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Vengarr posted:The TBDs get chewed up bad by T6 AA fire, I'd hate to see what would happen if you got thrown into a T8 game with them. Anything that improves speed and HP is probably worth it.
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# ? Mar 19, 2015 21:42 |
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# ? May 13, 2024 07:38 |
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That's the stock config, yeah.
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# ? Mar 19, 2015 21:53 |
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Sidesaddle Cavalry posted:Does the Mogami have its original configuration of 15 6-inchers in this game? Yes, and it upgrades to 10 8 inchers
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# ? Mar 19, 2015 21:54 |
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15 guns sounds like a lot of crit rolls.
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# ? Mar 19, 2015 22:13 |
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It doesn't really seem like crits are rolls a much as they are "hitting the right thing with a penetrating shot" Like the cleveland can hammer dozens of hits onto a Kongo but I don't think I've ever critted one because the guns just don't penetrate into the juicy bits
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# ? Mar 19, 2015 22:27 |
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Firing HE at a CL or even CA deck will get you a whole lotta crits. Probably won't miss the lost AAMG or whatever terribly much but you sure blew it up. Torp launchers also tend to react badly to HE.
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# ? Mar 19, 2015 22:32 |
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I can only hope that when the British Navy gets added they make the final Project Habakkuk design a premium ship. It would move at a snail's pace even with the game's compressed travel times but have insane AA cover, be nearly impervious to torpedoes and field bombers and fighters normally restricted to land bases, making it a balancing nightmare! But whatever, HUGE ICEBERG SHIP. McSpanky fucked around with this message at 22:57 on Mar 19, 2015 |
# ? Mar 19, 2015 22:55 |
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Sidesaddle Cavalry posted:15 guns sounds like a lot of crit rolls. There's crits which are generally minor and if fire is any example smaller shells have a lower per-shell chance of them, and then there's citadel hits, which are just sloughing off 1/x of a target's health for values of x usually well under 10. Also habakkuk is a bad idea for idiots, if it didn't require creative thought I'd have thought it was a kriegsmarine project. (Pykrete can deform, how are you going to fit the ship with the things that turn it from a hull into a ship (and a refrigeration plant), and what are you going to do about the outside of the hull getting eroded by water?
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# ? Mar 19, 2015 23:10 |
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xthetenth posted:There's crits which are generally minor and if fire is any example smaller shells have a lower per-shell chance of them, and then there's citadel hits, which are just sloughing off 1/x of a target's health for values of x usually well under 10. 25-40% for any poor CA that happens to be fighting a battleship. I have strong feelings about large-caliber citpens.
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# ? Mar 19, 2015 23:18 |
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Has anyone tried both the Main Battery Modification 2 and Gun Fire Control System 1 equipments? I bought the MBM 2 but I'm not sure if it actually gives you +10% rate of fire. "+10% loading time, +15% aiming speed"
PirateBob fucked around with this message at 23:25 on Mar 19, 2015 |
# ? Mar 19, 2015 23:23 |
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It's +10% reload time, as in you take longer to reload. Only use it if you're desperate for gun traverse rate.
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# ? Mar 19, 2015 23:49 |
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Oh for fucks sake. That's not what I needed. Does the Gun Fire Control System give any meaningful increase to accuracy though?
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# ? Mar 19, 2015 23:55 |
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PirateBob posted:Does the Gun Fire Control System give any meaningful increase to accuracy though? No one's sure afaik. It seems to be better than a placebo. But that might just be the placebo effect speaking.
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# ? Mar 20, 2015 00:05 |
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PirateBob posted:Oh for fucks sake. That's not what I needed. I suppose you could try and test it? Do a couple of runs in a co-op battle shooting at an island or some such and seeing what the results are like. Though that seems rather
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# ? Mar 20, 2015 00:12 |
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PirateBob posted:Oh for fucks sake. That's not what I needed. Sure seems that way. It felt very noticeable in the Kongo.
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# ? Mar 20, 2015 00:52 |
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Blimp has a big black dildo on it.. wth.
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# ? Mar 20, 2015 01:11 |
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demonR6 posted:
Looks like a shadow from that thing sticking out at the blimp's midsection.
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# ? Mar 20, 2015 01:15 |
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Fart Car '97 posted:I guess I just got lucky and never had it happen until just now. The pubes (Pubbie is now too nice a word for them) have absolutely no concept of friendly fire. In their little fragile minds, it is your responsibility to dodge torpedoes that were launched despite 0% possibility of hitting an enemy target. Just like world of tank, you're not playing in a team against another team. You're playing with a group that is just as likely to kill you as the other team is.
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# ? Mar 20, 2015 01:30 |
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Welp, found an afk-er today. First one since the launch of closed beta. Sadly, I'm a loving retard when I took the screenshot, so I don't have his name.
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# ? Mar 20, 2015 01:47 |
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JuffoWup posted:Welp, found an afk-er today. First one since the launch of closed beta. Sadly, I'm a loving retard when I took the screenshot, so I don't have his name. Why would you AFK in a beta? Find this person, report them, and then ask for a beta key so someone like me can take their place.
