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Broken Cog posted:I'd honestly say the companions in this game are more interesting than the ones in NV. i liked boone but he is definitely the least interesting companion imo i mean poo poo you got a mexican ghoul mechanic voiced by danny trejo available as a companion in that game but yeah, the companions in FO4 are likable and interesting in spite of the poor writing
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# ? Nov 13, 2015 00:40 |
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# ? May 27, 2024 02:47 |
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crime fighting hog posted:I'm not the only one who console'd max carrying capacity, right? I just got tired of picking and choosing which junk to grab or trying to remember to head back to a certain spot for some duct tape. No, I actually like playing a game I paid money for instead of cheating to win at it.
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# ? Nov 13, 2015 00:41 |
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How do you get a companion out of their Power Suit? Edit: nvm, found it
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# ? Nov 13, 2015 00:42 |
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Broken Cog posted:How do you get a companion out of their Power Suit? Talk > Exit Power Armor
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# ? Nov 13, 2015 00:43 |
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ok so did they forget to make walls with windows?
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# ? Nov 13, 2015 00:44 |
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ImpAtom posted:Obsidian themselves have stated that this is overblown and have expressed an interest in working on another Fallout game. No, Bethesda is a gestalt entity that has a HATRED for Obsidian because they made a better game than them and have banned them from touching Fallout ever again because they are a literal 5 year old. I thought everyone knew this?
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# ? Nov 13, 2015 00:45 |
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I shot a raider as he was getting INTO power armor. Luckily his back was to me. Haha.
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# ? Nov 13, 2015 00:45 |
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Can someone make a mod to remove butcher pete from the radio please I swear it plays like 5x more than any other song
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# ? Nov 13, 2015 00:46 |
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Al! posted:ok so did they forget to make walls with windows? I'm also wondering this. Or interior walls with door frames? I mean I know you can use regular walls but the ones with doors built in don't look right inside. The building system feels like it's missing a lot of obvious pieces.
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# ? Nov 13, 2015 00:46 |
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Is there a way to send companions back to their proper homes and not to a settlement? Like I think it's weird Piper and Valentine go back to one of your bases and not to their own jobs.
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# ? Nov 13, 2015 00:46 |
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Just press exit on the destination Choice screen and they go home Will companions drain fusion cores when wearing powerarmor? Quick traveling seems to take 0 charge while sprinting drains it crazy fast
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# ? Nov 13, 2015 00:46 |
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ShadowMar posted:i liked boone but he is definitely the least interesting companion imo The new EXP rule in Fallout 4 prevents you from getting EXP if a companion kills an enemy and you never did any damage to it. I can see why they did that, it prevents you from abusing someone like Boone, who killed everything around me with such ease that I just sucked up the EXP as we traveled. Still. I do miss it.
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# ? Nov 13, 2015 00:47 |
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Obsidian did publicly get pissy about the contract with the quality bonus pegged at 85% and they've publicly blasted them for not providing any publisher QA. If you think that publicly blasting the publisher doesn't cause bad blood you would be wrong, especially since there is tremendous amounts of dickwaving and bitching about crediting and public face done between devs and publishers (I've seen it first hand). Like, even if the public didn't give a poo poo, Bethesda would. I would not be surprised to see a FO:Location game come out in two years but I wouldn't put money on it being from Obsidian. They've got enough projects running right now plus the bad blood, meanwhile Bethesda is a larger publisher than they were and shouldn't have a problem finding a developer.
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# ? Nov 13, 2015 00:48 |
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If this question is still going around, I got a loading screen that confirmed shotguns count as Rifles for purposes of perks.
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# ? Nov 13, 2015 00:48 |
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Cheston posted:If this question is still going around, I got a loading screen that confirmed shotguns count as Rifles for purposes of perks. Oh, thank goodness! That means that the rifleman perk that makes rifles ignore enemy armor will work for shotguns too. Which means... SHOTGUN SURGEON!
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# ? Nov 13, 2015 00:50 |
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Illegal Username posted:Just press exit on the destination Choice screen and they go home afaik companions don't drain fusion cores. i dont know if they even need one at all considering they can move at full speed without one when i was testing it out.
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# ? Nov 13, 2015 00:50 |
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Sigma-X posted:Obsidian did publicly get pissy about the contract with the quality bonus pegged at 85% and they've publicly blasted them for not providing any publisher QA. and just a week after that incident feargus was talking with pete hines on where obsidian should do a second "New Vegas" and as far as I understand it, pete hines is kind of higher on the business pole
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# ? Nov 13, 2015 00:50 |
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Sigma-X posted:Obsidian did publicly get pissy about the contract with the quality bonus pegged at 85% and they've publicly blasted them for not providing any publisher QA. I don't remember Obsidian getting pissy or blasting Bethesda at all, though even mentioning things like that is probably verboten with publishers.
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# ? Nov 13, 2015 00:50 |
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Illegal Username posted:Just press exit on the destination Choice screen and they go home They appear to go back to Sanctuary if I do that.
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# ? Nov 13, 2015 00:55 |
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I tend to hand harvest crops for extra cash, but does surplus food go into the workshop inventory? Because I've been making more money off of mutfruit than the stores I set up.
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# ? Nov 13, 2015 00:55 |
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Outside of doing Garvey's first couple of fetch quests for EXP, I haven't touched the settlement stuff once aside from throwing junk on the ground to get better salvage out of it. Feels good.
