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I don't get how people can play deathmatch without respawning weapons. I've been playing Quake 1 TDM with bots, and it's a lot more fun when everyone has a chance at a rocket launcher instead of some jackass that's hopping around and gibbing everyone while you and your team flail around with the Super Shotgun and Super Nailgun. There's still pleanty of strategy with things like controlling armor and Quad Damage, but matches don't have the potential to become super-lopsided if weapons repsawn.
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# ? Jun 4, 2015 03:49 |
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# ? May 15, 2024 04:42 |
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MONKET posted:Also it has the best web page ever made for a Quake mod that is still up for god knows what reason I was born about 4 years too late http://www.shrak.com/m3/
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# ? Jun 4, 2015 04:08 |
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UIApplication posted:I was born about 4 years too late Shrak Secret Level contest, win: http://www.shrak.com/contest.html posted:...the ULTIMATE gamer computer... Droolworthy material...
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# ? Jun 4, 2015 04:53 |
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Has there been a post about CyberMage: Darklight Awakening somewhere in this thread? I drooled at the screenshots of it in the PC Gamer review but my 486 wasn't hot enough to play it. Occasionally I still remember that the game exists and wonder about What Could Have Been. There seems to be some YT videos but it doesn't look all that amazing (reminds me of Marathon with those large, poorly animated sprites).
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# ? Jun 4, 2015 05:22 |
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UIApplication posted:I was born about 4 years too late I love how in every early gaming convention or LAN party, everyone looked like they were made of chewed bubblegum and taffy because they were always in the hottest cities at the hottest times during the hottest summers with no AC. I can't imagine the smell of a room full of CRT monitor grills cooking eight dozen Quake nerds.
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# ? Jun 4, 2015 05:52 |
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drrockso20 posted:I hit a veritable jackpot today at a local Savers(thrift store chain), found a copy of Tribes 2(what's the best way to get that running on a modern computer, and is it still worth playing, or was it entirely reliant on multiplayer?), and a bunch of 3rd Party expansion packs for Quake 1; I had these as a kid. Aftershock is hundreds of pak files downloaded from cdrom.com, Aftershock Toolbox is most of the free mapping and mod software from the mid-late 90s. It was fun when I had very little internet access.
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# ? Jun 4, 2015 07:40 |
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Looks like someone on Youtube recorded a full playthrough of Q!Zone using those little togglable text boxes for commentary instead of voice. So, that's nice.The guy who recorded these posted:Q!Zone for Quake was one of those quick cash-in compilation pack of levels made solely to sell on the basis that it had Quake's name on the box. Surely, anything with Quake's name was bound to sell like hot cakes, right? RIGHT?! https://www.youtube.com/watch?v=lflrSl9B9J0 https://www.youtube.com/watch?v=NGTRNPVxTAo https://www.youtube.com/watch?v=7vpHNCYmyGk https://www.youtube.com/watch?v=1VYpKyQONFU
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# ? Jun 4, 2015 08:25 |
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Yeah the early days of level design in Quake were really, really rough. The tools sucked and people needed a lot of time to wrap their head around designing stuff for 3D.
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# ? Jun 4, 2015 08:27 |
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TerminusEst13 posted:Not yet. Now that Zandronum 2.0's released, though, I have support for named states for A_Refire; so I'll be able to include an "Automatic" class option for DemonSteele that does auto-fire for weapons. You could try having a modifier key that you press in combination with either button. The launcher key would probably work for this since I don't really find myself pressing attack at the same time. That would make it so special attacks require holding launcher and pressing LMB+direction/RMB, which is a bit of a kludgey fix, but would probably be playable. The other thing you might want to do if you add autofire is give the A-22 a cap on its maximum RoF, otherwise it might end up eclipsing the Sabbath.
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# ? Jun 4, 2015 08:37 |
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I think we can all agree that shamblers are way cuter than cacos.
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# ? Jun 4, 2015 08:39 |
PaletteSwappedNinja posted:I think we can all agree that shamblers are way cuter than cacos. I was initially going to say, "Well yeah, they have a great smile," but then I realized that Cacodemons are basically 75% "smile" soooo...
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# ? Jun 4, 2015 08:42 |
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PaletteSwappedNinja posted:I think we can all agree that shamblers are way cuter than cacos. Shamblers are cuter, but man are they easy to kill. Quake really needed a big, gently caress-off monster you couldn't easily exploit.
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# ? Jun 4, 2015 09:42 |
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Crossposting myself from the GOG thread: System Shock 2 is 99p on GOG if anyone somehow hasn't bought it: http://www.gog.com/game/system_shock_2
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# ? Jun 4, 2015 10:17 |
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PaletteSwappedNinja posted:I think we can all agree that shamblers are way cuter than cacos. It depends on whether you're a hug man or a smile man.
