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MONKET posted:Honestly does, especially considering the story and how it ends and its overall gloomy atmosphere. I love how in Quake 3 all of Doom guys quotes are along the lines of 'loving mental'. Not in a Rip and Tear way. Just absolutely mental. edit: http://www.doomworld.com/vb/doom-3-general/2967-quake-3s-doom-bot-chat/ "They died in my arms. So many lost friends...but they're with me now." "He cried, you know. Said he didn't want to die. Then he did." "Get out of me! Oh, they won't shut up!" "They had cold hands, too. So cold."
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# ? May 20, 2015 08:10 |
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# ? Jun 3, 2024 23:52 |
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Rupert Buttermilk posted:Ok, what's the WAD that lets me play Doom 64 on the PC Doom engine? I need to play this. Doom64Ex as the others have said. IMO Doom64 doesn't feel as fast-paced as Doom 1/2, but the small details like new sounds, colored lighting and a dark ambient soundtrack all create one of the thickest atmospheres I've played in an FPS. Plus I always thought the level design in 64 was overall much better than the original two, but that could just be me. The levels seem to have more traps and flexibility about them, always catching you off-guard by throwing open walls or collapsing the floors underneath your feet right when you least expect it. maev posted:I love how in Quake 3 all of Doom guys quotes are along the lines of 'loving mental'. Not in a Rip and Tear way. Just absolutely mental. "For just a moment, your sweet screams of agony made the voices stop." "They all die! Isn't that enough! How many more will be thrown at me?" Jesus, you weren't kidding. Poor Doomguy's lost his goddamn mind. This is something I actually do hope they incorporate in the new game without shoveling too much plot or cutscenes in. Douk Douk fucked around with this message at 08:55 on May 20, 2015 |
# ? May 20, 2015 08:50 |
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maev posted:I love how in Quake 3 all of Doom guys quotes are along the lines of 'loving mental'. Not in a Rip and Tear way. Just absolutely mental.
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# ? May 20, 2015 08:59 |
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catlord posted:Holy poo poo, that other Blake Stone source port has taken leaps and bounds ahead of where it was when I last checked. You can play with modern controls! It has support for both Planet Strike and Aliens of Gold! You can turn of the wall hit sounds of you want! No widescreen it looks like, but other than that it's basically ECBlake. Oh neat! I was able to compile it and it seems to work great. It's setup with WASD keys by default and runs really well. Does anyone know exactly what data file I need to copy from a Aliens of Gold install? I copied everything over for now but I think it probably just needs one or two of the .bs6 files.
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# ? May 20, 2015 09:18 |
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mod sassinator posted:Oh neat! I was able to compile it and it seems to work great. It's setup with WASD keys by default and runs really well. Does anyone know exactly what data file I need to copy from a Aliens of Gold install? I copied everything over for now but I think it probably just needs one or two of the .bs6 files.
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# ? May 20, 2015 09:22 |
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When you decide to play Doom 64EX, go ahead and crank your gamma to max and then max out the brightness in the game too. It's possibly the darkest game I've ever played.
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# ? May 20, 2015 09:51 |
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catlord posted:Holy poo poo, that other Blake Stone source port has taken leaps and bounds ahead of where it was when I last checked. You can play with modern controls! It has support for both Planet Strike and Aliens of Gold! You can turn of the wall hit sounds of you want! No widescreen it looks like, but other than that it's basically ECBlake. Next step: ECCorr7! Just kidding, nobody liked Corridor 7 except for me
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# ? May 20, 2015 09:54 |
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MONKET posted:Jesus, you weren't kidding. Poor Doomguy's lost his goddamn mind. quote:"You were there, on Phobos. I saw you running away. I found you now."
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# ? May 20, 2015 09:56 |
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catlord posted:Holy poo poo, that other Blake Stone source port has taken leaps and bounds ahead of where it was when I last checked. You can play with modern controls! It has support for both Planet Strike and Aliens of Gold! You can turn of the wall hit sounds of you want! No widescreen it looks like, but other than that it's basically ECBlake. That's awesome! I have a soft spot for Blake Stone, but I stopped playing after beating Episode 4. This source port sounds like a great excuse to finish it up.
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# ? May 20, 2015 10:16 |
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while we're talking about DOOM ports, trying to remember what exactly was unique to the Saturn & PSX versions of DOOM, and FINAL DOOM(I do remember they differ from the original versions), also wondering if there's a WAD/Conversion for those versions
drrockso20 fucked around with this message at 11:24 on May 20, 2015 |
# ? May 20, 2015 11:19 |
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drrockso20 posted:while we're talking about DOOM ports, trying to remember what exactly was unique to the Saturn & PSX versions of DOOM, and FINAL DOOM(I do remember they differ from the original versions), also wondering if there's a WAD/Conversion for those versions Saturn Doom is based on PSX Doom, but with a way worse framerate and less visual effects. Not really worth perusing.
