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Baronjutter posted:Statue of death in front of hall of oppression (which is the closest thing to a city hall we have) Are those unlocked by city or for the whole game?
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# ? Mar 23, 2015 06:53 |
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# ? May 26, 2024 04:12 |
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Permanently unlocked once you fufill the conditions.
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# ? Mar 23, 2015 06:54 |
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Is it possible to make new vehicles for this yet?
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# ? Mar 23, 2015 07:02 |
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So Mars map final form ultimate should be out tomorrow. Also I made a collection on which I'll add all the stuff related to it. I made a color correction thing for it tonight. http://steamcommunity.com/sharedfiles/filedetails/?id=411574600
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# ? Mar 23, 2015 07:12 |
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I really like building on Mars for some reason. Also I have no skill at modeling (willing to learn I guess) but I really want megacity blocks.
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# ? Mar 23, 2015 07:17 |
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StarMinstrel posted:So Mars map final form ultimate should be out tomorrow. Also I made a collection on which I'll add all the stuff related to it. I made a color correction thing for it tonight. Was thinking of building a city on that map. Guess I'll be waiting. I feel bad that the Mars map will inevitably have a poo lake though, since your only starting water source is that little isolated crater(?) lake.
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# ? Mar 23, 2015 07:32 |
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I wish all the unique buildings required positive things happening in your city rather than stuff like 50% unemployment or 1000 abandoned buildings. I want to build all of the monuments in my city, but I'm gonna have to do some dumb stuff to get there I also found this cool police checkpoint in the workshop. It's a nice alternative to the police station, and it's the first mod I've seen that crosses over a street and adds objects to the median. There's also a Portuguese version and BOPE headquarters for all your Brazilian needs.
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# ? Mar 23, 2015 07:35 |
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Lester Shy posted:I wish all the unique buildings required positive things happening in your city rather than stuff like 50% unemployment or 1000 abandoned buildings. I want to build all of the monuments in my city, but I'm gonna have to do some dumb stuff to get there If you're not aware, monument unlocks are gamewide, so you can suicide your city as a different savegame then load your old one.
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# ? Mar 23, 2015 07:42 |
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Galaga Galaxian posted:Was thinking of building a city on that map. Guess I'll be waiting. I feel bad that the Mars map will inevitably have a poo lake though, since your only starting water source is that little isolated crater(?) lake. Starting location is moved in the new map. Also there's now current in the big crater lake.
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# ? Mar 23, 2015 07:42 |
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MikeJF posted:If you're not aware, monument unlocks are gamewide, so you can suicide your city as a different savegame then load your old one. I made a city which I called ShitCity and had fun unlocking all the bad ones. It was a towering inferno.
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# ? Mar 23, 2015 07:43 |
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That Passes map goes from real good to real great once you figure out how to build in the mountains.
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# ? Mar 23, 2015 07:53 |
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StarMinstrel posted:Starting location is moved in the new map. Also there's now current in the big crater lake. Awesome. Is the rail line within a couple reasonable squares expansion of the starting zone?
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# ? Mar 23, 2015 08:03 |
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Ad by Khad posted:That Passes map goes from real good to real great once you figure out how to build in the mountains. Please post some secreenshots, I'm interesting in seeing what someone else does with it.
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# ? Mar 23, 2015 08:04 |
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made a small enough town, but i'm feelin' of some omnipotent being taking and destroying my idea. Just sayin'.
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# ? Mar 23, 2015 08:05 |
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I was really enjoying this game, but lately it's been crashing like crazy.
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# ? Mar 23, 2015 08:05 |
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StarMinstrel posted:I made a city which I called ShitCity and had fun unlocking all the bad ones. It was a towering inferno. The two years of high crime rate achievement is still beyond me, though, but at least there isn't any unlocks dependent on it.
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# ? Mar 23, 2015 08:06 |
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Galaga Galaxian posted:Also, the title theme to my first city builder. You made me go look mine up https://www.youtube.com/watch?v=aKrxGH8K1bE And now you have no idea how much I need a mod that plays the "Reticulating Splines" sound every time you start up a new city.
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# ? Mar 23, 2015 08:13 |
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Alright, I finally put up my last two color lookup tables on Steam workshop: Evergreen: http://steamcommunity.com/sharedfiles/filedetails/?id=412606092 Works best on Temperate or Boreal maps. Winter: http://steamcommunity.com/sharedfiles/filedetails/?id=412609519 Works best on Boreal maps. Sorry about the delay. I was struck by a sudden wave of hard-to-give-a-poo poo when I saw that the top downloaded LUTs are (in my jealous opinion) lazy and/or ugly but have the word "Realistic" in the name so they must be the best. Excuse my ranting. That'll probably be the last bit of content I make for the game! It was fun but very time consuming. Now I'm gonna sit back and enjoy my little digital model train set. Please rate me on Steam if you liked my work. Thanks! Chewbot fucked around with this message at 09:14 on Mar 23, 2015 |
# ? Mar 23, 2015 09:06 |
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You're the best.
