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Editor's Note: Shitposting in this thread is both allowed and encouraged. After all, Spermy Smurf and Bad Munki are two of the most prolific posters that keep these Dwarf Fortress Arena threads active. And as Twitter has demonstrated, if you shitpost hard enough, you may even become President! Credit for this image goes to forums member Hihohe The Current State of Arena Challenge The Arena Challenge family would like to thank our metaphorical grandfather Vox Nihili for creating the initial concept of Arena Challenge. This initial post has shamelessly stolen much of its format and material from Vox's initial post in the previous thread, but has been updated to reflect the most recent rule changes to Arena Challenge. The current Arena Challenge Season Five features a group of teams of gladiators slogging through a season of 18 matches in order to qualify for a single-elimination playoff! The 18-match season includes three divisional home matches, three divisional visiting matches, and twelve interdivisional matches at a neutral site for each team. Home team fighters gain a +1 bonus to their best skill to emulate a home-arena advantage. Will your team have what it takes to raise this year's Murder Bowl trophy? Welcome to Dwarf Fortress Arena Challenge! The dwarf Happy Fun Stuff denies Ripper the strangler. Credit for this image goes to forums member PublicOpinion In Dwarf Fortress Arena Challenge, you create a character on the Arena Challenge website by choosing your character's name, race, gender, skills, and equipment. Upon the start of the tournament, your character will be assigned to a team with other player-created characters, and your team will be entered into a tournament with a multitude of other such teams. A group of volunteer tournament commissioners run the tournament, staging each fight by creating each character in the Dwarf Fortress testing arena using the most recent modded version of the Dwarf Fortress software. The commissioners then post screenshots, link the combat log (example), and provide their own commentary on the fights in this thread. Essentially, you are the player and the commissioners run the game. You can view a bracket and schedule of the current round of play on the Arena website. The thread for registration and tech support is here. As mentioned before, the current tournament will feature an 18-match season leading up to a single-elimination playoff. After each seasonal match, all killed fighters will be resurrected and all injured fighters will be healed in preparation for the next match. Arena For Tournament Five, teams will be starting on opposite ends of the central ring of the modified testing arena, shown here: Now edited with patented FairfightTM technology to provide exactly ten steps between opposing parties, but plenty of room to maneuver otherwise! The even number of steps between combatants means that faster fighters will almost always end up with first strike, as intended. Note that Battle Royale events may have radically different arena formats, generally involving fire and great heights. FAQ 1) What's going on? Is this the succession thread for Dwarf Fortress? Dwarf me! Hammer lord, hammer lord!!! Answer: No, this is something completely different! We take advantage of the newly-improved combat system in Dwarf Fortress to put together a fun Let's Play experience! Everything here is done in the "Object Testing Arena" in Dwarf Fortress. Now's your chance to finally get that hammer lord, though! 2) How many people per tournament? Answer: It varies. This time around, the tournament has 64 fighters in 16 teams of four fighters each. 3) Are these the same skill and item costs as you gave in the last tournament? Answer: No! Many of the values are changed each tournament in an attempt to make the tournament more balanced and fun. Please check all values used before working on your character! 4) What version of Dwarf Fortress is being used? Will you update as time goes on? Answer: We are using a specially-modified version of 0.40.24, and will not update in the middle of a tournament. I may update the version again for future tournaments. You are encouraged to download my modded game for any testing and experimentation, and are free to import weapons changes and the like into fortress mode if you want to. 5) Who are these mysterious "tournament commissioners"? Answer: Spermy Smurf, ZeeToo, Silverminnow, and Galick are confirmed to be commissioners this time around, and possibly Anchors as well (waiting for confirmation). 6) Why are we now on Season 5 when the previous thread was Season 2? Answer: Well, the very first Arena thread (now archived) actually contained Seasons 1, 2, and 3, so the previous thread was technically Season 4 rather than Season 2. Also, there were four unofficial Arena testing seasons in the previous thread, so you could call this Season 9 if you want to count those. But I'm calling this one Season 5. 7) When is the next Dwarf Fortress succession thread coming?! Answer: I don't know! But I'll try to link to it here if and when a new one starts. 