network for keeping track of demand of goods and prices? Makes no sense to me, and seems to purely be omitted for the sake of artificial difficulty. peter gabriel posted:I need to figure out this boosting, I only just realised today that it might not be the same as doing that thing where you gently caress off down a space tunnel for a bit and pop up near a sun I'm pretty sure boosting is like a speed and maneuverability turbo button, in that for a short time you're more agile and speedier. It doesn't last long, and your ship will need to recharge before you can do it again.
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# ? Dec 24, 2014 02:41 |
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In the year 3300 surely people would still be able to join Facebook and track down assholes that way?
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# ? Dec 24, 2014 02:46 |
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Superb advice from Youtube comments as usual: quote:your hull must be damaged in a fight, than you oxygen level counts down.
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# ? Dec 24, 2014 02:52 |
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Libluini posted:Yeah, sometimes it get a bit absurd. Like with the rare good called "Void Coffee-Extract" or something, that good is in a station about 7 million light seconds from the star. I don't even know long that would take. Up to 40k LS can be done in about five minutes, but after that I'm at a loss. What is the maximum supercruise speed again? 2100 or 2700c? It's 700,000Ls not 7m, it takes about 15m to get there, and they generally have under double digits in stock. Good luck, it's not worth it lol.
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# ? Dec 24, 2014 02:54 |
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Bagpuss_UK posted:Superb advice from Youtube comments as usual: Oh good god I hope it's one of you guys trolling me
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# ? Dec 24, 2014 02:54 |
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peter gabriel posted:In the year 3300 surely people would still be able to join Facebook and track down assholes that way? In the year 3300, Facebook has its own star system, known as Zuckerbergia. They have terraformed an entire planet solely for their server farm, and everyone is required to sacrifice a white lamb before the altars of the almighty Like button. Also, every six weeks some new "feature" is added in order to further exploit the stupidity of mankind.
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# ? Dec 24, 2014 02:55 |
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Gonkish posted:Zuckerbergia Ahhh yes, two jumps away from Twitteraria I do believe in the Mongoloid System
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# ? Dec 24, 2014 02:57 |
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They should really add a option to have the target info show faction without having to go into contacts. Literally the only reason I go into contacts any more is to check a targets faction and to request docking. And probably show ship and weapon stats as actual numbers instead of up arrows and letters.
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# ? Dec 24, 2014 03:00 |
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Nostalgia4Infinity posted:Considering it is the nicest ship the average player is ever going to see, it's probably appropriately priced. Do you say that because the next step up from that is the Asp?
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# ? Dec 24, 2014 03:02 |
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Please spread the word: 1. DO NOT bounty hunt in Cegreeth 2. DO NOT do business with any station except Battani Dock in Cegreeth (Unless it is to run missions for the Crimson Boys) 3. DO NOT run missions for anyone but the Crimson Boys They are taking a serious beating in that system, and we're supposed to be supporting them. Do you guys want to lose your only anarchy outpost with a black market in dozens of lightyears? GlyphGryph fucked around with this message at 03:07 on Dec 24, 2014 |
# ? Dec 24, 2014 03:04 |
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Toplowtech posted:Pro tip before you buy your ASP, make sure you have an 2-3 extra millions to upgrade it decently after you buy it. I only kept under one million extra and i now realize i need 1.5 millions for an all class C modules to make it decent to fly. My rule of thumb is to make sure you have double your ship's hull price in the bank plus two mill, once you get past the Cobra, so you can still afford to buy cargo once you have your new ship.
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# ? Dec 24, 2014 03:08 |
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Siets posted:This is super helpful, thank you. Good, glad it helped!
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# ? Dec 24, 2014 03:10 |
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I don't know if it's just the area around Lave or something, but the fixes to AI trading don't seem to have taken effect. Everything is pretty much in low demand everwhere. I'm jumping between stations gathering up as many rares as I can, because I'm going to head back down to Harry's and sell it all to the man himself in an effort to support Goontopia... but trying to sell random trinkets between the stations is going nowhere. I'm making profit, but just barely. It's sad.
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# ? Dec 24, 2014 03:13 |
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Nostalgia4Infinity posted:Considering it is the nicest ship the average player is ever going to see, it's probably appropriately priced. Are you assuming everyone is going to stop playing within a month?
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# ? Dec 24, 2014 03:16 |
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Inverness posted:Jumping into a system 150k LS away from a station is some fierce bullshit. I started in LHS 3447. They should have multiple nav beacons and let you select which one you want from the galaxy map. Yeah, this poo poo gets old. You see that bottom star? That thing was 57 light-hours from everything else in the system: (Oh and not the string of gas giants that aren't even orbiting a star, just loving off in deep space) And all that scanning was worth 17k when I went to sell it. Also, I'm assuming these two planets are orbiting each other? Not sure what else those funky lines could mean:
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# ? Dec 24, 2014 03:19 |
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Oh sorry, did the thread zeitgeist change where prices post-Asp are acceptable?
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# ? Dec 24, 2014 03:20 |
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Nostalgia4Infinity posted:Oh sorry, did the thread zeitgeist change where prices post-Asp are acceptable? Could you expand on this please?
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# ? Dec 24, 2014 03:30 |
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Are ships 2 spensive or not
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# ? Dec 24, 2014 03:32 |
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The prices go completely absurd after/at the Asp. They are batshit crazy high. Incoming Bread Brigade telling us how they're perfectly fine because they managed to make x millions exploiting the ("thankfully closed") loopholes.
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# ? Dec 24, 2014 03:33 |
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peter gabriel posted:Could you expand on this please? My original comment re: Cobra was based on the idea that ship/component prices get absurdly expensive relative to player income. Thread consensus seems to be otherwise Although I guess I should change my statement to "The Asp is the best ship the average player will ever see."
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# ? Dec 24, 2014 03:37 |
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Nostalgia4Infinity posted:My original comment re: Cobra was based on the idea that ship/component prices get absurdly expensive relative to player income. Thread consensus seems to be otherwise If the Asp costs 6 million spacebucks and that huge loving system I posted above pays out 17k for survey data, welp
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# ? Dec 24, 2014 03:39 |
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Not gonna lie as much as I want a Clipper I don't think there's anyway in hell I'm going to make the money just shooting ships to afford it. And I really don't want to space truck to afford or maintain it. So unless the succession war is going to have high payouts I can't see many fighters in anything past a Asp.
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# ? Dec 24, 2014 03:40 |
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# ? Jun 8, 2024 18:49 |
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WarLocke posted:(Oh and not the string of gas giants that aren't even orbiting a star, just loving off in deep space) No, they're orbiting both the A and B star's gravitational balance point.
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# ? Dec 24, 2014 03:51 |