Uncle Spriggly posted:How many large thrusters can a large reactor power? I feel like I never have a good bearing on engine to power ratio and make my decisions completely for cosmetic reasons. With hydrogen thrusters you can do exactly this thing and as an added bonus hydrogen thrusters are really strong.
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# ? Oct 23, 2015 19:07 |
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# ? Jun 3, 2024 22:48 |
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Nuclearmonkee posted:With hydrogen thrusters you can do exactly this thing and as an added bonus hydrogen thrusters are really strong. I hope they do this with all thrusters, probably cause I like to punish myself in survival mode.
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# ? Oct 23, 2015 19:17 |
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Stream is on, hype!
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# ? Oct 23, 2015 19:43 |
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Anyone else's rotors detaching randomly?
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# ? Oct 23, 2015 20:25 |
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So according to the stream Artificial Gravity won't work in anything greater than 0.5g Planet Gravity according to the stream. I'm not sure I like that, that means to gravity lifts in your planet bases
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# ? Oct 23, 2015 20:57 |
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Watching the stream as he bounces over those green hills I can't help but wish they'd add power skis and tribes style momentum weapons. https://www.youtube.com/watch?v=iqbhxf6M1Vo Got this from the stream chat, thank gently caress it wasn't goatse. Verizian fucked around with this message at 21:15 on Oct 23, 2015 |
# ? Oct 23, 2015 21:04 |
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Uncle Spriggly posted:How many large thrusters can a large reactor power? I feel like I never have a good bearing on engine to power ratio and make my decisions completely for cosmetic reasons. code:
Icedude posted:So according to the stream Artificial Gravity won't work in anything greater than 0.5g Planet Gravity according to the stream. I'm not sure I like that, that means to gravity lifts in your planet bases Yeah but otherwise why bother with anything but anti-gravity drives for planet take-off? Maybe they can bring back ladders. Klyith fucked around with this message at 21:13 on Oct 23, 2015 |
# ? Oct 23, 2015 21:11 |
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Klyith posted:Yeah but otherwise why bother with anything but anti-gravity drives for planet take-off? I'd be fine with just disabling Artificial Mass and Spaceballs in a gravity well. Either that or give better ways of moving up and down, either ladders as you said, or a better way of making elevators.
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# ? Oct 23, 2015 21:54 |
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Hotfix dropped. The asteroid LOD is back to normal. Is there patch notes for hotfixes?
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# ? Oct 23, 2015 22:26 |
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HardDisk posted:Hotfix dropped. The asteroid LOD is back to normal. The changelog updates with an appended entry at the bottom . quote:Update Verizian posted:Watching the stream as he bounces over those green hills I can't help but wish they'd add power skis and tribes style momentum weapons. Wow, those are some powersliding bugs . Icedude posted:So according to the stream Artificial Gravity won't work in anything greater than 0.5g Planet Gravity according to the stream. I'm not sure I like that, that means to gravity lifts in your planet bases I'm actually okay with that. It means you don't have to fiddle with your ship/shuttle gravity every time you so much as get near a planet. And have to plan your approach instead of going in nose-first.
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# ? Oct 24, 2015 02:26 |
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That is a big bug.
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# ? Oct 24, 2015 02:30 |
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Neddy Seagoon posted:I'm actually okay with that. It means you don't have to fiddle with your ship/shuttle gravity every time you so much as get near a planet. And have to plan your approach instead of going in nose-first. I'm still going nose-first at 300 m/s, I'll just have two large hydras on the nose too. Up until they model G-forces anyway E: They need a Small Hydrogen tank. On a small ship it's 5x5x5, same as a large cargo. Waaay too big for the micro-fighters I like to make. You can kinda get around it with OxyGenerators loaded with ice.
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# ? Oct 24, 2015 02:47 |
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Found the stored stream... and you can't use Jump Drives within a planet's gravity. No Adama Maneuver for me . The guy even specifically mentions that scene from Battlestar Galactica too .
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# ? Oct 24, 2015 03:15 |
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drat nerds ruining our nerd fun!
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# ? Oct 24, 2015 03:19 |
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Yo where's that stream upload at?
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# ? Oct 24, 2015 03:20 |
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McGiggins posted:drat nerds ruining our nerd fun! No orbital bombardment with a battleship either, because the atmosphere extends about 15-20 kilometers . On the plus side, there's an altimiter and horizon indicator on the hud while in a planet's influence. frank.club posted:Yo where's that stream upload at? Oh, right . Enjoy
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# ? Oct 24, 2015 03:23 |
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frank.club posted:Yo where's that stream upload at? Edit: gently caress, beaten BUT WITH A TWIST
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# ? Oct 24, 2015 03:25 |
Neddy Seagoon posted:No orbital bombardment with a battleship either, because the atmosphere extends about 15-20 kilometers . Not even torpedoes or even just chucking rocks? Laaame.
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# ? Oct 24, 2015 03:34 |
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Triskelli posted:Not even torpedoes or even just chucking rocks? Laaame. Well, torpedoes built out of parts and engines should still work. Chucking rocks, not so much.
