Met posted:PvE fighty? You shouldn't really use B or C unless you're trying to be really economical at the expense of weight and power. That's a nice build, and it definitely gives the Vulture a bit more versatility. I was speccing my Vulture pretty much exclusively for wrecking poo poo, hence the lack of a discovery scanner. The chaff is a good touch. I haven't really used them yet but given I'm mostly tanking heavy ships that're likely using turrets, it's a great add and I'll fold that into my combat spec. I'm not sure about the cargo space though, what I did have was a cursory qualifier for courier and advancement missions. The lower-spec shield was mostly because I haven't found a 5A yet. I'm in Tabaldak for the community shootmans goal and 5b is the highest I've seen. I decided to keep the cargo space. Here's what it looks like now. http://coriolis.io/outfit/vulture/14A5B4A3D5A4B3C1e1e0m000b-4e032o-66.Iw19kA==.Aw19kA==?bn=DFS%20I%20Blame%20Your%20Mother And here's my incomplete Clipper http://coriolis.io/outfit/imperial_...l%20End%20Badly Hexenritter fucked around with this message at 21:25 on Oct 24, 2015 |
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# ? Oct 24, 2015 21:07 |
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# ? Jun 1, 2024 05:33 |
slidebite posted:I have yet to come across a single black hole. Anywhere. And I've had it since beta. orange juche posted:Maia B is the closest one. Black holes are extremely rare, and they're worth the trip to go see. HIP 34707 has a black hole, is only 189 light years from Sol, and has inhabited systems right next door. HIP 63835 is also closer than Maia, and it has three black holes . But Maia is pretty close too, and is extra cool because it's in a sexy nebula.
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# ? Oct 24, 2015 21:31 |
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Anyone have a good build for an Anaconda Explorer, off the top of their head? I've been fooling around with down-rating modules and fittings, but I haven't found a fit I'm really comfortable with.
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# ? Oct 24, 2015 22:15 |
Zaardvark posted:Anyone have a good build for an Anaconda Explorer, off the top of their head? I've been fooling around with down-rating modules and fittings, but I haven't found a fit I'm really comfortable with. I just whipped up a completely no-frills Exploraconda here. Season with additional modules to taste, but the enormous default jump range of the Anaconda lets you play with internal fittings with a minimal hit to LY covered; you can also remove the additional fuel tank to bump the single-jump range to 37.21 LY if you're careful about navigating with regard to scoopable stars.
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# ? Oct 24, 2015 22:29 |
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Zaardvark posted:Anyone have a good build for an Anaconda Explorer, off the top of their head? I've been fooling around with down-rating modules and fittings, but I haven't found a fit I'm really comfortable with. http://coriolis.io/outfit/anaconda/02A5D6A5D1D8D5C----------------3h11-------2i2f.AwRj4yVTjqxA.Aw18ZlA=?bn=Explorer
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# ? Oct 24, 2015 22:31 |
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orange juche posted:
Put this in the OP
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# ? Oct 24, 2015 22:32 |
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Astroniomix posted:http://coriolis.io/outfit/anaconda/02A5D6A5D1D8D5C----------------3h11-------2i2f.AwRj4yVTjqxA.Aw18ZlA=?bn=Explorer But seriously, Frontier better come out with a real high-end explorer soon. Taking the most expensive multi-role ship and ripping everything out to boost it's jump range is one of the sillier things in Elite.
