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Axetrain posted:Not super impressed with the Wyoming, 12 boomsticks is nice but man 14km is a huge pain in the rear end and it's only going to get worse as I move up.
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# ? May 14, 2015 02:48 |
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# ? May 22, 2024 17:14 |
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Axetrain posted:Not super impressed with the Wyoming, 12 boomsticks is nice but man 14km is a huge pain in the rear end and it's only going to get worse as I move up. Hope it beats the snot out of a South Carolina. Though one can still do nice things with it.
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# ? May 14, 2015 03:25 |
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Michaellaneous posted:^ Wargaming has said in their instructional videos that carriers of a higher tier should always win fighter dogfights, so its probably intended behavior. I'll be damned if the difference isn't hilariously large, though. The survivability change isn't a huge amount different, so its probably ok to try and coordinate with allied cruisers and fight under friendly AA to even the odds. I wonder if the focused fire skill reduces the effectiveness of fighters... since it reduces the accuracy of the other 2 types of planes (and murderzones scouts).
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# ? May 14, 2015 03:34 |
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Server busy, please try again later. Welp.
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# ? May 14, 2015 03:42 |
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Welp, time to take a short break until the mods come back as usual. It's too bad about the changes to AP though, game's not even in Open Beta and WG's balancing is already moving towards capitulating the worthless pubs that already afflict WoWs.
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# ? May 14, 2015 04:00 |
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Managed to get a Wyoming unlocked, got tired of the 9 a side BB slap-fest, took the Omaha out for a spin... (1.5x round & Premium acct in effect) The medal I got is "Confederate" - for damaging at least 6 different ships for 20% or more of their base HP. Got me a 10 use flag thing that gives 50% more xp per battle. All I did was cruise in a figure 8 pattern in the backfield and dumped alternating salvos of HE/AP at anything that got into range. I know I set a BB on fire at least twice. I'm happy to say the lack of aim assist wasn't too much of a handicap, but I definitely prefer a non-stock gun-sight. If you can figure out how much left/right lead to use, you've got it made.
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# ? May 14, 2015 04:21 |
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Any observations on the HE vs AP with this new patch? HE is suppose to be more useful now correct?
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# ? May 14, 2015 05:04 |
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Crash74 posted:lol kitkats smoke screen is only 15 seconds, what a joke Just like the iwaki then. About what I expected. 15 is enough to turn away safely without being enough to become ridiculous.
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# ? May 14, 2015 05:07 |
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Zhanism posted:Any observations on the HE vs AP with this new patch? HE is suppose to be more useful now correct? more useful would be an understatement see this pic from the prior pages edit: vvvv this was in a wyoming - HE is pretty much the best for all ships, unless you are close for AP and can guarantee a citadel (maybe?) Burno fucked around with this message at 05:34 on May 14, 2015 |
# ? May 14, 2015 05:13 |
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xthetenth posted:Just like the iwaki then. About what I expected. 15 is enough to turn away safely without being enough to become ridiculous. If you're not running your KTKM with two destroyers in a platoon and laying down ludicrous group torpedo salvoes from a permanent cloud of smoke, you're really not getting the full experience.
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# ? May 14, 2015 05:15 |
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Burno posted:more useful would be an understatement see this pic from the prior pages But for battleships and cruisers with 8 inchers, are AP still the way to go? My cleveland would be good with HE I assume.
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# ? May 14, 2015 05:19 |
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Zhanism posted:But for battleships and cruisers with 8 inchers, are AP still the way to go? My cleveland would be good with HE I assume. orange juche posted:I've just switched to using HE. Setting triple fires and watching someone burn to death is nice. The dog comic was in reference to what BBs can do with Pyromania and HE loaded. You have a 20%+ chance of setting someone on fire with pyromania, per shell (without pyromania it is still 15%). if you get a good solid broadside that can be 3 or more fires, which will cripple an enemy ship, especially if the opponent ignores the fires. If he burns his repair to put out the fires, you do it again 30s later and watch him panic as he cant do anything to save his ship. E: fires are also really good at low health for sniping kills from underneath people pounding on a target.
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# ? May 14, 2015 05:26 |
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So I got the Beta Access with the Yubari, since it was the cheapest option. How is it, anyways?
