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Ruggington posted:https://www.youtube.com/watch?v=R3ylknTuPHA
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# ? Apr 25, 2015 20:40 |
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# ? May 13, 2024 07:43 |
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Tripwire has amended their EULA to clarify that all KF2 mods must be distributed for free.
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# ? Apr 25, 2015 20:43 |
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Geight posted:Tripwire has amended their EULA to clarify that all KF2 mods must be distributed for free.
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# ? Apr 25, 2015 20:45 |
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UltraVariant posted:If I have to pay for this, I will be very upset. Killing FloorŽ 2 ScrakeŽ PepsiŽ ManŽ Mod now available with pop-ups
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# ? Apr 25, 2015 20:46 |
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Teaching a group of pubbies how to parry scrakes is so rewarding. Went from losing 2-4 people per wave to none. Now whenever a scrake appears a bunch of people pull out there melee weapon while 2-3 others unload into it. Not the most efficient but still better than before!
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# ? Apr 25, 2015 20:47 |
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Is it worth checking out KF1 to get a feel for this game or is it dead/different/whatever? I own it but never played, probably due to a TF2 hat.
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# ? Apr 25, 2015 21:05 |
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Sometimes you get lucky when a teammate triggers slow-mo. (click for GIF)
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# ? Apr 25, 2015 21:14 |
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KF1 is still a great game. The graphics are dated but the gameplay is really solid and at this point it has tons and tons of content right from the start.
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# ? Apr 25, 2015 21:15 |
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Geight posted:Tripwire has amended their EULA to clarify that all KF2 mods must be distributed for free. https://www.youtube.com/watch?v=cYpz3abAk98 I like that clots and clot variants make you turn to face them when you're grabed now. In KF1 getting grabbed wasn't that big of a deal but ignoring a group of clots focusing on a flesh bound and suddenly turning to face some clots makes them much more dangerous than before
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# ? Apr 25, 2015 21:18 |
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Was just playing on a 16 man server. Pure hilarity and insanity. Feels like the good old KF1 days Now up to 20 with twitch stream: http://www.twitch.tv/dork_rex Okay, the server is being kinda iffy, but here's a notable bug: there's no progress bar when you download a map now (lol) dorkasaurus_rex fucked around with this message at 21:45 on Apr 25, 2015 |
# ? Apr 25, 2015 21:35 |
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Not sure if that can be called an oversight or a "well poo poo they got to that point a bit faster than we thought" moment. Could be either!
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# ? Apr 25, 2015 21:59 |
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Alkydere posted:Just got to level 10 medic and I have to say that Armorer is amazing. It really is. Typing "come at me bro" and throwing a grenade at your feet while a fleshpound attacks you and coming out with MORE armor than you had before is a certain kind of awesome. I mean, it probably doesn't work as well past Hard, but it was a good feeling.
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# ? Apr 25, 2015 22:11 |
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Mindblast posted:I think the HE nades from support have solid range but less power. Good for the small fry.
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# ? Apr 25, 2015 22:19 |
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Quality of Life Request: Replace the nightvision perk with a headlamp or a wearable flashlight on your jacket. Two reasons: 1) the flashlights in this game look awesome and being able to light an area for myself and my team regardless of weapon and without reloading or sprinting affecting the beam would make me actually use it from time to time 2) nobody likes nightvision in any game ever
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# ? Apr 25, 2015 22:21 |
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Alteisen posted:The way the zerk swings their weapon is based off their movement, if you're moving forward you'll always do an overhead swing, if you're moving side to side or strafing you'll always swing left to right, if you're moving backwards you'll do like diagonal swings. Yeah, I knew that. I mention in my post that I hate strafing to get the horizontal swings because strafing sometimes moves me out of the perfect horizontal, melon popping distance for exploding zed heads. I'm by no means a pro gamer but I have found that I'm wiffing horizontal swings when they matter the most, when like 5 zeds are swarming me and I could take care of them with one horizontal strike if I didn't have to strafe at the same time. But I do believe, and I'll double check when I'm home, that standing still, the default attack is the overhead (holding forward) attack, when literally every other fps that is renown for melee (condemned, dying light) has the default as the horizontal and they still have the directional attacks to let you do uppercuts or overheads or whatever.
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# ? Apr 25, 2015 22:23 |
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You know you're playing Killing Floor when you get bodyblocked by pubbies in a doorway as you're kiting a Scrake and they keep throwing grenade after grenade without killing the multiple Sirens around it first. That's Killing Floor. I'm just completely in love with the Berzerker perk but man is it a tough sell on some pubbie teams. I often end up going Medic just to give the team a fighting chance. Also Questioner86 and Turnways you need to tell John Gibson and Adam Wilson (I assume they're the metalheads behind the soundtrack?) about Misery Index and get them to incorporate some of their tracks into the game. Excellent riffs for headpopping!
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# ? Apr 25, 2015 22:38 |
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Abandoned Toaster posted:It really is. Typing "come at me bro" and throwing a grenade at your feet while a fleshpound attacks you and coming out with MORE armor than you had before is a certain kind of awesome. Yeah, the whole "Get body armor from the start and a body armor discount" thing seems so, well, not really worth it, not needed, and the selfish option. There can be reasons for other perks to take selfish options (like Supports having more AA12 ammo) but as a medic it kinda goes against the grain. Also, the best thing is when other people notice and comment on it.
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# ? Apr 25, 2015 22:55 |
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Alkydere posted:Yeah, the whole "Get body armor from the start and a body armor discount" thing seems so, well, not really worth it, not needed, and the selfish option. There can be reasons for other perks to take selfish options (like Supports having more AA12 ammo) but as a medic it kinda goes against the grain.
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# ? Apr 25, 2015 23:05 |
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Man why did I start with commander? Shotguns are so much more fun.
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# ? Apr 25, 2015 23:11 |
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MooCowlian posted:Man why did I start with commander? Shotguns are so much more fun. Once you go shotguns, you never go back.
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# ? Apr 25, 2015 23:19 |
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eriddy posted:Do the enemy/boss health scale up if you have more people in your party? If you play shorthanded (like 3 people on a team instead of 6) are the enemies easier to kill or the same? If it's anything like KF1, then yes they will have more HP depending on the number of people. The number of zeds per wave also increases.
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# ? Apr 25, 2015 23:19 |
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Martout posted:You know you're playing Killing Floor when you get bodyblocked by pubbies in a doorway as you're kiting a Scrake and they keep throwing grenade after grenade without killing the multiple Sirens around it first. That's Killing Floor. I've been rocking the medic SMG on my zerk, its pretty cool to smash a few heads then heal a few dudes up, even if we can't kill hans at least we have a chance to get to him.
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# ? Apr 25, 2015 23:26 |
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closeted republican posted:Once you go shotguns, you never go back. This is true. Usually I play medic in other games and I mained medic in Killing Floor. Now that I'm playing support, it's too satisfying to give up unless we have no medics in game. That said, every game I've joined so far has at least one medic.
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# ? Apr 25, 2015 23:26 |
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Apparantly some ppl have created 30 player servers and as it turns out scrakes literally dominate the field what with the scaling.
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# ? Apr 25, 2015 23:26 |
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I joined a 128 man server last night. It was ridiculous but not ridiculously fun. There were 800 zeds in the 5th wave and scrakes and fp's had crazy, crazy amounts of HP. It was interesting to see, but because every corner of the map had people in it you were fighting for scraps when it came to the kills. With the scaling and map sizes currently in place, I could see some 12 man servers being a fun time. Taking four minutes to kill a scrake with 64+ other people though is fun for a laugh but gets old quick.
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# ? Apr 25, 2015 23:40 |
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Casull posted:This is true. Usually I play medic in other games and I mained medic in Killing Floor. Now that I'm playing support, it's too satisfying to give up unless we have no medics in game. Medics have a shotgun too!
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# ? Apr 25, 2015 23:40 |
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There needs to be a votekick for afk assholes.
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# ? Apr 25, 2015 23:59 |
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Alkydere posted:Medics have a shotgun too! And in general, medic weapons feel so much satisfying now to use compared to KF1.
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# ? Apr 25, 2015 23:59 |
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Mindblast posted:Apparantly some ppl have created 30 player servers and as it turns out scrakes literally dominate the field what with the scaling. This is too true. I joined a 16-player server and we made it to Hans on Burning Paris, got him down to his last heal but wiped, but on the next map, Biotics Lab, we just got destroyed by Scrakes by wave 8.
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# ? Apr 26, 2015 00:08 |
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loadsamoney
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# ? Apr 26, 2015 00:11 |
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Knifegrab posted:There needs to be a votekick for afk assholes. Just let them die. I dunno if they contribute to scaling while dead, though.
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# ? Apr 26, 2015 00:31 |
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Is this game hitscan or projectile?
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# ? Apr 26, 2015 00:37 |
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Serious Frolicking posted:Just let them die. I dunno if they contribute to scaling while dead, though. They don't. Health changes to monster that have already spawned stay the same, but subsequent monsters will have reduced health. Knifegrab posted:Is this game hitscan or projectile? Projectile, but the bullets move so fast that they're practically hitscan unless you're playing with 150+ ping.
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# ? Apr 26, 2015 00:38 |
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ShadowMar posted:
I want to see this, except everyone a demo. It'll turn into a game of last man standing every wave
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# ? Apr 26, 2015 00:41 |
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Alteisen posted:I've been rocking the medic SMG on my zerk, its pretty cool to smash a few heads then heal a few dudes up, even if we can't kill hans at least we have a chance to get to him. I make a point of fitting at the very least the medic pistol in all my loadouts for a bit of extra healing and some free medic exp. Even if the healing darts cool down at a glacial pace getting two of them into an ailing player being chased by Hans can totally save the team.
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# ? Apr 26, 2015 00:46 |
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Blight Runner posted:We were trying to take turns tanking it. It just got impatient. Frags (Support Class) seem quite a lot more potent when in tight quarters - the fragments bounce and I wouldn't be surprised if they benefited from the Support pierce passive.
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# ? Apr 26, 2015 01:08 |
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So, how does the Lacerate skill actually work? Does it make zeds with popped heads bleed out and die faster, or does it add a bleeding DoT effect to any medic attacks?
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# ? Apr 26, 2015 01:16 |
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My EA impressions: LOL if you aren't playing this game with music volume at max and lyrics on.
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# ? Apr 26, 2015 01:34 |
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Medic is once again the best class.
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# ? Apr 26, 2015 01:37 |
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# ? May 13, 2024 07:43 |
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Theta Zero posted:Projectile, but the bullets move so fast that they're practically hitscan unless you're playing with 150+ ping. Guess how high my pings go So yeah I've been aiming a wee bit ahead of everything because things are not hitscan. Not so bad, but gets tiring
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# ? Apr 26, 2015 01:59 |