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Already passed 100 hours of gameplay. Helps that 3 people in the house play meaning it is almost never not running.
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# ? Mar 23, 2015 19:37 |
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# ? May 25, 2024 19:40 |
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SwissCM posted:Ugh this game is so loving good guys. Anyone visiting this thread out of interest, just buy it already. Pretty much this. If the base game doesn't consume you, the modding will. Sky rim levels of modding!
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# ? Mar 23, 2015 19:41 |
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MikeJF posted:I'm in this weird place where my city seems to have flattened out. Everyone's reasonably happy, traffic's not that bad, all my services are over capacity... but my RCI is zeroed out and new zones don't really want to grow. Any tips? If you have zones that are placed instead of the RCI meter building up, they'll just build new buildings and leave the RCI at zero. I think that RCI in this game is handled different to simcity. In Simcity it seems to be a graph of how popular zones will be where as in cities skylines I feel like its like a tank of buildings that will get belt if you have the zones for them. Not sure though.
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# ? Mar 23, 2015 19:42 |
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simosimo posted:Pretty much this. If the base game doesn't consume you, the modding will. Sky rim levels of modding! I have spent literal hours at work today clicking little green + signs on Steam Workshop so that when I get home I can have more buildings in my city. Buy this game.
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# ? Mar 23, 2015 19:42 |
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Drone_Fragger posted:If you have zones that are placed instead of the RCI meter building up, they'll just build new buildings and leave the RCI at zero. Its pretty fun using the paintbrush to swab in some new zones and watching the buildings spring up when you are only a lot or two away
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# ? Mar 23, 2015 19:45 |
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Can't stop doing over this: http://steamcommunity.com/sharedfiles/filedetails/?id=412274658
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# ? Mar 23, 2015 19:46 |
Duck and burger posted:Didn't know it was that simple! What are the default parks stats? I would also like to make smaller parks but I don't want them to be as powerful if they are smaller.
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# ? Mar 23, 2015 20:03 |
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I'm tired of playing whack-a-mole with my dozer. Is there a way to somehow deal with abandoned buildings non-manually?
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# ? Mar 23, 2015 20:06 |
Zoinker posted:I'm tired of playing whack-a-mole with my dozer. Is there a way to somehow deal with abandoned buildings non-manually? I don't bother with it. Abandoned buildings will rebuild on their own after a bit, it is only burned down buildings that won't.
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# ? Mar 23, 2015 20:08 |
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Zoinker posted:I'm tired of playing whack-a-mole with my dozer. Is there a way to somehow deal with abandoned buildings non-manually? http://steamcommunity.com/sharedfiles/filedetails/?id=406132323&searchtext=bulldoze
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# ? Mar 23, 2015 20:08 |
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If you autobulldoze, it won't tell you why it was bulldozed. Doesn't really matter because if you have a larger issue, you will see other signs like buildings complaining about not enough workers, or a dead person or that people are sick before it ends up being bulldozed.
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# ? Mar 23, 2015 20:21 |
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Anyone has an opinion on ground highways vs elevated highways in term of initial map placement? I really like the look of the elevated ones but I know they come with some cons....
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# ? Mar 23, 2015 20:31 |
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smoobles posted:This Mars map made me wonder: I came here from the Kerbal Space Program thread, and what I really want in my heart of hearts is a fusion of that and Skylines. A city of Kerbals running around would be both entertaining and fairly accurate, given how I see vehicles moving around. Would need more explosions though.
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# ? Mar 23, 2015 20:41 |
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Welp, something happened and I couldn't load any save games or even start a new game (black screen, loading progress bar forever) until I disabled "auto line color" mod. Posting just in case this happens to someone else, don't panic, disable mods. e: Going by steam comments, I'm not alone. I guess the update broke everything. http://steamcommunity.com/sharedfiles/filedetails/?id=408760323
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# ? Mar 23, 2015 20:43 |
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cthulhoo posted:Welp, something happened and I couldn't load any save games or even start a new game (black screen, loading progress bar forever) until I disabled "auto line color" mod. Posting just in case this happens to someone else, don't panic, disable mods. http://steamcommunity.com/sharedfiles/filedetails/?id=409865621&searchtext= TransportLineColorMod is the superior version anyway.
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# ? Mar 23, 2015 20:47 |
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Are there any good "small" parks yet? ( or better yet, more leisure activities like Movie Theaters, Arcades, Strip Clubs for Industrial, or ANYTHING else. ) It bothers me that by the time people want parks, all the parks I can build are these gigantic block large things. They are like roundabouts and intersections in that them seem built for once your city gets to 3-4 tiles large, except unlike roundabouts and intersections, people want them when you are still 1/5th of the starter tile big. Also super large parks for stuff like Central Park would be nice, rather then just having 3-4 parks next to each other. Don't need it yet, but once I get a few tiles large I'll probably be wanting it.
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# ? Mar 23, 2015 20:47 |
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Slickdrac posted:http://steamcommunity.com/sharedfiles/filedetails/?id=409865621&searchtext= Oh cool, gonna try this one, thanks!
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# ? Mar 23, 2015 20:48 |
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Rookersh posted:Are there any good "small" parks yet? ( or better yet, more leisure activities like Movie Theaters, Arcades, Strip Clubs for Industrial, or ANYTHING else. ) Have you tried searching for parks in the workshop? It only has 904 entries but I think at least a few of them might work for you.
