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Zernach posted:I think it would be cool if HA overshields didn't slow your forward movement speed at all and severely slowed strafing and moving backwards. Now HA is a bulletsponge that can rush into brutal chokepoints but can't ADAD flail in regular gun fights. You could then tweak LMG moving COF to account for the closer ranges HA would be shooting at when moving. Could really go balls to the walls and allow HA to run with overshield on, but that might be a bit much. I would like it if they would rework the shields to be more distinct. A Forward-Only pushing shield, long activation delay monstrous EHP. A shield that absorbed a certain number of instances of damage. A shield that prevented Indirect damage immunity and provided CC resistance A 500 HP NMG Equivalent with a very small delay (100ms)
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# ? May 14, 2015 23:56 |
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# ? Jun 10, 2024 03:08 |
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Spanish Manlove posted:Cyclone heavy. Trigger warning, man.
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# ? May 15, 2015 00:27 |
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Long as I get to keep driving around in my Hassle and shoot people from a distance they can do whatever. Also long as I can still spend my mornings before work blowing up air samurai they can also change everything else.
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# ? May 15, 2015 01:12 |
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I'm having a hard time finding the difference in function as described here between Heavy Assault and a MAX. They seem to do the same thing, which to me says that one of them needs a different niche.
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# ? May 15, 2015 01:12 |
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Leal posted:Trigger warning, man. You don't even have to deal with it, and honestly compared to NC maxes a cyclone heavy is nothing. Thank god I got the darkstar and can stop playing medic. Playing heavy is night and day after losing tons of fights because I would aggressively play medic on the front lines and invariably get poo poo on by heavies every singe time.
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# ? May 15, 2015 02:06 |
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Make it so you have to stop what you're doing and apply the medkit (similar to hacking a terminal/gen.) Or just give everyone a gun that fires healing bullets at you and has an ammo count equal to total health. Want to top off your health? Hold it down for a few seconds. Need to fill up from red? Prepare to use most of your "ammo" over several seconds. All those other things sound tricky to code, so just remove medkits.
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# ? May 15, 2015 03:37 |
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YoursTruly posted:Make it so you have to stop what you're doing and apply the medkit (similar to hacking a terminal/gen.) This is tangential, but just in case this is a misconception that people have you can still shoot and use kits and move and face wherever you want while priming a gen or hacking, just as long as you hold your button down and don't get too far away.
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# ? May 15, 2015 03:41 |
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So apparently now the Airhammer bug that crashes the clients of people hit by it is crashing the clients of the Reaver pilots as well. And you thought DBG couldn't balance these things
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# ? May 15, 2015 11:12 |
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RIP my Reaver Auraxium run. AH is already gonna be my last finish unless I grind it early.
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# ? May 15, 2015 11:17 |
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You don't have to hold the button down while hacking. A brief tap to initiate it is all you need.
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# ? May 15, 2015 12:13 |
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General Probe posted:You don't have to hold the button down while hacking. A brief tap to initiate it is all you need. i have been shot so many times while hacking terms... goddamn.. A RICH WHITE MAN fucked around with this message at 17:29 on May 15, 2015 |
# ? May 15, 2015 15:26 |
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General Probe posted:You don't have to hold the button down while hacking. A brief tap to initiate it is all you need. It's kinda picky, but this works with anything that you have to arm also. You can even adad a bit while its arming. No need to stand still holding the button.
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# ? May 15, 2015 15:36 |
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Unclean009 posted:It's kinda picky, but this works with anything that you have to arm also. You can even adad a bit while its arming. No need to stand still holding the button. Hax
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# ? May 15, 2015 15:49 |
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this changes everything
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# ? May 15, 2015 16:05 |
Mother of god.
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# ? May 15, 2015 18:44 |
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It's a bunch of fun when someone runs in, looks at you , and pulls their knife for an easy kill. Then you shoot them in the face and they panic a little, then die and you blow a gen.
