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Alain Post posted:It's funny, because they're the same guys who realized that the Doom monsters were lacking in challenge and made things like the Mancubus, Arach, Arch-vile, PE, all of which turned the game from "run fast and never get hit" into something that could be legitimately complex and involved with good map design. Without that, I don't know if the Doom mapping community is anywhere near what it is today.
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# ? Jun 26, 2015 03:41 |
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# ? Jun 5, 2024 03:39 |
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What quake mods are worth checking out?
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# ? Jun 26, 2015 03:43 |
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Klaus88 posted:What quake mods are worth checking out?
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# ? Jun 26, 2015 04:10 |
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Klaus88 posted:What quake mods are worth checking out? The Altar of Storms is incredible. Rubicon, Arcanum and Honey are also great, as well as the retro jams and func_mapjams said earlier.
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# ? Jun 26, 2015 04:26 |
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You should start off with Nehahra. It's a great showcase for what custom content in Quake 1 can be and is old enough that you can still be wowed by modern releases.
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# ? Jun 26, 2015 04:36 |
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Nintendo Kid posted:Wolfenstein 3D was unambiguously earlier by more than a year and quite popular in its own right Catacomb Abyss beat that by a year and Maze Wars beat that by a full decade plus. The first online multiplayer FPS was made in the 1970s. Gaming history is weird.
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# ? Jun 26, 2015 05:05 |
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https://www.youtube.com/watch?v=V72P9-6S7qM Someone needs to replace Jon St. John's batteries.
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# ? Jun 26, 2015 05:17 |
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The emulation's gotta be screwed up. Playing FPSes on low-powered handhelds is always a treat. My grandmother bought me Doom for GBA many years ago, bless her heart. In fairness, it was a pretty ambitious attempt at making Doom playable with four buttons and a D-pad.
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# ? Jun 26, 2015 05:20 |
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RyokoTK posted:The emulation's gotta be screwed up. I've heard that between Wolf3D, Doom and Doom 2 on GBA, two of them are good? I can't remember which ones though. And there was Duke Nukem on GBA? I've seen some shots of things they tried to do, like reflections and poo poo, but I don't know if the game is half decent or not.
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# ? Jun 26, 2015 05:36 |
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I heard that Wolf and Doom 2 were good. The only one I had between them was the first Doom. It ran badly, was heavily pared down, and was just not fun to play. I mean, obviously, it's a loving GBA. But still, the idea of having Doom 2 in a Micro GBA to frag demons on the go sounds pretty drat tempting.
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# ? Jun 26, 2015 05:38 |
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I had Duke Nukem for the GBA, and it wasn't bad. It was a unique campaign, fairly short and simple (as you might expect) but surprisingly competently executed all things considered.
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# ? Jun 26, 2015 05:41 |
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About all I know about Duke on GBA is that the campaign is totally original and that the Greys from Reelism come from it.
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# ? Jun 26, 2015 06:27 |
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There was also Dark Arena, a GBA FPS made by some Doom mappers, apparently.
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# ? Jun 26, 2015 07:31 |
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Geight posted:Did 3 have them? I'll be honest, I've never been able to play through 3 all the way through. I planned to when I bought the BFG edition on sale, but then I heard the BFG edition kind of messes up the gameplay by giving you the always-on flashlight and making you move fast and throwing ammo around everywhere in a lame attempt to make Doom 3 into something it isn't. My advice is that you should try the BFG edition, the always-on flashlight actually makes for a more agressive gameplay instead of "lets look round and see if I see a zombie's toe before I go there", you move faster so you can risk more and have more ammo since most weapons in vanilla Doom 3 were kind of lovely. You can still do point blank shotgunning wich was the most viable tactic and Resurrection of Evil gave you the super shotgun so it was all fine. Some people prefer Doom 3 with mods that adjust damage and that stuff, but since BFG edition is not moddable (as far as I know) to me is a more bearable experience if you just want to do a single playthrough of Doom 3 + RoS.