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# ? May 20, 2015 11:36 |
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catlord posted:Holy poo poo, that other Blake Stone source port has taken leaps and bounds ahead of where it was when I last checked. You can play with modern controls! It has support for both Planet Strike and Aliens of Gold! You can turn of the wall hit sounds of you want! No widescreen it looks like, but other than that it's basically ECBlake. Goddamn I forgot how you absolutely can't hit poo poo with the starting pistol, and the second one. Great to see this port finally done, it really makes this awesome game much more playable and faster and ultimately better. Now if someone would code the radar/automap system from PS into AOG, now that would be perfect. Wild T posted:Next step: ECCorr7! I liked C7 I would really like to see some kind of crossover game with Blake Stone's features mixed with Corridor 7. C7 had terrible levels, though, while both BS games levels are quite well done for the time and limited engine - they have distinct sections with various themes and structure, so even without using the automap system getting lost isn't much of a problem.
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# ? May 20, 2015 12:15 |
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maev posted:"They died in my arms. So many lost friends...but they're with me now." MONKET posted:"For just a moment, your sweet screams of agony made the voices stop." Yeah, that's what you get for picking up all these soulspheres.
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# ? May 20, 2015 12:18 |
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Maybe now Blake will get his long overdue love. Bobby Prince's music in that game is eternal.
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# ? May 20, 2015 13:57 |
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MONKET posted:Doom64Ex as the others have said. IMO Doom64 doesn't feel as fast-paced as Doom 1/2, but the small details like new sounds, colored lighting and a dark ambient soundtrack all create one of the thickest atmospheres I've played in an FPS. Plus I always thought the level design in 64 was overall much better than the original two, but that could just be me. The levels seem to have more traps and flexibility about them, always catching you off-guard by throwing open walls or collapsing the floors underneath your feet right when you least expect it. It'd be great if the new Doom is happening because the original marine found a way to replicate the demons, because he just has to keep fighting them (it's his life's purpose).
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# ? May 20, 2015 14:03 |
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Doomguy is the most metal son of a bitch in all of videogames. The ending if Doom64 is just perfect: sick of going back to earth just to have it invaded by demons again he decides to stay in hell for eternity to keep the population in check. It would be neat if the plot of Doom 4 built on that, but I doubt it will ever happen.
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# ? May 20, 2015 14:12 |
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drat, those demon bastards are gonna pay for shooting up my ride.
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# ? May 20, 2015 14:13 |
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Mak0rz posted:Doomguy is the most metal son of a bitch in all of videogames. The ending if Doom64 is just perfect: sick of going back to earth just to have it invaded by demons again he decides to stay in hell for eternity to keep the population in check. Doom 4's plot climaxes when you fight the KING OF HELL, who is in a curiously recognisable green armour...
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# ? May 20, 2015 14:29 |
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Thyrork posted:Doom 4's plot climaxes when you fight the KING OF HELL, who is in a curiously recognisable green armour... I could get behind this
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# ? May 20, 2015 14:33 |
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Thyrork posted:Doom 4's plot climaxes when you fight the KING OF HELL, who is in a curiously recognisable green armour... Rupert Buttermilk posted:It'd be great if the new Doom is happening because the original marine found a way to replicate the demons, because he just has to keep fighting them (it's his life's purpose). You put it better, but this is pretty much what I was hoping for/talking about.
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# ? May 20, 2015 14:35 |
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Doom guy being the king of hell end boss would be the only ending I can now accept.
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# ? May 20, 2015 15:48 |
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maev posted:Doom guy being the king of hell end boss would be the only ending I can now accept. It plays like a deathmatch round.
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# ? May 20, 2015 16:01 |
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https://www.youtube.com/watch?v=d4hCjcvyodk
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# ? May 20, 2015 16:03 |
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The Kins posted:PSX Doom had entirely redone audio (spooky ambience instead of midi rock), colored lighting, reverb effects, and generally simplified level geometry. It contains most of the maps from Doom 1 and 2, along with eight or so new maps. It's a pretty solid port. PSX Final Doom does the same deal to a selection of TNT, Plutonia and Master Levels maps. There's a GZDoom mod that ports over the modified maps etc. and general experience to the PC here. Wow thanks for posting this! I had no idea this exists. Too bad the extras stuff uses silly naming so I have no idea what anything besides HUD even is
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# ? May 20, 2015 16:09 |
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Nokiaman posted:Wow thanks for posting this! I had no idea this exists. Too bad the extras stuff uses silly naming so I have no idea what anything besides HUD even is PCDFCLT: no idea, honestly ost-music: a different version of the ambient soundtrack I guess FDHUD: Final Doom version of the HUD LOGO: animated logo intro movie NMARE: implementation of the nightmare skill, that was missing from PSX Doom SSG: super shotgun sprites There might be more answers here or there.