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# ? Mar 23, 2015 09:23 |
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I'd really like to see zonable garbage dumps and cementaries. On the other hand, zoning for resource industries kinda sucks and loks unrealistic. I'd much rather have huge (8x8? 16x16?) ploppable sawmills and refineries.
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# ? Mar 23, 2015 09:29 |
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MikeJF posted:If you're not aware, monument unlocks are gamewide, so you can suicide your city as a different savegame then load your old one. To add to this, edit: Unique buildings are permanently unlocked, monuments you have to unlock separately every game by having the required uniques built in your city. Maximum Planck fucked around with this message at 10:08 on Mar 23, 2015 |
# ? Mar 23, 2015 09:36 |
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Chewbot posted:two spoonfuls of awesome Yessssss! Your color corrections take a game that tries its darndest to look like oversaturated N64 era garbage and turns it into the prettiest of things. I get cold sweat when I realize for some people the game looks like this:
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# ? Mar 23, 2015 09:48 |
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Does anyone have any idea why traffic is avoiding the highlighted off-ramp like it has the plague? Trucks that should be using said off-ramp are using an interchange further down the line to turn around and it's causing a huge congestion issue. All my other interchanges work great and I've tried a few different designs but I just cannot get anyone to use this one.
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# ? Mar 23, 2015 09:51 |
So I figured out what my orphaned "bus stops" were - they were actually train stops from a deleted train station, I'd not deleted the line before deleting the station and the stops stuck to the road, with no train attached couldn't select to delete however the extended transport UI mod could delete them god bless the workshop and all who sail on her.
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# ? Mar 23, 2015 09:55 |
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Control Volume posted:oh hell yeah I, too, saw this game and thought "You know what's missing? Lens flare and motion blur. Now I can pretend it's a first-person shooter with terrible graphics!"
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# ? Mar 23, 2015 09:57 |
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Steak posted:
Does the other interchange get them closer to their location perhaps?
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# ? Mar 23, 2015 09:58 |
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kinnas posted:Yessssss! Your color corrections take a game that tries its darndest to look like oversaturated N64 era garbage and turns it into the prettiest of things. CGA era forever!
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# ? Mar 23, 2015 10:00 |
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kinnas posted:oversaturated N64 era garbage Speaking of which, I didn't post this one in the thread yet. Wish You Were Here. SynthOrange posted:CGA era forever!
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# ? Mar 23, 2015 10:03 |
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SynthOrange posted:CGA era forever! The year is 2007. It is the future.
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# ? Mar 23, 2015 10:07 |
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Combine your favourite lookup table with this thing that takes the Borderlands edge detection mod and makes it glow: http://imgur.com/a/Mv8yS edit: mod link too http://steamcommunity.com/sharedfiles/filedetails/?id=410196151 kinnas fucked around with this message at 10:16 on Mar 23, 2015 |
# ? Mar 23, 2015 10:08 |
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kinnas posted:Combine your favourite lookup table with this thing that takes the Borderlands edge detection mod and makes it glow: Tron mod please.
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# ? Mar 23, 2015 10:11 |
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loving Ambulances Just gently caress off and let them die.
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# ? Mar 23, 2015 10:11 |
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Shanakin posted:Does the other interchange get them closer to their location perhaps? No, quite the opposite actually. They are taking a rather large detour in the opposite direction just to end up driving past the offending off-ramp. It's like the game doesn't recognize that it even exists.
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# ? Mar 23, 2015 10:20 |
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I'm hoping that this puts the company that makes Cities XXL out of business and then Colossal Order buys all of their building art assets off them for nothing and puts them in Skylines.
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# ? Mar 23, 2015 10:23 |
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MikeJF posted:I'm hoping that this puts the company that makes Cities XXL out of business and then Colossal Order buys all of their building art assets off them for nothing and puts them in Skylines. It might finally put Cities X-whatever out to pasture, but it's unlikely Focus Home Interactive are going to go away any time soon. They could live off just their Farming Simulator franchise.
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# ? Mar 23, 2015 10:54 |
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mackintosh posted:It might finally put Cities X-whatever out to pasture On the contrary they can continue pushing out the yearly rehashes hoping people would continue confusing the brands.
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# ? Mar 23, 2015 11:02 |
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cthulhoo posted:On the contrary they can continue pushing out the yearly rehashes hoping people would continue confusing the brands. I suppose you could be right, seeing how all they do is change the number. Or the Xs. Or whatever.
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# ? Mar 23, 2015 11:06 |
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This was what I came up with to treat major traffic backups from the two on ramps into the city. The first design added an extra set of onramps which made things worse. This version works much much better and being able to turn off the traffic lights makes the chaos awesome.
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# ? Mar 23, 2015 11:10 |
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SynthOrange posted:
Is that map on Workshop? It looks really nice, I love making housing terraces up the sides of hills.
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# ? Mar 23, 2015 11:11 |
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# ? May 26, 2024 04:12 |
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Ive been making a stupid circle city. It's saved me from a lot of traffic trouble, but I want to start building metro stations, what is the easiest way to figure our where people are going?
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# ? Mar 23, 2015 11:22 |