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Section Z posted:I still think it needs more than just semi-auto and "Same damage as everything else" over the stock pump. Just making it weight less, or just making it hold more shells isn't enough. Make the M4 a Demolitions or Firebug weapon, with it using either dragons breath or Frag rounds. For the Support, replace with A Saiga 12, an 8 round magazine fed semiauto, so it has a pretty drat fast reload. Up the damage compared to the AA12 and it might be competitive - less ammo, but more damage, and much faster reload time.
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# ? May 30, 2015 01:15 |
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# ? May 13, 2024 01:20 |
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OneThousandMonkeys posted:Right now the leveling tree is Actual Choice / Idiotic Choice for Dumb Babbies at every. tier. So it's good to know that that's going to change in at least some way. Uh actually berserker is all dumb babby choices Except for fake out
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# ? May 30, 2015 01:16 |
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Skoll posted:KF 1 had them hidden in spots in the ceilings and outside the map... How the hell were you supposed to figure that out mid-game, let alone get to them?
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# ? May 30, 2015 01:23 |
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FaustianQ posted:Make the M4 a Demolitions or Firebug weapon, with it using either dragons breath or Frag rounds. For the Support, replace with A Saiga 12, an 8 round magazine fed semiauto, so it has a pretty drat fast reload. Up the damage compared to the AA12 and it might be competitive - less ammo, but more damage, and much faster reload time. They aren't gonna flat out replace weapons in early access when they have already said that each perk will only have 4 to start with. M4 will get tweaked, but it is here to stay.
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# ? May 30, 2015 01:24 |
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quote:Communications - Increase available options
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# ? May 30, 2015 01:28 |
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I would still buy the double barrel shotgun for $1100, it's that good for clearing trash with the penetration level up. Don't actually raise the price Trip.Mindblast posted:How the hell were you supposed to figure that out mid-game, let alone get to them? Leave a clot alive then use your bullets. Grenades if it's out of sight, some guessing required.
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# ? May 30, 2015 01:28 |
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So I guess the caulk gun is going to be something like a short range, semi-auto flamethrower? I've never actually lit caulk on fire.
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# ? May 30, 2015 01:33 |
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Serious Frolicking posted:So I guess the caulk gun is going to be something like a short range, semi-auto flamethrower? I've never actually lit caulk on fire. Hmm, so instead of Tar and feathers, we're going to be Caulk and Doshing zeds? EDIT: Make thrown dosh stick to zeds you shoot with the caulk n burn, TIA. Section Z fucked around with this message at 01:42 on May 30, 2015 |
# ? May 30, 2015 01:35 |
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Serious Frolicking posted:They aren't gonna flat out replace weapons in early access when they have already said that each perk will only have 4 to start with. M4 will get tweaked, but it is here to stay. It's not replacing so much as moving around, no assets are lost. Either way, you could do the same for the M4 but it'd be more awkward.
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# ? May 30, 2015 01:43 |
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Really hope the circle strafe change is a good one, I'm expecting some retarded one shot mechanic for anyone that tries it.
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# ? May 30, 2015 02:01 |
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Serious Frolicking posted:So I guess the caulk gun is going to be something like a short range, semi-auto flamethrower? I've never actually lit caulk on fire. I'm guessing you use it to set up walls of fire and make areas impassible for short periods of time.
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# ? May 30, 2015 02:34 |
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Alteisen posted:Really hope the circle strafe change is a good one, I'm expecting some retarded one shot mechanic for anyone that tries it. Probably like the Pat in KF1 and the Fleshpound in KF2 they're just going to give them some kind of swinging/flail attack to hit around them instead of turning in place. I'll be honest, I'm completely fine with this change IF they implement it after or at the same time as introducing the other classes. Right now the classes we have can really struggle to take down 2 Fleshpounds and several Scrakes in a single wave.
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# ? May 30, 2015 03:07 |
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FaustianQ posted:Make the M4 a Demolitions or Firebug weapon, with it using either dragons breath or Frag rounds. For the Support, replace with A Saiga 12, an 8 round magazine fed semiauto, so it has a pretty drat fast reload. Up the damage compared to the AA12 and it might be competitive - less ammo, but more damage, and much faster reload time. Swapping guns to perks this soon seems silly, but yes a Saiga or even a VEPR-12 would be great.
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# ? May 30, 2015 03:26 |
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Is there a goon steam group I'm missing? And are the servers off line that are mentioned in the OP? I can't seem to connect with them, although it might be on my end. Game owns though.
