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Shumagorath posted:Hard SP has so far been my fastest way to level up to the crucial 15 short of loading a money map. just remember fleshpounds are weak to explosives and supports have the strongest grenades and be free
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# ? May 9, 2015 03:21 |
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# ? May 13, 2024 08:59 |
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Ruggington posted:just remember fleshpounds are weak to explosives and supports have the strongest grenades and be free Demo's day is coming. I look forward to my friend blowing himself up all the time like in KF1.
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# ? May 9, 2015 03:23 |
Those dudes in the Manor portraits are incredibly goony and I love it, the whole place looks great. Can't wait to paint it red
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# ? May 9, 2015 03:30 |
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Why won't they just fiddle with the numbers on the semi-auto shotgun, or any gun for that matter? It's like they are waiting to bundle it with something else for no good reason.
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# ? May 9, 2015 03:49 |
Broose posted:Why won't they just fiddle with the numbers on the semi-auto shotgun, or any gun for that matter? It's like they are waiting to bundle it with something else for no good reason. They're already trying to shove things out the door without causing people's processors to melt from unexpected bugs; since it's not an adversarial MP game I would think balance is low on their priorities
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# ? May 9, 2015 03:53 |
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DreamShipWrecked posted:They're already trying to shove things out the door without causing people's processors to melt from unexpected bugs; since it's not an adversarial MP game I would think balance is low on their priorities Yeah, plus as much of a letdown the combat shotgun is, Supports still have the Boomstick and AA12 so not like they are suffering right now in the long run on the weapon selection front. Berserkers need more care than supports by a good margin.
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# ? May 9, 2015 03:56 |
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Getting Zerks up to snuff should totally take priority over basically every other issue every other class has right now but on the other hand just change an 8 to a 4 guys and you're done you're done
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# ? May 9, 2015 03:59 |
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DreamShipWrecked posted:They're already trying to shove things out the door without causing people's processors to melt from unexpected bugs; since it's not an adversarial MP game I would think balance is low on their priorities I understand that and agree that some semblance of QA should happen, but DoombatINC posted:just change an 8 to a 4 guys and you're done you're done If that causes problems beyond making the game too easy, they got more serious problems I think.
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# ? May 9, 2015 04:04 |
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DoombatINC posted:Getting Zerks up to snuff should totally take priority over basically every other issue every other class has right now It doesn't even need to be a 4. Just make it a 5 like the SG 500 is so the two shotguns weigh the same as KF1's were and that's that. If you're crazy like me you can carry the Combat AND the AA12 if you want without the 5 extra carry weight skill. And if you take the skill? Three shotgun fun.
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# ? May 9, 2015 04:42 |
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Yeah but four means all that plus the medic healing pistol, which is something I want because I'm greedy and I want it
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# ? May 9, 2015 04:55 |
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Honestly the shotguns are probably priced wrong for their effectiveness. It'd make more sense for the combat shotgun to be 650 and the double barrel to be 1100. Although that would suck... I like the combat shotgun okay, it's the best for head shots at range. The problem is I can't carry it, the aa12 and double barrel. But I can carry the aa12, double barrel, standard shotgun and a medic pistol. Choice is pretty clear when ammo is an issue in HOE.
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# ? May 9, 2015 05:14 |
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Also, they still haven't lengthened the victory screen time while the defeat one is still far too long! I thought they were gonna do something about that in the closed beta?
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# ? May 9, 2015 05:22 |
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I liked KF1's shotgun selection because the AA12/combat shotgun dichotomy was an actual choice. The combat shotgun did more damage and was lighter, more like an upgraded regular shotgun, while the AA12 was more of a commando/support hybrid play style due to its lower damage, fire modes, and ammo capacity. Now, the AA12 just blows the other options out of the water, which is less fun to me. There's no reason to take the combat shotgun as it is.
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# ? May 9, 2015 05:37 |
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Chard posted:Those dudes in the Manor portraits are incredibly goony and I love it, the whole place looks great. Can't wait to paint it red So which TWI team members are they?
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# ? May 9, 2015 05:53 |
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Ramsus posted:Honestly the shotguns are probably priced wrong for their effectiveness. It'd make more sense for the combat shotgun to be 650 and the double barrel to be 1100. Although that would suck... Aside from using the AA12 to madgump on single target big boys, the shotguns are much, MUCH less effective off perk from the lack of penetration so you'd feel the ammo woes even more. Boomstick isn't nearly as beefy when the shots don't go farther than a few clots deep instead of "I pointed it at the broken door and now 12 trash zeds are a smear" So at least off perk, having more shots in the combat shotgun would be beneficial. I know the very rare times I use the medic class the medic shotgun ammo goes by at a rate that shocks and horrifies my support due to the whole penetration situation. SymmetryrtemmyS posted:I liked KF1's shotgun selection because the AA12/combat shotgun dichotomy was an actual choice. The combat shotgun did more damage and was lighter, more like an upgraded regular shotgun. It's been quite a while since I played KF1, even longer since I touched the KF1 combat shotgun. Does this mean the wiki is wrong when it says the KF1 combat shotgun weighs the same, does the same damage, but reloads slower than the stock shotgun? http://kf-wiki.com/wiki/Support_specialist#Weapons Section Z fucked around with this message at 06:16 on May 9, 2015 |
# ? May 9, 2015 06:12 |
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Section Z posted:It's been quite a while since I played KF1, even longer since I touched the KF1 combat shotgun. Does this mean the wiki is wrong when it says the KF1 combat shotgun weighs the same, does the same damage, but reloads slower than the stock shotgun? Right. For some reason stuffing each shell into the tube on the combat shotgun is slower than reloading the stock shotgun. Painfully slow, even.
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# ? May 9, 2015 06:13 |
Aren't they separated by utility though? The pump action/double barrel being more of a street sweeper (unless you jam the dB in a scrake's mouth, of course) while the combat shotgun/AA are more the "keep loaded on the side and magdump into fleshpounds" types That is how I treat them, at least
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# ? May 9, 2015 06:40 |
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When do you ever take the combat shotgun over the AA12?
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# ? May 9, 2015 06:42 |
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Phrasing posted:When do you ever take the combat shotgun over the AA12? You spawn so late in that you can't afford an AA12 for Hans and nobody is sparing dosh. And you take it over the Medic Shotgun. Gonna be honest, if I was support and was banned form the AA12, I'd go Boomstick(4)/Medic shotgun(7) because medic shotgun can heal good on top of magdumping. That still leaves 4 weight. Enough room for a Crovel, Varmint Rifle, or Medic SMG if you had money leftover.
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# ? May 9, 2015 06:50 |
Gromit posted:So which TWI team members are they?
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# ? May 9, 2015 06:58 |
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There's something telling about this.
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# ? May 9, 2015 07:17 |
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Theta Zero posted:
The default character is the french punk chick right? If so, maybe they didn't change their character.
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# ? May 9, 2015 07:22 |
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Rayjenkins posted:The default character is the french punk chick right? If so, maybe they didn't change their character. They're all customized differently.
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# ? May 9, 2015 07:24 |
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I am a wayward soul, flitting between characters until I can be reunited with my beloved Kevo The Chav
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# ? May 9, 2015 07:24 |
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I'm just sad i can't be the grim reaper anymore, floating around corners to scare teammates when they least expect it.
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# ? May 9, 2015 07:29 |
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Phrasing posted:When do you ever take the combat shotgun over the AA12? 2) ?????? Section Z posted:It's been quite a while since I played KF1, even longer since I touched the KF1 combat shotgun. Does this mean the wiki is wrong when it says the KF1 combat shotgun weighs the same, does the same damage, but reloads slower than the stock shotgun?