8) I have another question that hasn't been covered here? Answer: Go ahead and ask it in this thread! What follows are the updated rules. Are you just here to read this thread? Feel free to skip all of the following text and get to the bloodshed! Are you participating, and interested in how to optimize your build? You might want to go ahead and register your fighter now, and then come back and read this huge wall of text later! Playable Races Size is by mass and influences both how much damage is done (bigger characters tend to do more damage) and how easy it is to knock over opponents. Larger characters will attempt to charge at and knock smaller enemies on the ground, giving them a speed and damage bonus over their fallen opponents, who often spend a turn trying to get back up. However, with high enough dodging skills charging opponents are often avoided and sent rushing by, opening up easy attacks on their back. Small competitors can do almost as much damage as large ones with slashing and stabbing, but bashing and punching works much, much better for big characters. Attributes are not an absolute value, as any given dwarf may have minor variations in the strength, agility, and other stats when compared to any other dwarf. Strength is for dealing damage and improving ability to carry around armor without penalty. Agility improves speed of actions and movement, often allowing a vital first strike. Toughness is ability to resist damage and fainting from pain. Endurance is the ability to keep fighting without becoming tired and eventually passing out from exhaustion. Recuperation is ability to heal wounds somewhat over long fights. Willpower allows fighters to resist pain and exertion effects. Other minor attributes include disease resistance (which affects the likelihood of dying from infected wounds in a particularly long, drawn-out fight), kinesthetic sense (slightly affects movement skills), spatial sense (slightly affects combat skills), and focus (slightly affects general combat awareness, and affects archery skills) Both normal and special unarmed attacks are only sometimes used when an object is not being wielded, and the character will generally prefer the use of the object, especially favoring weapons with which they have higher skill. Martial trances massively boost skills to phenomenal levels for a short time but happen only when facing multiple opponents. Races Each race has a certain point value that it may use to purchase skills and items. Smaller, weaker races receive additional points to make up for their shortcomings and to represent their relative cleverness. Gremlin Size: 12 Agility: ++ Toughness: + Endurance: + Willpower: - 1500 points May use 1-handedly: buckler, large dagger, whip May use 2-handedly: short sword, scourge, mace, war hammer Dark Gnome Size: 18 Strength: + Agility: + 1450 points May use 1-handedly: buckler, large dagger, whip May use 2-handedly: pick, short sword, scourge, mace, war hammer Kobold Size: 25 Agility: ++ Strength: + Toughness: + Recuperation: + Disease Resitance: + Focus: - 1400 points May use 1-handedly: buckler, large dagger, whip, short sword, scourge May use 2-handedly: spear, battleaxe, pick, mace, war hammer, bow Strangler Size: 40 Strength: +++ Has two pairs of arms and three eyes 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear May use 2-handedly: battleaxe, pick, mace, war hammer, flail, long sword, crossbow, bow Note: Modded with [CAN_LEARN] to use skills. Serpent Man Size: 50 Strength: + Agility: - Toughness: + Endurance: + Lacks legs, but has a tail May wear a boot on tail Will inject paralyzing venom upon a successful skin-breaking bite. 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer May use 2-handedly: flail, long sword, crossbow, bow Soldier Ant Woman Size: 50 Strength: ++ Toughness: + Endurance: ++ Insect-proportioned body with two pairs of arms Will bite in unarmed combat May only be female (as male antmen are drones, not soldiers) 1300 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer May use 2-handedly: flail, long sword, crossbow, bow Dwarf Size: 60 Strength: + Agility: - Toughness: + Endurance: + Focus: ++ Spatial Sense: ++ Sometimes enter Martial Trance when facing superior numbers 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer May use 2-handedly: maul, great axe, flail, long sword, crossbow Elf Size: 60 Agility: + Toughness: - Recuperation: + Disease Resistance: +++ Spatial Sense: + Kinesthetic Sense: ++ 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail May use 2-handedly: two-handed sword, halberd, pike, bow Goblin Size: 60 Strength: + Endurance: ++ Recuperation: + Disease Resistance: + Willpower: ++ 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer May use 2-handedly: maul, great axe, flail, long sword, bow, crossbow Human Size: 70 Strength: + 1200 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail May use 2-handedly: two-handed sword, maul, halberd, great axe, pike, bow, crossbow Molemarian Size: 90 Agility: - Toughness: ++ Endurance: + Recuperation: + Do not feel pain Centaur-like body with two arms and four legs 800 points May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail. May use 2-handedly: two-handed sword, maul, halberd, great axe, pike, bow, crossbow Note: Modded with [CAN_LEARN] to use skills. Tigerman Size: 130 Agility: - Strength: + Toughness: + 1000 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Werewolf Size: 110 Strength: - Agility: + Endurance: ++ Recuperation: ++ 1050 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Minotaur