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Electrophotonic posted:Though it seems 1.5 removed support for recentering the viewpoint. You need to rebind your button for it; the name of the control changed from "Recenter Rift" to "Recenter HMD" or something like that. :vive:
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# ? Dec 1, 2015 13:40 |
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# ? May 25, 2024 14:37 |
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Sheep posted:Anyone figure out how to use datapoints? The datalink scanner button does nothing for me.
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# ? Dec 1, 2015 13:57 |
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What kind of systems sell SCV Hanger Bays? I've been looking around the systems in the local area to me and I can't find one. Also, stupid question: they just go in the standard misc internal slots, and don't have their own slot like the landing software right? The Vulture can get a SCV hanger, right?
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# ? Dec 1, 2015 14:00 |
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Veotax posted:What kind of systems sell SCV Hanger Bays? I've been looking around the systems in the local area to me and I can't find one. I'm a step ahead already, I found class 4 hangar bays and nothing else. I guess if you only have a Sidewinder you're in for a search. (Lembava) Also while driving aroung in my new Scarab is a lot of fun, gave me the shittiest control bindings possible and I've been trying for half an hour now to unfuck this mess. (For some reason even simple things like switching off the turret are either unbound, or bound to the most awkward controls possible. No game, I don't think it's funny if the two keys controling my sensor screen are on opposite ends of my keyboard. )
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# ? Dec 1, 2015 14:10 |
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Is anyone else having trouble controlling the turret? I have it bound to my mouse, but it seems really sluggish and inconsistent. I can't tell if it's just the beta FPS problems or if something's hosed.
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# ? Dec 1, 2015 14:14 |
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Libluini posted:I'm a step ahead already, I found class 4 hangar bays and nothing else. I guess if you only have a Sidewinder you're in for a search. Wait so to fit an SRV into an Asp, you have to sacrifice the size 5 slot and only have 1x size 6 and the lovely size 2/3 ones available for internals? Seriously, or is it just random chance loving you over with not finding a size 2-3 hangar bay?
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# ? Dec 1, 2015 14:20 |
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The patch notes mentioned:quote:For the Beta 2 public test, Beagle 2 Landing in Asellus Primus star system also has all modules and ships available in stock
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# ? Dec 1, 2015 14:33 |
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TorakFade posted:Wait so to fit an SRV into an Asp, you have to sacrifice the size 5 slot and only have 1x size 6 and the lovely size 2/3 ones available for internals? There are size 2 hanger bays. It's the only thing I've found so far. Though admittedly I've only looked in one station.
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# ? Dec 1, 2015 14:34 |
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Now I have a dumb question of my own: How do you get back onboard your ship after you leave it in a star port? I've tried locking my ship and following the green arrows on the ground, but they only lead me straight through armored walls. I think I'm now sitting somewhere above my ship, but I'm kind of stumped now. I guess I could try leaving the star port and calling my ship from the outside, but that sounds like a lame workaround.
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# ? Dec 1, 2015 14:39 |
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Libluini posted:Now I have a dumb question of my own: How do you get back onboard your ship after you leave it in a star port? I've tried locking my ship and following the green arrows on the ground, but they only lead me straight through armored walls. I think I'm now sitting somewhere above my ship, but I'm kind of stumped now. In one of Brabens videos he went into a room underneath the landing pad and used the bottom UI panel to get back in.
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# ? Dec 1, 2015 14:56 |
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Libluini posted:Now I have a dumb question of my own: How do you get back onboard your ship after you leave it in a star port? I've tried locking my ship and following the green arrows on the ground, but they only lead me straight through armored walls. I think I'm now sitting somewhere above my ship, but I'm kind of stumped now. I had this exact same problem a few minutes ago. There should be a garage built into the structure underneath your landing pad. Drive into there, come to a complete stop and you should have the option to board your ship on the vehicle control panel.
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# ? Dec 1, 2015 14:58 |
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Well, gently caress. Talk about overlooking the obvious. Thanks, I'll try to get back into my ship when I have time to play again. (Tomorrow. )
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# ? Dec 1, 2015 14:59 |
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You all look like you're having fun. Kinda excited now
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# ? Dec 1, 2015 15:11 |
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DarthBlingBling posted:You all look like you're having fun. When I'm back in beta tomorrow, I'll try to see if I can do bombing runs on planets using mine launchers. I wanted to do this today, but welp. Forgot to buy ammunition before starting and now it's too late. Also my Viper Mk IV has more jump range then my Cobra Mk IV. Fancy that. (Both fitted partially A-rated, for combat and exploration.)