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# ? Oct 24, 2015 22:46 |
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Paramemetic posted:As the official Clipper fanboy in this land, I feel like I should come give some words of advice on Clippers. I would like to confirm everything that paramemetic is saying with some additional information! - The hallmark of the clipper is that it can own anything smaller than it, and run from anything bigger than it. Oh, but any ship a clipper can own can't run from it, except for a stripped down and mostly defenseless speed cobra. It is essentially the perfect piracy ship. - Its issues with driftiness have less to do with lateral thrusters and more to do with its extremely large mass. We just don't THINK it should drift as much as it does because it handles in a way that tricks us into feeling like we're flying a nimble dogfighter, but it remains a large and heavy craft whose mass retains a lot of momentum. - The absolute optimum combat loadout is two large pulse lasers and two medium multicannons, all gimballed. they are so much kinder on your capacitor, and allow you to fight with more pips in engines. a probably slightly less optimum loadout but one with some potential to be more fun and with more contingency is large pulse, medium pulse, medium pulse, all gimballed, and one heavy fixed beam laser on one of your wings. if you can stand the odd lopsidedness of your fixed beam, you can hit things with the gimballed when you can't laser sword them with the fixed beam, and then laser sword them when they're unable to get out of your crosshairs at all. Also gives you something to do during loving chaff - The clipper acts like a carry hero. Starts very mediocre but well worth the initial 15-20 million price tag, and then can be progressively and steadily upgraded to keep pace with your funding well beyond 100 million credits worth of clipper. This is the best way to progress for anyone lucky enough or patient enough to have handled the lovely faction grind part.
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# ? Oct 24, 2015 23:44 |
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If you really like black holes and giant blue stars, the stellar nursery area NGC 7822 (about 3k LY from the bubble I think) has a shitload of both. I made notes the last time I was there so if anyone wants really pretty stars in a nebula with lots of black holes to scan, here's where they all are:code:
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# ? Oct 24, 2015 23:45 |
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oh man I would scope out all those holes if I wasn't locked into that long of a ride Kind of wish I could explore on one ship but switch back to someone in civilization if I want to shootmans for a while
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# ? Oct 25, 2015 01:20 |
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You can do that with CQC mode right?
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# ? Oct 25, 2015 01:41 |
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Question for the Clipper pilots around here: I bought one a long time ago, but at the time I couldn't afford to spec it out very well and just ended up really just not caring for it at all coming from the Vulture so I just shelved it. Also, before leaving the space princess faction, I bought a bunch of her green shields and stowed them away on ships gathering dust, because gently caress dealing with the powerplay bullshit again and I might want the gear later, so I have a spare of every size up to 6 sitting around. With the Clipper talk, I've been playing around with some configs to give it another chance and it looks like the size 6 prismatic MJ rating is basically slightly better than the size 7 regular A shield, except it is way more power hungry and the optimal/max sizes are different. I have the cash to completely deck this out with some breathing room: http://coriolis.io/outfit/imperial_...Clipper%20Build (No specific purpose, just kinda dicking around, some RES, running cargo, honking the horn on the way. I expect I'd put something other than a cargo bay in the size 7 if I actually like the Clipper this time around once I figure out what I like doing in it - if nothing else a powered down 7B shield cell bank) But another +25 Million for Class A size 7 shield I just don't have right now without selling poo poo I can't be bothered to go do... As you can see, I can squeeze out the power, but is the optimal/max size thing an issue?
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# ? Oct 25, 2015 02:02 |
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A 6A prismatic is way cooler on a clipper than a 7A regular. Frees up a lot of cargo space. A 7A prismatic is at that point where you have finally overwhelmed the Clipper's 50% of optimal mass and your death boost speed has begun to come down from its optimal 441 KPH.
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# ? Oct 25, 2015 02:37 |
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So, what's the best way for me to rank up with the Federation? I became a Midshipman prior to Powerplay, and stopped playing until recently. Should I be pledging to Hudson and doing whatever he needs doing, or can I remain totally powerplay-free and just do bounties or whatever? Since I really want to get a FAS now, however it appears that I've got some rank grinding ahead of me, and I'm a bit rusty with this game.