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# ? May 30, 2015 03:32 |
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Mindblast posted:How the hell were you supposed to figure that out mid-game, let alone get to them? Like DeusExMachinima said, leave a clot ( or ideally bloat alive ) at the end and have the entire team canvas the map looking for them. They were hidden in trees, scenery, ceilings, outside the maps, etc. KF 2 seems to be WAY more lenient except in that grenades don't work on them anymore, just bullets. Biotics Lab has this particularly evil one where a medallion is all the way up the elevator shaft and you can barely see it because of the fire.
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# ? May 30, 2015 07:04 |
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Capn Beeb posted:Swapping guns to perks this soon seems silly, but yes a Saiga or even a VEPR-12 would be great. The problem with a Saiga and M4 being available to the Support is that they occupy the same space in a sense (semiauto shotgun), and in most cases the Saiga will be doing the M4s job better. I mean maybe you could cripple the hell out of the M4, drop the weight and price point a ton and it might work with the Saiga as the better but costlier, heavier semiauto which competes with the AA12. Say the M4 is down to 4-5 rounds, weighs 4 and it's burst output is 50% higher than the pump action - maybe make the switch speed for an M4 the highest of the shotguns so even late game it feels like a quick panic weapon. The Saiga can then have 50% increase in damage over the AA12 for it's smaller mag but much faster reload, and justify an 8 weight. Also speaking of shotguns, and the possibly cobbled together appearance of the Firebugs weapons so far, can I suggest a replacement for the Mossy the class had with the a gun which would make Supports envious? The Winchester Liberator Maybe a replacement for the flare gun too depending on balance.
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# ? May 30, 2015 07:36 |
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FaustianQ posted:It's not replacing so much as moving around, no assets are lost. Either way, you could do the same for the M4 but it'd be more awkward. It is adding a whole new shotgun solely because you like that shotgun. That is incredibly goddamn stupid.
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# ? May 30, 2015 08:05 |
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FaustianQ posted:The problem with a Saiga and M4 being available to the Support is that they occupy the same space in a sense (semiauto shotgun), and in most cases the Saiga will be doing the M4s job better. I mean maybe you could cripple the hell out of the M4, drop the weight and price point a ton and it might work with the Saiga as the better but costlier, heavier semiauto which competes with the AA12. the Firebug's default gun is probably going to be either the Flare Gun or the MAC-10(assuming that goes to one of it's old KF1 guns and not the Caulk N Burn that is), while it's melee is probably going to be the Fire Ax, and it's grenade is going to be an Incendiary Grenade(although I'd much rather it be a Molotov Cocktail as those look cooler)
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# ? May 30, 2015 08:41 |
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Serious Frolicking posted:It is adding a whole new shotgun solely because you like that shotgun. That is incredibly goddamn stupid. Adding a new weapon is a lot of effort, granted, but it was a suggestion based on what the weapon actually offered over the M4. I don't personally have to like the Saiga to actually note how it's functionally different compared to the M4 (magazine fed as opposed to tube fed), and how it's quite different from the M500, and how the similarity in feed between the M4 and M500 is a complaint. Go be mad at something real. drrockso20 posted:the Firebug's default gun is probably going to be either the Flare Gun or the MAC-10(assuming that goes to one of it's old KF1 guns and not the Caulk N Burn that is), while it's melee is probably going to be the Fire Ax, and it's grenade is going to be an Incendiary Grenade(although I'd much rather it be a Molotov Cocktail as those look cooler) Isn't the Flamethrower also going to get classed for it? I'm not going to speculate beyond the two weapons for the class so far, but the Caulkthrower gives the impression they might want to move towards pure incendiary choices rather than tacked on choices ala MAC-10 - something like a shotgun or a flare gun could stay because of it's ability to throw incendiaries. They likely already have pretty much their entire list of weapons panned out by now though, I just dropped the Liberator as a suggestion while looking for shotgun variants and the quad barrel shotgun looked as hell and I immediately thought of the flare gun. Plus, if speculation is correct, the MAC-10 might be classified as an SMG for the SWAT class.
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# ? May 30, 2015 09:06 |
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FaustianQ posted:I just dropped the Liberator as a suggestion while looking for shotgun variants and the quad barrel shotgun looked as hell and I immediately thought of the flare gun. For some silly reason I hope if a lit road flare would be the firebug's weapon A fire axe while iconic is a good margin larger than all the default blades we have to work with so far, so I find myself wondering if they'd actually use that.
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# ? May 30, 2015 09:33 |
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Given that the Firebug seems to have jury-rigged as heck weapons, giving them molotovs instead of incendiary grenades just makes sense.
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# ? May 30, 2015 09:33 |
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Not relevant to any conversation, I want to be able to shoot the chandeliers down in Manor and have them squash zeds.