Size: 200 Agility: - Strength: ++ Will gore with horns in combat 900 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Troll Size: 230 Strength: + Agility: -- Toughness: ++ Endurance: - Recuperation: + Willpower: + Will gore with tusks and horns in combat 800 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Yeti Size: 270 Strength: + Agility: - Toughness: + Endurance: - Willpower: ++ 750 points May use 1-handedly: buckler, shield, and all melee weapons. May use 2-handedly: bow, crossbow Note: Must be modded with [CAN_LEARN] to use skills. Size Comparison Charts Please note that these are now slightly out of date, but can still give you a good idea of how the different species compare! Size Comparison Chart by fatedtemp Size Comparison Chart by Boing Size Comparison Chart by ZeeToo Skills The first level of each skill costs the purchase price, and each subsequent level n costs n times the original price, in addition to the price of the previous levels purchased to make it available. For example, if level one of a skill costs 5, level two will cost 10, level 3 15, etc. To actually buy level 3 of that skill from 0 would cost 5+10+15 = 30. Up to level 14 may be purchased in any skill. All weapon skills also give an innate parrying ability when the correct weapon is wielded in addition to improving accuracy and damage dealt. Remember to save some points for buying equipment. Fighting (generally improves all physical combat, generates opportunity-strikes for melee targeting) Cost: 15 Archery (generally improves all ranged combat, especially accuracy; requires bow/crossbow skill to be effective) Cost: 5 Axe (used for battle axe, halberd, and great axe) Cost: 30 Sword (used for short sword, long sword, and two handed sword) Cost: 30 Knife (used for large dagger) Cost: 30 Hammer (used for mace, flail, hammer, and maul) Cost: 30 Spear (used for spear) Cost: 30 Pike (used for pike) Cost: 30 Lash (used for whip and scourge) Cost: 30 Bow (used only in ranged combat with bow, for melee get sword skill) Cost: 25 Crossbow (used only in ranged combat with crossbow, for melee get hammer skill) Cost: 25 Misc. Object (used for picks, shield bashing, and stabbing with ranged ammunition) Cost: 35 Wrestling (in unarmed combat: holding enemies in place, choking, breaking joints) Cost: 5 Striking (fists) Cost: 10 Kicking (feet/tail) Cost: 10 Biting (used for both goring and biting attacks) Cost: 10 Dodging (improves the chance to leap away from charges avoid incoming attacks, even when prone) Cost: 20 Shield (greatly boosts chance to deflect attacks with shield or buckler) Cost: 15 Armor (helps avoid armor speed penalty, may be unnecessary with enough strength) Cost: 5 Equipment Each type of equipment has a set value which is then multiplied by whatever material you choose to get the equipment made out of. All weapons are available in metal, and bows/crossbows also come in wood. Armor is available in metal, wood, and leather, depending on what type of armor it is. Shields are not available in leather. Characters may have a single one-handed weapon, a single two-handed weapon, two one-handed weapons, a one-handed weapon and shield, a shield alone (not recommended), or go entirely unarmed so that they may use wrestling and their special melee attack, if any. The number of hands used for each weapon varies by race. Materials- Format: Material Choice (Price multiplier) Description Cowhide Leather (0.5x) low-weight, very poor stopping power Oak Wood (0.75x) low-weight, very poor edge, very poor stopping power Copper (1x) high-weight, mediocre edge, mediocre stopping power Silver (1.5x) very high-weight, poor edge, poor stopping power. good for bludgeoning weapons Iron (2x) medium-weight, good edge, good stopping power Bronze (2x) high-weight, good edge, good stopping power Platinum (2.5x) extremely high-weight, very poor edge, poor stopping power. excellent for bludgeoning weapons Steel (5x) medium-weight, very good edge, very good stopping power Adamantine (12x) extremely low-weight, exceptional edge, exceptional stopping power Weapons Note that bashing-type weapons are somewhat more expensive because they are effective using heavy materials such as copper or silver that can be purchased cheaply. However, the ideal material for bashing weapons is platinum, unless of course you can afford slade. Avoid using adamantine bashing weapons. All weapons may be sold back at half price in future rounds. Large dagger (cheap cutting weapon for small characters that slices through unarmored flesh extremely well) Cost: 150 Whip (unsharpened weapon that has the potential to cause a great deal of pain to unarmored and armored targets alike. functions like a long flail with small chunks of metal along its length) Cost: 220 Scourge (sharpened whip that can cut unarmored flesh to ribbons with ease, but is somewhat less effective against armor) Cost: 200 Short sword (small sword that is used for both slashing and stabbing, allowing it to sever limbs and hit internals. performs poorly against armored targets) Cost: 160 Long sword (large sword that is used for both slashing and stabbing) Cost: 170 Two-handed sword (very large sword that only tall creatures can wield. both slashing and stabbing) Cost: 180 Battleaxe (heavy weapon that can sunder unarmored flesh with terrifying