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# ? Oct 25, 2015 03:15 |
This stupid loving game. Yes, please interdict me 10 times in a row (that are magically inescapable) right in front of my target station, when i'm trying to finish a 1 million credit cargo mission. And then somehow get me stuck inside the wall of the station while i'm entering the slot, causing me to fail the mission by like 20 seconds
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# ? Oct 25, 2015 04:06 |
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Rah! posted:This stupid loving game. Yes, please interdict me 10 times in a row (that are magically inescapable) right in front of my target station, when i'm trying to finish a 1 million credit cargo mission. And then somehow get me stuck inside the wall of the station while i'm entering the slot, causing me to fail the mission by like 20 seconds yeeeeah, I really wish there was a bit of enforced downtime when you submit and bounce again. I will say it seems a bit better, if you're interdicted that close, to intentionally overshoot your target station and then do a swoop around it while braking hard. I don't know if it's a fluke of the AI, but it seems to throw them off long enough for a proper drop.
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# ? Oct 25, 2015 04:14 |
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I'd guess it's because you have to be tailing your target to interdict. Ships turning hard at low speed can be really loving hard to get into position to interdict.
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# ? Oct 25, 2015 04:27 |
OriginalPseudonym posted:yeeeeah, I really wish there was a bit of enforced downtime when you submit and bounce again. I will say it seems a bit better, if you're interdicted that close, to intentionally overshoot your target station and then do a swoop around it while braking hard. I don't know if it's a fluke of the AI, but it seems to throw them off long enough for a proper drop. It's not like i really need the 1 million, it's just annoying. Also I exaggerated a little. I got interdicted 3 times in front of the station (one of which launched me from only 1.5Mm all the way to 8ls away from the station), and like half a dozen times in the 10 minutes before that, all within uninhabited systems (and then glitching out inside the station wall was the icing on the cake). Literally every uninhabited system I dropped into during my 400+ ly trip had pirates waiting to try and gently caress me, which never happens when you're just flying around with no missions...which seems like a pretty stupid way to do things. Apparently pirates are psychic, and can sense across hundreds of light years when a mission has been taken, and then they figure out exactly what your route will be and lie in wait for you. edit: though on the bright side, I tried mining for the first time, and it was surprisingly fun. Rah! fucked around with this message at 04:59 on Oct 25, 2015 |
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# ? Oct 25, 2015 04:44 |
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Rah! posted:It's not like i really need the 1 million, it's just annoying. Also I exaggerated a little. I got interdicted 3 times in front of the station (one of which launched me from only 1.5Mm all the way to 8ls away from the station), and like half a dozen times in the 10 minutes before that, all within uninhabited systems (and then glitching out inside the station wall was the icing on the cake). Literally every uninhabited system I dropped into during my 400+ ly trip had pirates waiting to try and gently caress me, which never happens when you're just flying around with no missions...which seems like a pretty stupid way to do things. Apparently pirates are psychic, and can sense across hundreds of light years when a mission has been taken, and then they figure out exactly what your route will be and lie in wait for you. They're not the only ones. 20+ uninhabited systems between Sothis and the bubble, and it's a rare day when one doesn't have at least one person with important information for you. More than once I've had 5 in the same system. I wonder if they get together and have potlucks while waiting for PCs. I realize it's hard to "stumble across things" in a space that's literally 8k Ly in radius or so, but I feel like they need to turn the dial on the random encounters down a hair. Ursine Catastrophe fucked around with this message at 05:01 on Oct 25, 2015 |
# ? Oct 25, 2015 04:58 |
OriginalPseudonym posted:They're not the only ones. 20+ uninhabited systems between Sothis and the bubble, and it's a rare day when one doesn't have at least one person with important information for you. More than once I've had 5 in the same system. I wonder if they get together and have potlucks while waiting for PCs. It's extra funny when you stack a bunch of a bounty hunting missions for the same system, and then 5 seconds after you drop in, 50 NPCs spawn on your location.
