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I had this happen to me on our Bismark EX kill with Wheeling Thrust, except I got stuck in the pocket between Bismark and the rock and couldn't jump out. I mean the raid finished just fine since my DPS wasn't so good anyway http://gfycat.com/SnappyInexperiencedKitfox
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# ? Jul 12, 2015 10:09 |
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# ? May 14, 2024 20:02 |
flipoff posted:drat, I only got the arcanist book from that event
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# ? Jul 12, 2015 11:06 |
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Arrgytehpirate posted:It's because you're an AST
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# ? Jul 12, 2015 11:30 |
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Calihan posted:I considered SMN a while back but I found it nearly impossible to do the early levels of Arcanist without falling in to a boredom induced coma. I feel like the early levels should be a great time to get you some experience with managing your pet, but there's nothing to really justify it. Maybe a class quest where you have to place your pet, or put it on obey and use one of its cooldowns? I'm only level 48, but I think I'm getting to the point where I should be microing cooldowns as a summoner, or choosing embrace targets as a scholar. I haven't been prior to this, and it's a hard shift to start making now.
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# ? Jul 12, 2015 11:40 |
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Nostalgia4Infinity posted:Hunting logs, fates, roulettes.
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# ? Jul 12, 2015 12:00 |
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Does anyone have suggestions for exhausting commercial engineering manuals? I always seem to be wasting a lot of exp in the book by not just mashing the synth button (and missing all that bonus xp/gil from hqs)
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# ? Jul 12, 2015 12:06 |
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Eej posted:DRK is okay, could use slight tweaks. MCH is a fine alternative to BRD. It's AST that needs the most love, even though it's still usable for now in current content. I feel like the narrative on MCH has been starting to shift the last couple of days. Maybe Yoshi was right after all when he said everybody just needed to git gud.
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# ? Jul 12, 2015 12:08 |
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Pierson posted:I really, really wish that getting to 60 on one class unlocked the 'good' roulette rewards no matter what class you're playing as. As it is I feel I can't use my first-time roulette bonus on any class but my main because it would be a huge waste of Law tomes. I don't feel bad about using my LLDR bonus to level an alt. The game's just making GBS threads law tomes and in a few weeks I'm going to run out of things to buy with them. Plus it means I don't run the risk of getting level synced below 40 as a BLM. Ugh. There's enough people reaching the end of the MSQ that you can farm newbie bonuses off of the FC to make up for it.
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# ? Jul 12, 2015 12:09 |
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Erg posted:I'm only level 48, but I think I'm getting to the point where I should be microing cooldowns as a summoner, or choosing embrace targets as a scholar. I haven't been prior to this, and it's a hard shift to start making now. I've gone through almost all of the 2.x content with Selene on sic. There's like 2 fights where obey helped. Since 3.0 hit, though, I've been using obey pretty much exclusively. The aoe leeches is way too good for selene to waste on a single debuff.
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# ? Jul 12, 2015 12:26 |
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Truga posted:Since 3.0 hit, though, I've been using obey pretty much exclusively. The aoe leeches is way too good for selene to waste on a single debuff.
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# ? Jul 12, 2015 12:28 |
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Smart Car posted:Selene is also about as clever about the AoE Leeches as she is about her silence, she'll use it the moment anyone gets any debuff, even if that debuff can't even be removed by the ability, much like she'll instantly use the silence the moment something gets cast, even if it's something that can't be silenced. It's pretty funny to see her try and cleanse Weakness or try to silence Phlegethon's Ancient Flare right as he's about to cast it and die from wandering back into the center area, though.
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# ? Jul 12, 2015 12:43 |
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Tenzarin posted:I got kicked from a3 for not "doing my homework" on the fight and looking it up online. How good are the GMs about resolving issues like this?
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# ? Jul 12, 2015 13:14 |
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Don't lose your craaaaaaaaaaaft
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# ? Jul 12, 2015 13:23 |
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Dukka posted:as random pubbie ~mao zedong~ once said if a duty finder ifrit extreme, "watch a loving video" alternatively, don't
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# ? Jul 12, 2015 13:38 |
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why would you need to watch a video for ifrit extreme of all things yes there are fights with complicated mechanics that work better presented visually but they're not ifrit extreme
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# ? Jul 12, 2015 13:50 |
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I did it, you guys
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# ? Jul 12, 2015 14:02 |
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Hivac posted:
God bless.