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# ? May 30, 2015 09:38 |
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drrockso20 posted:the Firebug's default gun is probably going to be either the Flare Gun or the MAC-10(assuming that goes to one of it's old KF1 guns and not the Caulk N Burn that is), while it's melee is probably going to be the Fire Ax, and it's grenade is going to be an Incendiary Grenade(although I'd much rather it be a Molotov Cocktail as those look cooler) It'd be super cool if we got a molotov and lit it off the pilot light of a firebug weapon
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# ? May 30, 2015 09:44 |
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Gromit posted:Not relevant to any conversation, I want to be able to shoot the chandeliers down in Manor and have them squash zeds. there needs to be more interactive map hazards like that in KF2, it'd be awesome Magres posted:Given that the Firebug seems to have jury-rigged as heck weapons, giving them molotovs instead of incendiary grenades just makes sense. yeah it really does FaustianQ posted:Adding a new weapon is a lot of effort, granted, but it was a suggestion based on what the weapon actually offered over the M4. I don't personally have to like the Saiga to actually note how it's functionally different compared to the M4 (magazine fed as opposed to tube fed), and how it's quite different from the M500, and how the similarity in feed between the M4 and M500 is a complaint. Go be mad at something real. Flamethrower is probably going to be either the Firebug's equivalent to the Hunting Shotgun or to the M4, also hopefully they'll keep the Husk Gun as the highest tier Firebug gun, but make it better than it was in KF1(cause while it was pretty decent, I found the Flamethrower with a Flare Gun in reserve to be more useful overall, especially since the Flamethrower is amazingly cheap for it's trash destroying ability)
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# ? May 30, 2015 09:46 |
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FaustianQ posted:Adding a new weapon is a lot of effort, granted, but it was a suggestion based on what the weapon actually offered over the M4. I don't personally have to like the Saiga to actually note how it's functionally different compared to the M4 (magazine fed as opposed to tube fed), and how it's quite different from the M500, and how the similarity in feed between the M4 and M500 is a complaint. Go be mad at something real. Ha ha, oh man. This is the worst goddamn game to play if you want realistic guns. The problem with the m4 is that it is worse than the alternatives for making heads explode. Oh no, the loading mechanism is suboptimal! The m4 being poo poo has nothing to do with its real world equivalent. Likewise, any balancing tweaks will have nothing to do with its real world equivalent. If they decide to fiddle with the reload speed, all they have to do is change a number and speed up the animation and not put in a whole new gun that reloads faster.
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# ? May 30, 2015 09:48 |
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drrockso20 posted:Flamethrower is probably going to be either the Firebug's equivalent to the Hunting Shotgun or to the M4, Considering the current price point of 1,100, it is reasonably safe to say it is intended as the Tier 3 weapon over the Tier 2. Why, it even weighs 8, the same as the M4 Serious Frolicking posted:The m4 being poo poo has nothing to do with its real world equivalent. Yup.
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# ? May 30, 2015 09:58 |
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Section Z posted:Considering the current price point of 1,100, it is reasonably safe to say it is intended as the Tier 3 weapon over the Tier 2. Why, it even weighs 8, the same as the M4 I'll admit I have yet to actually play KF2(laptop ain't strong enough to run it, at least going off the Systems Requirement Labs site's recommendations) so I had forgotten how expensive the Flamethrower is also I'd say the odds are pretty good that Firebug will be one of if not the first class added once they start putting more of them in(since it already has one of it's weapons in the game, and it's definitely one of the classes that will probably need a lot EAS testing to get it properly balanced) along with Martial Artist(which also already has a weapon in the game, and they can't really fully balance the Berserker until both Melee classes are in the game to balance them out between each other) and lastly it'd be really fun once all the classes are in the game to see how well a team with one of each class in it would do on the higher difficulties
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# ? May 30, 2015 10:30 |
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They haven't revealed anything for SWAT yet but when they do I hope it's tacticlol as gently caress.
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# ? May 30, 2015 10:36 |
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QwertySanchez posted:They haven't revealed anything for SWAT yet but when they do I hope it's tacticlol as gently caress. I really hope they give it a Riot Shield as a weapon choice(make it the Tier 2 choice), also it's Tier 4 weapon should be a big F-Off machine gun or something(probably the M240/FN MAG), cause there really needs to be a proper machine gun in the game, that was always one of the biggest weak points of KF1's arsenal(closest they had was the FN FAL), that and not having a Sniper Rifle that wasn't stupidly expensive in both buying the gun itself and it's ammo
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# ? May 30, 2015 10:52 |
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drrockso20 posted:I really hope they give it a Riot Shield as a weapon choice(make it the Tier 2 choice I would absolutely adore a riot shield. Maybe make it one of those shields with a little hole for a pistol abd make the alt fire have you bolster the shield and give incredibly high defense for a while. Also I'm just idly browsing the comments in that KF2 update on Steam. People are surprisingly civil, but some are complaining about the music. Not that they don't like how it sounds, just that the bands are mostly Christian. Not even that the songs have Christian lyrics, which none of them seem to, just that the band members are mostly Christian. It's such a bizarre thing to bring up to the devs.