ease. largely ineffective against heavily armored opponents) Cost: 160 Great axe (massive axe with a long handle. surprisingly ineffective against heavily armored opponents) Cost: 170 Halberd (long, axe-like weapon that can only be used by tall creatures. Has hacking AND spear-like stabbing attacks) Cost: 190 Mace (solid bashing weapon, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal) Cost: 200 Flail (unwieldy but harder-hitting version of mace, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal) Cost: 280 War hammer (bashing weapon with smaller contact area, best used with heavy metals, extremely effective against armor. works well even with cheap metal) Cost: 300 Maul (crude, massive bashing weapon, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal) Cost: 260 Spear (simple stabbing weapon, good for piercing internals if you can find a way through armor) Cost: 170 Pike (very long stabbing weapon, great for hitting internals if target is not well-armored) Cost: 180 Pick (Uses the misc obj. user skill. can poke holes in your opponent, often even through armor) Cost: 200 Bow (very poor in melee, fires high-velocity projectiles. arrows tend to cause tremendous pain, but are poor at finishing off targets. comes with 40 ammo of same material held in another hand. manager may request less ammo if they choose, to avoid weight issues) Cost: 150 Crossbow (very poor in melee, fires high-velocity projectiles. bolts tend to cause tremendous pain, but are poor at finishing off targets. slightly superior to bows. comes with 40 ammo of same material held in another hand. manager may request less ammo if they choose, to avoid weight issues) Cost: 160 Shields Note that the material used to make your shield does not impact block rate- an oak shield blocks just as well as a steel one. The material used will affect the damage you deal when bashing with your shield, and may provide some protection to the shield hand itself. Buckler (small shield with a blocking rate closely associated to shield skill. highly recommended for the very small races. not available in leather. unskilled blockrate of 12) Cost: 80 Shield (large shield with a high blocking rate, closely associated to shield skill. those with a good shield and the skill to use it can be nearly untouchable. not available in leather. unskilled blockrate of 20) Cost: 160 Armor Both a helm and 1-2 caps may be worn simultaneously. In addition, up to 3 layers of mail armor may be worn under plate or leather body armor. Leather Armor may not be worn with plate- both are hardened, rigid pieces. Otherwise, only one piece of armor allowed per slot. As with weapons, all armor may be sold back at half price. Head Slot Helm (protects the head, which can prevent you from being knocked out and from receiving blows to the brain that instantly end your life. attacks on the head have a 2% chance of finding a gap and ignoring the helmet entirely) Cost: 60 Cap (partially protects the head - attacks on the head have a 25% chance of finding a gap and ignoring the cap entirely) Cost: 25 Body Slot Mail Shirt (only available in metal. protects the upper and lower body and upper arms and legs. includes a partial hood that protects the throat, ears, and face (but not the head), as well. if you can only afford one piece of armor, this would be a good choice. may be worn under a breast plate or under leather armor. you may stack up to three mail shirts at a time. attacks have a 20% chance of finding a hole through any given mail shirt, effectively ignoring it. additional mail shirts reduce the chance of this through-armor strike drastically. ineffective against bashing weapons) Cost: 50 Leather Armor (only available in leather. rigid, hardened leather that serves as cheaper alternative to breast plate. note that it has better coverage than a breast plate- it shields your upper arms and legs in addition to the entire torso. includes a partial “hood” similar to that of mail armor. reduces impact of blunt strikes to a degree) Cost: 80 Breast Plate (very sturdy armor that protects only the torso. not available in leather. virtually impossible to cut through if made out of strong material, and is more effective against bludgeoning attacks than a mail shirt) Cost: 120 Leg Slot Leggings (provides protection to the lower body and entirety of the legs, not including the feet. not available in wood. ineffective against bashing weapons) Cost: 50 Greaves (provides superior protection to the lower body and entirety of the legs, not including the feet, comparable to the rigidity of a breast plate. not available in leather) Cost: 60 Hand Slot (comes in sets of two or four depending on the fighter's race, so all hands are covered by one set) Gauntlets (not available in leather. protects the hands and lower arms) Cost: 40 Gloves (only available in leather. protects the hands and lower arms) Cost: 40 Foot Slot (comes in sets of two or four depending on the fighter's race, so all feet are covered by one set, or a single boot in the case of serpent men so the tail is covered) Low Boots (protects the feet only) Cost: 20 High Boots (protects the feet and the lower legs) Cost: 40 Bonus Points for Participation As a new feature for the current tournament, each fighter can receive a small point bonus for each round of the regular season. For your fighter to be