Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Dotcom656
Apr 7, 2007
I WILL TAKE BETTER PICTURES OF MY DRAWINGS BEFORE POSTING THEM
So I've been just going through the workshop download a fair few buildings and assets. What happens if I download an asset that has dependencies without realizing it? will it just not pop up in game or will I end up in brown box hell like SC4?

Adbot
ADBOT LOVES YOU

MikeJF
Dec 20, 2003




The workshop will automatically pop up a box telling you and linking you to dependencies if you don't have them installed.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Has anyone managed to make a proper cul-de-sac yet? I'm trying to make one, but I've yet to make any progress.

Subyng
May 4, 2013
The best you can do is a circle road 2 cells in diameter, but it will have an island in the middle.

e: er, 6 cells in diameter I mean like that VVVVVVVV

Subyng fucked around with this message at 20:22 on Apr 25, 2015

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

ShootaBoy posted:

Has anyone managed to make a proper cul-de-sac yet? I'm trying to make one, but I've yet to make any progress.

Something like this is easy enough to make

edit: little 1x1 in the middle for a park or whatever

Only registered members can see post attachments!

Friction
Aug 15, 2001

I think I got carried away a bit with this airport.



Both fields get heavy use, planes landing over downtown barely clear the skyscrapers. I need to get that first person mod and see what it looks like to land there.

Domattee
Mar 5, 2012

Dotcom656 posted:

So I've been just going through the workshop download a fair few buildings and assets. What happens if I download an asset that has dependencies without realizing it? will it just not pop up in game or will I end up in brown box hell like SC4?

Assets can only have prop dependencies and props cannot have dependencies at all (excluding mods for special functionality or something like that. Some intersections need No Pillars for example). If an asset has a prop dependency and you do not download the prop the asset will just show up without the prop.

Domattee fucked around with this message at 22:09 on Apr 25, 2015

dublish
Oct 31, 2011


Hadlock posted:

Did the CS devs mention in game terrain modifications with the tunnels addition? I see pictures like this and want to do some earth works. Many of the highways here in Dallas, in particular highway 75 coming out of downtown looks almost exactly like this, but were excavated rather than drained.

We should have the ability to make all CS freeways as good looking as Central Expressway.

DEO3
Oct 25, 2005

Moridin920 posted:

Dried out a river and threw a highway down:





Still working on expanding around it.

Tried to make a .gif of an interchange but it ended up being a gig :downs: I'll work on it.

This is really cool.

Bold Robot posted:

That dude Scotland Tom who made Powatan Creek and Tenasi River made a new map. Looks like gentler terrain than his other stuff but with a cool farmland look.

I really love that farm land look, this guy has been doming something very similar with his maps.

Friction posted:

I think I got carried away a bit with this airport.



Both fields get heavy use, planes landing over downtown barely clear the skyscrapers. I need to get that first person mod and see what it looks like to land there.

:eyepop:

Bonham
Aug 14, 2009

Kill! Kill! Kill!


I made a whataburger

http://steamcommunity.com/sharedfiles/filedetails/?id=432129592 < link

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Friction posted:

I think I got carried away a bit with this airport.



Both fields get heavy use, planes landing over downtown barely clear the skyscrapers. I need to get that first person mod and see what it looks like to land there.

Do you have it up on the workshop somewhere? I love it.

Enigma89
Jan 2, 2007

by CVG
I really wish there was a random city generator or something. I really like the problem solving aspect of this game and trying to remedy problems. Starting a whole new city from scratch is a pain in the rear end though.

hailthefish
Oct 24, 2010

Enigma89 posted:

I really wish there was a random city generator or something. I really like the problem solving aspect of this game and trying to remedy problems. Starting a whole new city from scratch is a pain in the rear end though.

Consider trying one of the Cities in Motion games, that's pretty much what they are. Not the random generating part, but solving traffic problems in pre-existing cities.

Fishbus
Aug 30, 2006


"Stuck in an RPG Pro-Tour"

Enigma89 posted:

I really wish there was a random city generator or something. I really like the problem solving aspect of this game and trying to remedy problems. Starting a whole new city from scratch is a pain in the rear end though.

I would like something similar. But only time will tell.