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# ? May 30, 2015 11:02 |
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I may have to play the priest character and yell THE POWER OF CHRIST COMPELS YOU as I heal people and preach between rounds as a gimmick now.
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# ? May 30, 2015 11:05 |
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drrockso20 posted:I'll admit I have yet to actually play KF2(laptop ain't strong enough to run it, at least going off the Systems Requirement Labs site's recommendations) so I had forgotten how expensive the Flamethrower is There's going to be 10 classes though
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# ? May 30, 2015 11:06 |
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Azran posted:There's going to be 10 classes though that's what I mean, do some 10 player games Highlander style
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# ? May 30, 2015 11:25 |
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Serious Frolicking posted:Ha ha, oh man. This is the worst goddamn game to play if you want realistic guns. The problem with the m4 is that it is worse than the alternatives for making heads explode. Oh no, the loading mechanism is suboptimal! The m4 being poo poo has nothing to do with its real world equivalent. Likewise, any balancing tweaks will have nothing to do with its real world equivalent. If they decide to fiddle with the reload speed, all they have to do is change a number and speed up the animation and not put in a whole new gun that reloads faster. Quote me where I was even bringing realism into this? Like you're just constructing a strawman at this point at why I brought the Saiga up at all, yet continue to persist in creating newer, dumber reasons to argue about it. Are you even reading my posts or just decided to be angry today?
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# ? May 30, 2015 11:36 |
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FaustianQ posted:Quote me where I was even bringing realism into this? Like you're just constructing a strawman at this point at why I brought the Saiga up at all, yet continue to persist in creating newer, dumber reasons to argue about it. Are you even reading my posts or just decided to be angry today? Seriously, it seems he decided to freak the gently caress out over nothing at all. Who cares about realism, even then there's a sense of verosimilitude - wouldn't it be weird for a six-chamber revolver to fire 30 bullets in full auto fire in the span of 10 seconds? Well yes, it'd be. So you just change the model to a full auto pistol instead of a six chamber revolver. Faustian is just mentioning that, if you put another auto/semi-auto shotgun in the game, and whose role is to do more damage but have a smaller magazine than the AA12, a Saiga would make sense because of how it looks and works, if you were to create such a weapon role to fill the "doesn't quite do anything" void in which the M4 dwells. If I know gently caress all about guns (and I know really little about them because guns are boring), and I buy an AA12 and a Saiga in the game, I will immediately realize that both have magazines (and even if I don't, I'm just a Mouse 1 + R from learning it), the store will tell me which one does more damage, and the fact the Saiga has a more conventional magazine instead of big gently caress-off drum means I can give myself an idea of what's the tradeoff. There isn't anything wrong in just fixing the M4 numbers-wise, so whatever. I mean, there are some weird opinions in this thread but this one isn't even spergy. Azran fucked around with this message at 11:55 on May 30, 2015 |
# ? May 30, 2015 11:51 |
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If the flare revolvers and trenchgun with dragon's breath makes it back, Firebug would be sitting pretty at launch. They were a big turnaround for Firebug in KF1 because they had actual good initial punch to kill things straight out on top of the traditional fire DoT. I hope it's not all variants of flamethrowers because the fire effects in KF2 are way more pronounced and I could see it being annoying for teammates when there's walls of fire everywhere.
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# ? May 30, 2015 18:08 |
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They should have class skins: SWAT: Chris Dorner Sharpshooter: Lee Harvey Oswald Demolition: Ted Kaczynski Firebug: David Berkowitz Medic: Josef Mengele Whale Cancer fucked around with this message at 20:58 on May 30, 2015 |
# ? May 30, 2015 20:56 |
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Whale Cancer posted:They should have class skins: 2edgy3me
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# ? May 30, 2015 21:02 |
QwertySanchez posted:They haven't revealed anything for SWAT yet but when they do I hope it's tacticlol as gently caress. At least three of his weapons are already in the voice chatter files. Most classes have between 2 and 4 weapons in the voice files already, so you can bet that the launch weapons are all done or at least decided on.
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# ? May 30, 2015 23:02 |
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# ? May 13, 2024 01:20 |
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Whale Cancer posted:They should have class skins: what if the patriarch came out and it was hitler? like, not robot future hitler or anything, but just 1944 adolf hitler in his dress uniform.
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# ? May 30, 2015 23:09 |