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I don't like that map, personally.
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# ? Apr 30, 2015 01:30 |
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# ? Jun 9, 2024 16:51 |
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BillehS posted:You have a shotgun so I really don't see a reason to give yourself more fire vulnerability if you're never going to melee people. You shouldn't be getting up close and personal with pyros as engie anyways. I can't think of a situation where I care about 20% more fire damage on engie where I wouldn't already be boned that isn't super niche
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# ? Apr 30, 2015 01:33 |
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IronicDongz posted:But you should melee people when you spycheck them because the blood makes it easier to track and kill spies who cloak, and easier to spycheck in the first place. Yes you could run up to him, whack him and follow the blood trail and hit him again one or two more times, or you could just skip all that and shoot him twice with your shotgun before he cloaks. And yeah it's niche and probably won't matter, but why have the vulnerability if you won't use it? It's like wearing the pain train on a ctf map.
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# ? Apr 30, 2015 01:40 |
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Also being in melee reach of a spy is generally not the best plan in the world, thanks to latency and generous backstab detection.
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# ? Apr 30, 2015 01:42 |
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mabels big day posted:I don't like that map, personally.
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# ? Apr 30, 2015 02:05 |
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A cool fact about melee weapons is the way they work, they put a hitbox cube in front of you to determine if something is in range to hit, but that hitbox cube is always aligned with the grid of the map, regardless of where you are on that map. This is why you can be just a little further away than facet-to-facet distance of that cube from someone and miss, or you can be positioned corner-to-corner distance and register a hit when you visually should have been too far away. Melee weapons are magical, and you should always go big on a melee hit.
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# ? Apr 30, 2015 02:06 |
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Reiley posted:A cool fact about melee weapons is the way they work, they put a hitbox cube in front of you to determine if something is in range to hit, but that hitbox cube is always aligned with the grid of the map, regardless of where you are on that map. This is why you can be just a little further away than facet-to-facet distance of that cube from someone and miss, or you can be positioned corner-to-corner distance and register a hit when you visually should have been too far away. Melee weapons are magical, and you should always go big on a melee hit. This is why my favourite loadout is Mob Scout.
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# ? Apr 30, 2015 02:27 |
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# ? Apr 30, 2015 02:39 |
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BillehS posted:Yes you could run up to him, whack him and follow the blood trail and hit him again one or two more times, or you could just skip all that and shoot him twice with your shotgun before he cloaks. The main reason the southern hospitality is nice is because engies spend a lot of their time beating their buildings with a wrench. If someone gets close, it's real easy to turn, check them with your wrench, and then go back to smacking your buildings around. If they are a spy, now they are bleeding, and easy to see. Now is when you pull out the shotgun to kill them with - the southern hospitality's benefit is easier detection while you're already working, not to be your main weapon if you detect a spy.
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# ? Apr 30, 2015 03:21 |
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now for something sad;
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# ? Apr 30, 2015 03:25 |
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I'm glad the career heavy died (irl)
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# ? Apr 30, 2015 03:31 |
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drrockso20 posted:now for something sad; Sure.
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# ? Apr 30, 2015 03:31 |
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If you guys are curious for the full details, I'd suggest you tune in for Fully Charged this Friday at 8 EST. All the people who were present at Valve, as well as oPlaid (former TF2 guy, current games journalist), will be there to address questions and whatnot. The event page can be found here: http://teamfortress.tv/thread/24742/fully-charged-valve-and-competitive-tf2-episode-42
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# ? Apr 30, 2015 03:38 |
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mabels big day posted:Sure. well assuming it's not just some jackass on 4chan lying(which admittedly is fairly likely), you can't deny that it is sad
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# ? Apr 30, 2015 03:39 |
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Getawhale posted:If you guys are curious for the full details, I'd suggest you tune in for Fully Charged this Friday at 8 EST. All the people who were present at Valve, as well as oPlaid (former TF2 guy, current games journalist), will be there to address questions and whatnot. I want you to give us details nobody cares about SA so you can tell us
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# ? Apr 30, 2015 03:42 |
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drrockso20 posted:now for something sad; That dumb poo poo is still going around?