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# ? May 15, 2015 18:46 |
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You also don't have to stand looking at it, once you're in range you can ADAD and look around and shoot and stuff. PS Jackhammer heavy is apparently underrated for the ranges people use Cyclones and GD-7Fs at. I don't know about giving Engineers launchers though, infinite ammo rocket primary doesn't sound like it'd go over well. (See: UBGL primary days)
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# ? May 15, 2015 20:19 |
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Current launchers would be fine on engineers. For one, they're not nearly as lethal as old UBGL used to be, but mostly the #1 thing about the UBGL that made it so BS was the fact that it was all but silent and invisible. You can't stealthily fire a rocket Engineers with Phoenixes will make Phoenix nests a lot more interesting though
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# ? May 15, 2015 20:34 |
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I thought they fixed the sticky grenade damage through force fields exploit years ago. Or is there a new exploit where you can bypass a force field with a grenade? E: Nope, I guess it's a different bug. If you get right up next to a force field you can chuck a grenade straight through the shield and clear out a whole room. Literal Hamster fucked around with this message at 20:41 on May 15, 2015 |
# ? May 15, 2015 20:37 |
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Get rid of the energy drain on Stalker Cloak and/or make crouch-walking nearly invisible, also I would like to be able to blow up generators at bases 2 or 3 latices back from the front lines again (to an appreciable effect). Thanks in Ad Vance.
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# ? May 15, 2015 20:44 |
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Daysvala posted:I thought they fixed the sticky grenade damage through force fields exploit years ago. Or is there a new exploit where you can bypass a force field with a grenade? Its apparently related to the grenade collision size fix they did a few months ago. The way their current physics system works the larger collision sphere for the grenades was unable to pass through the shield but the new smaller one is...
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# ? May 15, 2015 20:45 |
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Cabbit posted:Get rid of the energy drain on Stalker Cloak and/or make crouch-walking nearly invisible, also I would like to be able to blow up generators at bases 2 or 3 latices back from the front lines again (to an appreciable effect). Thanks in Ad Vance. You can't touch a gen unless you can cap the point (IE lattice connection) sorry about your boring play style.
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# ? May 15, 2015 20:48 |
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How did the move over to our russian overlords work out so far? I'm thinking about reinstalling and playing NC somewhere and i haven't kept up.
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# ? May 15, 2015 20:53 |
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Daysvala posted:I thought they fixed the sticky grenade damage through force fields exploit years ago. Or is there a new exploit where you can bypass a force field with a grenade? Unclean009 posted:Its apparently related to the grenade collision size fix they did a few months ago. The way their current physics system works the larger collision sphere for the grenades was unable to pass through the shield but the new smaller one is... Well actually... doing the same thing (that is walking up right in front of a shield) you can fire phoenixes through it. I learned this when I got fed up with a scythe PPA spamming inside a biolab and shot the phoenix through the shield and at him.
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# ? May 16, 2015 01:13 |
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You can stab people with the knife through shields too. Sometimes you can get a bunch of people knife jousting on one of the biolab walls near the landing pads and it's hilarious.
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# ? May 16, 2015 01:54 |
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Denzine posted:You can stab people with the knife through shields too. Sometimes you can get a bunch of people knife jousting on one of the biolab walls near the landing pads and it's hilarious. MAX punching through biolab shields is the only way i am going to aurax MAX punch. Only 1155 to go.
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# ? May 16, 2015 02:19 |
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Arghy, are you a dev yet?? This is getting ridiculous.