eligible for this bonus, simply visit the site once before the end of the round. That's it! You can visit the site to place a bet on a fight, check the current standings, or simply just visit the site's front page once and then close the tab, any of these actions are sufficient to qualify for the per-round bonus. Interest on Unspent Points Once the single-elimination playoff is reached at the end of the season, any points that you choose not to spend during a given round will accrue a modest 20% interest that may be spent on the following round's purchases. An exacting player may carefully bank up just enough extra points to afford a particular high-value item or skill a round earlier than would otherwise be possible. Pets The current rules do not include pets, sorry. They may return in the future. Full Changelog for Arena Raws vs. DF2014 40.24 default unmodded raws You may skip past this section if it's not interesting to you. Weapons Whip contact area increased to 35, velocity reduced to 3000. Picks use Misc. Object skill. Axe and great axe strike velocity increased from 1250 to 1500. Reduced penetration depth of pick from 4000 to 3000, reduced velocity from 2000 to 1500. Increased size (volume and mass) of maul from 1300 to 1500. Contact area of axe hacking strike reduced from 40000 to 2000, slap reduced from 40000 to 10000, pommel strike from 100 to 80. Contact area of short sword slash strike reduced from 20000 to 3500, slap reduced from 20000 to 5000, pommel strike from 100 to 80. Spear shaft bash contact area reduced from 10000 to 2000. Crossbow bash contact area reduced from 10000 to 350 (imagine using the solid butt instead of the entire unwieldy bow, makes sense). Bow bash contact area reduced from 10000 to 600, velocity increased from 1250 to 1500. Pike shaft bash contact area reduced from 10000 to 2500, stab contact area increased from 20 to 25, size increased from 800 to 900. Halberd slashing strike contact area reduced from 20000 to 3500, shaft bash contact area reduced from 20000 to 5000. Two-handed sword slash contact area reduced from 100000 (jeez) to 7000, slap contact area reduced from 100000 to 10000, pommel strike contact reduced from 100 to 90. Long sword slashing contact area reduced from 60000 to 5000, slap contact from 60000 to 7500, pommel strike contact from 100 to 80. Great axe hacking contact area reduced from 60000 to 4000, slap contact from 60000 to 8000, pommel strike contact from 100 to 90. Large dagger slashing contact area reduced from 1000 to 800, stabbing contact area increased from 5 to 15, stabbing penetration increased from 1000 to 1200. Scourge contact area increased from 10 to 50, penetration increased from 50 to 100, size decreased from 300 to 200. War hammer contact area increased from 10 to 15. Mace contact area increased from 20 to 25. Bolt contact area increased from 2 to 4, penetration increased from 2000 to 2500. Arrow contact area increased from 2 to 5, penetration increased from 2000 to 2500, size increased from 150 to 175. Maces and flails use Hammer skill. Armor Leather gloves now cover lower arms as well as hands. Body mail reduced to 80% coverage to prevent deadlocks. Breast plates, body leather armor, and most other armor still at 100%. Caps increased from 50% to 75% coverage. Helms reduced from 100% to 98% coverage. Buckler blockchance increased from 10 to 12. Shield remains at 20. Creatures Removed [NATURAL_SKILL] tags from gremlins, stranglers, and minotaurs. Removed [SLOW_LEARNER] tags from werewolves and trolls. Removed [ARENA_RESTRICTED] tag from molemarians. Added [CAN_LEARN] tags to molemarians, stranglers, and yetis. Added [ARENA_RESTRICTED] tags to giant damselflies and damselfly men, as these creatures interfered with the creation of elf characters when using site-generated macros. Werewolves added to raws as a creature type, with attributes based on DF2010 werewolf from version 0.31.25 raws. Attributes have been normalized so it is less likely that a creature will be generated with an attribute much higher or lower than its expected value. Attributes tracked for each race include Strength, Agility, Toughness, Endurance, Recuperation, Disease Resistance, Willpower, Kinesthetic Sense, Focus, and Spatial Sense. Gremlins now receive agility++, toughness+, endurance+, willpower- Dark gnomes receive agility+, strength+ Kobolds keep strength+, agility++, toughness+, recuperation+, focus-, diseaseresist+ Stranglers now get strength+++ (MASSIVE boost) Serpent men given strength++, toughness++, endurance++, agility- Soldier ant women get strength++, endurance++, toughness+ Dwarves now have strength+, agility-, toughness+, endurance+, focus++, spatial++ Elves now have agility+, toughness-, recuperation+, kinesthetic++, diseaseresist+++ Goblins keep strength+, endurance++, recuperation+, willpower+, diseaseresist+ Humans keep their neutral stats. Molemarians now have agility-, endurance+, recuperation+, and toughness++ (still have no nerves as well). Werewolves changed to agility+, strength-, endurance++, recuperation++ Tigermen at strength+, toughness+, agility- Minotaurs now strength++, agility-. Their ridiculous previous stats have otherwise been dialed back to average. Trolls at strength+, toughness++, recuperation+, willpower+, endurance-, agility-- Yetis set at strength+, toughness+, willpower++, agility-, endurance- Gremlin