JohnnySavs posted:I taught the game once to a mostly new group, emphasising that even if you win a fight against Khorne, it's probably still benefiting him. So everyone pseudo-cooperate to prevent him from fighting! I think my main criticism of CITOW is that the faction's overall strategies are very set and that deviating from them is going to make your game that much harder. Like Nurgle not getting Provender of Ruin asap just sounds like a bad idea or, as in your example, sticking around when Khorne moves into the neighborhood is basically just giving Khorne the victory. As much as I love the game, it starts to feel restrictive after a while and makes me wish it had more interesting choices in it, especially the upgrade cards. It also leads to something resembling quarterbacking when you're playing with new people, because the veterans are all like "You gotta stop this fucker!"
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# ? Nov 17, 2015 20:23 |
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# ? May 10, 2024 18:47 |
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Morpheus posted:Talkin' bout Yomi, aintcha. And Puzzle Strike? I am. I'll post more on Yomi when I get home tonight if you're interested but honestly you can just ctrl+F for "Yomi" through my post history in this thread and the last one to see a lot of thoughts on the game. There's also a Yomi thread in Games if you look for it since it has a Steam version, and there's a general Fantasy Strike thread in TG as well.
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# ? Nov 17, 2015 20:25 |
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thespaceinvader posted:So is it just me or is the new Fury of Dracula actually really pretty drat good (except for the lovely, lovely rulebooks)? What did you find difficult in its rulebooks?
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# ? Nov 17, 2015 20:29 |
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PRADA SLUT posted:My favorite traitor game is asking this thread for advice on a game to buy. Nah, too solvable. Rutibex is always the traitor.
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# ? Nov 17, 2015 20:32 |
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Merauder posted:Nah, too solvable. Rutibex is always the traitor. That's what the traitor wants us to think
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# ? Nov 17, 2015 20:33 |
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memy posted:That's what the traitor wants us to think I'm not sure I could tell the difference.
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# ? Nov 17, 2015 20:37 |
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GrandpaPants posted:I think my main criticism of CITOW is that the faction's overall strategies are very set and that deviating from them is going to make your game that much harder. Like Nurgle not getting Provender of Ruin asap just sounds like a bad idea or, as in your example, sticking around when Khorne moves into the neighborhood is basically just giving Khorne the victory. As much as I love the game, it starts to feel restrictive after a while and makes me wish it had more interesting choices in it, especially the upgrade cards. It also leads to something resembling quarterbacking when you're playing with new people, because the veterans are all like "You gotta stop this fucker!" As a veteran, I can say that I've won as Nurgle without Provender (though it is harder, I did it as a challenge) and Nurgle actually wants to throw Warriors at Khorne to get him off the board and make him pay 2 points to redeploy.
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# ? Nov 17, 2015 20:38 |
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Morpheus posted:What are some good, light- to medium-weight 2 player games? I'm looking for something my friend and I can play when no one else is around to do something with more players. Get Mage Wars, if you already have someone to play it with you have got out ahead of all other Mage Wars fans. Fluxx is pretty fun for two people as well, though don't be tempted to play it with more than two. Merauder posted:Nah, too solvable. Rutibex is always the traitor. Rutibex fucked around with this message at 20:54 on Nov 17, 2015 |
# ? Nov 17, 2015 20:51 |
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Morpheus posted:Ideally something that's supposed to be 2 players, not something 2+ players that plays well with 2 anyway...but I guess if it's a really good game... CoB is $20 as a flash Amazon sale right now: http://smile.amazon.com/gp/product/...d_i=12079040011
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# ? Nov 17, 2015 22:12 |
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Morpheus posted:What are some good, light- to medium-weight 2 player games? Countblanc posted:Yomi I enjoy Yomi, but let's be real. Until you get into the side, it's $200 Rock-Paper-Scissors. A lot of the game's skill lies in knowing the card composition, speed comparisons, and general script of play that you adhere to or deviate from as appropriate. It's a great tournament title, but kinda butts for lightweight/middleweight play. BattleCON is much easier to grok from game one, while still having deeper levels of strategy to explore.
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# ? Nov 17, 2015 22:24 |
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Even if Yomi is good, gently caress their pricing model. Stupid as hell.
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# ? Nov 17, 2015 22:29 |
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Bottom Liner posted:Even if Yomi is good, gently caress their pricing model. Stupid as hell. No, see, Magic: The Gathering, which is a completely unrelated game, has random boosters!