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# ? Apr 30, 2015 03:53 |
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KnD is just so ridiculous. Top to bottom, they're so solid at every single class - the only time anyone even comes close is when a pick class goes insane against them, but that's never really sustainable. Their medic's getting consistent saw hits, their pyro gets flame/flare combos to finish medics, their scout is using the soda popper, on and on and on - every one of their players does the crazy little bit extra. Who could you even put together to beat them right now?
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# ? Apr 30, 2015 04:19 |
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awesmoe posted:I want you to give us details I don't have them - I wasn't one of the people who was at Valve. I'm just hosting the show. Some details have been released in the video here https://www.youtube.com/watch?v=UelPvdGskv4 Other than that, most of the finer details are being revealed Friday. I want more info but they're not giving it to me. Sorry.
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# ? Apr 30, 2015 05:18 |
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I might be in the minority here but honestly after this comp patch I wouldn't mind them skipping another "big content" patch to just focus on fixing the astronomical amount of visual problems in this game (making the grenade launcher four-barelled, fixing basically every single reload animation in the game, adding LODs to hats and items that still need them, fixing textures, etc.) I don't think a lot of people care but it genuinely kinda bums me out that they just let SO much broken crap pile up
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# ? Apr 30, 2015 05:55 |
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e: Quote is not edit
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# ? Apr 30, 2015 05:56 |
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I just wish they'd fix it jumping straight to the lowest LOD when you're about 5 feet away from someone.
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# ? Apr 30, 2015 06:06 |
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I wouldn't mind a "polish patch" of some kind either, since the visuals bug out a lot nowadays. And if the game is officially gonna support competitive, that kind of stuff should really be fixed.
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# ? Apr 30, 2015 06:22 |
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Lady Naga posted:I might be in the minority here but honestly after this comp patch I wouldn't mind them skipping another "big content" patch to just focus on fixing the astronomical amount of visual problems in this game (making the grenade launcher four-barelled, fixing basically every single reload animation in the game, adding LODs to hats and items that still need them, fixing textures, etc.) I don't think a lot of people care but it genuinely kinda bums me out that they just let SO much broken crap pile up personally I'd rather they just make the GL have 6 shots again(but speaking of changes needed on a visual level, they need to swap out the Cola out for Bonk on the Soda Popper, it'd make a lot more sense with how that gun works these days)
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# ? Apr 30, 2015 06:30 |
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drrockso20 posted:personally I'd rather they just make the GL have 6 shots again Please no.
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# ? Apr 30, 2015 06:33 |
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drrockso20 posted:personally I'd rather they just make the GL have 6 shots again Dr. Fetus posted:I wouldn't mind a "polish patch" of some kind either, since the visuals bug out a lot nowadays. And if the game is officially gonna support competitive, that kind of stuff should really be fixed. I like to think there's a checklist the TF2 guys must check their work against when planning a major patch. At the top of this list is 1. Will it sell hats??? e: I mean hats are cool and groovy but there are times when I think that maybe I would like certain weapons to be more useful or whatever they broke the last patch to be fixed soon rather than a new jacket for the Scout to be in the game. Frankly fucked around with this message at 06:41 on Apr 30, 2015 |
# ? Apr 30, 2015 06:37 |
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Frankly posted:I like to think there's a checklist the TF2 guys must check their work against when planning a major patch. At the top of this list is 1. Will it sell hats??? Well then they're still not following their own checklist because I think making hats look the way they should to begin with would go a long way towards selling more of them.
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# ? Apr 30, 2015 06:42 |
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I love the six barrelled 4 pipe grenade launcher and you'll pry it from my cold dead hands.
