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Spiderdrake posted:Can someone explain what Gategate is, because google says its something about a scandal in the UK or people complaining about the english language and I'm lazy e: beaten twice
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# ? Apr 23, 2015 19:56 |
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# ? May 13, 2024 08:30 |
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Quest For Glory II posted:Work has value and if someone wants compensation for the work they do it's fine, this is way better than the long slimey con of free spec work Valve has gotten away with for TF2 for years Work does have value, but the mod scene is supposed to be, like, a hobby. Old-school TOS regarding modding was that you do it for free and be grateful that Bethesda doesn't send lawyers to your house to kill you. This is the content-creator/platform finding a way to monetize mods instead of the modder just having a paypal button. Also, by making potentially every mod a piece of micro-paid DLC, games like Elder Scrolls, Space Engineers, Cities Skylines, etc have a potential to effectively skyrocket in "final price". Let me tell you about Skyrim- it's fine, Vanilla. It's pretty okay. If every mod I have installed costs $3.00, though, that suddenly turns Skyrim like a $250 game, which is a concept that maybe can go gently caress itself.
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# ? Apr 23, 2015 19:56 |
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theultimo posted:There's even mod BUNDLES now Zeron posted:That's actually not Valve. The modders % cut is decided by the Publisher, which means that every workshop can have a different cut! Also the Publisher can decide to change the prices of any mod at any time, and can also force mods to be free if they want(presumably to keep Arthmoor from making the Unofficial Patches only available with money). The Publisher is also who creates mod bundles, they can bundle whichever mods they want, charge whatever they want for them, and are the ones who get to decide how the modders cut is distributed.
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# ? Apr 23, 2015 19:57 |
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Quest For Glory II posted:yeah, when I think of things that kill scenes, it's the ability for people who couldn't make money to now make money That's why the modding scene of minecraft with all the ad.fly links is great and not toxic at all.
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# ? Apr 23, 2015 19:58 |
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Internet Tough Guy DLC - $0.99 \ HonorableTB posted:Lmao I don't use mods all that much but this is loving terrible. Cities: Skylines is one of the games that I have mods for but I'll be hosed if I'm giving any of these people another penny. I paid for the game already and this isn't DLC from the developers - it's a map you shat out by using a free website to get topography and imported using the game's own tools. It took you literally 5 minutes to do and you want to charge people for it?
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# ? Apr 23, 2015 19:58 |
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So this is how they're going to make back all the money wasted on TESO, huh?
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# ? Apr 23, 2015 19:59 |
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How is this even going to work for Skyrim? IIRC you need 1-3 third party programs to manage/compile/patch mods so that the load order is exactly right and script files don't override each other. Who will be blamed when mods don't work together or at all.
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# ? Apr 23, 2015 20:00 |
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Sleeveless posted:Internet Tough Guy DLC - $0.99 how much are you charging for the loving retarded posts mod
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# ? Apr 23, 2015 20:00 |
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amotea posted:How is this even going to work for Skyrim? IIRC you need 1-3 third party programs to manage/compile/patch mods so that the load order is exactly right and script files don't override each other. The invisible hand of the free market is infallible. It's clearly a problem on the user's end.
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# ? Apr 23, 2015 20:01 |
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Quest For Glory II posted:I mean this gives them the ability to be compensated even if it is a horrifyingly bad cut, so I dunno what this argument is about First of all, Valve and the publisher don't deserve the cut they are taking from the mod's costs, especially not 75 goddamn percent. It's a legal nightmare because of copyrighted materials, it's unbelievably easy to circumvent, and anyone has the ability to file a takedown notice on anybody else. If this feature stays it will change modding to be less about making mods for video games and more about making money for making mods for video games, which is absolutely toxic. There are way more reasons why this system should not be in place as it is now than there are reasons to keep it.
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# ? Apr 23, 2015 20:03 |
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deadly_pudding posted:Work does have value, but the mod scene is supposed to be, like, a hobby. quote:Also, by making potentially every mod a piece of micro-paid DLC, games like Elder Scrolls, Space Engineers, Cities Skylines, etc have a potential to effectively skyrocket in "final price". Let me tell you about Skyrim- it's fine, Vanilla. It's pretty okay. If every mod I have installed costs $3.00, though, that suddenly turns Skyrim like a $250 game, which is a concept that maybe can go gently caress itself.