size increased from 10 to 12. Dark gnome size increased from 15 to 18. Kobold size incresed from 20 to 25. Werewolves reduced in size from 120 to 110. Tigermen increased in size from 120 to 130. Minotaurs shrunk from 220 to 200. Trolls shrunk from 250 to 230. Yetis shrunk from 300 to 270. Tissue Bone pain receptors reduced from 50 to 15. Bone vascular increased from 3 to 5. Muscle pain receptors increased from 5 to 6. Skin pain receptors increased from 5 to 6. Lung pain receptors increased from 5 to 8. Heart pain receptors increased from 5 to 8. Liver, gut, stomach, pancreas, spleen, kidney pain receptors increased from 5 to 8. Gut and stomach vascular increased from 3 to 5. Eye pain receptors increased from 5 to 10, mostly to abstract an impact on battle-readiness due to partial blinding. Chitin thickness increased from 1 to 3 (boost for ant women). Scale thickness increased from 1 to 2 (boost for serpent men). Previous Official Tournament Winners Dr Stranglelove (managed by Shorter Than Some and Anchors) achieved victory in the fourth tournament! Theseus' Bane (Bene Elim), Champion of the Arena, Winner of the Third Tournament! The champion Theseus' Bane himself, clad in and armed with the finest bronze. Credit for this image goes to forums member PublicOpinion The second tournament was won by team Short for a Reason, featuring Bundles (VladTheEater), Filthy Risen (Jessant), and William Tell (TheWhaler)! The Tenderizer (managed by Solid Poopsnake, the erstwhile Geekkake) won the first tournament! Previous Unofficial Tournament Winners Several test tournaments were run after the most recent official tournament, in order to test balance changes in the most recent major release of Dwarf Fortress. The first team test tournament was won by team Meat and Two Veg, featuring TreeLoved (Bene Elim), Compost Day (Ramc), and Onan (Afriscipio)! The second team test tournament was won by team All Slade Gauntlets All Day Long, featuring Little Prick (Bad Munki), Fed After Midnight (my dad), Long Name To Annoy Commish (Spermy Smurf), and Retchin' Gretchen (Mlle)! The first individual test tournament was won by Floss Thrice Daily (Tunicate)! The second individual test tournament was won by Morocco Mole (iLonie)! Previous Tournament Threads Viewing the previous tournament threads may require archives access. The previous (second but actually fourth) Arena Challenge tournament thread can be found here. The very first Arena Challenge tournament thread can be found here. Jazzimus Prime fucked around with this message at 04:13 on Sep 28, 2019 |
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# ? May 13, 2024 08:42 |
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The ArenaChallenge Website FAQ How do I register for the ArenaChallenge website? First, visit the Arena Challenge website at: http://arenachallenge.com Click the "Register" button at the top of the page. Enter your SA forums username, an e-mail address at which you can be contacted, and a password. Your account will be registered, but will not be activated just yet. Upon successfully registering at the Arena Challenge website, you will receive a numeric code value. Post this numeric code value over in the Arena Challenge Registration and Tech Support Thread, and the Arena Challenge administrators will activate your account. Note that your Arena Challenge password does NOT have to be the same as your SA Forums password. In fact, I would strongly suggest that you choose something different, because several years ago one (now permabanned) forums user tried to steal forum passwords that way, and I don't even want to be suspected of doing anything like that. But with that having been said, I only store an encrypted version of your Arena Challenge password on the server, so I don't have any way of knowing what you have chosen for a password anyway. This means that if you forget your password, I won't be able to send your old password to you, but I can reset it to a new password and send you that. Why do we need to register at a different website now in order to participate? In the past, the data management work required to run Dwarf Fortress Arena Challenge was an incredible pain in the rear end. Players would e-mail Vox Nihili their fighter builds, and then he would have to keep track of points and upgrades and the like for nearly 100 fighters at a time. All of this would slow things down considerably, and would also introduce the possibility of human error. The ArenaChallenge.com website will allow players to manage their own fighters, and the server will handle all of the data management. In addition, the server does other cool things to support the tournaments, such as creating Dwarf Fortress macros that will automatically build fighters and teams with their relevant skills and items, automatically generate schedules and tournament brackets, handle tournament betting, and more. I've registered for the site. How do I make sure that my fighter gets to participate in the tournament? From the Manage Fighters screen on the site, select your fighter and then select Apply for this fighter to join a tournament. If there is a new tournament that is currently accepting applicants, you should then be able to select that tournament. I just created a fighter, but I didn't get any points to allocate! What