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# ? Jul 12, 2015 14:10 |
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Hivac posted:
Prepare for pain.
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# ? Jul 12, 2015 14:11 |
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But the crp in that screenshot is at 50?
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# ? Jul 12, 2015 14:59 |
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staplegun posted:But the crp in that screenshot is at 50? The 1.x level carry-over thing is weird in practice.
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# ? Jul 12, 2015 15:01 |
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kirbysuperstar posted:The 1.x level carry-over thing is weird in practice. Considering they're on Alex according to their quests, I'm assuming they just spammed leves and turnins to 50 without ever unlocking the class
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# ? Jul 12, 2015 15:07 |
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bonewitch posted:Considering they're on Alex according to their quests, I'm assuming they just spammed leves and turnins to 50 without ever unlocking the class Yeah, I unlocked everything back in 1.0 and never picked up the craft quests so I pretty much just did leves the entire time.
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# ? Jul 12, 2015 15:10 |
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FaintlyQuaint posted:DRK is mediocre for everything except MT DPS. I've been feeling this way myself. PLD can drop a damage shield on the party with a long CD. MT PLD takes less damage. OT PLD can heal people. WAR does a lot of damage and can have 100% uptime on either -10% damage dealt or +10% slashing damage. OT WAR can do both. If WAR uses their slashing debuff, a NIN in the party can skip theirs for a DPS increase. WAR also has a "give me a bunch of HP or TP" button. DRK has int down. If there's a mnk in the party, the mnk still has to use dragon kick. They also have -10% damage taken, but on a CD and only if they parry, so no using it if you're OT. Their Sentinel-alike is just worse than what the other two tanks get; I feel like it should get a DA bonus, like +50% duration. Their "don't die" button is good in theory but in practice is harder to not die with than the other two tanks. My real problem is that a lot of the buttons feel like poo poo to use. 1) Dark Mind is weird. There are very few cases where you would want to use it, but not DA it. Why not just give it a big MP cost so it wouldn't be awkward to use? 2) Dark Dance is lovely, and DA Dark Dance is dumb. 3) Dark Arts combined with anything that already costs MP feels bad. This is mostly because you would only do this when AoEing and once your 15 seconds of Blood Price MP is gone, dumping all that MP means you have to stop actually AoEing. You could AoE three times, or you could AoE once and get a Cure worth of HP back. And that's combined with how much of a slog it is to get your MP back when Blood Price is down or you aren't getting hit much for a long stretch of time. Also it's the only tank with no good way to regulate their TP use other than "spam ranged attack".
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# ? Jul 12, 2015 15:23 |
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I feel like I'm the only person who doesn't think AST and DRK are underpowered or whatever. Maybe I'll eat my words in savage Alex when one of our healers and I are forced to go PLD/SCH or something but while I think both could use a tiny buff or something I don't think they're in a terribly bad place.
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# ? Jul 12, 2015 15:25 |
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Ibram Gaunt posted:I feel like I'm the only person who doesn't think AST and DRK are underpowered or whatever. Maybe I'll eat my words in savage Alex when one of our healers and I are forced to go PLD/SCH or something but while I think both could use a tiny buff or something I don't think they're in a terribly bad place. DRK isn't in like, 2.0 WAR's position or anything. It just feels like it has some rough edges and some weird design bits that could stand to be tweaked. I'll be surprised if people throw it to the side the way they did WAR back then, but it might find itself in a situation similar to SMN in the early bits of fcob where nobody wanted them because all the gear was spell speed and they ran out of MP in five seconds.