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# ? Jun 26, 2015 08:41 |
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RyokoTK posted:I heard that Wolf and Doom 2 were good. The only one I had between them was the first Doom. It ran badly, was heavily pared down, and was just not fun to play. I mean, obviously, it's a loving GBA. Shadow Hog posted:About all I know about Duke on GBA is that the campaign is totally original and that the Greys from Reelism come from it. So, here's what I know. GBA Wolf3D is a pretty direct port of the PC version, but it suffers from a poor framerate, no music and the fact that, uh, the Doom port kind of came out a year earlier. Oops. GBA Doom uses the original Doom engine with the simplified Atari Jaguar map set that most console ports used. It's also censored - all the blood is green - to achieve a T rating... apparently this made sense at the time because yadda yadda younger handheld market blah blah. If you're one of the six people on Earth to have the game, a GBA link cable and a friend that also has the game, it also has eight new maps for Deathmatch. Doom 2 was rebuilt using Southpaw Engine, a FPS engine built specifically for the GBA. The censorship from Doom 1 returns, Industrial Zone and The Chasm are split into two maps for memory reasons, and some other maps are altered to reduce strain on the GBA. Also, the Wolfenstein maps have texture alterations to replace Nazi imagery with RTCW stuff, amusingly. Duke Advance is an original game by Torus Games, the Australian studio behind the aformentioned Doom 2 port and Southpaw Engine. Enemies and weapons are a mixture of recycled Duke 3D content and original stuff like the Grey alien. It's... okay? Noting special. The art's probably a little too bright and washed out to make up for the original GBA model's lack of screen lighting. I haven't played Dark Arena in years, so I'll have to refresh my memory on that one...
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# ? Jun 26, 2015 08:43 |
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as someone who even liked vanilla doom 3, the bfg edition is an improvement in every way.
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# ? Jun 26, 2015 08:43 |
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Agent Kool-Aid posted:as someone who even liked vanilla doom 3, the bfg edition is an improvement in every way. It really is. The improved movement speed makes the game a bit more enjoyable.
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# ? Jun 26, 2015 08:44 |
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I'm not a huge fan of Doom 3, but I'll never say that it was a bad game. Just wasn't what I wanted but yes, BFG edition is miles better in my opinion.
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# ? Jun 26, 2015 08:46 |
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I have yet to play Doom 3 whatsoever.
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# ? Jun 26, 2015 11:17 |
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Goddammit I grabbed the wrong quake source port. Quakespasm instead of Darkplaces.
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# ? Jun 26, 2015 12:49 |
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Guillermus posted:I'm not a huge fan of Doom 3, but I'll never say that it was a bad game. Just wasn't what I wanted but yes, BFG edition is miles better in my opinion. My problems with it weren't that it was trying for an action/horror blend, but more that it was really weirdly paced. They did most of their cool setpieces in the first quarter, practically forgot about the cool SATANVISION(tm) freakouts early on, and some enemy types barely got a look-in. I'd be surprised if there were a dozen pinky demons in the entire campaign. It had its moments, but generally speaking, I just didn't think it flowed well. Not many think the same, but I reckon Quake 4 did most of what Doom 3 was shooting for, and better.
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# ? Jun 26, 2015 12:54 |
Klaus88 posted:Goddammit I grabbed the wrong quake source port. Quakespasm instead of Darkplaces. imo that's the right quake port
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# ? Jun 26, 2015 13:14 |
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Segmentation Fault posted:imo that's the right quake port I use quakespasm and it works perfectly, even with the quake injector i posted earlier. Goddamn scourge of armagon is great. Some really good level design in here. The teleporter with lightning-pentagram at the end of episode 1 was particularly inspired. It's obvious how much the level designers loved the newfangled ability of rotating brushes. The lost mine was great for that.
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# ? Jun 26, 2015 14:12 |
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Dominic White posted:It had its moments, but generally speaking, I just didn't think it flowed well. Not many think the same, but I reckon Quake 4 did most of what Doom 3 was shooting for, and better. If you take out the turret sections out of Q4, you pretty much end up with what Doom3 should have been. A cool fun shooter with cool set pieces.
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# ? Jun 26, 2015 14:19 |
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RyokoTK posted:The emulation's gotta be screwed up. If you want to see it running in action on a real Game.Com, these videos both have gameplay footage: https://www.youtube.com/watch?v=7vofetLQWvg https://www.youtube.com/watch?v=uZMs0Yl_aJI
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# ? Jun 26, 2015 14:20 |
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Aw, I liked the emulated version better. DDDAAAAMMMNNN IIIIIMMMM GGGGGGOOOOOOOOODDDDDDDDDD
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# ? Jun 26, 2015 15:08 |
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Nintendo Kid posted:If you want to see it running in action on a real Game.Com, these videos both have gameplay footage: That's not necessarily a bad thing!
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# ? Jun 26, 2015 15:42 |
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david_a posted:Aw, I liked the emulated version better. DDDAAAAMMMNNN IIIIIMMMM GGGGGGOOOOOOOOODDDDDDDDDD Here's a fun fact though: that emulator that was used? That's part of the official devkit for the Game.com that all the games used. Tiger was some real sloppy work. Bread Pudding posted:It looks like a cheesy Duke Nukem 3D mod for Wolfenstein 3D. It's honestly like, the only decent game on there besides half of the cartridge that's an arcade game collection, and the built in Solitaire.
