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Octopode: Why haven't you posted anything to support your position? I want to fight you. I want to refute you. Please post so I can show everyone that you are wrong. Don't you understand? I need you to post. I need to fight you. I have to fight. Please post and let me fight you. Please post. Please. Octopode. Please post.
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# ? Nov 28, 2015 08:39 |
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# ? Jun 10, 2024 10:52 |
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DreadLlama posted:Octopode: Chill out man
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# ? Nov 28, 2015 08:41 |
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FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT
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# ? Nov 28, 2015 08:45 |
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DreadLlama posted:Don't you understand? I need you to post. I need to fight you. I have to fight. Please post and let me fight you. Please post. Please. Octopode. Please post. Star Citizen is going to be the greatest game ever. Just looking at alpha 2.0 and the tremendous accomplishments they've been able to make in terms of expanding the map to include a planet and having dynamic missions involving pirates, instead of just vanduul, , as well as being able to spawn whatever ship you have onto a deck and then patiently waiting to exit the station to grab your ship before someone steals it GTA style! It's just like GTA in space, in fact. You can steal ships and shoot people, and it has missions, it's like Rockstar made GTA VI, and they just haven't told us they're actually CIG. The only thing that could make Star Citizen better is better choice of music. That squadron 42 song that was leaked was awful (my only complaint). I hope they have a radio like Fallout or if we could insert our own music like Eurotruck simulator, because I'd be listening to folk rock (like this: https://www.youtube.com/watch?v=LtKyLSiVChs) the entire time I'm piloting my fleet of constellations managed by my extended family and online friends Edit: oops, posted in my umbrella account. Which is also a reference to Resident Evil, by the way, which Star Citizen reminds me of, in terms of excellent dialogue, plot, and voice acting... Edit2: mixed up umbrella and parachute, oopsies. Ravane fucked around with this message at 08:59 on Nov 28, 2015 |
# ? Nov 28, 2015 08:48 |
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DreadLlama posted:Octopode: Will you shut the gently caress up? You're the worst person to post in this thread in the last 50 pages
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# ? Nov 28, 2015 08:56 |
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On a scale of Karl Ramseier to Seraph the thread is currently DreadLlama.
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# ? Nov 28, 2015 09:01 |
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Octopode/Karl/Reddit, why should I invest my money in this game? Please refrain from using the following words: Immersion, Vision; or stupid initialisms such as: BDSSE I have a budget of $2000, and can live off of canned beans at least 20 days out of any given month. Assume that a full day's ration of canned beans is $4. I should be able to understand the following from your reply: -The Plot -The Playable Races -Player Progression -Why Star Citizen over other games such as: War Thunder, EVE Online, Counter-Strike GO
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# ? Nov 28, 2015 09:04 |
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More like DramaLlama amirite?
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# ? Nov 28, 2015 09:04 |
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BMan posted:More like DramaLlama amirite? We dread his posting
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# ? Nov 28, 2015 09:05 |
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Here are some questions about SC streamers. What is the cost/specs of a PC that is able to "play" Star Citizen and stream the effort as well as a webcam/mic to commentate on it live? Have they ever released specs on "recommended machines"? I haven't bought a new PC in six years and my current one is a terrible shitbox that I can't even upgrade. What monstrosities are these Twitch streamers running, and why are people paying them for the privilege of watching them crash every six minutes? A rig capable of doing all this has to be over $1000, right? Please note that I am ABSOLUTELY NOT asking these questions because I would like to start a Twitch channel of me playing drunk and bad Hearthstone to pay the bills while I go back to school yet again.
