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Serious Frolicking posted:I dunno how many maps they are aiming for at release, but it seems reasonable to assume they will come out of EA when all the classes have been released and had their balancing done. What's more, the overall balance will improve over time so each new class may well come more quickly than the last. Of course, some classes are gonna be harder to balance than others. Sharpshooter supremacy is the most obvious example, though I'd hope that one or more of the new classes can also function as elite killers. Ideally since they're splitting the pistols into a separate perk (which was part of why Sharpshooters in KF1 were the best perk), Sharpshooter will focus entirely on Husk/Scrake/Fleshpound killing. I'd imagine their weapons will hit incredibly hard (more so on headshots) but have really low ammo pools and longer reload times to make you really wanna place your shots well. Sorta turn them into more of a specialty role that requires a lot of practice instead of the "Grab Xbow for Scrakes/FP's, a Handcannon for everything else" class they were in KF1 This is coming from someone who only ever played Suicidal in KF1
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# ? Apr 24, 2015 07:47 |
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# ? May 13, 2024 07:58 |
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The Jumpoff posted:Ideally since they're splitting the pistols into a separate perk (which was part of why Sharpshooters in KF1 were the best perk), Sharpshooter will focus entirely on Husk/Scrake/Fleshpound killing. I'd imagine their weapons will hit incredibly hard (more so on headshots) but have really low ammo pools and longer reload times to make you really wanna place your shots well. Sorta turn them into more of a specialty role that requires a lot of practice instead of the "Grab Xbow for Scrakes/FP's, a Handcannon for everything else" class they were in KF1 The idea is simple enough but actually balancing it will take a few passes. Sharpshooters will need to be both powerful and limited, but with the larger number of classes they can't be completely mandatory. Ideally, multiple classes will be able to fill the role of elite killer because that gives players more options. However, making multiple classes just powerful enough while maintaining a rough parity between them makes the whole thing more difficult. poo poo takes time, is all.
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# ? Apr 24, 2015 08:04 |
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Theta Zero posted:I love being a Medic more than KF1 now that it has more of a balance between mild offense and good defense rather than garbage offense and ridiculously high defense, and secondly because the darts auto-home and the hitreg is fantastic. I can just run around with three medic weapons and keep everyone tip top and happy. It's great. Try taking a LAR, flare pistol, mp5 and katana as medic in KF1. Then pick the crossbow for the patriarch. They are very good offensively and defensively. Basically every class in KF1 was good if you knew the load outs and the combos they could preform with stuns and flinch moves.
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# ? Apr 24, 2015 08:08 |
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The Jumpoff posted:(which was part of why Sharpshooters in KF1 were the best perk) That's a weird way to spell berserker Ruggington fucked around with this message at 08:14 on Apr 24, 2015 |
# ? Apr 24, 2015 08:08 |
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Mindblast posted:I know what artifacting looks like and this just isn't it. This isn't the entire image loving up. The in world lighting goes bonkers. In any case send a bug report with screenshots to the devs, i'm sure they know much better where the point of failure might be if it's a problem with the game.
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# ? Apr 24, 2015 09:23 |
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I tried solo HOE. Made it to round 2. poo poo is bananas.
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# ? Apr 24, 2015 09:34 |
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Brackhar posted:Yeah, but what are the IP addresses? They're not in the OP. http://steamcommunity.com/groups/goonfloor2 This has the command/IP for my server right in your face and a good amount of us are in it now. Pw is the typical still.
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# ? Apr 24, 2015 09:44 |
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Help I got into this since I quite enjoyed the first KF, this thing is pretty sparse on content but man they got the flow of action down really well. Guns do look really awesome when firing in zed-time now.
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# ? Apr 24, 2015 09:47 |
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Section Z posted:My biggest Eyeroll on that front so far was having a pair of Husks as the last enemies in my sight down the hall in snow land, I back out of the door, close it, turn around, and see a pair of fire blasts hitting me in the face as the husks come over a wall to enter the map. You have not been out of my sight for even two seconds, yeesh. So they do teleport, good to know I'm not just going crazy. Had a hard wipe due to 2 retard pubbies pissing off scrake, SC kills both of them, then he gracefully pirouettes into the rest of the squad and wipes us out in one goddamn hit. gently caress the FP's, scrakes are the real threat in this game and pubbies rarely let me handle them so nobody gets hurt.
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# ? Apr 24, 2015 10:02 |
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Alteisen posted:So they do teleport, good to know I'm not just going crazy. The more things change the more they stay the same
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# ? Apr 24, 2015 10:03 |
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Yeah I made a big sperg post a while ago about aggressive teleporting, it's stupid. I set my server to 10 Wave Hard, if it's too rough I can set it back.
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# ? Apr 24, 2015 10:08 |
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BonerKid fucked around with this message at 21:06 on Oct 29, 2022 |
# ? Apr 24, 2015 10:09 |
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RoadCrewWorker posted:You sure? While the framebuffer can be very obviously affected by corrupted memory, textures, geometry, character animation matrix stacks and in-world light data like positions or colors all reside in the gpu memory, so if that starts getting wonky due to heat or other restrictions (like some intel HD 4000 videos posted here) you'll see artifacts show up in one or more of those, some more noticeable than others. Yeah I'll look into sending a report. I'm going to keep dxtory on standby for this as well. Maybe it can be captured I see your point regarding the technical details, too. I figured that the odd lighting was too logical in the way it actually properly respected surfaces and shadows and the artifacting I'm used to doesn't give two shits about anything. Guess that isn't enough to rule it out.
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# ? Apr 24, 2015 10:09 |
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I just noticed. If you mouse over somebody with a medic gun and they don't have max health, there's a very distinct beep to let you know.
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# ? Apr 24, 2015 10:10 |
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Holy gently caress, 1 more mob left at the end of round 9 on suicidal with pubbies and the server shuts down for the night. gently caress.Akumos posted:Yeah I made a big sperg post a while ago about aggressive teleporting, it's stupid. Suicidal please. Hard is so yesterday. Ramsus fucked around with this message at 10:29 on Apr 24, 2015 |
# ? Apr 24, 2015 10:23 |
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Props
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# ? Apr 24, 2015 10:35 |
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When I'm on the match overview screen after being put into a server, there should be some way to see my ping. One time I got put into a server where my ping was over 200 (everyone had such a ping there even), and I'd really rather know about that before the game actually starts, I don't want to leave mid-game and be a dick.
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# ? Apr 24, 2015 10:55 |
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I wish I could cause stuff like this on purpose
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# ? Apr 24, 2015 11:12 |
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Ramsus posted:Suicidal please. Hard is so yesterday. I've yet to be on the hard goon servers and even make it to Hans before the wipe. People are still getting used to the game. Ledgy posted:Props First thing I do in biotics lab is toss grenades in that area. Both to watch and clear it out cause I know every pubbie is going to be holding up there even though it is a terrible place to be.
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# ? Apr 24, 2015 11:40 |
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emTme3 fucked around with this message at 02:11 on Mar 31, 2022 |
# ? Apr 24, 2015 12:03 |
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Section Z posted:I wish I could cause stuff like this on purpose
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# ? Apr 24, 2015 12:17 |
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Broose posted:I've yet to be on the hard goon servers and even make it to Hans before the wipe. People are still getting used to the game. First thing I do on EVERY map, first wave, is hunt down extra weapons to sell. Let everyone else worry about clearing clots, you'll inevitably find some yourself on that quest to make an extra 300 dosh the first wave.
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# ? Apr 24, 2015 12:24 |
Section Z posted:I wish I could cause stuff like this on purpose You're a rocket man baby!
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# ? Apr 24, 2015 13:06 |
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Mindblast posted:Yeah I'll look into sending a report. I'm going to keep dxtory on standby for this as well. Maybe it can be captured Killing Floor 2 Graphical bug: https://youtu.be/f5MiIlTfJpU I recorded this myself last night with my phone, didn't have any recording software installed. My 7970 is fine, worked well in KF2 before this glitch, and a game restart fixed it. It started sudddenly on the Lab map after some grenades were tossed. edit: forgot to mention it happened to my bro, too, we both have 7970's and were in the same match.
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# ? Apr 24, 2015 13:18 |
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Penpal posted:Killing Floor 2 Graphical bug: https://youtu.be/f5MiIlTfJpU This is exactly what is happening to me as well. It got really bad when Hans showed up and started tossing grenades one time, but I just assumed it was just chance since it was already happening before the boss wave. I have a 7870.
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# ? Apr 24, 2015 13:26 |
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Now that I've started learning how to parry properly I'm having a lot of fun with Berserker. It really helps to be able to mitigate a Scrake's damage while the rest of the team burns it down. You really need medics to keep you standing, though, especially if you ever flub the timing, and unless you're some kind of parry god you're still gonna get eaten alive if you try to take on more than one, maybe two big guys at a time.
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# ? Apr 24, 2015 13:47 |
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Broose posted:This is exactly what is happening to me as well. It got really bad when Hans showed up and started tossing grenades one time, but I just assumed it was just chance since it was already happening before the boss wave. I have a 7870. So far it appears to be an ati thing. Last official driver release is still from 2014. There are more recent betas but the notes did not mention KF. Good to see my card is most likely not dying though.
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# ? Apr 24, 2015 13:53 |
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Ledgy posted:Props The best thing about props is watching a charging Scrake or Fleahpound break through tables and desks to get to someone
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# ? Apr 24, 2015 17:49 |
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i think scrakes are extra mean at the moment cause we don't have sharpshooters or the crossbow so there's no great way to shut em down fast
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# ? Apr 24, 2015 17:51 |
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Is there a timeline for future updates? Love what's currently there but what was great about KF1, especially towards the end of the cycle, was how much content in terms of maps and weapons there was. Factoring in custom maps, it was hard for it to get old.
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# ? Apr 24, 2015 18:08 |
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Sorry if this has been asked already but how much of your class bonuses work on off-perk weapons? Like does the Commando's weapon damage affect every gun in the game and does the Support have bonus penetration when using the Medic's shotgun?
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# ? Apr 24, 2015 18:14 |
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e: I'm dumb.
RyceCube fucked around with this message at 18:21 on Apr 24, 2015 |
# ? Apr 24, 2015 18:17 |
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FirstPersonShitter posted:i think scrakes are extra mean at the moment cause we don't have sharpshooters or the crossbow so there's no great way to shut em down fast The hunting shotgun also seems to completely fail at stunning them with any kind of regularity.
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# ? Apr 24, 2015 18:25 |
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So, like, did one of the dev's nephew come up with the quit screen taunt?
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# ? Apr 24, 2015 18:42 |
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isnt it from KF1
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# ? Apr 24, 2015 18:48 |
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Senethro posted:Sorry if this has been asked already but how much of your class bonuses work on off-perk weapons? Like does the Commando's weapon damage affect every gun in the game and does the Support have bonus penetration when using the Medic's shotgun?
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# ? Apr 24, 2015 18:48 |
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Mindblast posted:Once a support hits level 2+ there are few things more satisfying than firing the aa12 in slowmo in a bottleneck with 10+ zeds. Standing in front of a door as zeds break it and giving it both barrels is tremendously satisfying.
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# ? Apr 24, 2015 18:55 |
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I got into KF kind of late into it's life cycle and I primarily played Normal/Hard casually with the same group of friends and so I'm probably just really bad at the game, but: I feel like KF2 is significantly harder, especially the way it dumps Scrakes and FPs on you on later waves, and the aforemention tendency to teleport them right around the corner from you. So far every group I've played with on Hard has wiped on wave 7 or 8, where you end up getting up to 3 Scrakes at once along with a FP or two. It seems really brutal. I can't even imagine how rough HoE must be. Luchadork fucked around with this message at 18:59 on Apr 24, 2015 |
# ? Apr 24, 2015 18:56 |
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Ramsus posted:
If enough goons want to do Suicidal have one add me on Steam(akumos) and I can swap the server briefly, I'll keep wave 10 hard as the default for another day or two prob
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# ? Apr 24, 2015 18:58 |
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# ? May 13, 2024 07:58 |
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Anyone have a memory issue in this game? After playing a couple matches it starts to lag and lock up for me. Restarting the game and it runs fine.
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# ? Apr 24, 2015 19:01 |