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# ? Dec 1, 2015 15:23 |
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Some highlights if anyone is missing out: Planetary landing, cinematic version http://www.twitch.tv/zsinjeh/v/27931864?t=53m32s Heading to assault a minor (High security) base in the Shinrarta Dezra system http://www.twitch.tv/zsinjeh/v/27931864?t=01h08m03s Imperial Cutter straining to take off on Charon in Sol http://www.twitch.tv/zsinjeh/v/27931864?t=02h48m52s Imperial Cutter AI bonking the ground with the nose on surface return (skip a minute ahead to watch the huge ship crest over the horizon, something about the mountain makes it look particularly huge) http://www.twitch.tv/zsinjeh/v/27931864?t=02h54m04s
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# ? Dec 1, 2015 15:23 |
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I bought this a while back but my video card couldn't really run it very effectively so I just puttered around for a bit and then stopped playing. Now that I'm coming back I'm not 100% sure I'm going to like it so I don't want to dive in to Horizons right away. Theres nothing besides the skins I'm really going to miss out on by not buying Horizons right now is there?
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# ? Dec 1, 2015 15:24 |
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So in case anyone else made the same mistake(?) I did and got an XBox One Elite controller thinking that you can actually make use of the back paddles as additional buttons, I have good news for you: I've got a control scheme you're (probably) going to love. Honestly, the best part of this is the realization that you're not restricted to DPad and Bumpers when using the contextual buttons; despite them not showing on the overlay, they'll still bind properly. As usual, the downside is that doesn't provide a way to modify this stuff properly except through the XML-- trying to bind it in the controller UI will result in a "modifer+button" bind instead of a contexual bind, the difference being the latter will let you hold down ABXY and then hit the followup at your leisure, whereas the former requires you to hit both buttons at the exact same time, and will still occasionally fire off one binding or the other in addition depending on what you have it bound to. code:
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# ? Dec 1, 2015 15:40 |
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Zsinjeh posted:Imperial Cutter AI bonking the ground with the nose on surface return :holyfuck:
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# ? Dec 1, 2015 15:48 |
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Vahalla posted:Robigo won't be "nerfed" until 1.5 goes live, I believe, which has not happened yet. Even then as mentioned recently, it's not a straight nerf but rather a change, much higher risk with higher? reward. I'm currently turning in 40m~ in Robigo missions. http://forums.somethingawful.com/showthread.php?threadid=3740324&pagenumber=1&perpage=40#post452957066 This is my experience from the test server about robigo. More reward, much higher risk.
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# ? Dec 1, 2015 16:14 |
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Veotax posted:What kind of systems sell SCV Hanger Bays? I've been looking around the systems in the local area to me and I can't find one. And yes, they go in standard internal slots. They come in sizes 2, 4 and 6 that I've seen, grades G and H. Larger sizes can carry more SRVs (1, 2, or 4), and the only difference in grades just seems to be weight. Literally every ship in the game is capable of carrying at least one SRV.
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# ? Dec 1, 2015 16:16 |
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Galaga Galaxian posted:Having seen screenshots of the Cobra IV's setup, its not a bad ship I guess. But I can't get excited over it. Its just too slow compared to the original (200/300 speed/boost vs the Mk3's 280/400). I'd have gladly traded one of those extra class 4s and maybe one of the class 3s to retain the Mk 3 Cobra's speed. I could live with the lesser maneuverability, but I gotta go fast. The cobra mk4 is going to be amazing for planetary exploration I think. With the ok jump range, large number of internal slots, and most importantly small size, it will be ideal. The problem with a big ship is it can be very very hard to find anywhere to land on a planet that isn't nice and smooth. I spent 20 minutes trying to find somewhere to land on one moon in an anaconda, and the spot I finally found had like a 1 meter clearance. Also, I took a space ship and landed on an alien world, left my ship in a buggy, drove to a scenic peak, using my rift got out of my buggy and walked around on the surface of an alien world, watching a sunset. Game of the year.
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# ? Dec 1, 2015 16:26 |
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Literally Kermit posted:100% Metal indeed. Thanks man, hope you liked the payoff! Pro-click: https://www.youtube.com/watch?v=Vhf_iA4kHN8 Quoting self because if this video wasn't made by a goon, it is one hell of a loving coincidence - this has to be that planet from this system. It's exactly how I imagined it Literally Kermit fucked around with this message at 17:19 on Dec 1, 2015 |
# ? Dec 1, 2015 17:08 |
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For gently caress Sake. It took me 2 spergy days to reach Goonland from the border of the galaxy where I was and Horizon kicked me back
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# ? Dec 1, 2015 17:24 |
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Tom Guycot posted:Also, I took a space ship and landed on an alien world, left my ship in a buggy, drove to a scenic peak, using my rift got out of my buggy and walked around on the surface of an alien world, watching a sunset. Game of the year. Can you explain what you meant by "getting out" of the buggy? Do you have some sort of head tracker?
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# ? Dec 1, 2015 17:24 |
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froody guy posted:For gently caress Sake. It took me 2 spergy days to reach Goonland from the border of the galaxy where I was and Horizon kicked me back
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# ? Dec 1, 2015 17:27 |
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SciFiDownBeat posted:Can you explain what you meant by "getting out" of the buggy? Do you have some sort of head tracker? Yes. With the Oculus Rift, early on, people were able to get up and move around their desk area, simulating getting up and moving around the cockpit. He's done the same thing but from a buggy instead. I wish I had a VR headset.