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# ? Nov 28, 2015 09:14 |
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who is this guy? this guy looks like a pedophile that goes to africa to molest undernourished kids for the reason that he likes to touch boney kids
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# ? Nov 28, 2015 09:17 |
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Jobbo_Fett posted:Octopode/Karl/Reddit, why should I invest my money in this game? Plot So far the plot of Star Citizen has been absolutely thrilling. The tale of a failed game designer and his return to glory- but has he reached too high? Will he be brought low by doubters, or friends, or his own hubris? It has everything- heroes, mustache-twirling villains, fat pitiable sidekicks, friends gained and lost, good actors, bad actresses, amazing lows, middling highs, and everything in between. And it's not even done! At some point, word is that the game will actually be released and then we'll supposedly be able to play it! What a crazy tie-in. Best of all, it releases on multiple channels several times per week, so there's always some new twist. It's like the world's best alternate reality game. Races Just caucasian male, ages 15-45 right now. It's part of the story, you'll see. Player Progression Really one of my favorite parts of the story. To truly get invested in Star Citizen you have to put in real money. Suddenly it matters a whole lot more whether he succeeds or fails! It's a brilliant twist to really suck you into the world of Roberts and it adds a lot of tension to the plot, even the parts that might drag on. Naturally as you invest more, you become more and more involved in the story. Some of the really deep players have actually made guest appearances in the special live shows that they've done. I've never seen player progression done like this- I'm curious what they will do for the endgame content. I'm guessing that some of the show regulars will turn evil and have to be farmed for loot, aka the Blizzard model. Why Star Citizen? Other games offer you lovely boring gameplay and try to extract cash from you with wishy-washy power creep that quickly gets rolled back. Star Citizen goes in a bold new direction- it doesn't offer you any gameplay at all, possibly ever. It is 100% cinematic, just a man and his crumbling game development empire all the time. And there's no wishy-washy about the power creep here- they absolutely own it. The more you spend, the more important you are- no matter what kind of shitbag you might be! It was one of my favorite early episodes when they chose to honor one of the biggest backers with a front-page post right in the middle of his sexual harassment scandal. Riveting, just riveting. You'll never find that in War Thunder. Sarsapariller fucked around with this message at 09:23 on Nov 28, 2015 |
# ? Nov 28, 2015 09:20 |
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Sarsapariller posted:Plot I'd give you top marks, except your plot sounds too much like Spaceballs. Monthly budget was also excluded. Solid B+ work!
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# ? Nov 28, 2015 09:26 |
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Sarsapariller posted:Plot This game actually sounds fascinating. I think I could sell it as a mobile app. Do you think I could hire Sandi to motion capture 8-bit pixeled npcs?
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# ? Nov 28, 2015 09:29 |
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EminusSleepus posted:who is this guy? this guy looks like a pedophile that goes to africa to molest undernourished kids for the reason that he likes to touch boney kids
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# ? Nov 28, 2015 09:39 |
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https://www.reddit.com/r/starcitizen/comments/3uicyh/eli5_sc_ptu_constant_crashing/
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# ? Nov 28, 2015 10:03 |
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G0RF posted:PSA: Sales tracking numbers. Bit odd doing it that way, a lot of their income is from the daily figures when they aren't selling anything special. Focusing on sale days only completely avoids those and hence the figures could well look better as a result. They sold 1000 of the Phoenix within a few hours on Thursday, while they still have over 3,500 left. Yesterday was their best sale day with $575k, but it was the first day to sell everything, today could be 2/3 of that or even less. I'll stick to comparing November to November.
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# ? Nov 28, 2015 10:08 |
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# ? Nov 28, 2015 10:13 |
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The best thing about r/DerekSmart and r/StarCitizen is that you can only post once every 10 minutes. This isn't to And so you can pile on a guy while he waits 6 hours to reply to the umpteenth person telling you about how great a crashy alpha Star Citizen is
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# ? Nov 28, 2015 10:14 |
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Octopode posted:Well, they never planned to make a game for $2M. The initial budget was ~$20M. It was 14 - 20 million. https://www.youtube.com/watch?v=6vzlda0-XoY&t=495s DreadLlama posted:The dollar value expected from their investors is not stated. Their request for Two Million Dollars is stated. In lieu of an other value demonstrably made visible to the public during the same time frame, two million is a valid estimate for their original budget. You're wrong, see above. AP fucked around with this message at 10:43 on Nov 28, 2015 |
# ? Nov 28, 2015 10:19 |
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Jobbo_Fett posted:The best thing about r/DerekSmart and r/StarCitizen is that you can only post once every 10 minutes. This isn't to That is not a property of those subs- that's a limitation on the account you're posting as. If your comment vote-count goes below a certain threshold, reddit puts you on a post timer on the assumption that only spammers could possibly be downvoted so hard. Posting contrary opinions on /r/starcitizen is a pretty quick way to get your votes down that low though, so you're not far wrong.
