- Scaly Haylie
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They're only enemies if you want them to be is what I meant.
no
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Apr 16, 2015 17:32
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- Adbot
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ADBOT LOVES YOU
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Jun 10, 2024 11:25
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- Pro Target
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New Vegas is a guided, mostly linear experience which is totally fine
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Apr 16, 2015 17:36
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- Pro Target
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some of the best WRPGs of all time fit that mold
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Apr 16, 2015 17:37
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- problematic hug
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i bought pillars of eternity on a whim. i'd love to hear spoiler free opinions on videogame
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Apr 16, 2015 17:37
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- Stormyish
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this game where you can go anywhere is not open because if you go to some places with big monsters in them you might die
you also forget that those areas are canyons, and unless you can sneak past the enemies at level 5 with all, at max 30 in your sneak skill, which are placed in formations that the opening of those canyon/stoneworks, making it quite difficult to get past
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Apr 16, 2015 17:40
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- ulvir
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my biggest complaint about new vegas is the really limited number of songs in the radio
I've developed a nervous tick whenever I hear "I get a kick out of you"
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Apr 16, 2015 17:55
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- Stormyish
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well, I know it's not a part of the game, but there's a mod on the nexus that adds a bunch more songs of the same genre
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Apr 16, 2015 18:03
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- Swizzbutt
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I've unsuccessfully tried to get into stalker twice now. not sure what I'm doing wrong, it just doesn't seem like a very exciting game? or perhaps I just hadn't reached far enough into the story.
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Apr 16, 2015 18:06
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- Swizzbutt
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It's not really of a story-driven game imho.
so do you just mostly wander?
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Apr 16, 2015 18:10
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- Pizzatime
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video games
gently caress
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Apr 16, 2015 18:13
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- ulvir
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GTA4 made me fall in love with this
https://www.youtube.com/watch?v=k9p4B6s0j4U
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Apr 16, 2015 18:15
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- Pro Target
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so do you just mostly wander?
its a game about finding artifacts in dangerous places and bringing them back and selling them on the black market.. thats really all its about
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Apr 16, 2015 22:51
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- Pro Target
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You go to a dangerous place ful lof mutants and anomalies, successfully navigate it, retrieve artifacts and sell them at a high price toa fford better gear to be able to go out longer and get more artifacts
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Apr 16, 2015 22:51
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- Pro Target
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also you enjoy the ambience of the Zone, one of the greaztest video game settings, and hide in little sheds when you get caught outside at night by accident
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Apr 16, 2015 22:55
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- Pomp
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by Fluffdaddy
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i bought pillars of eternity on a whim. i'd love to hear spoiler free opinions on videogame
It's good and eder is cute
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Apr 16, 2015 23:01
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- Pro Target
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CoP is a better put together game for sure but i mean, theyre all janky as hell and thats part of the charm
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Apr 16, 2015 23:18
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- Stormyish
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CoP is a better put together game for sure but i mean, theyre all janky as hell and thats part of the charm
I was super spooked there in the middle of the night until something's corpse decided to envelop the sky
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Apr 16, 2015 23:27
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- Swizzbutt
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alright, I'll give it another shot. it does kind of bother me about tes games that despite being the hero, the npcs typically don't react to your great accomplishments when you do manage to make progress. this is way worse in skyrim but they also really went out of the way to make you feel special there compared to morrowind.
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Apr 17, 2015 00:59
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- joke_explainer
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i don't know if its just being cynical or whatever but I don't particularly enjoy it when the game goes out of its way to tell me how great I am. like, my advancement in the game should be the reward I feel at competency. i shouldn't need characters to be like 'whoa... you're totally a bad rear end now... I really respect you' because the difference should be pretty clear through the gameplay
like, for skyrim especially, there isn't really much challenge, its like... if you made an accomplishment, you just followed along with the quest from point to point until it was completed. then everyone's like 'drat dude he's the dean of the winterhold college... he's so cool... i love him...' but its basically like a passage in a book that is like 'drat... you're still reading the book... you're so cool, keep reading this book, its a really good book and you're a cool person for reading it'.
i feel like stuff like Stalker doesn't condescendingly / patronizingly tell you how good you are, it just lets you advance in the gameplay, master the world, and allows that to be its own reward. its kind of like showing vs telling style I guess.
but morrowind and skyrim and all are fun, just like big interactive worlds to mess around in. i just didn't enjoy it on anywhere near the same level as stalker. i've never played the souls games either but given what pro target and others have said about them i'm thinking about giving them a try
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Apr 17, 2015 01:19
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- Swizzbutt
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I'll probably be told I was playing it wrong, but I didn't enjoy dark souls very much. It seemed like I kept dying to random things like a giant boulder falling on me with no warning or the floor giving way to my death. sure the next spawn I was able to avoid it, but only long enough to just die to the next surprise. Instead of rewarding me for creativity in solving a problem, or even skill, I felt that progress was only made for being able to memorize a level. does that get better or did I miss some obvious signs of danger? (not counting the red text on the ground left by other players)
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Apr 17, 2015 01:24
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- Pro Target
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why would you not count the messages from players
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Apr 17, 2015 01:26
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- Pro Target
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anyways pretty much any environmental 'trap' in that game can be avoided by playing super cautiously and waiting... like, dont ever walk through a doorway without stopping and listening, and then go in and run out again real quick. just dont Blunder Forward
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Apr 17, 2015 01:28
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- i am he
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I heard that a lot but when I played I never felt like I died in a really unfair manner.
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Apr 17, 2015 01:28
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- Pro Target
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Its absolutely not true that you need to have memorized the map, I avoided pretty much every trap in dark souls 2 when i first played it due to playing cautiously
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Apr 17, 2015 01:28
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- Swizzbutt
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anyways pretty much any environmental 'trap' in that game can be avoided by playing super cautiously and waiting... like, dont ever walk through a doorway without stopping and listening, and then go in and run out again real quick. just dont Blunder Forward
regarding the player text, I was never sure just how much I could trust it.
I guess I just didn't think it was super fun to dip my toes in the water before every step at the time but knowing this now may just solve the problem I was having. I've heard a ton about how the game was great and super fun so who knows.
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Apr 17, 2015 01:46
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- ron color
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people are trying to get other people to upvote their message, so theyre usually helpful or (dark souls) funny
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Apr 17, 2015 01:51
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- Adbot
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ADBOT LOVES YOU
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Jun 10, 2024 11:25
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- Pro Target
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regarding the player text, I was never sure just how much I could trust it.
I guess I just didn't think it was super fun to dip my toes in the water before every step at the time but knowing this now may just solve the problem I was having. I've heard a ton about how the game was great and super fun so who knows.
The fun of the game (in pve) is overcoming the challenges that are placed there by the developers with the intent to kill you. its getting into their mindset (if i was trying to kill the player where would i put a trap)
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Apr 17, 2015 01:57
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