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# ? Oct 24, 2015 03:39 |
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Rhjamiz posted:Well, torpedoes built out of parts and engines should still work. Chucking rocks, not so much. Whaddya know, a use for the telescopic gunsights on my gravity cannons... Also it looks like Atmospheric Thrusters aren't conveyor-fed. They're just straight self-contained jet engines that work in atmosphere. edit: Added the recorded stream link to the OP. Neddy Seagoon fucked around with this message at 03:57 on Oct 24, 2015 |
# ? Oct 24, 2015 03:47 |
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Are the new sliding doors bugged?
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# ? Oct 24, 2015 04:11 |
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Evilreaver posted:I'm still going nose-first at 300 m/s, I'll just have two large hydras on the nose too. Up until they model G-forces anyway Why not just turn the ship around and use the main thrusters to slow down?
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# ? Oct 24, 2015 05:32 |
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Just flip the engines and pull a Crazy Ivan. Actually, has anyone done that successfully? Put large engines on rotors?
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# ? Oct 24, 2015 05:45 |
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Last I know it doesn't function quite right, center if lift is thrown off since stuff attached to rotors counts as different grids.
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# ? Oct 24, 2015 06:03 |
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So, seeing as the atmosphere of a planet is 20km deep, nuking it with Eikester's Nuke Launcher is a bit impossible unless it's a ship designed for it or a one-way trip. Solution; Send the launcher with the nuke itself to make an Airburst Gravity-Propelled Shell . Anything comes within 20m of the front (ie; roughly a second or two prior to impact) or within 50m of the sides, the sensor tells the nuke launcher to Shoot Once and everything goes bye-bye.
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# ? Oct 24, 2015 07:03 |
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Poison Mushroom posted:Just flip the engines and pull a Crazy Ivan. The issue I ran into was that the rotor parts weren't strong enough for any meaningful thrust. Also as Sorus mentioned you need them firing straight through your center of mass, otherwise you'll spin.
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# ? Oct 24, 2015 07:33 |
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Are there any numbers on hydrogen thruster fuel consumption?
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# ? Oct 24, 2015 08:51 |
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Hmmm, my asteroids still aren't rendering, and the sliding doors no longer animate, just shift into different positions based on how much time has passed since you last activated it. On the other hand, they were great when they were working. Time to file a bug report.
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# ? Oct 24, 2015 10:44 |
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Neddy Seagoon posted:Oh, right . Enjoy It's been muted
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# ? Oct 24, 2015 12:20 |
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Firos posted:It's been muted It plays just fine. No idea what got muted, but the vast majority of it that I watched had sound.
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# ? Oct 24, 2015 13:03 |
So I guess from watching the preview it looks like distance between planets its rather large and jump drives are supposed to be used to go between them? They only go 5km though so I can only assume this number will increase by a factor of 100 or so?
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# ? Oct 24, 2015 13:49 |
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5km is the minimum jump range
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# ? Oct 24, 2015 13:56 |
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GotLag posted:5km is the minimum jump range Yeah, the average jump distance is something like 1250km per Jump Drive depending on how much mass your ship has. Darth Biomech's Hyperdrives go a lot further and two of those on a small-ish ship will get you about 850,000km in a single jump.
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# ? Oct 24, 2015 14:03 |
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Neddy Seagoon posted:Yeah, the average jump distance is something like 1250km per Jump Drive depending on how much mass your ship has. Darth Biomech's Hyperdrives go a lot further and two of those on a small-ish ship will get you about 850,000km in a single jump. Space is really loving big. girl dick energy fucked around with this message at 14:21 on Oct 24, 2015 |
# ? Oct 24, 2015 14:18 |
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Poison Mushroom posted:Which, is, by the way, still only just shy of 3 light seconds, and just a touch over a half of a percent of the distance between the earth and the sun. Space Engineers takes place in a world where everything is actually very very tiny.
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# ? Oct 24, 2015 14:21 |
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Some dude on the other forums suggested that they make a gas giant skybox as the official one, and then we could be derping around between planetary moons and ring systems to explain the scale. Still is too small for that but whatever. Also, now with the hydrogen thrusters I can make my ridiculous space hotrod a reality!
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# ? Oct 24, 2015 15:21 |
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Poison Mushroom posted:Which, is, by the way, still only just shy of 3 light seconds, and just a touch over a half of a percent of the distance between the earth and the sun. To put it another way, it would talk almost 180 jumps like that to get from the Earth to the Sun. Three days to get to the sun is still pretty good though . (The Hyperdrive has a much longer charge time of 22 minutes).
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# ? Oct 24, 2015 15:23 |
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Hydrogen thrusters look so much nicer than ion thrusters.
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# ? Oct 24, 2015 15:33 |
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GotLag posted:Hydrogen thrusters look so much nicer than ion thrusters. They really do . I'd suggest leaving one thruster in each cluster as an Ion Thruster though, just in case fuel runs out.
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# ? Oct 24, 2015 15:37 |
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# ? Jun 3, 2024 22:48 |
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Working on a ship now and I think I will use ion for all the turning thrusters on the various sides and hydrogen for the main thrust.
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# ? Oct 24, 2015 15:47 |