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# ? Mar 20, 2015 01:51 |
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So uh, can anyone upload a copy of the regular cleveland texture file and post it? I kinda hosed up and made my pink dazzle camo skin on my backup.
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# ? Mar 20, 2015 02:37 |
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All this bote chat makes me wish I actually did get beta access
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# ? Mar 20, 2015 03:12 |
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I think they nerfed xp and credits: Also, the Kongo is pretty awesome. It's not even fully upgraded.
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# ? Mar 20, 2015 03:17 |
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Your playing a bot game, so yes, it is nerfed
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# ? Mar 20, 2015 03:18 |
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MoraleHazard posted:I think they nerfed xp and credits: Yeah, that's co-op mate.
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# ? Mar 20, 2015 03:19 |
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That was my brother. I forgot to tell him to make sure it's "random battle". I was wondering why the team pools were so small.
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# ? Mar 20, 2015 03:28 |
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Missing Name posted:All this bote chat makes me wish I actually did get beta access Don't we all, hopefully they send out more soon.
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# ? Mar 20, 2015 03:56 |
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MoraleHazard posted:That was my brother. Sure it was buddy. Sure it was.
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# ? Mar 20, 2015 04:33 |
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MoraleHazard posted:That was my brother. I forgot to tell him to make sure it's "random battle". I was wondering why the team pools were so small. I'm really worried that a good portion of pubbies are playing this game exclusively on co-op and don't realize it.
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# ? Mar 20, 2015 04:39 |
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I've got some good shots on a enemy Fuso, and a dipshit destroyer behind me nails me with 3 torpedos. I sink before I can lay a few shots into him. Worst part is, the Fuso was 9 km out, so he was never going to hit him.
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# ? Mar 20, 2015 04:59 |
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Elmnt80 posted:So uh, can anyone upload a copy of the regular cleveland texture file and post it? I kinda hosed up and made my pink dazzle camo skin on my backup. https://www.dropbox.com/s/gil2xld54ab8loa/ASC007_Cleveland_1945_a.dds?dl=0
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# ? Mar 20, 2015 06:12 |
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God drat do I wish there was replays. I just had a game that was ended with me showing a perfect example of why you have to be careful around upper tier cruisers while driving a carrier. Also careful of cruiser captains that know how to muck up a torp run. I finally unlocked the aoba. And it is actually a pretty decent little ship. I mean, paper armor, but I do love the alpha of 6x 203mm guns. With a side helping of 4x 610mm torpedos. And I just now realized I can now shot to 10km ranges instead of pulling to 7 as I did in the last game. Oh well, it was to an independence I took no damage from the secondaries anyway. Match was pretty much over, but the carriers didn't work together so while my barrage was on cooldown, I wasn't being hunted. Once the next wing found me by accident as I hunted for the other carrier, that carrier turned his top bomber wing around to get me. He ended up disengaging me without launching after losing all but one plane of the wing. Hunting carriers in a cruiser is almost being mean. They can't defend against you because your barrage and aa guns in general tear up their planes. However, the cruiser has enough fire power to answer back. Then again, the carrier shouldn't have been so exposed but the surrounding teammates died horribly. One shotting a destroyer will never get old. Particularly when you do it, then see two torp spreads miss the battleship nearby because of it.
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# ? Mar 20, 2015 06:21 |
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The Aoba can actually do considerably better than 10-- mouse over your FCS for the exact range. The top FCS lets you shoot at 14.9km.
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# ? Mar 20, 2015 06:39 |
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-Troika- posted:The Aoba can actually do considerably better than 10-- mouse over your FCS for the exact range. The top FCS lets you shoot at 14.9km. Torps, not guns. Torps. Torps on the aoba go to 10km. The prior two was 7km which is what I was still judging to. The phoenix torps can only go to 5.5km.
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# ? Mar 20, 2015 06:50 |
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Just checking in to say that a fleet of 3 DD's wrecks everything
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# ? Mar 20, 2015 06:53 |
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Im on the ship before the Aoba and I hope it's worth it. I loved the Cleveland but I missed torps. I love my DD's but they get one shotted. I hope IJN cruisers are a healthy balance. I got 4 kills in my first game in the Kuma so i hope its a sign
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# ? Mar 20, 2015 06:57 |
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Cruisers get one shotted too. I OHKO'ed a Kuma and a Phoenix in two consecutive volleys from my Kongo. Still only have a 35% win rate though.
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# ? Mar 20, 2015 07:02 |
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There are stats? Where are they?
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# ? Mar 20, 2015 07:12 |
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I think this picture sums up pretty well just how lovely the matchmaking system can be.
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# ? Mar 20, 2015 07:43 |
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# ? May 13, 2024 07:38 |
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santanotreal posted:I think this picture sums up pretty well just how lovely the matchmaking system can be. lovely matchmaking in a wargaming game? Surely not!
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# ? Mar 20, 2015 07:54 |