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# ? Nov 28, 2015 10:20 |
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DreadLlama posted:[citation needed] e: Octopode posted:You're being just as irrational as Karl or anyone else defending CIG's practices has ever been, so, congratulations. MeLKoR fucked around with this message at 10:25 on Nov 28, 2015 |
# ? Nov 28, 2015 10:22 |
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Jobbo_Fett posted:The best thing about r/DerekSmart and r/StarCitizen is that you can only post once every 10 minutes. This isn't to citizens really really have to craft their posts for maximum displays of knowledge about things
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# ? Nov 28, 2015 10:22 |
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Sarsapariller posted:That is not a property of those subs- that's a limitation on the account you're posting as. If your comment vote-count goes below a certain threshold, reddit puts you on a post timer on the assumption that only spammers could possibly be downvoted so hard. Posting contrary opinions on /r/starcitizen is a pretty quick way to get your votes down that low though, so you're not far wrong. Still works on a sub-by-sub basis, so its effectively the same thing. I should accuse both those subs of brigading and see how that goes. If you start a "thread", there's no limitation. Comments are different.
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# ? Nov 28, 2015 10:26 |
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Hey guys, this seems like the right thread to ask this in. Does any one have tips for becoming an auditor? It seems like an exciting career that's right for me.
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# ? Nov 28, 2015 10:37 |
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Stealth Like posted:Hey guys, this seems like the right thread to ask this in. Does any one have tips for becoming an auditor? It seems like an exciting career that's right for me. Well, do you have any family in the military?
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# ? Nov 28, 2015 10:41 |
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CrazyTolradi posted:So I should use that for Seraph and not Octopode? Wait you mean to tell me Octopode is not a permutation of seraph?
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# ? Nov 28, 2015 10:46 |
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Jobbo_Fett posted:The best thing about r/DerekSmart and r/StarCitizen is that you can only post once every 10 minutes. This isn't to You only get that limitation if you have a lot of downvotes
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# ? Nov 28, 2015 10:48 |
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MeLKoR posted:Well, do you have any family in the military? No I don't. Should I join to become an auditor?
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# ? Nov 28, 2015 11:03 |
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G0RF posted:I don't mean to get in the middle of your argument, particularly because quibbling over CIG budgetary arcana seems rather like an academic turf war-- the kind that get so vicious because the stakes are so low.
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# ? Nov 28, 2015 11:07 |
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Nicholas posted:i hope everyone had a happy thanksgiving. this year I'm thankful for CIG being able to develop the BDSSE in the comfort of the trendiest massed-produced luxury furniture that crowdfunding can buy! https://www.youtube.com/watch?v=SgPXgTWh2ec More, also who the gently caress was Larry? https://www.youtube.com/watch?v=0OFcTn4ssVY Above is interesting uploaded 26th June 2015, right before the start of all the drama leaks and major names bailing out. Bonus, Disco Lando explaining how 84 million dollars isn't a lot of money as they are starting a company up, how they "sell ships" and explaining how they decided to revise the Constellation three times, second time because a fan made some suggestions that they liked better and third time because Chris wanted to. AP fucked around with this message at 11:21 on Nov 28, 2015 |
# ? Nov 28, 2015 11:09 |
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Stealth Like posted:Hey guys, this seems like the right thread to ask this in. Does any one have tips for becoming an auditor? It seems like an exciting career that's right for me. 1) Are you German ? 2) do you have multiple personality disorder ? 3) Are you a c*nt ? If the answer to all 3 is yes you could have what it takes.