gives? Fighters will not receive their starting points until they have joined a new tournament. The reason for this is that the starting points for certain fighter races might be changed between tournaments for purposes of game balance. Therefore, we cannot give fighters their starting points until the new tournament is underway, or else certain fighters may have an unfair advantage or disadvantage depending on when they were created. Help! I can't remember my password for the site! Post a password reset request in the Arena Challenge Tech Support and Registration Thread. How do fighter macros work? From either the Manage Fighter or View Fighter pages for a fighter that you own, there should be a link that says Download this fighter's macro. Note that the site will prevent you from downloading a macro for a fighter you do not own, with the exception of your fighter's teammates in a team-based tournament. From here, click the "Download this fighter's macro" link. The .MAK file you download should be placed in your DwarfFortress/data/init/macros folder. In order to use the macros generated by the site, from the main screen after loading Dwarf Fortress, you must first select Object Testing Arena. In the arena, press k for the Look Around / Create menu. Once there, press c to create a creature. From there, press Ctrl-L to load your macro, then Ctrl-P to run it. And that's it! Just sit back and watch as your fighter's skills and items are created for you automatically. More to come... Jazzimus Prime fucked around with this message at 07:30 on Oct 30, 2015 |
# ? Oct 13, 2015 07:38 |
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Got fanart? I'll post it here! Hihohe posted:Armok is the god of blood and conflict. --- Ramc celebrates his team's 2-0 start with a point-of-view sketch of his fighter Josie the Bludgeonatrix beating her prone opponent Molegrim in the belly with her copper mace, bruising the guts. The molemarian vomits. An MS Paint drawing by Ramc shows Josie's teammate Return of Panty Thief enjoying a victory cigar in full bronze armor after The Plump Helmets' most recent win. In the next match, as The Plump Helmets run their record to 3-0 against A Tarantino Film, Ramc illustrates his fighter's tactics against the opponent. Ramc posted:Josie the Bludgeonatrix (Plump Helmets) bites Solomon Rabinowitz (Tarantino) in the lower body, bruising the fat through the small steel mail shirt! An MS Paint comic by Ramc shows Josie's teammate Return of Panty Thief squaring off against his opponent A Lost Cowman of The Petting Zoo during the sixth round of the regular season, in what proved to be the closest arena match yet! Later, the 7th round matchup between This Bites and Subterranean Animists featured the following memorable series of exchanges: Spermy Smurf posted:Dusseldorf charged with his spear held like a lance, and Sun Tzulander impaled himself. A nerve has been severed and the spear is stuck in the gaping wound. Sun Tzulander does the unthinkable: He breaks the laws of physics. Ramc immortalized this sequence of events as follows: And halfway through the tournament, manager Zwingley sold his fighter Unthrottle the Axolotl's weapons after a grand evening of excessive celebration at the local pub, and Ramc commemorated the occasion with this gem: --- Tiler Kiwi provides a portrait of his kobold fighter, a member of team Worker Cooperative, who briefly shared the total kills lead for the tournament. Score one for the long-suffering kobold race! And another sketch by Tiler Kiwi of Tiler Kiwi posted:a character who may not be the most lethal, but is one that I think captures the spirit of this stuff pretty well. --- Decoy Badger has graced us with a picture of his all-dwarf(?) team, which was also the last remaining undefeated team, Subterranean Animists. Decoy Badger posted:Baldy: People know he keeps a hamster in his beard. Nobody but he knows that it's named "Tiggles." --- Participants my dad, Cathode Raymond, and AJ Impy collaborated on the following, as described by Ramc: Ramc posted:Jimbo with his one exploded eye on the ground lunging toward the viewer, hammer in his one good hand, the other one bitten to hell. A moleman and a dwarf gnawing on his trailing legs with broken mouths. In the background a kobold clinging to his bow doing his best with some sort of Iron Maiden-esque logo announcing the team name. The artwork subsequently grew to include various thread in-jokes. Jazzimus Prime fucked around with this message at 05:55 on Mar 2, 2016 |
# ? Oct 13, 2015 07:45 |
Hooray! I did not miss the signups this time. The Abominable Gladiator is ready. I know that Yeti's have a sad history of failing miserably, but then again so do I, so it is a match made in heaven. Pickled Tink fucked around with this message at 08:55 on Oct 13, 2015 |
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# ? Oct 13, 2015 08:44 |
I'll sign up.
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# ? Oct 13, 2015 08:56 |
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tithin posted:I'll sign up. To sign up, please register at http://arenachallenge.com. From there you can create a fighter on the site, and then have your fighter join the tournament.
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# ? Oct 13, 2015 09:00 |
Registered and posted in that thread.