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# ? May 16, 2015 02:19 |
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NC won the Indar alert. Esamir was locked. There was lack of pop to warrant one continent being locked. Instead of unlocking esamir and locking indar it just kept esamir locked and rotated the gates in Indar I loving hate this game, lock indar its a lovely continent
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# ? May 16, 2015 04:22 |
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Westy543 posted:PS Jackhammer heavy is apparently underrated for the ranges people use Cyclones and GD-7Fs at. I don't know about giving Engineers launchers though, infinite ammo rocket primary doesn't sound like it'd go over well. (See: UBGL primary days) Over my five accounts my lowest Engineer playtime is 65% and the only time I know I'm probably going to lose against a Heavy is when they are using a Jackhammer, on the same note, my playtime would be up around 80% if I had a launcher. Cabbit posted:Get rid of the energy drain on Stalker Cloak and/or make crouch-walking nearly invisible, also I would like to be able to blow up generators at bases 2 or 3 latices back from the front lines again (to an appreciable effect). Thanks in Ad Vance. Since I've started playing as an SMG Infiltrator I've realized how many people play this game with lovely graphics quality. So many times I've turned a corner and seen a few guys; I've cloaked, taken three steps outside and crouched and shot them in the back as they ran past me looking for me. Also, the tells of "How'd you see me, I was cloaked!" when I kill others trying to do that always makes me laugh.
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# ? May 16, 2015 05:44 |
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RIP old low graphics showing infil skeletons when cloaked I've been playing a fair slap of infil lately and I never even use the cloak. Wish I could unequip it to get that 100 shields back or SOMETHING Cyclone + 4xEMP lyfe. poo poo is retarded
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# ? May 16, 2015 05:49 |
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I would gladly give up the E: Hell maybe I'll go with the other non stalker infil cloak (remember that one? The one I'm sure no one uses ever?) that gives you a damage resistance whenever you're invisible. A perfect "get the hell out of dodge" ability. Leal fucked around with this message at 06:21 on May 16, 2015 |
# ? May 16, 2015 06:17 |
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I think a case could be made for an alternate cloak slot that just passively made you immune to IFF doritos/spotting in exchange for being able to turn invisible.
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# ? May 16, 2015 06:19 |
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A couple of friends and I are going to try out a 3-man LA assault squad equipped with smoke grenades and silenced SMGs w/NV scopes. Any suggestions?
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# ? May 16, 2015 06:34 |
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Consider the carbine S with underbarrel smoke and a grenade bandolier full of frags instead.Cabbit posted:I think a case could be made for an alternate cloak slot that just passively made you immune to IFF doritos/spotting in exchange for being able to turn invisible. I've been actually kind of wanting a Visible infiltrator. Alternate cloak that has absolutely no sort of stealth, but instead has as much HP as regular infantry... and is their own personal sensor dong instead. Probably on an ability toggle like all the other classes. No cloak, just gimme that 100 extra hp and a sensor hat. Also I really wish that pistol only cloak converted your primary magazines into secondary ones. I've been playing around with sensor shield/suppressed pistol... and some people are just unaware. So unaware I have ammo problems.
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# ? May 16, 2015 06:56 |
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TheParadigm posted:Consider the carbine S with underbarrel smoke and a grenade bandolier full of frags instead. Now you're talkin.
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# ? May 16, 2015 07:11 |
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Leal posted:I would gladly give up the Nano-armor cloak I believe. You also don't shimmer when hit with it active! EMP nades are just so fantastic now
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# ? May 16, 2015 07:32 |
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TheParadigm posted:I've been actually kind of wanting a Visible infiltrator. Alternate cloak that has absolutely no sort of stealth, but instead has as much HP as regular infantry... and is their own personal sensor dong instead. Probably on an ability toggle like all the other classes. Call it a Predator Suite. Motion dart type sensor that is centered on you with a slow ping rate and you can't be spotted. They should also make one that lets you phase through protected shields such as at an amp station instead of cloaking. I can see nothing going wrong with this.
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# ? May 16, 2015 08:30 |
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Dongattack posted:How did the move over to our russian overlords work out so far? I'm thinking about reinstalling and playing NC somewhere and i haven't kept up.
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# ? May 16, 2015 10:42 |
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Ass_Burgerer posted:Arghy, are you a dev yet?? This is getting ridiculous. I already told them i'd be a creative consultant paid in SC and my membership fee waived but no bites yet.
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# ? May 16, 2015 11:59 |
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# ? Jun 10, 2024 03:08 |
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Xae posted:Nah, a good chunk of the HA spergs will rage quit the game if HA gets nerfed. Good
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# ? May 16, 2015 13:00 |