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Aphrodite posted:Animating Quiet's shower scenes. Ignoring david hayters phonecalls,trying to find the bits of the game that they lost down the back of the couch.
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# ? Nov 27, 2015 18:58 |
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# ? May 12, 2024 16:16 |
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Regalingualius posted:I know I'm a bit late on the draw on this, but I've been playing MGS5 slowly but surely, and I have to ask: Did loving NO ONE on the dev team stop to think that maybe a more convenient checkpoint or save system would've been a good idea? Back Up, Back Down is probably the worst of the lovely checkpoint system so if you can get through that the rest of the game is pretty amazing.
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# ? Nov 27, 2015 19:29 |
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Action Tortoise posted:Back Up, Back Down can break a man. Yep I did that. You have to block the road with the horse, Fulton the vehicle, then just chill behind a rock or other hidden place. Re:checkpoints, with all long missions I just ran out of the zone of the stronghold to force it to checkpoint.
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# ? Nov 27, 2015 19:49 |
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Lunchmeat Larry posted:Skill checks in dialogue are good, but they really ought to be more than just “see the option with a skill highlighted next to it/the longest and most elaborate option, click it, win”. Pretty much every RPG with skill checks falls for that pitfall to a lesser or greater extent, though. It’s a hard one to get around without feeling like a cheap “gotcha” moment – haha, you thought you’d get a good resolution by picking the skill check dialogue, but you didn’t!! Sucker!!! I remember Shadowrun: Dragonfall and Bloodlines doing it pretty well but I can’t remember specifics. As with many things, Planescape Torment had good skill checks (well, attribute checks) - they make new options show up, they let you succeed existing options, sometimes they just change things. For example, having a high enough Wisdom (I think) will have your guy recall memories as he does things. I also seem to remember a part near the beginning of the game where a man will spot that you're not a corpse and raise an alarm. You can try to break his neck to silence him - the option is always there, but only with a high enough Dexterity (again, I think - it's been a while) will you succeed.
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# ? Nov 27, 2015 19:57 |
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Brazilianpeanutwar posted:Ignoring david hayters phonecalls,trying to find the bits of the game that they lost down the back of the couch. Transcript of Hayter Call #35670 posted:DAVID HAYTER: *indecipherable growls, breathless gasps* ...METAL... GEAR?!
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# ? Nov 27, 2015 22:18 |
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Nice boktai reference
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# ? Nov 27, 2015 22:32 |
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Brazilianpeanutwar posted:Nice boktai reference Someone should remember it. I liked those games; it was like a cutesy, overtly supernatural Metal Gear.
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# ? Nov 27, 2015 22:43 |
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Brazilianpeanutwar posted:Been playing Skate 3 on the 360 for about a week now, I knew it was old but apparently EA discontinued loads of poo poo like custom graphics and design stuff which sucks balls, also apparently none of the online stuff works at all, it's a graveyard. The whole point of the Skate games is to try to emulate real life skateboarding as closely as possible using a controller. If you like skateboarding, you'll probably like the game, but if you're looking for an arcade action game like Tony Hawk, you'll probably be disappointed. It's one of my favorite game series ever, but I actually skate irl, so I'm sure that has a lot to do with it.
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# ? Nov 28, 2015 00:03 |
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Here's something dragging Fallout 4: why can't I loving trash Legendary gear into scrap or components? I guess it's so people don't accidentally junk legendary equipment, but you should be quick saving in a Bethesda game every so often anyway. Why am I being forced to cart away and sell my useless spec Legendary equipment? It's just extraordinarily stupid in a game full of stupid dev decisions.
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# ? Nov 28, 2015 00:26 |
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Your Dunkle Sans posted:Here's something dragging Fallout 4: why can't I loving trash Legendary gear into scrap or components? I agree. However, the mods on weapons/armor are usually what's worth scrapping, and you can remove those, put them on another, generic, weapon, and scrap that instead. It's an unnecessary layer of inconvenience, but you'll end up with roughly the same amount of mats as if you'd scrap the legendary item itself.