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# ? May 9, 2015 07:31 |
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Making new characters seems very daunting this time around, especially since each character has their own unique voice and responds to borderline everything, including map details. We most likely won't get the overabundance of characters that we did in KF1, so a lot of old favorites will probably never return. I'm more worried about if, in the future when more maps are added, that they can't or just don't bother to get the old voice actors in touch and most characters will have nothing to comment on about the map.
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# ? May 9, 2015 07:34 |
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emTme3 fucked around with this message at 02:13 on Mar 31, 2022 |
# ? May 9, 2015 07:36 |
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Theta Zero posted:Making new characters seems very daunting this time around, especially since each character has their own unique voice and responds to borderline everything, including map details. We most likely won't get the overabundance of characters that we did in KF1, so a lot of old favorites will probably never return. I'd like to announce that I will be voicing every character from here on out they say I have the range of a young nolan north
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# ? May 9, 2015 07:40 |
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Phosphene posted:Give zerkers a chance that scales with level to move and attack at regular speed during zed time. God that would own. splifyphus posted:This is a sick idea. Zed-time is one of the best parts of the game and I would love for more classes to be able to interact with it in fun ways. Skully! Use Blade Mode!... Yes I know it's a hammer.
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# ? May 9, 2015 07:41 |
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Phosphene posted:Give zerkers a chance that scales with level to move and attack at regular speed during zed time. God that would own. splifyphus posted:This is a sick idea. Zed-time is one of the best parts of the game and I would love for more classes to be able to interact with it in fun ways. Yeah that's the kind of clever, creative idea that would improve the game at little cost. Even if it's not full-speed, some faster stuff in zed-time would be awesome. Though it may end up being in the kung-fu class instead. So they appear to be moving unbelievably fast.
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# ? May 9, 2015 07:43 |
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Theta Zero posted:Making new characters seems very daunting this time around, especially since each character has their own unique voice and responds to borderline everything, including map details. We most likely won't get the overabundance of characters that we did in KF1, so a lot of old favorites will probably never return. I'm happy my favourite character (Agent Wilkes) is pretty much bound to return if pre-beta teasers are to be believed
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# ? May 9, 2015 07:53 |
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gently caress the M99 AMR, Killing Floor needs a real antitank rifle. Like this one. Do it, Tripwire. Drive your animators insane.
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# ? May 9, 2015 08:00 |
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Theta Zero posted:
Game needs more female characters and more skin variations for everyone. And Factory Worker, obviously.
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# ? May 9, 2015 08:04 |
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I like the idea of buffing the base damage of the M1014 and the ammo count, as even with a weight of 8 the Commando could get a lot out of it as an "oh poo poo Scrake/FP weapon".
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# ? May 9, 2015 08:15 |
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Colosmicon posted:gently caress the M99 AMR, Killing Floor needs a real antitank rifle. If the sharpshooter's end-game weapon isn't some sort of AMR, I will be super disappointed.
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# ? May 9, 2015 08:18 |
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Slybo posted:KF2 Combat Shotgun blows. "i am support exclusive" is old school mmo style logic congrats on sitting on somethnig out of furvor, but the combat shotgun is not impressive to anyone that doesnt sit in your mmo world it needs revamp
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# ? May 9, 2015 08:51 |
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Hey Alteisen you were confused as to what killed you that last game. Maybe you should avoid standing on grenade clusters like a big doof. Don't worry though, I got revenge for you. I put Hans where he belongs: in the garbage.
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# ? May 9, 2015 10:01 |
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Takes No Damage posted:Hey Alteisen you were confused as to what killed you that last game. Maybe you should avoid standing on grenade clusters like a big doof. Yea I didn't hear his audio cue and his nades have poor visibility once he's thrown them. Least my death was spectacular.
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# ? May 9, 2015 10:12 |
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# ? May 13, 2024 08:59 |
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I wasn't sure about Commando for a bit, but its really grown on me. Popping heads is even more fun than it is in KF1 and the class is still the ultimate trash-buster it was in KF2.
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# ? May 9, 2015 10:45 |