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# ? Dec 1, 2015 17:28 |
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Helter Skelter posted:Beta progress doesn't matter, just self destruct/fling yourself into the nearest star. That's a good advice. How about landing on a water world?
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# ? Dec 1, 2015 17:31 |
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LCL-Dead posted:With the Oculus Rift, early on, people were able to get up and move around their desk area, simulating getting up and moving around the cockpit. Well poo poo, now I need to get one too! ...but my poor credit card has taken such a beating already
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# ? Dec 1, 2015 17:32 |
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Hey folks, looking to get into this game come the holidays(and hopefully bring some friends along with me) but I'm a little confused about the Horizons things. If we pick the base game up during a sale or whatever, we''ll still be able to play without the expansion, right? From what I can tell, we'll just be locked out from any of the surface and future content unless we get it, but I'm not 100% on that. They're not just making Horizons the de facto product from here on out, effectively making new players pay the full $60 if they want to get into Elite, are they?
Mordja fucked around with this message at 17:56 on Dec 1, 2015 |
# ? Dec 1, 2015 17:50 |
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Finally they fixed system view after they borked it with the release of Powerplay. With that blue halo kind of mark for airless rocks too. I'm impressed.
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# ? Dec 1, 2015 17:57 |
Does the gravity of a planet change? - we need an ultra low-g world to fly some buggies
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# ? Dec 1, 2015 18:01 |
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Mordja posted:Hey folks, looking to get into this game come the holidays(and hopefully bring some friends along with me) but I'm a little confused about the Horizons things. If we pick the base game up during a sale or whatever, we''ll still be able to play without the expansion, right? From what I can tell, we'll just be locked out from any of the surface and future content unless we get it, but I'm not 100% on that. They're not just making Horizons the de facto product from here on out, effectively making new players pay the full $60 if they want to get into Elite, are they? Horizons is the full game including space and ground stuff but if you own just Horizons you cannot play until the release of Horizons. It costs full game price. E:D is the full game not including ground stuff when Horizons launches BUT owning E:D gets you a $15 discount on Horizons if you preorder and is supposed to remain available for a little while after Horizons launches.
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# ? Dec 1, 2015 18:02 |
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Nation posted:Does the gravity of a planet change? - we need an ultra low-g world to fly some buggies "It's too hard" -- Braben.
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# ? Dec 1, 2015 19:00 |
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tooterfish posted:They went to huge pains make the their planets plausible, from basing their composition on the different basic elements found where they're created, all the way to simulating tectonic movements and meteor impacts caused by other nearby bodies, but they just couldn't figure out how to make the gravity of each one different. To be fair, 90% of that is "text in a box", whereas gravity fucks with the underlying flight model that is the entirety of the game.
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# ? Dec 1, 2015 19:04 |
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I tried both flying and driving on planets ranging from 0.05 and 1.8 Earth's gravity: you do feel the difference.
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# ? Dec 1, 2015 19:12 |
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It's not really just text in a box, that's really playing down what they're doing. They don't just render a random height map, pick a random colour and then call it a day. The composition, tectonics and all that other stuff directly correlate to the planet's surface generation. As an example, a planet close to a star/gas giant will have huge rifts and canyons formed by tectonic activity, but probably won't have many large impact craters. https://www.youtube.com/watch?v=-Et5Ivi_yIg
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# ? Dec 1, 2015 19:13 |
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Nelson Mandingo posted:Thanks for the advice but I'm more an amateur (even though I do build my PC's) and don't overclock. Yeah, just recommending you do it because I've been building these things since 1994 and _still_ got blindsided by 'Display driver has stopped working' messages that were actually down to dirty reads in RAM rather than the thing that was complaining. RMA'd a couple of video cards before _actually_ testing. I'm saying don't be me. The test is a free download and you can run it from a bootable CD/USB stick, and it strikes out a possible issue. There are a couple of display card stress testers and memory testers that can do a low level hardware check on the graphics card as well, and you might want to check that you have all the motherboard drivers rather than anything generically windows.
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# ? Dec 1, 2015 19:21 |
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Doing the KUI 11 bounty trick and it's a money printing machine. Does anyone know where I can pick up class 5 internals nearby? I've checked ed-te and a couple of the other orbitals but can't find anything better than C/B.
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# ? Dec 1, 2015 19:31 |
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Ursine Catastrophe posted:To be fair, 90% of that is "text in a box", whereas gravity fucks with the underlying flight model that is the entirety of the game. I'm really sure Braben himself said that Gravity was modeled
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# ? Dec 1, 2015 19:42 |
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# ? May 25, 2024 14:37 |
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Bushiz posted:http://forums.somethingawful.com/showthread.php?threadid=3740324&pagenumber=1&perpage=40#post452957066 Are there still courier missions? I love taking a message 350 light years in 15 minutes for a pretty decent reward.
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# ? Dec 1, 2015 19:44 |