isndl posted:Some crews don't need that buffer and that's great, but I've played with both good crews and bad crews. Okay, then, it's settled. If you're bad, use optimal guns to take advantage of every possible mechanic. Otherwise, do whatever you want.
|
|
# ? Nov 28, 2015 23:17 |
|
|
# ? May 16, 2024 17:11 |
|
UnknownMercenary posted:Well then I don't know what guns you would even be talking about that don't hit 39.9 then because everything else literally has a base damage of at least 38 which, by having a perk deck even halfway levelled, puts you at 39.9 without any mods attached. Damage mods barely do anything to the point that the trade-off is now always between accuracy and stability. I literally cannot give up any more damage to make my CAR-4 shoot straighter; it has a minimum of like 43 damage since a bunch of +accuracy mods also add like +1 damage. Using a suppressor instead of a compensator to take advantage of the targeting priority mechanics is still an option, wonky as it may be. You don't need to invest points in Ghost to use The Bigger The Better effectively. LuciferMorningstar posted:Okay, then, it's settled. If you're bad, use optimal guns to take advantage of every possible mechanic. Otherwise, do whatever you want. Thanks for your wisdom, LuciferMorningstar. I don't think I would have ever realized that on my own. You'll note that my original comment was in response to the idea that breakpoints "literally don't matter". You've tacitly agreed that they do in fact matter.
|
# ? Nov 29, 2015 00:04 |
isndl posted:You'll note that my original comment was in response to the idea that breakpoints "literally don't matter". You've tacitly agreed that they do in fact matter. In the context of people who are remotely competent at the shootmans (aka the only context worth talking about), the breakpoints literally do not matter.
|
|
# ? Nov 29, 2015 00:13 |
|
Tempest_56 posted:As a rabid flamethrower user, there is no shame in using ammo bags. That's what they're there for - turning cops into candles. And turret vans, don't forget that. I recently tried that out and it's hilarious how fast that breaks them.
|
# ? Nov 29, 2015 00:20 |
|
LuciferMorningstar posted:In the context of people who are remotely competent at the shootmans (aka the only context worth talking about), the breakpoints literally do not matter. The remotely competent aren't the ones who would be asking about how breakpoints work. There's also no shame in optimizing your guns even as a competent player, or we would all be using AMCARS and nothing else.
|
# ? Nov 29, 2015 00:30 |
isndl posted:There's also no shame in optimizing your guns even as a competent player, or we would all be using AMCARS and nothing else. Optimizing a gun does not mean using the "best" gun all the time, nor does it even necessarily mean doing the same thing that someone else does. Not optimizing a gun does not mean using the worst gun you can find, either. In any case, the AMCAR is totally usable, so...
|
|
# ? Nov 29, 2015 00:41 |
|
LuciferMorningstar posted:Optimizing a gun does not mean using the "best" gun all the time, nor does it even necessarily mean doing the same thing that someone else does. Not optimizing a gun does not mean using the worst gun you can find, either. In any case, the AMCAR is totally usable, so... Dude, just shut the gently caress up. This is an advice thread, as much as it is anything else. Saying "all things are fine, see you later!" Isn't giving advice to someone who doesn't know any better. As I've always stated, there will come a time when a new player, who needs a bit of handholding. Eventually, he will get to the point where he doesn't need that anymore. Those people aren't going to ask for advice, and your immensely lazy retort of "everything is good" applies at that point. Congrats. For people who want some advice, why are you so dead set against giving it to them?
|
# ? Nov 29, 2015 00:51 |
|
Gotta stomp on that dead cop competition. If they can't kill as fast or as hard as me, more body counts for me.
|
# ? Nov 29, 2015 01:03 |
|
Crabtree posted:Gotta stomp on that dead cop competition. If they can't kill as fast or as hard as me, more body counts for me. You laugh, but this is a large part of what spurred Sykic and I on for a long time. He'd routinely beat me by a hair, but I pulled off upsets often enough to make it fun.
|
# ? Nov 29, 2015 01:10 |
Drewjitsu posted:Dude, just shut the gently caress up. This is an advice thread, as much as it is anything else. Saying "all things are fine, see you later!" Isn't giving advice to someone who doesn't know any better. Just to remind you, though, the point of discussion is the importance of the 39.9 breakpoint. As Merc correctly points out, it doesn't particularly matter, even for most new people. Practically every gun will hit the relevant breakpoint for one-shotting Overkill greens, and the extra bullet for tans is hardly likely to make a substantial difference. The only context in which it would make a difference is if you're really bad at scoring headshots, at which point you'd be much better served to practice aiming. See that last bit? That's useful advice for bads. Unfortunately, it puts the onus of doing well on the individual, rather than a game mechanic, so I can understand why you all find that so upsetting.