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# ? Nov 17, 2015 22:30 |
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Megaman's Jockstrap posted:Fixing the combat was easy. I'm curious to see if they fixed the late game problem of Dracula basically knowing with 90% certainty that he'd lost but compelled to keep fighting a rear-guard retreat for another hour. Ugh. Super boring for everyone. I had that problem last night to an extent, but I think the fixed combat helped. Getting into a fight with more than one tooled-up Hunter is just a death sentence. But i can see how it could be problematic. My big issue as Drac was that it just didn't feel like I had any control at all over my events, so it was entirely random and entirely within the hunters' control to withhold them from me, and despite what they said afterwards, I'm 90% convinced that it's a REALLY bad idea to Supply at night at all. Caedar posted:What did you find difficult in its rulebooks? It doesn't cover a number of common situations, it has inaccurate or incomplete information about quite a lot of cards, it requires you to just make assumptions about a lot of details... I could go on if I had it with me to check. But mostly, it just feels like it wasn't edited or proofed properly, and playtesters didn't get a chance to feed back on it.
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# ? Nov 17, 2015 23:29 |
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Gutter Owl posted:**Stuff I don't seek to read about on the internet** You are a damned master of metaphors. Its not for me to judge what consenting adults do in their game room, but you give very sound advice. I think everyone should try it at least once. Mage Knight that is. That other thing we pay money for. (we're talking about a colonoscopy, right?!?!)
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# ? Nov 18, 2015 00:29 |
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Got taught how to play Pandemic and Race for the Galaxy last night. We crushed the bugs on standard with a researcher, a scientist(me) and a contingency planner(?) through a ridiculous bunch of good draws and keeping a lid on infections, preventing any outbreaks, wiping out two plagues pretty early on, then drawing just the cards I needed to cure the last two bugs. Should play on heroic next and get murdered. RftG: 'Oh hey this actually works like Ascension, I can do this!' *comes in last place* Only thing I disliked it was how meaningless the cards were until you familiarized themselves, compared to Ascension which has cards that are pretty drat straightforwards: vs Synthbuttrange fucked around with this message at 06:01 on Nov 18, 2015 |
# ? Nov 18, 2015 05:55 |
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That's beautifully naive. I love it.
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# ? Nov 18, 2015 06:30 |
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I have literally no idea what either game does based on the card art, at least RFTG cards are alot cleaner and tighter looking.
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# ? Nov 18, 2015 06:56 |
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Pandemic is basically a craps shoot. Either the cards gently caress you, or they don't. Assuming general competence, that's what it comes down to. I'm excited to play through Legacy though. The packets are cool as poo poo. I have an unfinished risk Legacy from 5 years ago. Considering just opening it all up.
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# ? Nov 18, 2015 07:22 |
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Banana Man posted:I have literally no idea what either game does based on the card art, at least RFTG cards are alot cleaner and tighter looking. Thank god they reprinted it with updated art:
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# ? Nov 18, 2015 07:26 |
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The old Ascension art, you can see the ruled paper lines in a lot of the card art, and for me that really reinforces the putrid adolescent fantasy theme
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# ? Nov 18, 2015 07:30 |
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I agree, we should only use original themes for board games. *picks up tiny brown cube that represents wood*
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# ? Nov 18, 2015 07:38 |
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Tekopo posted:Purely in terms of quality, the list is as follows (from highest to lowest) I reserved a P500 for Cuba Libre, but I don't think I should spring for A Distant Plain till I get some more people interested in wargaming with me. I think that the consensus is that ADP has got the best range of diplomatic possibilities, though? I'm almost tempted to drive a couple hours to find a gaming group that plays COIN games.
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# ? Nov 18, 2015 07:38 |
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Ascension owns and the art is unique and charming
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# ? Nov 18, 2015 07:55 |
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So there are two advantages to RftG's style over Ascension's. 1. RftG cards are language-independent 2. RftG cards can be used to play a good game
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# ? Nov 18, 2015 08:46 |
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DontMockMySmock posted:RftG cards can be used to play a good game Which game is that? There's only one of each card, I thought, so Snap and Memory are out.
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# ? Nov 18, 2015 09:39 |
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girl dick energy fucked around with this message at 09:53 on Nov 18, 2015 |
# ? Nov 18, 2015 09:47 |
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Played Voyages of Marco Polo with 4 Players yesterday. Still a great game, everyone really really liked it. But how the hell do you beat Mercator, the guy that gets free resources everytime another player visits the Basar?
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# ? Nov 18, 2015 10:35 |
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Tekopo posted:Purely in terms of quality, the list is as follows (from highest to lowest) I agree 100% with Tekopo on the polish vs enjoyment of the various COIN games. I marvel at the design of FiTL and how considered it us, but it's just such a chore to get to the table compared to the others . This is one of the reasons i'm intrigued to see how Liberty or Death turns out since it's the first Volko-less game, and from the rulebook it looks like it's got a ton of fiddly crap thrown in. Also you forgot the best bit about Government in ADP, which is playing it with newbies and seeing the insurgents faces when they see how many cubes you can throw down with a single train action. However I would put one caveat in - if you are planning on playing the games solo for any significant amount of time, Fire in the Lake is by far the best option. You can go through the fiddly rules on your own terms, it's more of a straightforward wargame than the political maneuvering of the others and it has the most sophisticated bots by a long way. I've played FitL more solo than all the other games put together. Vivian Darkbloom posted:I reserved a P500 for Cuba Libre, but I don't think I should spring for A Distant Plain till I get some more people interested in wargaming with me. I think that the consensus is that ADP has got the best range of diplomatic possibilities, though? I'm almost tempted to drive a couple hours to find a gaming group that plays COIN games. I would definitely try Cuba Libre first with your gaming group since COIN games are an odd beast and some people can't get their head around it. On the other hand since they are kind of euro in the way they play and don't have a lot of the classic wargame baggage i've had a lot of success with getting non-wargamers playing them. If you have a regular gaming group I would definitely try it out on them.