However, I was thinking there are a lot of save games on the workshop. Maybe download a bunch and sort out traffic issues in random peoples lovely cities.

Domattee
Mar 5, 2012

I also did a thing



http://steamcommunity.com/sharedfiles/filedetails/?id=432177470

I also finished the Long Lines building as well as some other generic brutalist stuff some time ago but didn't post about it.


http://steamcommunity.com/sharedfiles/filedetails/?id=427463800


http://steamcommunity.com/sharedfiles/filedetails/?id=428036541

MikeJF
Dec 20, 2003




Fishbus posted:

I would like something similar. But only time will tell.

However, I was thinking there are a lot of save games on the workshop. Maybe download a bunch and sort out traffic issues in random peoples lovely cities.

I'm reminded of this:



It was an expansion pack that was just a bunch of premade cities that as soon as you opened them up would get struck by a scripted disaster that would cause major issues and you had to get the city's stats up to a certain level in x number of years. (Some of them just had 'traffic or crime or whatever is really bad' as the disaster, as well)

Bel Monte
Oct 9, 2012

Domattee posted:

I also did a thing

You arrrrre so beautiful...to meeeeee~

MikeJF posted:

I'm reminded of this:

It was an expansion pack that was just a bunch of premade cities that as soon as you opened them up would get struck by a scripted disaster that would cause major issues and you had to get the city's stats up to a certain level in x number of years. (Some of them just had 'traffic or crime or whatever is really bad' as the disaster, as well)

Does a save game save water levels? You could make a city, save up a lot of cash, mess up the planning a bit, install glorious mayor house, statues, and hedge maze taking up more space than central park, and then use the Tsunami mod to generate a huge wave coming in to wipe away the sins of the past mayor.

xzzy
Mar 5, 2009

Bel Monte posted:

You arrrrre so beautiful...to meeeeee~


Does a save game save water levels? You could make a city, save up a lot of cash, mess up the planning a bit, install glorious mayor house, statues, and hedge maze taking up more space than central park, and then use the Tsunami mod to generate a huge wave coming in to wipe away the sins of the past mayor.

Doesn't really work because people just move back in once the water is gone. Only challenge is budgeting services to avoid going bankrupt.

RVT
Nov 5, 2003
What's a good mod for just removing traffic lights?

I'm looking at the workshop, and Traffic Manager by CBeTHaX is coming up, but I thought people were saying that mod conflicted with a lot of other mods? In this new city I'm going to slowly roll in more mods, but the only traffic thing I want to do is lose the traffic lights, and I don't want it to conflict with other mods down the line.

Rev. Bleech_
Oct 19, 2004

~OKAY, WE'LL DRINK TO OUR LEGS!~

Bold Robot posted:

That dude Scotland Tom who made Powatan Creek and Tenasi River made a new map. Looks like gentler terrain than his other stuff but with a cool farmland look.

Doesn't look like it has any outside rail connections, how bad will that screw me?

mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

RVT posted:

What's a good mod for just removing traffic lights?

I'm looking at the workshop, and Traffic Manager by CBeTHaX is coming up, but I thought people were saying that mod conflicted with a lot of other mods? In this new city I'm going to slowly roll in more mods, but the only traffic thing I want to do is lose the traffic lights, and I don't want it to conflict with other mods down the line.

Toggle Traffic Lights

http://steamcommunity.com/sharedfiles/filedetails/?id=411833858&searchtext=toggle+traffic+lights

how to use: go into road mode, click on the traffic light signal below 'straight/curved/freeform' area of UI, mousing over an intersection will show current traffic light existence status, click intersection to toggle

mr. nobody fucked around with this message at 06:46 on Apr 26, 2015

Friction
Aug 15, 2001

Antti posted:

Do you have it up on the workshop somewhere? I love it.

Thanks! And no. I'm not sure if that's even possible given how it's constructed and the size of it. Full city save would use over 170 custom assets + mods. But if you want to try building one yourself, here's a list of things you need:

Standalone airport terminal building http://steamcommunity.com/sharedfiles/filedetails/?id=409610041
Detailed airport asset collection http://steamcommunity.com/workshop/filedetails/?id=423796767
Air control tower http://steamcommunity.com/sharedfiles/filedetails/?id=412975243
Area filler collection http://steamcommunity.com/workshop/filedetails/?id=416082909
Terraform tool http://steamcommunity.com/sharedfiles/filedetails/?id=411095553

Terraforming tool is essential since no proper map has flat area big enough to fit airports of this size. That mod is rather expensive to use though, spent around 2 million flattening out that area. I kinda like that though, big projects should be expensive. Area filler tool is used for those gravel patches at the end of runways, aircraft parking lots and additional taxiways. You can also use it to remove random grass patches within the airport area, subtle but makes a big difference.