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# ? Apr 23, 2015 20:03 |
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The mod authors can apparently set a percentage of Valve's cut to go towards a couple of places, like the guys behind SkyUI(because of the MCM), Blender, the Nexus etc. So that's..nice I suppose. Maybe they'll add the modding managers to that list later on.
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# ? Apr 23, 2015 20:04 |
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The Kins posted:If someone makes a mod that fixes something and charges for it, what's to stop someone from making their own free fix? Trying to charge for a fan-patch is a losing battle, even if it's legal. Now the game publisher are making money off the work of modders, so they are actively encouraging free mods being put down because they stand to make a profit on every for-pay mod sold. If publishers are allowed to curate their own Workshop then guess what? Free versions of mods are going to get buried one way or another because there's $$$ to be made.
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# ? Apr 23, 2015 20:04 |
deadly_pudding posted:The invisible hand of the free market is infallible. It's clearly a problem on the user's end.
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# ? Apr 23, 2015 20:05 |
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Some people defending this move is both pretty sad and hilarious, not literally everything people create has to have a price tag attached to it.
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# ? Apr 23, 2015 20:05 |
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People deserve to be paid for work, especially if that work is literally "improve a game". If you do not want to pay just don't. I personally know people that will love this - modders in countries with lovely economies will love this. I wonder if they delayed Attila's workshop for this. Azran fucked around with this message at 20:09 on Apr 23, 2015 |
# ? Apr 23, 2015 20:06 |
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maybe this will actually get people to stop buying lovely broken elderscrolls games at launch
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# ? Apr 23, 2015 20:06 |
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Kanfy posted:Some people defending this move is both pretty sad and hilarious, not literally everything people create has to have a price tag attached to it. If people are going to poo poo on anything I wish it would be TF2's spec work contest model, but no one wants to talk about that it seems Maybe TF2 will be next to switch over though
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# ? Apr 23, 2015 20:06 |
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This poo poo is going to ruin so many promising mod scenes.
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# ? Apr 23, 2015 20:07 |
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Zeron posted:The mod authors can apparently set a percentage of Valve's cut to go towards a couple of places, like the guys behind SkyUI(because of the MCM), Blender, the Nexus etc. So that's..nice I suppose. Maybe they'll add the modding managers to that list later on.
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# ? Apr 23, 2015 20:08 |
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Quest For Glory II posted:I mean that's the kind of logic that companies use to take advantage of artists all the time so I can't really flow with that Right. You spend $5 on the game, and then you use the free mods to make it playable. If I spend $5 on the game, and then I spend another $200 on mods to actually get the game I want, Bethesda has still gotten something like $130 or whatever in their cut. It's a way for Bethesda to outsource content-creation to an unlicensed contractor who receives zero benefits, as opposed to before when it was a way for a passionate fan to release a thing they thought was cool. Even if that thing is actually super un-cool, Nexus, gawd
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# ? Apr 23, 2015 20:08 |
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Apparently there is literally an early access mod for Skyrim already.
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# ? Apr 23, 2015 20:10 |
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deadly_pudding posted:Right. You spend $5 on the game, and then you use the free mods to make it playable. If I spend $5 on the game, and then I spend another $200 on mods to actually get the game I want, Bethesda has still gotten something like $130 or whatever in their cut.
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# ? Apr 23, 2015 20:10 |
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hey i made a mod to fix some game breaking bugs the creators of the game never fixed, that'll be ten dollars and also they get some of that money for not fixing their mistakes
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# ? Apr 23, 2015 20:10 |
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Nothing will kill off the modder scene as there will always be some awkward furry/otherkin/rear end-fetishist with too much time on their hands and a computer. It might mean going to loverslab to get your Elder Scrolls 6 mods in the future though.
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# ? Apr 23, 2015 20:11 |
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Azran posted:People deserve to be paid for work, especially if that work is literally "improve a game". If you do not want to pay just don't. I personally know people that will love this - modders in countries with lovely economies will this. In the case of modding it should be up to the end user whether the work is worth paying for or not imo because of the huge variety of what mods are and do (which directly affects the effort it takes to make one), which is why donation sites exist in the first place. Even with their refund system in place, I still have to put down the money for the mod before I can download and use it on the good faith that the mod won't be poo poo. If it is poo poo then I get my money back, sure, but then it's the exact same thing as downloading the poo poo mod for free except with an extra unnecessary step.
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# ? Apr 23, 2015 20:11 |
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On the positive side, modder drama is going to increase tenfold. That's always entertaining.
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# ? Apr 23, 2015 20:11 |
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From a mod-maker:quote:I mean, the only argument I'm seeing against this is from users complaining that they might have to pay for content. Isn't that how it is supposed to work in the first place? $$$$$$$$$$$$$$$$$$$$$$$$$ It's for fun, but I deserve $
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# ? Apr 23, 2015 20:12 |
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the cool part is going to be lovely modders who get lots of downloads just because their poo poo is free wondering where everyone has gone when they want a buck all of a sudden.
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# ? Apr 23, 2015 20:14 |
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I'm sort of used to people trying to charge for mods, given that "donation"-sites have been pretty common for communities centered around modding the Sims franchise and I used to be active in those circles. But even the notable and "prestigious" modders in that scene usually only charged small nominal fees and don't really bill people for individual items, but rather offered additional donation items for subscribers and everything else for free as usual. Nothing else has really worked out for them and they usually just burn out on the idea of trying to keep hundreds of blogs from reuploading their content for free. Although it's always been amusing watching some poor modder melt down and nuke their entire internet presence after finding out some foreign communities haven't even bothered giving credit to their "hard work". This just means that less people will use Steam Workshop and instead go back to individual modding communities that don't do that poo poo. And holy poo poo, these people are delusional if they think their lovely Elder Scrolls scripts are worth three bucks or more.
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# ? Apr 23, 2015 20:14 |
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theultimo posted:From a mod-maker: They said hey, now there's a chance I can maybe pay my bills, and I can continue to do this
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# ? Apr 23, 2015 20:15 |
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Quest For Glory II posted:I think some people are being reactionary as gently caress and I also dont give a poo poo about skyrim More like you're just being contradictory because this is a pretty hosed up thing to do no matter how you try to spin it.
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# ? Apr 23, 2015 20:16 |
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it is going to be great when the SKSE and other major frameworks start requiring their own cut and essentially piss on all these worthless shits
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# ? Apr 23, 2015 20:18 |
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Quest For Glory II posted:I mean that's not what they said at all, but, again, reactionary Oh you're a modder, now your unflinching position makes sense
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# ? Apr 23, 2015 20:19 |
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Kanfy posted:More like you're just being contradictory because this is a pretty hosed up thing to do no matter how you try to spin it. CJacobs posted:Oh you're a modder, now your unflinching position makes sense
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# ? Apr 23, 2015 20:19 |
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https://www.youtube.com/watch?v=407YhBdjLJQ I too am a modder. Would you pay 5 dollars for this Max Payne 3 mod I made last year. Quest For Glory II posted:huh? I'm not a modder. I once bought a how to program in C book when i was 12 and reading it made me want to sleep for a long time Oh. I thought with the second part of your post you were implying that you make mods. Darn. May bad.
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# ? Apr 23, 2015 20:19 |
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Ryaomon posted:hey i made a mod to fix some game breaking bugs the creators of the game never fixed, that'll be ten dollars and also they get some of that money for not fixing their mistakes Another reason for Bethesda not to QA their games or use a decent engine. Wonderful.
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# ? Apr 23, 2015 20:21 |
Hi I'm Quest For Glory II and I have lovely opinions.
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# ? Apr 23, 2015 20:21 |
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Quest For Glory II posted:I mean it's not hosed up, I don't really get it. are you guys gonna boycott Garry's Mod and Red Orchestra? Could the fact that you've already stated you don't care about the game have something to do with the fact you don't see a problem with it being microtransacted into oblivion?
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# ? Apr 23, 2015 20:21 |
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# ? May 13, 2024 08:30 |
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bonds0097 posted:What exactly is the problem with paid mods aside from "I don't want to pay for things I want to use"? I mean, just don't buy the mods. The issue is now people are going to put a price tag on something they would have otherwise traditionally put up for free. Most people are going to have a hard time resisting that option to add a cost to their mod, even if it means less people download it, because now they're at least making money. People absolutely deserve to be paid for their work but the way this system is implemented is super scummy and is going to have BAD repercussions down the line.
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# ? Apr 23, 2015 20:21 |