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# ? Jun 4, 2015 12:02 |
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Convex posted:A little bit late on the reply, but just remembered there's an alternative Java based patcher you could try. It hasn't been updated since 2007 though so it won't recognise BFG WADs, but it should do the job patching up Final Doom. Yup that did the trick. Thanks!
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# ? Jun 4, 2015 12:16 |
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Regarding the autofire for Demonsteele, yes, I would greatly appreciate something that allows me to go into some sort of 'sword-rage'. My mouse has a loud click, and I'd replace it, if it wasn't the Kensington Expert Mouse (which is actually a trackball) that I love to death. Also, I'd love a manual to both Demonsteele and Reelism. Some site said that Reelism downloaded with a manual, but all I get is the .pk7 file. Was there ever one? I mean, I know how to play, but I'd love a list of the mods, as well as the music used. I also want to know what The Jerk does, since I've only gotten him twice, and stayed far away. I assume he one-shots you?
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# ? Jun 4, 2015 13:15 |
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Rupert Buttermilk posted:Also, I'd love a manual to both Demonsteele and Reelism. Some site said that Reelism downloaded with a manual, but all I get is the .pk7 file. Was there ever one? I mean, I know how to play, but I'd love a list of the mods, as well as the music used. I also want to know what The Jerk does, since I've only gotten him twice, and stayed far away. I assume he one-shots you?
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# ? Jun 4, 2015 13:22 |
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The Kins posted:The latest version didn't include the manual because I'm an idiot. You can get it here. And yes, the Jerk just chases you endlessly trying to crush you under his feet. Thanks for this! EDIT: The Reelism Manual posted:In a desperate, shameless bid to make Reelism appeal to 12 year olds from Kentucky with wonderful opinions about race and sexuality that they feel compelled to share with everyone on the internet, this rule lowers your movement speed and enables health regeneration. Rupert Buttermilk fucked around with this message at 13:45 on Jun 4, 2015 |
# ? Jun 4, 2015 13:30 |
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david_a posted:Has there been a post about CyberMage: Darklight Awakening somewhere in this thread? I drooled at the screenshots of it in the PC Gamer review but my 486 wasn't hot enough to play it. Occasionally I still remember that the game exists and wonder about What Could Have Been. There seems to be some YT videos but it doesn't look all that amazing (reminds me of Marathon with those large, poorly animated sprites). I think I posted a description many many pages ago (or possibly the last old fps thread) that never made it to the OP, probably because I am terrible at writing things. I have it, cd, comic book and all. It's a pretty cool game, I played through it a few years ago and found that it held up pretty well. I didn't beat it because the difficulty of the last level combined with the goofy controls made it un-fun.
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# ? Jun 4, 2015 15:37 |
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SavageMessiah posted:I think I posted a description many many pages ago (or possibly the last old fps thread) that never made it to the OP, probably because I am terrible at writing things. I have it, cd, comic book and all. It's a pretty cool game, I played through it a few years ago and found that it held up pretty well. I didn't beat it because the difficulty of the last level combined with the goofy controls made it un-fun. I'll probably never play it since I won't have nostalgia to smooth over the rough parts and 1995 controls. I'm kinda curious about the game though; does it have any neat tricks or ideas that haven't been done in a Doom mod somewhere? From what I remember the PC Gamer review talked about a cool battlefield level shrouded in fog but I didn't see a video of anything like that on YouTube.
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# ? Jun 4, 2015 17:35 |
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david_a posted:Is it a big enough write up that it's worth it to dig up a link? Nah, it wasn't very long. It's been a while since I played it so my memories are kinda fuzzy but I don't think it did anything that would stand out now. At the time it was pretty forward looking, though. It had driveable vehicles, a basic RPG type system with inventory, a level structure that was at times fairly non-linear (at some point you are turned loose in a cyberpunkish city), a bunch of pretty neat guns and powers, a fairly interesting plot, and pretty drat impressive graphics for the time. I like it, and not just for nostalgia reasons.
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# ? Jun 4, 2015 19:20 |
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Rupert Buttermilk posted:https://www.youtube.com/watch?v=bZUuq0KgXuk Hey, Term, try this next time :p
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# ? Jun 4, 2015 19:20 |
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Seconding to try Raidy's. I grabbed it last time it came up in the thread and bit is gloriously batshit.
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# ? Jun 4, 2015 19:30 |
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Is it me, or does Hae-Lin scream "I don't know how to aim this thing" when doing a kameha?
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# ? Jun 4, 2015 21:47 |
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Rupert Buttermilk posted:Thanks for this! Haha, weird... doom.txt saw my post and quoted me, which was just me quoting Kins (or whoever wrote the Reelism manual) https://twitter.com/doom_txt/status/606497393790443520
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# ? Jun 4, 2015 22:32 |
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Lemon Curdistan posted:Is it me, or does Hae-Lin scream "I don't know how to aim this thing" when doing a kameha? Even better, it's "I don't know what to name this beam!"