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# ? May 14, 2015 05:28 |
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Sperglord Firecock posted:So I got the Beta Access with the Yubari, since it was the cheapest option. How is it, anyways? Yubari is very fast and agile, has good AA at tier 4, its guns are middling to OK, but you're going to be doing almost all your damage through fire caused by HE anyways. It has a rearward angled torpedo rack for putting torps into someone as you are passing them or passing by an opening they are sailing into. However, your armor is laughably thin, only 18,000 hp at tier4 as a cruiser means you won't stand up in a straight fight, and you will need to use your speed and agility and discretion on what fights to take and which ones to run from. You have a 32kt top speed, so you can outpace almost anything on the water except for the Minekaze at tier 5. Everything at tier 4 and tier 3 cannot catch you, so use it. Float like a butterfly, sting like a CL.
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# ? May 14, 2015 05:32 |
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orange juche posted:Yubari is very fast and agile, has good AA at tier 4, its guns are middling to OK, but you're going to be doing almost all your damage through fire caused by HE anyways. It has a rearward angled torpedo rack for putting torps into someone as you are passing them or passing by an opening they are sailing into. It also has a pretty large citadel area. There was nothing more amusing than landing all 4 shells on an enemy yubari's citadel with my yubari. Edit: god dammit wargaming, can't you do anything right. So my mogami got turned into a myoko. That isn't that surprising honestly. What is surprising though is that the myoko is bone stock and requires research. The mogami was fully upgraded. Also, first game of the patch and I take out my atlanta: JuffoWup fucked around with this message at 06:45 on May 14, 2015 |
# ? May 14, 2015 06:10 |
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Burno posted:vvvv this was in a wyoming - HE is pretty much the best for all ships, unless you are close for AP and can guarantee a citadel (maybe?) Mind you, I was in a New York mostly fighting Wyomings and South Carolinas so it was punching down. I see more bounces when I'm fighting other New Yorks or higher. I've played a couple of Warspite games and those 15-inchers were tearing stuff apart though so I'm really exited to get to the Colorado and see the 16s in action. E: Here's one where I was fighting ships equal to me: Insert name here fucked around with this message at 08:10 on May 14, 2015 |
# ? May 14, 2015 07:40 |
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The new sounds and graphical changes are fantastic. I think sinking ships could use a little more looking at - especially when they sink in shallow water and magically quantum tunnel through the seafloor - but the oil slicks and escaping air are a nice touch that WoT also has, despite rarely ever seeing a drowning close up by comparison.
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# ? May 14, 2015 10:27 |
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I'm stuck at medium graphics settings; I tried high, and it took 2 muntes to load in, flicked between 7 and 40 fps depending what was on screen, and then went to 0 fps when I found a smokescreen
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# ? May 14, 2015 11:56 |
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The SC and the Wyoming have both atrocious range. However, once you get to the New York you get about 15km range, and the abilitiy to buy the range modification. Which you should do, it gets you to about 18Km total and is a must buy. Hazdoc posted:Wargaming has said in their instructional videos that carriers of a higher tier should always win fighter dogfights, so its probably intended behavior. I'll be damned if the difference isn't hilariously large, though. The survivability change isn't a huge amount different, so its probably ok to try and coordinate with allied cruisers and fight under friendly AA to even the odds. I wonder if the focused fire skill reduces the effectiveness of fighters... since it reduces the accuracy of the other 2 types of planes (and murderzones scouts). Yes, but two on one without barely any looses over friendly AA is retarded. Look, I am all about "You made it to a tier higher because you banged your head against a wall often enough", but giving lower tier carriers literally no chance to defend their bombers is unfun and unfair.
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# ? May 14, 2015 12:18 |
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Any word on when the mods are getting fixed? my thumb is getting sore from holding down the alt button
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# ? May 14, 2015 12:21 |
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Servers are up again btw. See me in TS.
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# ? May 14, 2015 13:14 |
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I am loving that my Cleveland is getting shoved into battles with South Carolinas and Wyomings. Why yes I will light you on fire perpetually while you miss your infrequent shots that have the same range as mine.
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# ? May 14, 2015 13:19 |
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Apprentice Dick posted:I am loving that my Cleveland is getting shoved into battles with South Carolinas and Wyomings. Why yes I will light you on fire perpetually while you miss your infrequent shots that have the same range as mine. Any rapid fire ship plus pyromania is loving amazing. My Fletcher is having so much fun taking potshots at anything in range, setting them on fire, watching them burn the damage control, then setting them on fire three more times. Also, the Atlanta is poo poo-scary for the exact same reason.