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# ? Jun 26, 2015 15:48 |
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Guillermus posted:I'm not a huge fan of Doom 3, but I'll never say that it was a bad game. Just wasn't what I wanted but yes, BFG edition is miles better in my opinion. Yeah, the only thing that bugged me about BFGE is that they seemed to have nerfed the lighting engine. Enemies and physics objects no longer formed shadows. Granted, I played the 360 version. PC version probably didn't have that issue.
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# ? Jun 26, 2015 16:08 |
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Klaus88 posted:Awesome I grabbed the correct quake source port. Quakespasm instead of Darkplaces. You do lose out on the fancy lighting effects, but that's more than made up for by the fact Quakespasm can run mods that use a very high number of brushes correctly, without causing level geometry to vanish, or that func_mapjam3 doesn't wind up spawning gibs that never despawn or even move away from the spawner so you wind up with an engine-killing number of giblets in the same place making obnoxious noises and dragging the framerate down to the single digits even on high-end graphics cards and yes this annoyed me in the past how could you tell. Bread Pudding posted:It looks like a cheesy Duke Nukem 3D mod for Wolfenstein 3D. (Even as a big Sega Genesis fan, I can barely stomach that game. Everything looks the same...) The Kins posted:[insert long post about GBA FPSes here] Both are miles above the film.
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# ? Jun 26, 2015 16:39 |
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Shadow Hog posted:
That is because, if I remember right, at least the first game is based on an entirely different, earlier, revision of the film's script that would also have been a better movie. Don't remember if the second game also followed on like that.
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# ? Jun 26, 2015 16:56 |
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Shadow Hog posted:Both are miles above the film. Yeah, that's an accomplishment.
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# ? Jun 26, 2015 17:05 |
Mak0rz posted:Yeah, the only thing that bugged me about BFGE is that they seemed to have nerfed the lighting engine. Enemies and physics objects no longer formed shadows. Carmack accidentally wrote an algorithm for generating stencil shadows that was already patented by Creative.
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# ? Jun 26, 2015 17:30 |
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Segmentation Fault posted:Carmack accidentally wrote an algorithm for generating stencil shadows that was already patented by Creative. Software patents are so loving stupid.
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# ? Jun 26, 2015 17:41 |
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The Kins posted:GBA Shooters I played both Doom games, and I think the original is much better then the second one. The controls are better, the framerate is smoother, and the graphics are clearer. The graphics in Doom 2 have more pixelation, the framerate has some issues at times, and the controls are kinda stiff. It was nice that the developers tried to stick to the original level designs for Doom 2, but it was clearly too much for the GBA at times.
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# ? Jun 26, 2015 17:44 |
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Mak0rz posted:Yeah, the only thing that bugged me about BFGE is that they seemed to have nerfed the lighting engine. Enemies and physics objects no longer formed shadows. Segmentation Fault posted:Carmack accidentally wrote an algorithm for generating stencil shadows that was already patented by Creative.
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# ? Jun 26, 2015 17:56 |
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Shadow Hog posted:So it's Duke Nukem 3D on the Genesis, then. I'd known about their Street Fighter 2 port for the Sega Master System (done by what I can only imagine were acolytes of the elder gods and/or dark sorcerers), but not this. This is amazing. Probably only released in Brazil just like their street fighting atrocity. Unrelated early FPS note : pistol-starting the default Heretic map set is a nightmare, do not do it. Doom always starts you off near a shotgun or chaingun. Hexen has the decency to give you a good first weapon and drops a mana weapon one or two maps into a hub, at worst. Heretic loves that goddamn elven wand and you better love it, too, because even E1 maps will start you halfway across the map from a crossbow, dragon claw or - worst case scenario - the stupid gloves.
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# ? Jun 26, 2015 18:18 |
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Bread Pudding posted:Oh TecToy, you crazy bastards. The weird thing is that the SMS SF2 port is really technically impressive. Probably one of the best 8 bit fighting games ever released. Ditto for Duke3D Genesis, it uses the most advanced raycaster engine ever made for the system. SCheeseman fucked around with this message at 19:18 on Jun 26, 2015 |
# ? Jun 26, 2015 18:23 |
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Does anyone have any experience getting Doom to run on a Chromebook running a Linux distro via crouton? I haven't been able to find much literature on the subject myself. Hopefully I'd be able to use a relatively modern source port as opposed to DOSBox.
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# ? Jun 26, 2015 18:41 |
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# ? Jun 5, 2024 03:39 |
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apophenium posted:Does anyone have any experience getting Doom to run on a Chromebook running a Linux distro via crouton? I haven't been able to find much literature on the subject myself. Hopefully I'd be able to use a relatively modern source port as opposed to DOSBox. What Linux distro are you using? There should be DOOM source port packages in the repositiories, often coming with the shareware IWAD to play immediately.
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# ? Jun 26, 2015 18:45 |