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# ? Nov 28, 2015 01:36 |
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I'm out of the times with this post. I decided to be reckless a few weeks ago and bought Assassin's Creed 1-4 (None of the semi-sequels, just the four main titles.) Assassin's Creed 1 was okay at first, but the thing that sucked the most about it was that you were meant to be a legendary assassin. What pissed me off the most was the amount of forced combat with multiple opponents who's main move was punching you in the crotch at every moment, especially in the later missions. You need to reach a certain character in a remote camp, are you able to be stealthy with creeping through the woods and undergrowth? Nah, just ride headlong straight to the camp, battle two or three dozen enemies and you'll get there and be greeted by half a dozen more foes who are out to lay town on your crotch even further. I'm thankful that the final battle bugged out on me. Assassin's Creed 2 had some improvement's, it was better in some ways. But the whole trying to run around something but end up jumping to my death instead became grating, as well as constantly running up against a wall while more and more guards surrounded you was another no matter what direction you pressed. I started the third, but by then I was already dead inside.
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# ? Nov 28, 2015 01:37 |
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Rocket Baby Dolls posted:I'm out of the times with this post. I decided to be reckless a few weeks ago and bought Assassin's Creed 1-4 (None of the semi-sequels, just the four main titles.) play 4, and revel in being a pirate with his own ship running around and having an absolute blast
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# ? Nov 28, 2015 01:58 |
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If you had issues with 2 but liked the improvements, try Brotherhood. Brotherhood and Black Flag are the two best AC games.
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# ? Nov 28, 2015 02:19 |
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sticklefifer posted:If you had issues with 2 but liked the improvements, try Brotherhood. Brotherhood and Black Flag are the two best AC games. Easily. Plus with a minimum level of effort you can unlock the ability in Brotherhood to summon a kill squad to do the work for you or for a little more effort, an orbital arrow strike.
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# ? Nov 28, 2015 02:27 |
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Geniasis posted:Easily. Plus with a minimum level of effort you can unlock the ability in Brotherhood to summon a kill squad to do the work for you or for a little more effort, an orbital arrow strike. This is the best feature of Brotherhood
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# ? Nov 28, 2015 02:48 |
So a few minor things really start to bug the hell out of me in Fallout 4 the more I play. Terminals are the big one. They play out their stupid animation of you sitting down to use them, and if there's a security door for no reason at all it takes like thirty seconds to open one. It's annoying. Then there's the sound direction. It's great when you're outside and you can hear the battles in the world and poo poo. But in a building it's awful, you can hear enemies floors above you with perfect clarity and it makes figuring out where anyone is a pain in the rear end. Is that guy I hear walking around and casually talking next to me, or five floors above me? I can't loving tell! Oh wait turns out he's blow me behind a security door so I get to hear him talk about how the jet makes him jittery until I find the password to the terminal! EDIT: mines showing up in VATS is really dumb too. Thanks, game! I sure wanted to zoom in on those landmines a million feet away and not the ghouls charging at me! Nuebot has a new favorite as of 04:24 on Nov 28, 2015 |
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# ? Nov 28, 2015 03:52 |
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Brazilianpeanutwar posted:Been playing Skate 3 on the 360 for about a week now, I knew it was old but apparently EA discontinued loads of poo poo like custom graphics and design stuff which sucks balls, also apparently none of the online stuff works at all, it's a graveyard. The Skate games totally own and the controls are great when you get used to them but 3 (I think??) had the worst unfun awful world design of any game ever.
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# ? Nov 28, 2015 04:29 |
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3 managed to be the most boring because the whole thing was just designed as a super-cool awesome skatepark everywhere you went.