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# ? Nov 28, 2015 11:12 |
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# ? Nov 28, 2015 11:51 |
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Hmm… come to think of it, CRobber does look a bit like Barney Calhoun.
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# ? Nov 28, 2015 11:58 |
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peter gabriel posted:The official forums are changing. Was bound to happen once people got a look at the last game they'll ever play
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# ? Nov 28, 2015 12:05 |
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http://www.twitch.tv/matticusgames Watching this streamer play offline mode this morning- I am astonished at how well it works. Just goes to show that all the errors are generally server synchronization related, the rest is fairly solid. But seriously, how can it be playable offline? I do not understand the server/client interaction there.
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# ? Nov 28, 2015 12:27 |
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Wrath of the Bitch King posted:Listen goons, I'm sorry that reality doesn't fall neatly into the personal narrative you've constructed where all people who choose to spend money on a game of their choosing suffer from some mental disorder that you get to play the hero and save them from. The reality is that people see something in the game that excites them, and they are willing to spend money because of that. Sorry but Citizenship has been officially recognized as a mental disorder
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# ? Nov 28, 2015 12:30 |
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Sarsapariller posted:http://www.twitch.tv/matticusgames Honestly, that should concern you more than a lot of the other things, because that's not "just server synchronization". In any sort of online game that's sane, and especially one where low latency is important, the loop is usually "client sends command requests to server -> server combines it with the other command requests -> server tells the client what they should display to the user". Having an ad-hoc offline mode hack work just fine implies that it's either peer-to-peer lockstep or client authoritative Neither of these bode well and would require a huge rewrite before they could even approach having anything resembling a game with the first two critical "M"s of an MMO. Are there NPCs in the offline version that work as expected? e: Actually having this be peer to peer would make (some) sense-- it basically removes a large portion of required server cost, with the downside of hugely limiting the amount of players you can have in one area before you have latency shitstorms, since you're basically restricting everyone to the latency of the slowest player if you're doing it in lockstep mode. E:D does p2p servers and it results in huge headaches trying to get more than 12 people into the same instance, and I think there's a literal hard cap at 30. And the SC redditors are talking about space battles with hundreds of players in multicrew ships Ursine Catastrophe fucked around with this message at 12:52 on Nov 28, 2015 |
# ? Nov 28, 2015 12:48 |
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Ursine Catastrophe posted:Honestly, that should concern you more than a lot of the other things, because that's not "just server synchronization". In any sort of online game that's sane, and especially one where low latency is important, the loop is usually "client sends command requests to server -> server combines it with the other command requests -> server tells the client what they should display to the user". Having an ad-hoc offline mode hack work just fine implies that it's either peer-to-peer lockstep or client authoritative You've used words that are implying CIG are considering the long term impact of their design decisions here, and are not just making GBS threads out the fastest, shittiest implementation they can in the name of "showing progress".
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# ? Nov 28, 2015 12:53 |
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# ? Jun 10, 2024 10:52 |
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Ursine Catastrophe posted:e: Actually having this be peer to peer would make (some) sense-- it basically removes a large portion of required server cost, with the downside of hugely limiting the amount of players you can have in one area before you have latency shitstorms, since you're basically restricting everyone to the latency of the slowest player if you're doing it in lockstep mode. E:D does p2p servers and it results in huge headaches trying to get more than 12 people into the same instance, and I think there's a literal hard cap at 30. And the SC redditors are talking about space battles with hundreds of players in multicrew ships None of them actually want to play in massive 100 on 100 battles because they'll all have their PVP sliders set as low as possible because they don't want anyone ruining their "My Little Planet" space-janitor sim
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# ? Nov 28, 2015 12:54 |