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# ? Nov 18, 2015 11:11 |
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Gutter Owl posted:Really, your best bet is to sit down with the tutorial book and play through it step by step. The MK rules are kinda annoying as a reference document, but Vlaada and his crew know how to make a solid tutorial. Also gonna quote this because it's all round good advice for both board games and anal.
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# ? Nov 18, 2015 12:18 |
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SynthOrange posted:RftG: 'Oh hey this actually works like Ascension, I can do this!' *comes in last place* You haven't played enough RftG yet. All at once, eventually you will be able to "read the matrix" and those cards full of arcane symbols will become the absolute picture of simplicity and clarity. It takes some time, but after you are acclimated the symbolic cards are absolutely brilliant. Also Race for the Galaxy is easily the best "single stack deck builder". Against Ascension and Star Realms it's not even a fair contest in terms of strategic depth.
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# ? Nov 18, 2015 12:46 |
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I haven't been keeping up with board games as much recently but I still have my ticket to BGGCon this week. Roll for the Galaxy is a game I've been wanting to play for a while but besides that I'm not sure what else has been good recently. I bought the hype of Dead of Winter last year and it turned out to be pretty good so I'm wondering if there's another game like that this year. Are there any other games I might be missing? moush fucked around with this message at 12:54 on Nov 18, 2015 |
# ? Nov 18, 2015 12:51 |
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Someone brought TI3 to a games meetup. Still fresh in the box. They haven't even read the rules.
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# ? Nov 18, 2015 14:47 |
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AMooseDoesStuff posted:Someone brought TI3 to a games meetup. On a smaller scale, someone did that with Tragedy Looper recently and much confusion was to be had
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# ? Nov 18, 2015 14:57 |
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Speaking of unplayed games, I still haven't played half of mine but I noticed recently that I have a decent board game budget I forgot about. I ordered Codenames since it's on Amazon at $20 right now, but what's another good recent one I should look out for? I was kinda thinking Tragedy Looper or Tash Kalar if they're still the recent hot poo poo.
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# ? Nov 18, 2015 15:06 |
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MrL_JaKiri posted:On a smaller scale, someone did that with Tragedy Looper recently and much confusion was to be had Speaking of, is there a good antag/protag tutorial video out yet? Rahdo has one, but it's not great.
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# ? Nov 18, 2015 15:19 |
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A single four player game of Love Letter has taught me that I am the single unluckiest person on the planet. I like the game but drat, I don't think I stayed in a single round for more than a turn.
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# ? Nov 18, 2015 15:39 |
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Rutibex posted:You haven't played enough RftG yet. All at once, eventually you will be able to "read the matrix" and those cards full of arcane symbols will become the absolute picture of simplicity and clarity. It takes some time, but after you are acclimated the symbolic cards are absolutely brilliant. The absolute picture of simplicity and clarity. But mostly that's just Brink of War being silly...
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# ? Nov 18, 2015 15:46 |
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Meldonox posted:Speaking of unplayed games, I still haven't played half of mine but I noticed recently that I have a decent board game budget I forgot about. I ordered Codenames since it's on Amazon at $20 right now, but what's another good recent one I should look out for? I was kinda thinking Tragedy Looper or Tash Kalar if they're still the recent hot poo poo. Tragedy Looper is great, but it sort of has the Space Alert problem where you really want a dedicated group to play it with, otherwise you'll just end up playing the training scenarios all the time. If you can manage that though, definitely recommend that. Tash Kalar is awesome all around, but best with 2 or 4.
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# ? Nov 18, 2015 15:52 |
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taser rates posted:Tragedy Looper is great, but it sort of has the Space Alert problem where you really want a dedicated group to play it with, otherwise you'll just end up playing the training scenarios all the time. If you can manage that though, definitely recommend that. Tash Kalar is awesome all around, but best with 2 or 4.
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# ? Nov 18, 2015 15:56 |
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# ? May 10, 2024 18:47 |
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Tekopo posted:I've never ever run the training scenario for Space Alert in the years I've been teaching it. Into the deep end you go... I like to do one of the advanced training missions that's everything but internal threats, then jump into full missions after that. Putting that aside though, a lot of the fun for me is being able to run higher difficulty threats in Space Alert/more complex cases in Trag Looper, which you can't really do with new players.
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# ? Nov 18, 2015 16:10 |