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# ? Nov 28, 2015 04:41 |
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Cleretic posted:Now that I've actually gotten to play it, I can say that Fallout 4's not too bad overall, even if it hasn't proven any of my concerns wrong. It's so the game looks "epic" and impressive to first look previews like Conan and etc who won't be playing more than two hours anyways to hook in new consumers. Yes, I am that cynical. Broken Cog posted:I agree. However, the mods on weapons/armor are usually what's worth scrapping, and you can remove those, put them on another, generic, weapon, and scrap that instead. It's an unnecessary layer of inconvenience, but you'll end up with roughly the same amount of mats as if you'd scrap the legendary item itself. Yeah, but then you have to craft additional mods to replace the mods you want in order to take them out, which is also another stupid and needless layer of obfuscation. That, or the new legendary weapon has an effect you suddenly want, requiring you to do the process in reverse to your old non-legendary weapons to move the mods over to the new legendary weapon. Teriyaki Koinku has a new favorite as of 05:03 on Nov 28, 2015 |
# ? Nov 28, 2015 04:52 |
Except you're exactly right because as soon as you're done with the first hour or two of gameplay, which incidentally is also the amount of time you need to play for a steam refund, you're left with no ammo for your fancy new minigun, no power for your power armor and a dog that runs into landmines and alerts every enemy in the cell to your presence. Maybe I'm being overly skeptical about the whole thing but it feels like just front loading the first few hours of a game and then not giving a poo poo about the rest of it is the new version of the whole pre-rendered trailer issue a few years back where people would get suckered in by the pre-rendered trailers then get really upset the game didn't look that good. Now we get games that are really great for like an hour, then turn into almost completely different games as soon as the standard streamer preview/review time is up.
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# ? Nov 28, 2015 05:01 |
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It's not quite as extreme but fallout 3 had something similar where pretty early on it when you went to galaxy news radio for the main quest, you had to fight a super-super mutant and it gave you a mini nuke launcher to do it with.
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# ? Nov 28, 2015 05:04 |
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It's pretty that the game is getting 9s/10s and gleaming accolades from reviewers, especially in its current buggy unpolished state, and is getting a pass for coming from a AAA publisher despite its glaring issues. I'm having fun still, but the issues are still there and only more apparent as you get deeper into the game. I'd give it an 8 at its most generous and that would be if the game were more polished.
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# ? Nov 28, 2015 05:07 |
Oh, and I wish the NPCs would stop loving talking. Every vendor has like frustratingly long speeches you have to sit through before they'll just let you buy things and there's no shut the gently caress up button.
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# ? Nov 28, 2015 05:09 |
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I keep seeing youtube videos of people walking 50 feet away or getting blown up during a conversation, which is hilarious to watch but has to be really annoying if it's even slightly common. It annoyed me in Mass Effect too, where there'd be a static camera angle but the NPC would wander around the level, so you'd have a conversation with a wall.
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# ? Nov 28, 2015 05:14 |
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Nuebot posted:Oh, and I wish the NPCs would stop loving talking. Every vendor has like frustratingly long speeches you have to sit through before they'll just let you buy things and there's no shut the gently caress up button. It's pretty funny though if you stash all your companions at Red Rocket or whatever and start modding your weapons at a crafting station. Literally everyone starts chirping up and making noise in a cacophony of one-liners no matter where they are in the area. Steffan quips about Nuka-Cola, Strong disapproves and wants to do less walking, Piper is impressed you can do more with your handiwork than craft a newspaper article, etc. Crafting is very... Triggering for them. I also find it funny how the method to stop receiving quests is to literally run away from the person approaching you. It's like being Rand Paul and being asked a question by a DREAMer. But it's also annoying when you're with a companion/NPC and you're trying to make a command and they keep walking around so you have to continuously move your camera/mouse towards them and they won't stop being so slippery (this goes double for Dogmeat ). I know you can command the companions to stay still, but even then you have to go through this whole rigamarole in the first place and can't do that with other NPCs/vendors/etc. Teriyaki Koinku has a new favorite as of 05:22 on Nov 28, 2015 |