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# ? Nov 13, 2015 00:58 |
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Do any companions have quests that trigger by keeping them around, or is there any advantage to sticking to someone after you get a perk for maxing their friendship? So far my plan has been to just keep them around long enough to get a perk, then dumping them for the next one. Any negative consequences of this?
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# ? Nov 13, 2015 00:59 |
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Gridlocked posted:They appear to go back to Sanctuary if I do that.
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# ? Nov 13, 2015 01:00 |
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Landmines and grenades are really, really useful in crippling Legendaries. Just pop some down to take off a leg or two and they'll end up helpless on the ground, ready and waiting for you to pump them with 80+ bullets of your weapon of choice with impunity. Definitely useful for ghouls that run everywhere or synths or whatnot. This is especially helpful in Survival difficulty where taking 2-3 hits can mean death for you. It's like shooting fish in a barrel.
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# ? Nov 13, 2015 01:00 |
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If Obsidian don't make a spinoff who else would? Bioware maybe. I used to joke about Bioware making a Fallout game. It would have a fully voiced main character, dialogue wheels and companion romances. Ha ha.
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# ? Nov 13, 2015 01:02 |
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What does your vault dweller specialize in? Uh...fire magic.
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# ? Nov 13, 2015 01:02 |
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GreenBuckanneer posted:Yeah I'm gonna take that legendary spawn mod, not really into the other ones you made, but I like there's mods like that already now I don't even use half my mods lol
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# ? Nov 13, 2015 01:03 |
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So my saving problem appears to be worse than I thought. The game does not save anymore, period.
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# ? Nov 13, 2015 01:04 |
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So i went into the secret qasmoke room and looted all the magazines because gently caress hunting for that poo poo when I'm lobbing explosives everywhere (I've had mags clip through the game world never to be seen again) So I supposedly have all the mags...but I'm still missing some wild wasteland ones, and still missing some surgery and stuff. No idea where those are supposed to be found...
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# ? Nov 13, 2015 01:06 |
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2house2fly posted:If Obsidian don't make a spinoff who else would? Bioware maybe. I used to joke about Bioware making a Fallout game. It would have a fully voiced main character, dialogue wheels and companion romances. Ha ha. Machinegames aren't up to much after releasing Wolfenstein: The Old Blood and are also owned by Zenimax, could be good if they make a Fallout game.
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# ? Nov 13, 2015 01:07 |
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SoldadoDeTone posted:So my saving problem appears to be worse than I thought. The game does not save anymore, period. Check if the folder it's supposed to save to has somehow been set to read only perhabs?
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# ? Nov 13, 2015 01:07 |
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Judge Tesla posted:Machinegames aren't up to much after releasing Wolfenstein: The Old Blood and are also owned by Zenimax, could be good if they make a Fallout game.
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# ? Nov 13, 2015 01:09 |
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Saint Freak posted:What does your vault dweller specialize in? Uh...fire magic. Is this modded? Looks pretty !
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# ? Nov 13, 2015 01:09 |
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Your Dunkle Sans posted:Is this modded? Looks pretty ! No, that's just time frozen while swinging the shiskabob around.
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# ? Nov 13, 2015 01:11 |
Ok so i think I ran into my first quest breaking bug, concerning the cabot missions After the first quest with the serum I'm supposed to find emogene cabot, which after asking around the third rail turns out to be at a weird cult at the river. Problem is, after the guy opens up the room, she plain isn't there, and I have no way of continuing the mission. Did someone do this mission and find her there? Or am I missing something?
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# ? Nov 13, 2015 01:11 |
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crime fighting hog posted:I'm not the only one who console'd max carrying capacity, right? I just got tired of picking and choosing which junk to grab or trying to remember to head back to a certain spot for some duct tape. I didn't plan on using console except when necessary on my first playthough but with junk gathering being very important I found myself returning to base 2-3 times on each quest just to dump off gas cans and tape rolls, kinda ruined the immersion for me so yep had to give myself +500 carry weight and im having more fun now.
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# ? Nov 13, 2015 01:13 |
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Saint Freak posted:What does your vault dweller specialize in? Uh...fire magic. LumberingTroll posted:Could you look into making a mod that removes the size limit on settlements? There is one on the nexus but it requires using cheat engine and f that. Theres a size limit? That sucks, is it at least like 50 people?
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# ? Nov 13, 2015 01:14 |
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Son of Rodney posted:Ok so i think I ran into my first quest breaking bug, concerning the cabot missions This happened to me too, so that's where I'm stuck until someone can find her reference ID for me and can "moveto player" her.
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# ? Nov 13, 2015 01:16 |
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player.modav player.addperk player.removeper help "perk name" 0 is the best cure for altitis. Just increase and decrease as you see fit.
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# ? Nov 13, 2015 01:16 |
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# ? May 27, 2024 02:47 |
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Also, say what you want about Bethesda's linear quests, but they did account for me blowing that loving husband-killing rear end in a top hat to pieces the very moment I saw him after tracking down Kellogg. I didn't even let him get a single word out once I realized I wasn't looked into some forced cutscene. Though I guess that maybe he ends up dead no matter what you do, just with or without a conversation first?
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# ? Nov 13, 2015 01:17 |