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# ? Oct 13, 2015 09:02 |
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tithin posted:Registered and posted in that thread. And you're good to go, you may now create your fighter and have it apply to join the tournament. The reason the registration step is necessary is to prevent lurkers who aren't SA members from pretending to be you and trying to get into the tournament without paying an SA membership fee.
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# ? Oct 13, 2015 09:07 |
I assume I'm applying to join "Armok Arena League Year 1054" ?
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# ? Oct 13, 2015 09:11 |
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tithin posted:I assume I'm applying to join "Armok Arena League Year 1054" ? Correct! Once you've joined, you'll be awarded points to spend on skills and items.
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# ? Oct 13, 2015 09:12 |
I've put in my fighter and junk, bought items and skills. Not sure if I need to do anything else at this point. Looking forward to seeing how my girl does.
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# ? Oct 13, 2015 09:16 |
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I've never played Dwarf Fortress in my life and have absolutely no idea what any of this means so I'm in it to win it baby, yeuh!!!
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# ? Oct 13, 2015 09:19 |
You and me both buddy. Looking forward to seeing my girl get dunked!
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# ? Oct 13, 2015 09:20 |
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James LargeSausage, human, has entered and is ready to rumble.
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# ? Oct 13, 2015 09:24 |
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Uma Thurman, Hanzo Steel at the ready!
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# ? Oct 13, 2015 09:24 |
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BS-45 "Apeliminator" activated. Primary directive: KICK SOME rear end
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# ? Oct 13, 2015 09:30 |
Tash Al'Rhyn is ready to smash some faces in.
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# ? Oct 13, 2015 09:31 |
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Experiment Twenty-Two prepped and ready to cry in a corner.
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# ? Oct 13, 2015 10:17 |
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Goku is ready!
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# ? Oct 13, 2015 10:53 |
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Nevermind that poo poo, Here comes Mongo!
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# ? Oct 13, 2015 11:15 |
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Tl;dr Got a cleverly named Antwoman in the tournament.
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# ? Oct 13, 2015 11:19 |
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Season 5 is here at last! Yay! Slots appear to be going at about 2-3 an hour at the moment, but I'm sure that'll accelerate as America wakes up properly
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# ? Oct 13, 2015 11:20 |
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Yesssss. Molegrim is ready to rock.
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# ? Oct 13, 2015 11:32 |
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Sun Tzulander the Philomodel is ready to pose and possibly bite, scratch, gouge or fall over when turning left.
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# ? Oct 13, 2015 12:01 |
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My previous attitude towards this still stands:A good poster posted:By God, as long as I can keep coming up with silly yeti names, I'm just gonna keep throwing yetis at this thing.
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# ? Oct 13, 2015 12:33 |
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I signed up with another lovely gimmick
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# ? Oct 13, 2015 12:45 |
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Urist McLee has entered the fray!
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# ? Oct 13, 2015 12:54 |
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Haven't followed this since the first team tourney... I'm in. Let's do this. My build is going to suck so hard. But once I thought of the name... I can't go with any other gimmick. Iunnrais fucked around with this message at 13:00 on Oct 13, 2015 |
# ? Oct 13, 2015 12:55 |
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Let's see what happens when you stick Three Gremlins in a Blender.
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# ? Oct 13, 2015 13:48 |
Jimbo Akimbo high fives himself!
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# ? Oct 13, 2015 14:03 |
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Landkreuzer is in.
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# ? Oct 13, 2015 14:10 |
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Suck & gently caress Pighead is chomping at the bite!
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# ? Oct 13, 2015 14:25 |
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Ah what the hell, haven't done this in a while. Dontellim Pike is standing ready for the slaughter.
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# ? Oct 13, 2015 14:32 |
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Braun Strowman Smash
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# ? Oct 13, 2015 14:45 |
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Strangler Than Fiction ready to fight
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# ? Oct 13, 2015 15:01 |
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Viscous Discharge the Minotaur lady is entered.
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# ? Oct 13, 2015 15:19 |
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28 out of 48 signups: 4 Stranglers 5 Molemarians 5 Humans 2 Yetis 2 Werewolfs 3 Tigermen 2 Dwarves 1 Goblin 1 Antwoman 1 Troll 1 Kobold 1 Minotaur Spermy Smurf fucked around with this message at 17:00 on Oct 13, 2015 |
# ? Oct 13, 2015 16:06 |
Spermy Smurf posted:
Changing my werewolf's name to Strangler
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# ? Oct 13, 2015 16:10 |
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# ? May 13, 2024 08:42 |
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Spermy Smurf posted:28 out of 48 signups: And 3 Gremlins.
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# ? Oct 13, 2015 16:10 |