# ? Nov 28, 2015 05:15 |
2house2fly posted:I keep seeing youtube videos of people walking 50 feet away or getting blown up during a conversation, which is hilarious to watch but has to be really annoying if it's even slightly common. It annoyed me in Mass Effect too, where there'd be a static camera angle but the NPC would wander around the level, so you'd have a conversation with a wall. It's really annoying to try and talk to someone and they just walk away. One of the followers is a supermutant and the hitbox or whatever for being able to talk to him is a god drat mystery to me, I had to stand like fifty feet back for it to pop up, and then he'd just wander away to go phase through mailboxes instead. EDIT: Bethesda quest design strikes again, by the way. They like to assume you never visit places unless you have quests for them, so if you clear a place then a random quest says to go to that place, or even a non-random one, the quest breaks forever. Right now half my quests are just loving broken and there's nothing I can do. Nuebot has a new favorite as of 05:35 on Nov 28, 2015 |
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# ? Nov 28, 2015 05:22 |
Gestalt Intellect posted:It's not quite as extreme but fallout 3 had something similar where pretty early on it when you went to galaxy news radio for the main quest, you had to fight a super-super mutant and it gave you a mini nuke launcher to do it with. Makes sense. They were pushing the Fat Man big in articles and previews and the like. So they give one to the player early on and after all it is nice to have in your pocket in case you need to blow up a high level guy you wandered into on accident, a common problem in open world games. Your Dunkle Sans posted:It's so the game looks "epic" and impressive to first look previews like Conan and etc who won't be playing more than two hours anyways to hook in new consumers. Same here with Fallout 4, the commercials end with the guy finding a suit and walking around with his dog. Not only does it play good on Conan (and they don't have to make a separate demo, bonus!) but it shows players a decent bit of the action-y side of the game and the impetus to go explore more. So you've got the armor and a minigun but no fuel or ammo. Get out there and find some! You're probably still all "man shooting those guys was fun- holdup is that an abandoned factory on the horizon!" Front-loading the cool goodies and new features may also be because so many fickle gamers hardly even start playing a game before giving it up.
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# ? Nov 28, 2015 05:42 |
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2house2fly posted:I keep seeing youtube videos of people walking 50 feet away or getting blown up during a conversation, which is hilarious to watch but has to be really annoying if it's even slightly common. It annoyed me in Mass Effect too, where there'd be a static camera angle but the NPC would wander around the level, so you'd have a conversation with a wall. I haven't seen this but I did have a second NPC come wandering through when I was talking to tinker tom and push me away from the conversation. Eventually kicked me out of it and I had to run up and talk to him again.
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# ? Nov 28, 2015 05:48 |
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Arrath posted:Front-loading the cool goodies and new features may also be because so many fickle gamers hardly even start playing a game before giving it up. Then the devs are like "haha got your $60 sucker! gently caress youuuuuuuuu!"
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# ? Nov 28, 2015 05:51 |
You know, there's probably some more stuff in MGS5 that actively detracts from the game, but HMM... HMM-HMM-HMM... I just can't think of what they are at the moment.
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# ? Nov 28, 2015 05:54 |
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Normal person: Oh sick, I just got a gun that shoots nuclear warheads! I love this game! Goon: Who are you trying to fool, Bethesda?! -plugs another pin onto a piece of string on their Beautiful Mind wall-
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# ? Nov 28, 2015 05:56 |
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Nuebot posted:EDIT: Bethesda quest design strikes again, by the way. They like to assume you never visit places unless you have quests for them, so if you clear a place then a random quest says to go to that place, or even a non-random one, the quest breaks forever. Right now half my quests are just loving broken and there's nothing I can do. loving SERIOUSLY? This is poo poo that was broken in 2011 in Skyrim, gently caress Bethesda. This post just sold me on not grabbing FO4 until it's on a serious sale. For content, related to the above, I'm just going to go into more detail on this poo poo. Skyrim generated quests in some fuckstupid way and one of the ways you could pick up these procedural quests was talking to an NPC in the Mage's whateverthefuck who would tell you to find a rare book in X dungeon. Weeeeeellll what if you've been to that dungeon before, and already grabbed that book? It wasn't a rare situation, since I'm pretty sure the generator didn't flag dungeons used in other quests. So if you've already gotten the book, it suddenly gets flagged as a quest item in your inventory, so you can't drop or sell it. No big deal, right? I mean, at this point it IS a quest item. Except.... Some fuckwit brain donor at Bethesda decided these procedurally generated fetch quests should have multiple stages of completion. So if you haven't gone to the dungeon in question yet, going there and grabbing the rare book ticks the quest to the next state. Which, of course, means that if you already have it, that stage of the quest never gets completed, and you can't turn in the book you have. And since you can't drop it either, the only fix is via console commands. I love Bethesda games but loving hell they have some powerfully stupid people on staff to let poo poo like this ship in a AAA title.