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# ? May 14, 2015 13:24 |
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And Japanese Destroyers remain unscary and toothless for the same reason, at least up to the Minekaze where I am
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# ? May 14, 2015 14:13 |
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God drat this game is looking good now. Warspite with some jenga towers in the background: And some
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# ? May 14, 2015 14:36 |
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All it really needs is actual AA to deal with the rigging having tons of subpixel aliasing. Either that or an ability for the UI to deal with the supersampling stuff on new cards.
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# ? May 14, 2015 14:42 |
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rossmum posted:God drat this game is looking good now. I love the new sinking effects including oil slicks, etc.
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# ? May 14, 2015 14:49 |
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The difference in pubbie accuracy is huge after the patch.
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# ? May 14, 2015 15:26 |
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PirateBob posted:The difference in pubbie accuracy is huge after the patch. I don't think it is just their lack of aim. AP shells not always doing damage helps too. I walked away with healf health in my ranger just now because I like to keep near my teammates for faster cycling of planes (not that they need help now that the choice is either a ground pound air group or air superiority group).
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# ? May 14, 2015 15:55 |
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I can't aim for poo poo without my red dot So torp it is. All those juicy BB ! Yet I end up in this
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# ? May 14, 2015 15:58 |
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JuffoWup posted:I don't think it is just their lack of aim. AP shells not always doing damage helps too. I walked away with healf health in my ranger just now because I like to keep near my teammates for faster cycling of planes (not that they need help now that the choice is either a ground pound air group or air superiority group). I feel like when you do get a citadel hit, it does more damage now though? Like, I hit a cruiser in the bow last night and did something like 22k damage.
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# ? May 14, 2015 16:00 |
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It looks like they're modeling bows much better for being a prime target to let you punch into magazines.
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# ? May 14, 2015 16:02 |
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xthetenth posted:It looks like they're modeling bows much better for being a prime target to let you punch into magazines. I can get behind this. It sure was a shock to see a single shell do that much damage, even for a citadel hit.
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# ? May 14, 2015 16:27 |
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Krogort posted:All those juicy BB ! I managed to get into one game as a South Carolina before I lost patience. Like I'm gonna wait in queue with 115 other battleships, when I'm playing as a ship that moves slower, turns slower, has less range, and does less damage than the cruisers I'm fighting against.
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# ? May 14, 2015 16:43 |
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Anyone know a perma-Alt and a crosshair mod that work with the current version?Axetrain posted:The Izumo looks... special, what's the logic behind that turret layout. It minimises the amount of space taken up by vitals, meaning you can have a smaller and hence lighter and/or better-armored citadel. See the Nelson-class for two BBs actually built that way.
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# ? May 14, 2015 16:51 |
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Is it me or are IJN CV now down right superior to USN for ship attack ?
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# ? May 14, 2015 17:02 |
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Krogort posted:Is it me or are IJN CV now down right superior to USN for ship attack ? The Hosho does 3k damage per torpedo hit, 4 planes per squadron, and a single AA gun on a lowbie cruiser is enough to make them scatter fire, so that ship at least is a dud
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# ? May 14, 2015 17:14 |
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3 carrier torp squadrons looks good until you remember that's the same number of planes the US carriers had in two. I think carriers in general got hurt.
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# ? May 14, 2015 17:24 |
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Whoa, HE does a ton more damage now than I remember. It feels like they're hitting like AP shells at times, too, I'm getting a lot more citadels with HE than before (usually on super long range shots that drop onto the enemy). Also, did citadel damage get increased? I blapped a citadel on another BB with whatever the first american battleship you get is... and with only one AP shell actually hitting, too. Just 100-0 with a single shell. Jesus christ. I'm really liking this patch, if only for it removing the current iteration of the aim assist mod and watching all the BB players start shooting incredibly far ahead of their target, and dropping their shells too short. I guess people can't read distance info on the alt fire to at least get the second part right.
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# ? May 14, 2015 17:37 |
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# ? May 22, 2024 17:14 |
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ANTI-AIRCRAFT GUNS AND SECONDARY ARMAMENT DISABLED
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# ? May 14, 2015 17:56 |