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# ? Jul 12, 2015 15:28 |
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Ibram Gaunt posted:I feel like I'm the only person who doesn't think AST and DRK are underpowered or whatever. Maybe I'll eat my words in savage Alex when one of our healers and I are forced to go PLD/SCH or something but while I think both could use a tiny buff or something I don't think they're in a terribly bad place. Goons are whiny as poo poo. No one knows how mediocre they'll actually be until they release content that those jobs can't reasonably handle, like you said. But the narrative that all pubbies are poo poo but when I can't perform it's because my class is UP is pretty good to watch unfold tho
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# ? Jul 12, 2015 16:27 |
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What did people realize about MCH that improved perception of them, exactly? (I still dislike them because RNG on whether you're allowed to do the basic combo is butts)
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# ? Jul 12, 2015 16:50 |
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Ibram Gaunt posted:I feel like I'm the only person who doesn't think AST and DRK are underpowered or whatever. Maybe I'll eat my words in savage Alex when one of our healers and I are forced to go PLD/SCH or something but while I think both could use a tiny buff or something I don't think they're in a terribly bad place. I don't think DRK is awful, just mediocre. The 120 second TP sustain in current gear for off tanking is pretty top tier garbage, but at least Paladins are kind of in the same boat (but they have more poo poo to do while out of TP). I'd be less unhappy if it was at least 180 seconds, or Blood Weapon restored 100 TP on use or something. Dark Mind needing DA to be truly good against any magic busters is a bit meh, but I can live with that. DA Dark Dance being evasion instead of extra parry chance is really questionable, though, since you can't dodge tank busters from raid bosses (as far as I've found in Alexander). It's basically a trap DA use, kind of like Lightspeed for AST in how weird/bad it is. Carve and Spit returning 1/2 a DA on a 60s CD is really bad. If they either let it restore TP or a full DA it might not be so bad, but they'd have to increase the DA potency to match the opportunity cost or change how DA works on it. Dark Passenger also costing MP is very strange and I'm not sure why they decided to specifically punish DRK for using an oGCD when I don't think any other class has a major resource cost for an oGCD (excluding the monk GL3 dump move, I guess?). Plus having their threat combo both do nothing extra and be less potency than the Delirium combo might require a little bit of rethinking. And Grit should definitely not cost ~23% of one of our resources or be on the GCD. Of all the things about DRK that is weird/questionable, that is probably the most bullshit one. Plus they really need to fix the client/server mana weirdness. vvvv The burst healing is pretty impressive, yeah. DA souleater may work out to be more healing throughout the fight (not sure), but that's not really what I'd want out of a self heal. FaintlyQuaint fucked around with this message at 17:09 on Jul 12, 2015 |
# ? Jul 12, 2015 17:01 |
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FaintlyQuaint posted:I don't think DRK is awful, just mediocre. The 120 second TP sustain in current gear for off tanking is pretty top tier garbage. I'd be less unhappy if it was at least 180 seconds, or Blood Weapon restored 100 TP on use or something. Dark Mind needing DA to be truly good against any magic busters is a bit meh, but I can live with that. DA Dark Dance being evasion instead of extra parry chance is really questionable, though, since you can't dodge tank busters from raid bosses (as far as I've found in Alexander). It's basically a trap DA use, kind of like Lightspeed for AST in how weird/bad it is. Carve and Spit returning 1/2 a DA on a 60s CD is really bad. If they either let it restore TP or a full DA it might not be so bad, but they'd have to increase the DA potency to match the opportunity cost or change how DA works on it. Dark Passenger also costing MP is very strange and I'm not sure why they decided to specifically punish DRK for using an oGCD when I don't think any other class has a major resource cost for an oGCD (excluding the monk GL3 dump move, I guess?). Plus having their threat combo both do nothing extra and be less potency than the Delirium combo might require a little bit of rethinking. I'm not a big fan of how Paladin and Warrior both have ways to dump 6-8k of self-heal on pretty short intervals when needed, but all I have is Souleater.