|
|
# ? Nov 29, 2015 01:15 |
|
grancheater posted:I'm assuming you pointed them to any of the hud mods that make the hit indicator not terrible, otherwise this one's on you (for not pointing them to any of the hud mods that make the hit indicator not terrible). Pointed them at HoxHUD, no idea if they used it. It would do so much poo poo for them. "How long on the drill?" "How many civvies are there?" "Which pager was that?"
|
# ? Nov 29, 2015 01:19 |
Dark_Swordmaster posted:Pointed them at HoxHUD smdh
|
|
# ? Nov 29, 2015 01:21 |
|
Non-goons.
|
# ? Nov 29, 2015 01:25 |
|
Bad advice is still bad advice.
|
# ? Nov 29, 2015 01:26 |
|
Drewjitsu posted:For people who want some advice, why are you so dead set against giving it to them? Because for a long time in the life of this game, if you used anything but a 45/18/34 CAR4 (only if she's 5'3") and admitted it, you were poo poo, your whole lobby was poo poo, and people would fall over each other to post about it. A lot of regulars including myself railed against that and the sentiment still exists. Since the rebalance "all guns are viable" is not that bad of advice, because it gets to the root of the matter: gettin gud. Jean-Luc Morningstar is just trying to be nice about it. Gun advice: hit 40 damage with the highest accuracy you can on overkill. Now your gun is set, learn to pop helmets, take cover when needed, and manage ammo.
|
# ? Nov 29, 2015 01:31 |
|
Psion posted:Bad advice is still bad advice. I have no defense other than not wanting to spend time on trying to help the helpless.
|
# ? Nov 29, 2015 01:37 |
|
Fellis posted:if you used anything but a 45/18/34 CAR4 (only if she's 5'3") good post, great reference
|
# ? Nov 29, 2015 01:37 |
|
Is that a Mixalot reference? Also, Slaughterhouse chat: it probably dos take place in Texas. Remember, the original game wasn't centered in DC, and you've got that (really bad) texas accent on the radio announcer.
|
# ? Nov 29, 2015 02:15 |
|
http://www.overkillsoftware.com/games/dallaspack/ posted:One of their convoys, laden with ill-gotten loot, is trying to get through the city. YOUR city. Show them there's only one crew that owns the streets of Washington. It probably did take place in Texas in Payday 1, but in Payday 2, it's in DC.
|
# ? Nov 29, 2015 03:18 |
|
Before they made weapons good I just solved the CAR-4 issue by using a shotgun. Now that almost all weapons are good I use a slug SPAS-12.
|
# ? Nov 29, 2015 03:18 |
|
Shima Honnou posted:Before they made weapons good I just solved the CAR-4 issue by using a shotgun. speak not the dread name SLUGGATOR in this thread
|
# ? Nov 29, 2015 03:47 |
|
Geight posted:It probably did take place in Texas in Payday 1, but in Payday 2, it's in DC. This sort of poo poo just makes me think that elaborate ARG/mystery thing Overkill did was a complete accident. Not sure how a company wanting an inane detail-oriented thing gets sloppy like that.
|
# ? Nov 29, 2015 04:02 |
|
Just embarrass bad players by having your crime interns kill more dudes than them. HUD that show extra end of heist stats is a must though.
|
# ? Nov 29, 2015 04:15 |
|
Shima Honnou posted:Now that almost all weapons are good I use a slug SPAS-12. This... shall be my grave.
|
# ? Nov 29, 2015 05:15 |
|
The reason I say try things out is because the other thread turned dick-waving with essays about stats that's a little much for newcomers. I'd rather encourage people to try things out and don't worry the game can be fun no matter what numbers are as long as you are a team player. It gets even worse when you tell someone you're enjoying your experience with the game, and someone is telling you you're enjoying it in the wrong because you're not exploiting every inch of it. It's part of why I trimmed a lot of the guides and stuff from the OP, because I hate opening up an OP and the first thing I see is sperg-posting about numbers and which mods to get before you even try to start up the game. Fire up the game, shoot some cops, notice what you like, and talk about it. If you're not sure about something in the game, ask around and I'll throw up some advice in the OP.Psion posted:speak not the dread name SLUGGATOR in this thread Took a group of scrubs on a Sluggator run and they were insisting on being able to use fully modded-out great secondaries when they pleased. Shameful.
