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cthulhoo posted:
Bullshit, EA would never shield a baby.
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# ? Jun 15, 2015 15:03 |
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# ? May 13, 2024 11:18 |
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Fallout 4 looks really loving good and I can't wait to play it. The only bad thing out of the presentation was that Fallout Shelter isn't on Android yet. Have we had any word on it yet?
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# ? Jun 15, 2015 15:06 |
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EvilHawk posted:The only bad thing out of the presentation was that Fallout Shelter isn't on Android yet. Have we had any word on it yet? It doesn't seem like anything special.
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# ? Jun 15, 2015 15:07 |
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turboraton posted:The most shocking revelation to me is learning that Shrinkles and 2 more goons actually don't pick everything that isn't nailed down on a Fallout game. For me, "everything" is an exaggeration but I pick up everything that looks remotely useful. I'll pick up multiple copies of every gun and armor just in case I need to repair, I'll pick up scrap metal, Wonderglue and scrap electronics because they're the most-used crafting components, leather belts because Stimpaks... umm... bonesaws for doctor bags... and broc flowers also for Stimpaks... also all the ammo even for guns I don't use because it's weightless anyways. Every single grenade. Every single Nuka-Cola and Sunset Sarsaparilla. I guess I don't pick up pitchers and glasses, or coffee pots. That's pretty much why I always go into the developer console and cheat myself 1000 carry weight at the start of every game.
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# ? Jun 15, 2015 15:08 |
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I tend to rummage around and inspect things with the grab button but I rarely pick up anything that isn't obviously useful. I'm a very picky scavenger. Surely I can't be the only one.
Minorkos fucked around with this message at 15:21 on Jun 15, 2015 |
# ? Jun 15, 2015 15:16 |
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Just don't let me open containers that clearly read as [EMPTY] this time around because apparently my brain refuses to acknowledge that combination of letters in an RPG.
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# ? Jun 15, 2015 15:17 |
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Inspector Gesicht posted:I'm all in favour of Skill Points not being tied to Intelligence, but Intelligence as is seems kinda lame. Don't bring yourself down like that my main man.
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# ? Jun 15, 2015 15:18 |
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I grab anything that looks cool and then I arrange it in my house. Then I rearrange it when gamebryo explodes it all. If you aren't doing this too, you're playing the game wrong. Now if you'll excuse me, I'm grabbing this typewriter and these three lunch boxes. I need all these things.
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# ? Jun 15, 2015 15:19 |
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In FO3, I'd pick things like fission batteries that had a not completely insignificant value to be worth scavenging in large number. At least in the early game. New Vegas had the 2,000 caps for bobbleheads thing at the lucky 38 though (FO3 might have too, but I don't remember it), so I was basically rolling in cash from start to finish and never needed to scavenge anything for cash. I also never crafted anything. Looking forward to actually caring about some of those random items that I instinctively gloss over.
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# ? Jun 15, 2015 15:20 |
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Orv posted:Just don't let me open containers that clearly read as [EMPTY] this time around because apparently my brain refuses to acknowledge that combination of letters in an RPG. you can put things in it
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# ? Jun 15, 2015 15:21 |
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Back on the crafting itself, it doesn't seem like it's about giving bonuses to your guns but to turn these guns into other guns. Like they changed the barrel and the grip of a laser pistol and then it turned into a laser rifle, they put a scope in it and it turned into a laser sniper.
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# ? Jun 15, 2015 15:21 |
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Cojawfee posted:I grab anything that looks cool and then I arrange it in my house. Then I rearrange it when gamebryo explodes it all. If you aren't doing this too, you're playing the game wrong. Now if you'll excuse me, I'm grabbing this typewriter and these three lunch boxes. I need all these things. ..and this ashtray and this paddle game, the ashtray and the paddle game and that's all I need
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# ? Jun 15, 2015 15:21 |
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Volkerball posted:you can put things in it Yeah I know, but for the first five or so hours of any new RPG I am perpetually opening clearly marked empty containers and quietly cursing as I back out of the menu.
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# ? Jun 15, 2015 15:23 |
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Even though New Vegas was an amazing game, I'm glad I'll be going on actual wasteland expeditions again. The difference between exploring in New Vegas and Fallout 3 is huge. In Fallout 3, you find a building and it might have raiders, super mutants, sick loot or loving ghosts. In New Vegas, you enter a building and there's a bored NCR soldier working the reception and he asks you whether you're there to fix the AC.
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# ? Jun 15, 2015 15:24 |
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Rinkles posted:"recharge rate of Critical Hits" This follow the convention of modern games of "having a Awesome button" that recharge just playing the game and you can use to get oneshot a bunch of enemies every few in a while.
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# ? Jun 15, 2015 15:24 |
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Orv posted:Yeah I know, but for the first five or so hours of any new RPG I am perpetually opening clearly marked empty containers and quietly cursing as I back out of the menu. my problem is re-opening containers that aren't empty because there was a cup in there i didn't want.
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# ? Jun 15, 2015 15:24 |
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I watched the Fallout 4 thing again and noticed some buildings you can't see through the windows.
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# ? Jun 15, 2015 15:27 |
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Not sure how I feel about skills going away. On the one hand, it was a pretty binary system--you either pump skill points into a skill or you don't--and it made Intelligence more important than it probably should be. On the other hand, they'd better have a great Perks system or I'm going to really feel the loss of "builds." And I hope Intelligence does something more than "some dialog options and increased experience gain."
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# ? Jun 15, 2015 15:27 |
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Minorkos posted:In New Vegas, you enter a building and there's a bored NCR soldier working the reception and he asks you whether you're there to fix the AC. You really need to explore some more.
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# ? Jun 15, 2015 15:29 |
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Yaos posted:I watched the Fallout 4 thing again and noticed some buildings you can't see through the windows. Got a screen or timestamp?