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# ? Jul 12, 2015 17:08 |
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Ciaphas posted:What did people realize about MCH that improved perception of them, exactly? literally just learning how to dps on them. doing 900 dps while providing a 5% damage bonus for physical or magical, 5% damage reduction for either, the usual tp/mp restore, and having a silence or a stun on a ranged class is pretty good, plus they have top tier aoe. That, and people found out BRD is worse and you want at least one in a group, so Also people got over the "OH NO ITS RANDOM" of their main rotation. my retort to that argument that they're bad because they're random is Minera fucked around with this message at 17:15 on Jul 12, 2015 |
# ? Jul 12, 2015 17:11 |
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FaintlyQuaint posted:DRK is mediocre for everything except MT DPS. I think DRK is most of the way there to being a good tank. They've got a niche in "absolutely bonkers emnity generation", though I'm not sure how valuable that is. Msybe if there were some fights that forced emnity management as an issue? Or they got some skills that let them 'spend' emnity to do stuff. I think they're going to get a boost to their life drain type skills, maybe some additional life drain stuff, to address their current iffy durability. Behaving like there's a third healer in the party would make for a distinct route of durability from the WAR and PLD. Edit: Speaking of tanking styles, anyone hoping a proper Evasion tank gets added eventually? Dunban in Xenoblade was a lot of fun. I know it's hard to balance, but I'd love to see it done right. Obligatum VII fucked around with this message at 17:45 on Jul 12, 2015 |
# ? Jul 12, 2015 17:27 |
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It doesn't use TP but a skill like geirskogul is still draining a resource, that is your 30% buff to two other off GCD skills. There seems to be something similar with a lot of the new skills for people.
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# ? Jul 12, 2015 17:27 |
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Failboattootoot posted:I disagree. Maybe I am bad but I put out 950 dps at ilvl 176 while smn, mnk, blm and drg are doing 1100+ at i180. Unless the scaling gets really funky I don't think the discrepancy should be that big. AE in particular feels like it's fallen really fall behind. I also feel like my Ninja damage isn't as good as it was before, but I also wonder if that isn't because most of my new skills haven't been damage-dealers, at least not directly. Smart Car posted:Selene is also about as clever about the AoE Leeches as she is about her silence, she'll use it the moment anyone gets any debuff, even if that debuff can't even be removed by the ability, much like she'll instantly use the silence the moment something gets cast, even if it's something that can't be silenced. They should add a spell like "Scan" to Scholars. You cast it on an enemy and it scans their resistances/immunities and your pet now "knows" that certain abilities won't work on them. This could actually allow the pets to be more autonomous and give the Scholar more time to do awesome scholar stuff.
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# ? Jul 12, 2015 17:32 |
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I like the idea of utility classes but it seems really hard to balance for the way this game is set up. I mean how exactly do you handle DPS checks for light vs. full parties? It would make more sense to spread a diminishing party buff than apply a static debuff on the enemy, but even then you run into an issue if there's another utility class in the party. At some point you have to leave them over or under powered I think. Letting RNG decide seems like a fair way to handle it?
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# ? Jul 12, 2015 17:35 |
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I only now just got around to reading the live letter and stumbled across some cool and/or silly things I figured I'd share some of the things I haven't noticed other people posting yet.quote:
Grand Company advancement quests? Tataru crafted PC gear!? Moving in with your cattewife!? New content that involves the magictek armour mount! Cool poo poo all around.
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# ? Jul 12, 2015 17:39 |
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Just unlocked Alex, can someone explain the loot system for me?
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# ? Jul 12, 2015 17:40 |
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Verranicus posted:Just unlocked Alex, can someone explain the loot system for me? Each item that drops corresponds to a piece of gear. Lens = helm, spring = legs, shaft = body and so on. Accessories and belt take 1 token. Gloves, head, and feet take two. Chest/legs take 4.
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# ? Jul 12, 2015 17:44 |
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And you get to hope for the right token to drop and to win the roll against the other 7 people who also wish they could stop running that floor of Alex for the week.
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# ? Jul 12, 2015 17:45 |
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[Fat Chocobo][Just used it] https://www.youtube.com/watch?v=CJugrJsYKl4
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# ? Jul 12, 2015 17:47 |
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# ? May 14, 2024 20:02 |
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a kitten posted:[Fat Chocobo][Just used it] Dang and I thought I'd seen it all when I was in the Hinterlands Bridge.
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# ? Jul 12, 2015 17:52 |