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# ? Jun 4, 2015 23:28 |
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Sort of related to the subject at hand: does anybody remember PC Games magazine? I had a subscription as a kid after begging my mom to get me the one with Shadow Warrior on the cover back in '96 or '97. I remember loving those magazines, and I was devastated when they got bought out by some other mag that didn't even offer to finish out my subscription. It's ridiculously hard to find information about them because of PC Gamer and a German magazine by the same name, which sucks because I lost a ton of them back in my younger years by bringing them all with me somewhere and forgetting them. I'd really like to try and get my collection back...
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# ? Jun 5, 2015 00:43 |
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Thyrork posted:Not seen Termy post this yet, so: Sun Shihong being more of a typical manshooter makes her seem a little generic next to Hae-Lin's sword-focused gameplay. Still pretty awesome though.
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# ? Jun 5, 2015 01:33 |
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Woolie Wool posted:Sun Shihong being more of a typical manshooter makes her seem a little generic next to Hae-Lin's sword-focused gameplay. Still pretty awesome though. I think you missed the sick-as-hell kamen rider style changes! (Term thanks a loving bunch, I am now unable to stop watching kamen rider)
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# ? Jun 5, 2015 01:55 |
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Congrats Term you're on Kotaku
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# ? Jun 5, 2015 02:35 |
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I'm playing Reelism again and there seems to be a problem with any stage that has the "running water" sound (e.g. RPGville or Candy Planet). The problem is that the sound is insanely loud and overwhelms all other sounds and music. I don't remember this happening before, so maybe it was a GZDoom update that broke it. Anyone else experience this?
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# ? Jun 5, 2015 02:41 |
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This is a long shot... I was looking through my old PC Gamer mags trying find the review of CyberMage when I saw an intriguing blurb about an upcoming game. This is the entirety of the description:quote:Creation The screenshot is pretty murky but I think that's a ray swimming around some underwater canyon. This was from the March 1995 issue so it would seem it was almost done but I can't find any reference of it online. Does anybody know if it was released at all? EDIT: Turns out I just needed to read the next issue I had. This was a Bullfrog game (of course) that was cancelled in 1997(!) so I guess it wasn't working very well. I found the worthless 1995 trailer for it as well as a French video showing some snippets of gameplay. david_a fucked around with this message at 03:17 on Jun 5, 2015 |
# ? Jun 5, 2015 02:47 |
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SilentW posted:I think you missed the sick-as-hell kamen rider style changes! I never watched Kamen Rider so I wouldn't recognize them.
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# ? Jun 5, 2015 03:55 |
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Woolie Wool posted:I never watched Kamen Rider so I wouldn't recognize them. Prepare to be ... something. https://www.youtube.com/watch?v=rnKT89keDpU
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# ? Jun 5, 2015 04:09 |
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Oh poo poo! You've hit the big time now! Time to start hosting lavish parties, Hugh Hefner style.
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# ? Jun 5, 2015 04:11 |
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spongeh posted:I think you can create a service that talks to an external module that would deal with the Steam stuff. It's a lot of work to get around it, and it's legally questionable. I spent some time looking at the GPL FAQ just now and didn't really come away with a clear answer. If it's just using sockets or named pipes or whatever the Windows equivalent is to say "Yo, achievement ___ unlocked." and if it can't find the other part doesn't care? You're probably fine. It's insecure as hell, sure, but does anyone *really* care that someone might be able to fake their achievements for an old-as-heck game?
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# ? Jun 5, 2015 05:00 |
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Hey, you guys remember this, right? https://www.youtube.com/watch?v=OOg0BhlIvyQ Well, it's still being worked on. https://www.youtube.com/watch?v=Ta1EGfCQN4Y The game play is going to be more stealth and evasion based, there won't be any guns in it, just things like that pick axe. You'll just have your wits and traps, and hazards already in the world to survive.
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# ? Jun 5, 2015 08:29 |
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SilentW posted:Prepare to be ... something. I think this video represents the franchise a bit better https://www.youtube.com/watch?v=1ngYWbkDMT4
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# ? Jun 5, 2015 09:00 |
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E: I found it, I found the IRC. Hurray. Also congrats Term on your bigtime score. Thyrork fucked around with this message at 13:35 on Jun 5, 2015 |
# ? Jun 5, 2015 11:17 |
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# ? May 15, 2024 04:42 |
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david_a posted:EDIT: Turns out I just needed to read the next issue I had. This was a Bullfrog game (of course) that was cancelled in 1997(!) so I guess it wasn't working very well. A guy I was with school at did his work experience (2 weeks) at Bullfrog, and this was the upcoming game he was most excited about, so it's a real shame it was cancelled.
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# ? Jun 5, 2015 12:03 |