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# ? Oct 25, 2015 05:01 |
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https://www.youtube.com/watch?v=_xnoObGBcsE https://www.youtube.com/watch?v=-3zwpmmC1DM
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# ? Oct 25, 2015 05:35 |
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3 posted:I just whipped up a completely no-frills Exploraconda here. Season with additional modules to taste, but the enormous default jump range of the Anaconda lets you play with internal fittings with a minimal hit to LY covered; you can also remove the additional fuel tank to bump the single-jump range to 37.21 LY if you're careful about navigating with regard to scoopable stars. Speaking of Anaconda explorers, does anyone know for certain whether route planning jump distances are determined by the current fuel, or a full tank? I ask because you can get some absolutely hilarious range if you just fill up the internal modules with fuel tanks -- 1400-ish LY without refueling -- but obviously your jump range goes to poo poo with that much fuel, so I'm wondering if it makes sense to have the tanks there for the easy areas of space, then just not fill up when you need longer jumps.
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# ? Oct 25, 2015 06:42 |
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FronzelNeekburm posted:Speaking of Anaconda explorers, does anyone know for certain whether route planning jump distances are determined by the current fuel, or a full tank? Route planning is def. current tank, given how many times I've had to check and modify routes to go to scoopable stars when doing cobra sothis runs (god drat fuel guzzlers ). I've had several occasions when my routes show me that I'm 2-3 jumps from running out of fuel, when my full load is closer to 6-7.
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# ? Oct 25, 2015 07:06 |
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I have a weird problem. I just got back into the game after a few weeks of not playing, and when I got back in, the game indicated that my Asp has 10 CR's worth of damage that needs to be repaired. However, regardless of how many times I click the "repair all" button, the "10 CR" never goes away. I already tried getting my hull damaged deliberately and repairing. The game repaired everything (1000 CR's worth of damage) except for whatever the 10 CR represented, so I still have the "10 CR" there not going away. It doesn't affect game play otherwise but is very annoying. Has any one had this problem before?
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# ? Oct 25, 2015 07:54 |
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sincx posted:I have a weird problem. I have it, I'm pretty sure I read somewhere that it is a known bug but it doesn't really affect anything so *shrug*
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# ? Oct 25, 2015 08:00 |
Is there a trick to finding painite and platinum? I stopped at a pristine metal rich ring, and it seemed like i was able to find most kinds of metals and minerals but not those (i managed to get a lot of gold, silver, and osmium, plus a bunch of low value garbage that i left behind). Do i just have to keep looking until i finally find it? Do i need to find metallic rings to up my chances of finding the highest value metals, and rocky rings for the highest value minerals, or something?sincx posted:I have a weird problem. You don't actually have any damage, It's just a glitch that showed up with the 1.4 update. I have it too, as does everyone else as far as I know.
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# ? Oct 25, 2015 08:07 |
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It's your paint. It's not being repaired, but after a recent update it causes your ship to register as needing repairs.
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# ? Oct 25, 2015 08:17 |
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Rah! posted:Is there a trick to finding painite and platinum? I stopped at a pristine metal rich ring, and it seemed like i was able to find most kinds of metals and minerals but not those (i managed to get a lot of gold, silver, and osmium, plus a bunch of low value garbage that i left behind). Do i just have to keep looking until i finally find it? Do i need to find metallic rings to up my chances of finding the highest value metals, and rocky rings for the highest value minerals, or something? Yes, pristine metallic rings is where you find the premium stuff - even there painite is kinda rare, when you find that one sweet 30% painite rock though... Metal rich have the second best spawn table, filling a hold with osmium gold and palladium is still a big fat payout!
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# ? Oct 25, 2015 08:19 |
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Rah! posted:Is there a trick to finding painite and platinum? I stopped at a pristine metal rich ring, and it seemed like i was able to find most kinds of metals and minerals but not those (i managed to get a lot of gold, silver, and osmium, plus a bunch of low value garbage that i left behind). Do i just have to keep looking until i finally find it? Do i need to find metallic rings to up my chances of finding the highest value metals, and rocky rings for the highest value minerals, or something? Go for metallic, not metal rich. Metal rich are for poors. Go to metallic with a crapton of limpets and prospect around. You want Osmium, Platinum, and Painite. Because people in space are down with OPP. Haul it to a nearby refinery station. Go to the bulletin board. Trade each unit of your haul for 70-100K credits through the missions there. Be rich.