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# ? May 20, 2015 16:36 |
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I'm responding a bit late this this but:Al Cu Ad Solte posted:Why do all the sounds but the ammo pickup sound like they're recorded through a speaker?
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# ? May 20, 2015 16:37 |
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Cat Mattress posted:PCDFCLT: no idea, honestly Thanks that clears some stuff up Ah the main file has Readme that details some of it. code:
Nokiaman fucked around with this message at 16:42 on May 20, 2015 |
# ? May 20, 2015 16:39 |
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maev posted:No way. The Archvile is cool as poo poo. The way it stalks you while loving laughing scared me as a kid. It also resurrects demons, raises its arms in the air like a mad hell-preacher and is so badass demons will never hurt it intentionally even if it goes to town on them. Basically they're the psycho bishops of hell and there is great potential to make them scary and cool in the new Doom. My friend played Bass for Psycho Bishops of Hell in '96
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# ? May 20, 2015 16:43 |
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Nokiaman posted:Thanks that clears some stuff up I assume it means the difference in the effect used for Spectres and the Partial invisibility power up, since the PC version uses a speckled effect for transparency whilst the PS version is simply transparent. compared to the PC's EDIT: Wait no I'm dumb and overthinking it. Some dumb idiot fucked around with this message at 18:12 on May 20, 2015 |
# ? May 20, 2015 16:54 |
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Nokiaman posted:Thanks that clears some stuff up
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# ? May 20, 2015 16:55 |
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Nokiaman posted:Dunno what PC spec monsters means still Monsters move and react more slowly in the PSX version (also sometimes having less hit points, like lost souls that can usually be wasted with a single shot of the pump shotgun), since the game had to use controllers instead of keyboard+mouse. It's especially blatant for the revenants. So this addon gives monsters their PC stats, making them more challenging.
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# ? May 20, 2015 17:04 |
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Wild T posted:Next step: ECCorr7! I have some fond memories of Corridor 7, and I believe that there are actually plans for an ECCorridor 7.
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# ? May 20, 2015 17:21 |
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toasterwarrior posted:It plays like a deathmatch round. I seem to remember that the original idea for Prey was like this, except I don't think it was supposed to have normal grunt enemies. So sorta a FPS Shadow of the Colossus without the Colossal part I guess.
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# ? May 20, 2015 17:31 |
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david_a posted:Has there ever been a single-player game that did this? IE, have an enemy that is basically a deathmatch bot that can run out of ammo, pick up powerups, etc. I could see it not working that well with only having one life but you could probably tweak the health/damage to make it sane. Turok: Rage Wars?
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# ? May 20, 2015 18:16 |
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http://atlaz88.deviantart.com/art/Doom-533149278
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# ? May 20, 2015 19:01 |
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Looks like everyone's trying to grab Doomguy's rear end. They really need to check their demon privilege.
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# ? May 20, 2015 19:10 |
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What's the best way of running Thief games on modern systems? This is pretty cool.
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# ? May 20, 2015 20:29 |
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uncleKitchener posted:What's the best way of running Thief games on modern systems? The NewDark engine. Check PCGW pages of the ones you want. Also thanks for your explanations guys. I guess it makes sense that console version was made easier.
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# ? May 20, 2015 20:37 |
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catlord posted:Holy poo poo, that other Blake Stone source port has taken leaps and bounds ahead of where it was when I last checked. You can play with modern controls! It has support for both Planet Strike and Aliens of Gold! You can turn of the wall hit sounds of you want! No widescreen it looks like, but other than that it's basically ECBlake. Oh sweet independent button strafing, how I missed you.
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# ? May 20, 2015 20:45 |
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# ? Jun 3, 2024 23:52 |
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catlord posted:I have some fond memories of Corridor 7, and I believe that there are actually plans for an ECCorridor 7. Yes, even an ECBodyCount -- and that's a game truly nobody cares about. I'd link to the roadmap but it looks like maniacsvault.net is down. When it's back up it'll be somewhere on there: http://maniacsvault.net/ecwolf/
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# ? May 20, 2015 20:45 |