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# ? Mar 23, 2015 20:49 |
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cthulhoo posted:Welp, something happened and I couldn't load any save games or even start a new game (black screen, loading progress bar forever) until I disabled "auto line color" mod. Posting just in case this happens to someone else, don't panic, disable mods. Apparently I'm dumb and can't read. Disabling Auto-Line Color did the trick. It was time to graduate to the new Transport UI Mod anyway.
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# ? Mar 23, 2015 20:49 |
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Fish Fry Andy posted:Have you tried searching for parks in the workshop? It only has 904 entries but I think at least a few of them might work for you. Yeah just found that button, I was doing it based off "Most Popular". I'm downloading a whole bunch of leisure stuff now.
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# ? Mar 23, 2015 20:50 |
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Is it weird I want a city builder in the Warhammer 40K universe? It'd be an interesting concept, instead of keeping people happy you need to keep them under the control of your iron fist all the while the Imperium of Man is constantly breathing down your neck. Screw up and Space Marines comes to exterminatus your planet. It be great for those who love building dumb dirty industrial cities. Hell, you're pretty much a godly dictator in these kinds of games anyway.
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# ? Mar 23, 2015 20:52 |
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cthulhoo posted:It's an inspiration to us all. It's like the train version of http://11foot8.com/
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# ? Mar 23, 2015 20:52 |
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Chewbot's winter LUT sure makes trees in polluted areas especially cheery.
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# ? Mar 23, 2015 20:52 |
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Hmm. That's a bit of traffic. I wonder how far this go-- Oh...
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# ? Mar 23, 2015 20:54 |
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cthulhoo posted:Chewbot's winter LUT sure makes trees in polluted areas especially cheery. I wonder what the developer's thought process was in making the polluted ground purple, other than being an easy visual cue for "hey this area is polluted."
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# ? Mar 23, 2015 20:56 |
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It's not much yet, but it's mine MickRaider fucked around with this message at 21:01 on Mar 23, 2015 |
# ? Mar 23, 2015 20:56 |
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I think there's a bug with train lines going out of the map because eventually they back up if your output is high enough. Why are outgoing lines backing up anyway? It doesn't really make sense.
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# ? Mar 23, 2015 20:57 |
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I have a problem where inbound cargo ships keep lining up to get into my harbor - but only one of the harbors. Not the other one. What's going on? Would another harbor solve this problem, or would that just create two conga lines of cargo ships?
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# ? Mar 23, 2015 21:07 |
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It doesn't seem like there's much reason to put out fires. For important buildings like my coal powerplant, yeah I made sure that went out. But since fires don't spread and the plot will just rebuild after, it doesn't seem like a big deal.
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# ? Mar 23, 2015 21:10 |
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Spaced God posted:
This feels like home
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# ? Mar 23, 2015 21:16 |
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MickRaider posted:It's not much yet, but it's mine How did you set your policy on oxygen rationing?
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# ? Mar 23, 2015 21:18 |
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Count Roland posted:It doesn't seem like there's much reason to put out fires. Actually the plots don't auto-rebuild if they burn all the way down, at least not without a mod to do it. The burnt down plots have to be bulldozed and cause a small hit of unhappiness in their immediate area.
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# ? Mar 23, 2015 21:22 |
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There's a mod that enables fire to spread if you're interested: http://steamcommunity.com/sharedfiles/filedetails/?id=410234967
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# ? Mar 23, 2015 21:24 |
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StarMinstrel posted:How did you set your policy on oxygen rationing? None for pod 6. Pod 6 is jerks
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# ? Mar 23, 2015 21:26 |
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Standard 4-lane boulevards are for scrubs. Drawing one-way roads and filling it with ped streets/parks grants a whole level of control on intersections. World's tiniest functional roundabout without lights Side-streets without intersection
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# ? Mar 23, 2015 21:38 |
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ITT we post our favorite arterial intersections Babby's first circle
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# ? Mar 23, 2015 21:41 |
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Who left a pizza in the middle of the road.
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# ? Mar 23, 2015 21:43 |
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Curvature of Earth posted:Skylines also isn't amenable to that particular degree of precision because it's not grid-based. Outside of prefabbed intersections, "optimal" placement of anything requires eyeballing it and praying your roads aren't off by too many pixels, forcing you to either start over or just accept that you're city's going to be messy. Imagine a complete flat, barren map. Only two small ditches of water exist at the borders for infinite water/sewage storage. Now imagine a pixel perfect grid stepping on the face of humanity forever.
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# ? Mar 23, 2015 21:50 |
Fish Fry Andy posted:Well, I hit about 150,000 people on my map, which means that the 3x speed is only slightly faster than 1x. I'm pretty much completely out of space to expand now. I think I'm going to have to use the unlock 25 squares mod (300,000+ people atm in 12 squares) But I really want to try and get achievements
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# ? Mar 23, 2015 21:52 |
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# ? May 25, 2024 19:40 |
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Fishstick posted:Standard 4-lane boulevards are for scrubs. Drawing one-way roads and filling it with ped streets/parks grants a whole level of control on intersections. This is brilliant, gonna give it a go. Having a 4 lane become clogged up on both sides because of a side street was one of my biggest traffic bugbears
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# ? Mar 23, 2015 21:52 |