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# ? Apr 30, 2015 07:34 |
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mabels big day posted:I love the six barrelled 4 pipe grenade launcher and you'll pry it from my cold dead hands. My secret plan is to get them to change it so I can offer a six-bareled GL mod and boost my Internet fame
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# ? Apr 30, 2015 07:42 |
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Nobody cares about more fire damage on the Southern Hospitality. The real disadvantage is that the strange one doesn't count sentry kills, only your own.
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# ? Apr 30, 2015 09:17 |
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Lady Naga posted:adding LODs to hats and items that still need them
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# ? Apr 30, 2015 10:51 |
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The Kins posted:I'm reasonably certain that CS:GO and Dota don't even HAVE model LODs anymore, so don't hold your breath. Neither game needs them though? CS:GO takes place in very tight, confined maps with a handful of players as a general rule and...How the gently caress would you even decide when and why Dota 2 LODs kick in?
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# ? Apr 30, 2015 13:18 |
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The Kins posted:I'm reasonably certain that CS:GO and Dota don't even HAVE model LODs anymore, so don't hold your breath. Technically DOTA does have some form of LOD, there's two seperate models for Heroes, one higher poly for the Loadout view and for Showcase view ingame, and the other lower poly one used for when you're actually playing the drat game instead of admiring your hats. Some dumb idiot fucked around with this message at 14:14 on Apr 30, 2015 |
# ? Apr 30, 2015 13:52 |
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Wait the avatars in CS are called heroes? Do they call the terrorists that too?
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# ? Apr 30, 2015 14:05 |
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notZaar posted:Wait the avatars in CS are called heroes? Do they call the terrorists that too? Nah, the Terrorists are called Champions.
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# ? Apr 30, 2015 14:15 |
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drrockso20 posted:personally I'd rather they just make the GL have 6 shots again(but speaking of changes needed on a visual level, they need to swap out the Cola out for Bonk on the Soda Popper, it'd make a lot more sense with how that gun works these days) It would just be too much. If you were using the extra two as rollers, you could reliably control the enemy's movements using more aoe splash damage and easily follow up with direct hits. Two extra shots used just for direct hits would mean you could overwhelm any push (even with a medic) if you just hit most of your shots. Pyros would get the worst of it, since you could easily alternate the timing of rollers and direct hit attempts to negate the protection airblast is supposed to provide.
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# ? Apr 30, 2015 19:11 |
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There's an article up on The Daily Dot about TF2 competitive matchmaking that features a bit more insight as to what the community members who met with Valve earlier this week learned and discussed with them. Potential things of note:
No guarantee what's going to be implemented from that list but it's an interesting heads-up on how they're going about it all.
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# ? Apr 30, 2015 19:12 |
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Zero! posted:There's an article up on The Daily Dot about TF2 competitive matchmaking that features a bit more insight as to what the community members who met with Valve earlier this week learned and discussed with them. I can't wait. I do hope that along with a ~12 player game mode they have a standard 6v6 and highlander. And then a "random" default option so the community doesn't fracture as much. Also just found this not sure if it's been posted (little animated short) https://www.youtube.com/watch?v=7_LMJ1U-A3U
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# ? Apr 30, 2015 20:22 |
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Zero! posted:There's an article up on The Daily Dot about TF2 competitive matchmaking that features a bit more insight as to what the community members who met with Valve earlier this week learned and discussed with them. That sounds kinda poo poo but I'm going to be positive about it anyway! woo!
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# ? Apr 30, 2015 21:37 |
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What does the last bullet point mean? Also as someone who played TFC competitively when I was younger but haven't really cared enough about TF2 to try it out, I'm pretty excited to have proper matchmaking to make that stuff easier.
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# ? Apr 30, 2015 21:44 |
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# ? Jun 9, 2024 16:51 |
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VDay posted:What does the last bullet point mean? Also as someone who played TFC competitively when I was younger but haven't really cared enough about TF2 to try it out, I'm pretty excited to have proper matchmaking to make that stuff easier. I guess it means that instead of relying on weapon drops (or trading) there will be a reliable way to get any weapon.
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# ? Apr 30, 2015 21:54 |