About that air control tower though... I'm fairly sure they're just sleeping up there.

a7m2
Jul 9, 2012


The enable achievements mod doesn't work for me. It seems other people in the comments section are having the same issue. Is there something I can do to make it work? I really want to use some mods that aren't cheats.

right arm
Oct 30, 2011

up to 86,593



I love this map

put in a second set of farms in the southeast corner of the above map



and finally a screenshot from the rich part of town again



usually I'll quit maps once traffic gets out of hand, but it hasn't happened yet :D

a7m2
Jul 9, 2012


What's the map?

right arm
Oct 30, 2011

http://steamcommunity.com/sharedfiles/filedetails/?id=422995741

it's Really Good

Synthbuttrange
May 6, 2007

Looks nice. Not natural looking, but natural looking maps dont always lend well to interesting gameplay/layouts most of the time.

a7m2
Jul 9, 2012


Which maps lend themselves well for sizable farm districts?

Synthbuttrange
May 6, 2007

a7m2 posted:

Which maps lend themselves well for sizable farm districts?

Bold Robot posted:

That dude Scotland Tom who made Powatan Creek and Tenasi River made a new map. Looks like gentler terrain than his other stuff but with a cool farmland look.

Friction
Aug 15, 2001

Domattee posted:

I also finished the Long Lines building as well as some other generic brutalist stuff some time ago but didn't post about it.


http://steamcommunity.com/sharedfiles/filedetails/?id=427463800

This building owns. I'm using the trash functional variant and it looks great and is just what the downtown needed :tbear:

Raskolnikov
Nov 25, 2003

Downtownporn.jpg

I demand more city pics!

Westminster System
Jul 4, 2009




Ah the memories.

Meanwhile;

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Guy in the red top: "Where did everybody go?"

a7m2
Jul 9, 2012



Tried it and really dislike the way natural resources are done and the fertile terrain is fairly fragmented.

Fargin Icehole
Feb 19, 2011

Pet me.
I'm having a little trouble with Natural Resources. I would love for my city to produce Oil and agricultural products locally, but every one of these locations I got are usually not operating correctly because they need more workers.

I got a Metro station, bus lines, an at least a connection out of town to these locations, what more do these people want? I think it's maybe because I made the rest of my city into a skyscraper maze full of wealthy people and plenty of office space.

Domattee
Mar 5, 2012


Took me 10 seconds to realize what was happening

e: ^^^^^ If your industry is complaining about not enough workers, it's usually because they don't have enough workers. Check the population info view to find your unemployment rate. 5-10% means you have effectively full employment. Rich/educated people will work anywhere although they prefer offices obviously.

Domattee fucked around with this message at 14:36 on Apr 26, 2015

a7m2
Jul 9, 2012


Fargin Icehole posted:

I'm having a little trouble with Natural Resources. I would love for my city to produce Oil and agricultural products locally, but every one of these locations I got are usually not operating correctly because they need more workers.

I got a Metro station, bus lines, an at least a connection out of town to these locations, what more do these people want? I think it's maybe because I made the rest of my city into a skyscraper maze full of wealthy people and plenty of office space.

They might be too educated.

Bold Robot
Jan 6, 2009

Be brave.



Rev. Bleech_ posted:

Doesn't look like it has any outside rail connections, how bad will that screw me?

The description says it has outside rail connections. I haven't unlocked enough of the map yet to really see; what makes you say it doesn't have any?

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

a7m2 posted:

They might be too educated.

Not actually a thing. He just has too few workers, period.

Adbot
ADBOT LOVES YOU

a7m2
Jul 9, 2012


Shanakin posted:

Not actually a thing. He just has too few workers, period.

Oh, really? Good to know. Does it make them unhappy if they're overeducated at least?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply