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IntelligibleChoir posted:Logging out and logging back in again also works. lol did you actually do this
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# ? Aug 8, 2015 06:10 |
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# ? May 9, 2024 04:16 |
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TWIST FIST posted:lol did you actually do this Not until after he reinstalled.
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# ? Aug 8, 2015 06:22 |
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IntelligibleChoir posted:Logging out and logging back in again also works.
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# ? Aug 8, 2015 11:45 |
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Dareon posted:The solution to "absurdly lethal event" is not "defeat bullet hell boss, even more absurdly lethal event, and absurdly lethal bullet hell boss." Blood Moons and Eclipses don't affect the underground (at least wrt to what spawns, they might still affect the spawn rate) so you can just go cavern exploring during them if you don't want to deal with them. Goblin, pirate, and alien invasions stick around until you're through with them though, so the sundial wouldn't be any help there anyway. But you can still just ignore them for a while by staying away from the invasion point.
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# ? Aug 8, 2015 12:05 |
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So I'm about to enter Hardmode on my first playthrough, and this is my current house: I know I'll need to expand it for the new NPCs at least, but in terms of defence what do I need to sure up? A few things I've read suggest that anything short of a hovering or underground fortress surrounded by 6 blocks of wood on all side will be a pain in the rear end to deal with.
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# ? Aug 8, 2015 15:21 |
you actually don't need anything special (assuming you're on normal, dunno about expert), unless your house is like right on top of where the hallow/corruption is gonna spawn you will have plenty of time after triggering hardmode to make it safe from that, and you can deal with invasions by the simple expedience of... not fighting invasions at your base. Go make a custom arena somewhere nearby and you can just fight it out there. Or just fight it in your base anyway because it literally does not matter if the NPC's die, they'll come back fast enough, and there are no enemies that can damage your base in any way. The game is a lot more relaxed about that stuff compared to older patches.
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# ? Aug 8, 2015 15:34 |
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Indecisive posted:you actually don't need anything special (assuming you're on normal, dunno about expert), unless your house is like right on top of where the hallow/corruption is gonna spawn you will have plenty of time after triggering hardmode to make it safe from that, and you can deal with invasions by the simple expedience of... not fighting invasions at your base. Go make a custom arena somewhere nearby and you can just fight it out there. Or just fight it in your base anyway because it literally does not matter if the NPC's die, they'll come back fast enough, and there are no enemies that can damage your base in any way. The game is a lot more relaxed about that stuff compared to older patches. 1.1 corruptors and clowns
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# ? Aug 8, 2015 15:58 |
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Make sure to protect the Party Girl though, she takes forever to respawn. Has anyone gotten a megaphone in 1.3 yet? I'm pretty sure they dropped from pixies, but I've killed enough of those that the UN is opening an investigation into my pixie genocide and nothing. Edit: never mind, apparently it was waiting for me to make a fool of myself on SA first. Literally just after posting I got one.
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# ? Aug 8, 2015 17:50 |
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Keiya posted:Edit: never mind, apparently it was waiting for me to make a fool of myself on SA first. Literally just after posting I got one. It is a universal constant that asking for help causes problems to solve themselves. The ankh shield was no problem for me in my last game; the only item I actually ground for was the Nazar (so that I could get it before beating Plantera, when there would be so many non-skull spawns) and that didn't take too long. I had the whole thing before Plantera without waiting around for it. I don't know if I got lucky or if trying to get the Cell Phone put things into perspective. Maybe one or two of the Fisherman's info items should be things you can fish up instead? I mean, the Radar can fill that spot if you don't get one in a surface chest, but just to reduce the number of items you need to get with a one-in-forty chance once per day. Maybe make the Sextant drop rarely from blood moon enemies like the money trough. Something. They're easily the worst part of the PDA.
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# ? Aug 8, 2015 17:56 |
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You know what we need? The ability to dye weapons and items.Tenebrais posted:Maybe one or two of the Fisherman's info items should be things you can fish up instead? I mean, the Radar can fill that spot if you don't get one in a surface chest, but just to reduce the number of items you need to get with a one-in-forty chance once per day. Maybe make the Sextant drop rarely from blood moon enemies like the money trough. Something. They're easily the worst part of the PDA. Make the fishing guide a common, additional spawn (~75% chance) in water chests that don't spawn in the ocean, and make Angry Nimbus-es have a .1% chance to drop the weather radio.
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# ? Aug 8, 2015 18:38 |
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Tenebrais posted:It is a universal constant that asking for help causes problems to solve themselves. Here's another idea; If people don't want to fish, don't make them. So rather than include the fishing items in the PDA, have the other parts make the PDA, and the fishing parts an upgraded version of the PDA. Or the Cell Phone. Either or.
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# ? Aug 8, 2015 19:49 |
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Grimman007 posted:You know what we need? The ability to dye weapons and items. I think they looked into this for 1.3 but couldn't make it work.
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# ? Aug 8, 2015 21:50 |
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My guide's house. I think I'm going to steal it from him as my own once I make a bunch more houses. Mostly Pearl and Boreal woods. The sail idea was inspired by a post on the official terraria forums, but I decided it looked cooler on a spherical airship docked above my headquarters facility.
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# ? Aug 8, 2015 23:01 |
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Bat Ham posted:So I'm about to enter Hardmode on my first playthrough, and this is my current house: Fancy/Effort Version: Quaff a mining potion and just dig a moat/trench underneath your house from the two little pits outside your guard towers. 4 wide for the pits, and, say, 6 tall for the under-house area (So two smart-cursor dig rows). If you have a cave entrance under there(By the bone welder)?, wall it off with wood or bricks or something. Line the outside edge of both pits with mud, clay, wood, or bricks so grass can't grow (knock the grass off those edge blocks) and you're golden. You have the 3-wide gap (plus insulation to prevent it spreading down/around) to stop jump-over infection, the depth should be enough to stop ground-level-floating/phasing things from getting up later (I'm a bit shaky on that one), and then if you want to be fancy, you just set up a water generator, flood the gap, and now your elegant little manor is an island over its own personal moat. Version: Knock out the grass in your safety gaps (Widen the right one to 3 wide), fill with mud/clay/wood/bricks, make/degrass(and remove any stone)/fill 3 wide gaps in your cave down below to prevent creep-up conversion, and you should be good. Either way, grab some purification/evil powder if you've built too far east/west of center and run the risk of the V clipping your stuff and need to clear away any hallow/corruption that spawns. Archenteron fucked around with this message at 23:26 on Aug 8, 2015 |
# ? Aug 8, 2015 23:19 |
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Metos posted:They're decent, and make some good sense on paper, but after trying them both it really is a case of for most of what you're fighting the Dragon will just destroy it and have moved on while the cell is still applying it's dots. It depends. Stardust Dragon dishes out more pure damage, but it attacks enemies one at a time, it has a longer range than the cells and it can't turn very sharply so it ends up taking much more roundabout routes. That's just fine against bosses, but during normal exploration that means you're going to get swarmed by nasties while your dragon is busy flying through three walls to kill some trash mob off-screen. Stardust Cell, like most other minions, is more defensive and focuses on protecting you by killing anything that gets close, rather than abandoning you to try and kill everything that spawns. I prefer the Cells, except in the Underground Desert where you need the Dragon's aggressiveness to keep genies off your back. But it's not like you need a full-length dragon to kill regular enemies, so if you're full summoner, just have a few cells and a few dragon segments.
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# ? Aug 9, 2015 00:12 |
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Main Paineframe posted:It depends. Stardust Dragon dishes out more pure damage, but it attacks enemies one at a time, it has a longer range than the cells and it can't turn very sharply so it ends up taking much more roundabout routes. That's just fine against bosses, but during normal exploration that means you're going to get swarmed by nasties while your dragon is busy flying through three walls to kill some trash mob off-screen. Stardust Cell, like most other minions, is more defensive and focuses on protecting you by killing anything that gets close, rather than abandoning you to try and kill everything that spawns. I prefer the Cells, except in the Underground Desert where you need the Dragon's aggressiveness to keep genies off your back. But it's not like you need a full-length dragon to kill regular enemies, so if you're full summoner, just have a few cells and a few dragon segments. I don't know about you, but I don't generally get anything remotely resembling swarmed while doing exploration, besides the dungeon. The spawn rate just isn't high enough.
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# ? Aug 9, 2015 00:15 |
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What's better, ravens or deadly spheres? I'm currently melee using one summon for the minor free damage, though considering using my new bounty of spooky wood to make a proper summoning set augmented with a yoyo/bag.
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# ? Aug 9, 2015 00:35 |
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Amperor posted:
You got something sporty? You know, like a tuna?
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# ? Aug 9, 2015 00:41 |
SirSamVimes posted:What's better, ravens or deadly spheres? I'm currently melee using one summon for the minor free damage, though considering using my new bounty of spooky wood to make a proper summoning set augmented with a yoyo/bag.
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# ? Aug 9, 2015 01:10 |
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Bat Ham posted:So I'm about to enter Hardmode on my first playthrough, and this is my current house: I entered hardmode and subsequently beat it without doing a single thing I mean, other than making rooms as NPCs showed up but that was during hardmode.
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# ? Aug 9, 2015 01:33 |
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The rod that lets you summon your own baby version of The Twins is my favorite thing in hardmode since my bee gun is now useless. They're pretty aggro, killed Tim without me even seeing him.
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# ? Aug 9, 2015 02:12 |
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Jet Jaguar posted:The rod that lets you summon your own baby version of The Twins is my favorite thing in hardmode since my bee gun is now useless. They're pretty aggro, killed Tim without me even seeing him. Wait until you get the mini-sharknado staff. Yes, it's as amazing as it sounds.
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# ? Aug 9, 2015 03:06 |
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Speaking of the twins, I just learned that you can outrun them. Fought them on my minecart track and they just up and vanished at one point. It was the middle of the night.
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# ? Aug 9, 2015 04:43 |
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Archenteron posted:Speaking of the twins, I just learned that you can outrun them. Fought them on my minecart track and they just up and vanished at one point. It was the middle of the night. You can outrun pretty much any boss, even Moon Lord, though that one is kind of tricky and super exhausting. I dunno about despawning a boss by being too far away though, but if it was night time and before 4:30 AM they should have just kept chasing you futilely.
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# ? Aug 9, 2015 05:35 |
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I despawned the Golem once by being about a screenlength below him.
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# ? Aug 9, 2015 06:13 |
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Just finally getting into this game. Never knew what to do with hard mode, but I'm gonna give it a real go this time but I'm worried. Once hard mode is activated and that V of hallow and corruption are created, will they just consume the entire underworld/over-world if I don't beeline that steampunk climate changing gun thing? I contained the original corruption by bombing the terrain away from it. The V worries me just for all the stone under ground...
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# ? Aug 9, 2015 06:46 |
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Bel Monte posted:Just finally getting into this game. Never knew what to do with hard mode, but I'm gonna give it a real go this time but I'm worried. It'll take a long time for it to eat the world, even a small one. I picked up the cleaning gun ten or so nights in when the corruption finally reached my base and started to send NPCs scurrying inwards, a little perimeter spritz once every couple of days and I basically just ignore it. Then again I am a lovely savior of Terraria.
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# ? Aug 9, 2015 07:01 |
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Bel Monte posted:Just finally getting into this game. Never knew what to do with hard mode, but I'm gonna give it a real go this time but I'm worried. I wouldn't worry too much about it. They've nerfed the spread of corruption/hallow since older patches so the horror stories of biomes consuming the world don't happen to quite the same extent. I'd say make some 3-block wide wooden barriers in the ground on each side of the spreading biomes at the surface going down 10 blocks or so, but other than that you should be fine.
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# ? Aug 9, 2015 07:13 |
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Although taking about a hundred sticky dynamites (or several hundred sticky bombs) and completely sectioning off your extant corruption is also fun. But usually you won't need to do much about them, there'll be plenty of regular underground left.
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# ? Aug 9, 2015 09:14 |
Dareon posted:Although taking about a hundred sticky dynamites (or several hundred sticky bombs) and completely sectioning off your extant corruption is also fun. yeah if you're going to do it this is the way, you can just chuck a dynamite downward every couple seconds and dig a huge pit straight down, I did it for my corruption on a medium world and I think it took 30 minutes to dig down both sides with a few deaths. Maybe an hour, I didn't really time it, getting harassed by corruptors makes it a pain in the rear end but for reference I think it takes over a week of heavy play for the V to reach your world center (which is usually where I build my base anyway), I've done basically nothing to slow the Hallow side and it's just now getting close enough to my base to be a concern, quite a while after I beat the moon lord. Once you get the super-ultra-mining-mount-9000 it's extremely trivial to dig hellevators in no time flat
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# ? Aug 9, 2015 13:54 |
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It's super quick to dig hellevators with a good pick. Just turn on smart cursor and dig downward, it'll automatically make a two-tile wide shaft. Mirror back to the top and do it again on the edge of the shaft to make a four-tile-wide shaft. Just be ready to deal with water and lava in your path.
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# ? Aug 9, 2015 15:19 |
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i love my D.C.U.
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# ? Aug 9, 2015 16:41 |
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Just got to my first hardmode and I've been reading up about how the Crimson spreads, and it looks like my Jungle and Underground Jungle are set to be destroyed pretty easily. Is it worth quarantining the Crimson surface area that's pretty much smack dab in the middle of the Jungle's surface? edit: just saw a couple posts up, I won't worry about it
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# ? Aug 9, 2015 17:40 |
chlorophyte ore that appears in the jungle in hardmode actually converts crimson/corruption back to jungle so it's much harder if not impossible for the jungle to be destroyed now (unless you go crazy and mine it all of course), some other guy said his jungle was actually eating up the corruption biome
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# ? Aug 9, 2015 17:46 |
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chlorophyte cant convert dirt back to mud fast enough until you kill Plantera basically as long as you don't dally around and get to killing Plantera, the infections aren't a problem. Still with the DCU, containing them perfectly takes all of 5 minutes
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# ? Aug 9, 2015 17:51 |
It also can't affect more than the surface layer, because corrupt/crimson grass can't exist on dirt deeper than the surface layer.
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# ? Aug 9, 2015 17:58 |
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SuitDude posted:Just got to my first hardmode and I've been reading up about how the Crimson spreads, and it looks like my Jungle and Underground Jungle are set to be destroyed pretty easily. Is it worth quarantining the Crimson surface area that's pretty much smack dab in the middle of the Jungle's surface? Yes, absolutely. You won't have any chlorophyte on the surface, so the Crimson will happily eat your whole surface jungle if left alone long enough, even after you beat Plantera. Even underground, your jungle is likely to have more stone than chlorophyte, so Crimson tends to outspread the jungle.
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# ? Aug 9, 2015 20:08 |
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Excelzior posted:chlorophyte cant convert dirt back to mud fast enough until you kill Plantera Doesn't breaking altars still spawn random patches of hallow/crimson/corruption too?
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# ? Aug 9, 2015 20:46 |
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Evil Fluffy posted:Doesn't breaking altars still spawn random patches of hallow/crimson/corruption too? yes To be honest I kind of assumed someone who has the DCU wouldn't need to break any more altars though
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# ? Aug 9, 2015 20:49 |
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# ? May 9, 2024 04:16 |
Evil Fluffy posted:Doesn't breaking altars still spawn random patches of hallow/crimson/corruption too? If it's underground, it won't be able to spread in the jungle. Corruption/crimson grass can't grow underground.
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# ? Aug 9, 2015 20:53 |