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# ? Jun 15, 2015 15:30 |
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Cojawfee posted:I grab anything that looks cool and then I arrange it in my house. Then I rearrange it when gamebryo explodes it all. If you aren't doing this too, you're playing the game wrong. Now if you'll excuse me, I'm grabbing this typewriter and these three lunch boxes. I need all these things. I pick up/buy every single t-rex toy I can from Cliff Briscoe so I can go nuts and arrange them in little dioramas in the Lucky 38 suite, just like Cliff. Also the rocket ships, because each t-rex needs his own rocket ship.
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# ? Jun 15, 2015 15:30 |
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Has anyone figured out who the voice actors were in the showcase? That Vault Tec guy sounded super familiar to me.
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# ? Jun 15, 2015 15:32 |
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turboraton posted:You really need to explore some more. New Vegas isn't nearly as fun to explore as FO3, even though it's a more coherent wasteland. Yeah it's great there are sharecropper farms, but they're boring.
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# ? Jun 15, 2015 15:33 |
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RBA Starblade posted:New Vegas isn't nearly as fun to explore as FO3, even though it's a more coherent wasteland. Yeah it's great there are sharecropper farms, but they're boring. To each its own. But New Vegas has plenty of cool places (with mini stories) to explore and minimizing it like Minorkos did is what moved me to reply.
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# ? Jun 15, 2015 15:35 |
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Rinkles posted:Got a screen or timestamp? It's in the part where the dude tells his dog he's ready to gently caress poo poo up. It's weird though because some buildings you can't see through the windows, but then next to it is a completely open building that's just as big or even bigger. Maybe those other buildings are not done yet.
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# ? Jun 15, 2015 15:35 |
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turboraton posted:To each its own. But New Vegas has plenty of cool places (with mini stories) to explore and minimizing it like Minorkos did is what moved me to reply. If you could get through the snore fests adjacent to Good Springs, sure.
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# ? Jun 15, 2015 15:36 |
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turboraton posted:To each its own. But New Vegas has plenty of cool places (with mini stories) to explore. It does, I just can't stand anything associated with NV itself. I actually liked Goodsprings and Primm and all that leading up to the place, being a laser cowboy is fun. e: Well before they patched it and removed a bunch of enemies for whatever reason. Two whole bandits at Primm isn't super exciting.
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# ? Jun 15, 2015 15:36 |
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Really loving the nautical theme coming through in the concept art in the E3 reveal. I always thought the riverside was the best part of the DC wasteland, and the waterfronts in this are going to be really special. Oh and that cryo-opium den... ughhh so good. Flaky fucked around with this message at 15:44 on Jun 15, 2015 |
# ? Jun 15, 2015 15:38 |
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Harrow posted:Not sure how I feel about skills going away. Not sure what were these builts since you could only do a combination of punchman, shootman, talkman, sneakman, repair/scienceman. I think if perks are going to act as gates like skills did, you could still do the same with them. Although Bethesda is really not a big fan of holding content away so we might have to wait for the inevitable hardcore re-balance patch. turboraton posted:To each its own. But New Vegas has plenty of cool places (with mini stories) to explore and minimizing it like Minorkos did is what moved me to reply. I quite honestly don't remember any of these mini-stories, except the ones from the vaults.
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# ? Jun 15, 2015 15:39 |
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RBA Starblade posted:Well before they patched it and removed a bunch of enemies for whatever reason. Two whole bandits at Primm isn't super exciting.
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# ? Jun 15, 2015 15:39 |
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Where were people seeing that skills are going away? Was it in the post-show? I don't really know how that would work - it'd be just SPECIAL and perks?
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# ? Jun 15, 2015 15:40 |
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Bicyclops posted:Where were people seeing that skills are going away? Was it in the post-show? I don't really know how that would work - it'd be just SPECIAL and perks? All of which points towards Skills not being a thing anymore. Raygereio fucked around with this message at 15:48 on Jun 15, 2015 |
# ? Jun 15, 2015 15:43 |
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Ah, okay. I'm going to guess that they're still around. Hopefully we'll hear more about the game between now and November.
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# ? Jun 15, 2015 15:45 |
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Raygereio posted:In the shots we've seen of the stats menu during the E3 presentation, there's no Skills submenu. Just SPECIAL & perks. Skills also aren't mentioned anywhere in the SPECIAL descriptions. And there's a shot of a weaponmod recipe requiring Rank 1 in Science (indicating it's a perk you can take multiple ranks in. The description for Intelligence doesn't mention Skill Points, either. Will to bet they got merged into the Perks.
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# ? Jun 15, 2015 15:49 |
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Raygereio posted:And there's a shot of a weaponmod recipe requiring Rank 1 in Science (indicating it's a perk you can take multiple ranks in. All of which points towards Skills not being a thing anymore. What's the difference between a skill and a perk you can take multiple ranks in?
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# ? Jun 15, 2015 15:50 |
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I hope it's easy to sculpt Mark Wahlberg's face in this game.
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# ? Jun 15, 2015 15:51 |
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RBA Starblade posted:It does, I just can't stand anything associated with NV itself. I actually liked Goodsprings and Primm and all that leading up to the place, being a laser cowboy is fun. Do you even mod bro.
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# ? Jun 15, 2015 15:51 |
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Bown posted:I hope it's easy to sculpt Mark Wahlberg's face in this game. Yeah: with a crowbar!
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# ? Jun 15, 2015 15:52 |
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# ? Jun 15, 2015 15:53 |
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# ? May 13, 2024 11:18 |
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Gyrotica posted:Do you even mod bro. Yes but God knows it's unstable enough already, so just weapons, armor, and PN usually.
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# ? Jun 15, 2015 15:55 |