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# ? Oct 25, 2015 09:32 |
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How's the FAS vs. the IC? They both have the same hardpoints but I have no idea about handling. I just like the look of the FAS.
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# ? Oct 25, 2015 10:42 |
Valatar posted:Go for metallic, not metal rich. Metal rich are for poors. Go to metallic with a crapton of limpets and prospect around. You want Osmium, Platinum, and Painite. Because people in space are down with OPP. Haul it to a nearby refinery station. Go to the bulletin board. Trade each unit of your haul for 70-100K credits through the missions there. Be rich. Gold and palladium are both worth more than osmium, so it's better to look for PPPGO.
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# ? Oct 25, 2015 11:39 |
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Man, the Kaushpoos Community Goal has reminded me why I love this game. Sneaking past pirates with a full load of gold by dropping out of frameshift randomly, easily escaping from three anacondas that did interdict me because anacondas are fat and slow, and of course getting into arguments about queuing: I started wondering why I'd got bored of this before I came back to it, then I remembered that PowerPlay encourages people to stay away from each other rather than have fun.
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# ? Oct 25, 2015 11:46 |
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Are the demand levels on the Kooshpoosh market still tanked or did they fix it? Is this CG worth doing money wise?
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# ? Oct 25, 2015 15:00 |
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double riveting posted:Are the demand levels on the Kooshpoosh market still tanked or did they fix it? Is this CG worth doing money wise? They never looked tanked to me, I always make a good 1,200 or more per ton from the metals I sell to the station alone.
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# ? Oct 25, 2015 17:45 |
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Right now I think copper is the only thing you trade at a loss, but the prices aren't particularly good for anything else, nothing is in demand, etc. Copper is where it is because there is a nearly endless supply at a station 2ly away in WOLF 318. These are the metal prices right now. I will say it's probably worth getting at least one load of metal there, since it's just about to tier 5, and tier 4 gives you 1.5mil for the lowest level of participation. Tier 5 is also halfway to the max at 20million tons.
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# ? Oct 25, 2015 18:18 |
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AndroidHub posted:Right now I think copper is the only thing you trade at a loss, but the prices aren't particularly good for anything else, nothing is in demand, etc. Copper is where it is because there is a nearly endless supply at a station 2ly away in WOLF 318. Thanks a lot, friend.
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# ? Oct 25, 2015 18:33 |
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Promotion opportunity finally came up in the Federal grind, and a lot of mission options appeared. I could assassinate a troublesome politician, steal resources from the enemy and make it back with them in one piece, rush a delivery of orders to some remote outpost in just thirty minutes, or... deliver 14 tons of tea sometime in the next ten hours. Hm. By the way, whoever suggested rerolling the bulletin board to sell painite and platinum and osmium is great. Frey 4 and Garratt Station is a pretty good way to make money mining if you're into clicking rocks.
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# ? Oct 25, 2015 18:49 |
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Sard posted:By the way, whoever suggested rerolling the bulletin board to sell painite and platinum and osmium is great. Frey 4 and Garratt Station is a pretty good way to make money mining if you're into clicking rocks. Yes, I usually come back from mining trips with around 70 tons of mission worthy metal, at 80-100k per ton it makes for a very nice payout
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# ? Oct 25, 2015 19:27 |
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Shine posted:Gold and palladium are both worth more than osmium, so it's better to look for PPPGO. Rolling missions is easily 5-10x the income of just mining and selling so I'm with the side of OPP. When I started, I threw away osmium, then noticed I was missing out on at least a million each trip.
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# ? Oct 25, 2015 19:40 |
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# ? Jun 1, 2024 05:33 |
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AndroidHub posted:Right now I think copper is the only thing you trade at a loss, but the prices aren't particularly good for anything else, nothing is in demand, etc. Copper is where it is because there is a nearly endless supply at a station 2ly away in WOLF 318. Pls post your color settings.
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# ? Oct 25, 2015 19:43 |