|
# ? Nov 29, 2015 06:53 |
|
Psion posted:speak not the dread name SLUGGATOR in this thread I wonder what you would think of this mod
|
# ? Nov 29, 2015 06:54 |
|
HebrewMagic posted:As we're drawing fresh blood for the new thread, I re-submit my loose argument for a Campaign-style playthrough of the entire backlog of heists. I'm gonna try to keep on this as more jobs & heistdads/moms are added. Isn't Counterfeit before Heat Street because that's where you get the plates Matt steals?
|
# ? Nov 29, 2015 08:35 |
|
Nehru the Damaja posted:Isn't Counterfeit before Heat Street because that's where you get the plates Matt steals? no that is a completely separate set of plates for counterfeiting money that the gang never really uses but are willing to risk life and limb for because ?????????????????????????? it may seem like i'm shitposting here but i'm actually serious and i'm just using shitposting grammar guidelines because the situation is dumber than my shitposting
|
# ? Nov 29, 2015 08:37 |
|
Coolguye posted:no that is a completely separate set of plates for counterfeiting money that the gang never really uses but are willing to risk life and limb for because ?????????????????????????? Hey, for some folks the action is the juice. Might as well eat dinner off the plates as much as use them at that point.
|
# ? Nov 29, 2015 08:52 |
|
HebrewMagic posted:As we're drawing fresh blood for the new thread, I re-submit my loose argument for a Campaign-style playthrough of the entire backlog of heists. I'm gonna try to keep on this as more jobs & heistdads/moms are added.
|
# ? Nov 29, 2015 16:14 |
|
Tempest_56 posted:As a rabid flamethrower user, there is no shame in using ammo bags. That's what they're there for - turning cops into candles. If you're not using the flamethrower with iron man aced + sprinter aced just running around picking up tons of ammo from all the cops youre bbqing in don't know what to tell you
|
# ? Nov 29, 2015 19:27 |
|
UnknownMercenary posted:I wonder what you would think of this mod A bad mod. Plan Z posted:Took a group of scrubs on a Sluggator run and they were insisting on being able to use fully modded-out great secondaries when they pleased. Shameful. That is shameful.
|
# ? Nov 29, 2015 19:51 |
|
Insert name here posted:Reminds me of when Bomb: Dockyard used to have maps of Washington state on the computers rather than Washington DC. I never noticed that, when did they fix it? Also they probably should have just said State Route 145 for a Payday 1 reference.
|
# ? Nov 30, 2015 00:39 |
|
Psion posted:A bad mod. I counter that with this
|
# ? Nov 30, 2015 00:49 |
|
|
# ? Nov 30, 2015 03:31 |
|
I am so sick of Santa roulettes. This is quite possibly my worst one yet:UnknownMercenary posted:I counter that with this (I love how they kept the 75% chance for it to work from regular inspire )
|
# ? Nov 30, 2015 03:46 |
|
Lynx posted:I am so sick of Santa roulettes. This is quite possibly my worst one yet: Wear it with pride.
|
# ? Nov 30, 2015 04:06 |
|
aahahahahahahahahhahahahahahahahaha
|
# ? Nov 30, 2015 04:24 |
|
Insert name here posted:Reminds me of when Bomb: Dockyard used to have maps of Washington state on the computers rather than Washington DC. Perhaps this also explains their use of Costco brand generics in the drug cabinets. Costco's headquartered just outside Seattle. OR PERHAPS IT IS THE SECRET??????? HOLY poo poo (it probably just came up in a GIS)
|
# ? Nov 30, 2015 06:26 |
|
|
# ? May 16, 2024 17:11 |
|
The pub stove sure was burning hot tonight. One hour or so of playtime, grand total of one heist completed. Highlights amongst a horrific litany of mistakes, disconnects, being kicked and of course blatant cheaters (all on DW): - Pubby fires unsilenced gun in stealth run of diamond store. - Level 33 guy shoots guard then walks up to window on 2nd floor of diamond store, is inevitably seen and triggers alarm. - Diamond store successfully ECM-rushed, I pick up keycard to disable alarm, pubby breaks alarmed glass before I do. - Pubby disconnects from call for no apparent reason on bank heist, alarm is triggered. So much for a relaxing evening of easy cash from the most stealthable heists!
|
# ? Nov 30, 2015 13:58 |