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# ? Nov 28, 2015 06:34 |
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Don't the radiant quests potentially include anyone or anywhere? Like I'm sure I saw a screen shot of someone getting a contract to assassinate Parthunax the friendly dragon.
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# ? Nov 28, 2015 06:37 |
One of the ones that broke for me wasn't even a radiant quest, it was a full blown quest line. I had to go rescue some lady from a cult except I'd already been there earlier and killed the cult for being a weird cult. So a few hours later I get the quest and you're normally supposed to go rescue her from the back room the of the cultists. But since I'd already opened the back room door she just didn't spawn into the world. Quest points me to a room behind door I can't open without a key I don't have and can't get until I complete the quest. Using console commands to noclip through just reveals that it's pointing to the floor, for no real reason. Spawning the NPC into the world just has her spout generic dialogue at me.
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# ? Nov 28, 2015 06:38 |
Your Dunkle Sans posted:Then the devs are like "haha got your $60 sucker! gently caress youuuuuuuuu!" Well yeah but they also want people to play enough to be interested in the DLC ..but maybe not enough to be tired to bad design decisions and then not get the DLC. Huh. Oh but we're goons who'll buy it anyway.
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# ? Nov 28, 2015 06:39 |
Arrath posted:Well yeah but they also want people to play enough to be interested in the DLC No they don't, they already sold everyone who pre-ordered a season pass. I don't think you can refund season passes.
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# ? Nov 28, 2015 06:40 |
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Nuebot posted:One of the ones that broke for me wasn't even a radiant quest, it was a full blown quest line. I had to go rescue some lady from a cult except I'd already been there earlier and killed the cult for being a weird cult. So a few hours later I get the quest and you're normally supposed to go rescue her from the back room the of the cultists. But since I'd already opened the back room door she just didn't spawn into the world. Quest points me to a room behind door I can't open without a key I don't have and can't get until I complete the quest. Using console commands to noclip through just reveals that it's pointing to the floor, for no real reason. Spawning the NPC into the world just has her spout generic dialogue at me. poo poo now I'm worried because I just cleared the gunner base. There's no quest there is there
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# ? Nov 28, 2015 06:43 |
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Quests are supposed to respawn locations in cases like that. That's what's broken.
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# ? Nov 28, 2015 06:56 |
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Ryoshi posted:loving SERIOUSLY? This is poo poo that was broken in 2011 in Skyrim, gently caress Bethesda. This post just sold me on not grabbing FO4 until it's on a serious sale. It's weird, because some quests do account for you having whatever quest item or components already in the dialogue tree. As for the staff shipping broken content, I really believe it's due to complacency. Bethesda is known by gamers for being janky and buggy, so much so it's practically a trademark for them at this point. If people expect this as normal and buy the games anyways, what difference does it make for Bethesda? Why change what's working when you can just load up the hype train vis a vis Todd Howard and release the exact same jank to the exact same fanfare?
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# ? Nov 28, 2015 06:56 |
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# ? May 12, 2024 16:16 |
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Your Dunkle Sans posted:It's weird, because some quests do account for you having whatever quest item or components already in the dialogue tree. Except it's NOT just in-the-know gamers this time around, they advertised this poo poo during NFL broadcasts a few Sundays ago. Not during ads - during the actual broadcasts themselves.
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# ? Nov 28, 2015 07:04 |