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Why would you get mad, or even hold any sort of hope/faith in that situation? I mean, were his parents killed by math or something, and as such he refuses to acknowledge this poo poo? I don't know much about that particular game or it's mechanics, but it seems to be an obvious outcome. Is the arrogance of nerds that they can and must win all scenarios, regardless of facts, the real grief?
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# ? Jan 22, 2016 01:51 |
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# ? Jun 5, 2024 03:12 |
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Far as I know, Zeke's always been like that for streams. It must have taken months for him to beat Boshy on a dare, and gorram would Boshy be beaten.
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# ? Jan 22, 2016 02:07 |
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McGiggins posted:Why would you get mad, or even hold any sort of hope/faith in that situation?
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# ? Jan 22, 2016 02:18 |
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Okay, amending statement: Given that it was such a narrow margin of victory, it seems to me that his reaction was inverse. If his chance of losing was narrow, and he lost, it would be understandable that you get all "WTF BRO" or whatever. It would be an unexpected outcome, hence the emotional reaction. If your chance of winning is narrow, it is expected that you will lose and the outcome shouldn't drive you to rage. The outcome is expected, and as such should not be so... explosive. His reaction is irrational, based on the probabilities of win/loss in the given scenario. That said, you say the game is purposefully designed to elicit these reactions, so perhaps the expected response is appropriately inverted. Who knows.
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# ? Jan 22, 2016 03:06 |
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Cartoon posted:This ~could~ have been a narrow victory.
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# ? Jan 22, 2016 03:50 |
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Zeke's gimmick is being loud and dumb
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# ? Jan 22, 2016 04:38 |
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Jackard posted:Actually there was zero chance because the skeletons remain even after defeating the necromancer. He's just an idiot. someone said you just had to kill the necromancer to beat the quest. so he could have just beaten the necromancer and wiped and the quest would have been finished?
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# ? Jan 22, 2016 05:01 |
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Since we're saving griefs, there are a few beautiful tabletop griefs that were posted in this thread:McScumbag posted:I know this is a mostly video game discussion, but does tabletop count? McScumbag posted:Well if its liked, then time for Story 2, this one I promise will be shorter. Random Stranger posted:Those discussions of table top griefs a few pages ago reminded me of the greatest grief I ever pulled. GulMadred posted:This one will be familiar to tabletop veterans, but I'll explain it for the benefit of others. It's not my story, of course.
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# ? Jan 22, 2016 06:14 |
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GulagDolls posted:someone said you just had to kill the necromancer to beat the quest. so he could have just beaten the necromancer and wiped and the quest would have been finished? https://www.youtube.com/watch?v=HDPGpdpt4rA&t=300s Jackard fucked around with this message at 06:52 on Jan 22, 2016 |
# ? Jan 22, 2016 06:47 |
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Read the entire thread over the last couple months. I can't find it, but the story behind Magres's title is greatest-hits worthy if you ask me. edit: Magres posted:Short version is that gamergate hates trans people and gets real, real mad if you ban people for saying lovely thing about trans people. Hormples fucked around with this message at 07:05 on Jan 22, 2016 |
# ? Jan 22, 2016 06:59 |
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Does this old GW2 vid count https://www.youtube.com/watch?v=KoODBgHvemc
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# ? Jan 22, 2016 07:14 |
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S-U-P-E-R posted:Read the entire thread over the last couple months. I can't find it, but the story behind Magres's title is greatest-hits worthy if you ask me. I still regularly get hatemail on Reddit about it I generally respond by calling them lovely people and telling them to have a nice day
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# ? Jan 22, 2016 07:30 |
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S-U-P-E-R posted:Read the entire thread over the last couple months. I can't find it, but the story behind Magres's title is greatest-hits worthy if you ask me. This should include a screenshot of Magres's title to go with the story.
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# ? Jan 22, 2016 07:30 |
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I've never played minecraft. But I really love that wool story. Being able to cause such carnage through what could otherwise be considered "peaceful acts of charity" if not for the repercussions, is always loving amazing.
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# ? Jan 22, 2016 10:53 |
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Aussie Dingbat posted:I think this might be it. This is amazing.
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# ? Jan 22, 2016 17:02 |
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e: wrong thread me bad
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# ? Jan 22, 2016 21:39 |
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Soulex posted:Wall of SS13 Stories. The Crashwich one reminds me of something I did in SS13 once. Everyone on the station has an ID card. It opens doors for them, and lists their name and occupation. If you held the ID in your hand and used it, it would flash it to everyone who could see you, showing them your name and job title. There's a computer that allows you to modify ID cards, changing the name and title on them. I discovered 2 things: 1:that if you held your ID in your hand and held down the Page Down key, it would show everyone your name and title over and over again multiple times per second, filling up their chat log. 2: There was no limit to how long the name or title on the card could be. Armed with this knowledge, I got myself a blindfold and pasted an entire book's worth of text onto an ID card. I walked up to people, put on my blindfold so that I would not be able to see myself hold up the card, picked up the card and held page down for a few seconds. Upon removing my blindfold, I was greeted by my victim staring blankly at me, their game having either crashed or just lagged out so badly that they were incapable of moving. I then stripped them naked and pushed them out an airlock and into space.
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# ? Jan 23, 2016 10:38 |
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Does SS13 still have a population? I remember hearing that some goons were working on rebuilding it on a new (or completely overhauled) engine since Byond was apparently THAT bad - did that ever happen? SS13 stories are probably my favorite from this thread, I just wish I had the imagination to do something with that game.
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# ? Jan 23, 2016 10:55 |
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SS13 is alive and well, the remake is on life support if not dead
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# ? Jan 23, 2016 11:02 |
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Magres posted:SS13 is alive and well, the remake is on life support if not dead BYOND really is that bad, though; that part's true.
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# ? Jan 23, 2016 11:24 |
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BYOND is serviceable. SS13 just overloads it. Goonstation is pretty quick so it adds on more stress to the already over-stressed thing. Some of the other stations tick slower and have less lag issues (But those servers are generally the wankfest jack-booted no-fun-allowed-unless you're Sec/Command servers).
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# ? Jan 23, 2016 14:04 |
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cock hero flux posted:The Crashwich one reminds me of something I did in SS13 once. This is really good. Magres posted:SS13 is alive and well, the remake is on life support if not dead That's a shame. I was lookin forward to the reboot. It looked so promising.
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# ? Jan 23, 2016 22:14 |
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cock hero flux posted:I got myself a blindfold and pasted an entire book's worth of text onto an ID card. I walked up to people, put on my blindfold so that I would not be able to see myself hold up the card, picked up the card and held page down for a few seconds. Upon removing my blindfold, I was greeted by my victim staring blankly at me, their game having either crashed or just lagged out so badly that they were incapable of moving. I then stripped them naked and pushed them out an airlock and into space. I was one of the people he did this too, and the most insidious thing about it is that there was no real escape. Blindfolds are kind of rare, nothing else would prevent you from seeing the text, and there's no way to ignore someone else's actions in-game. The only way you could prevent your game from crashing was to somehow escape, (Which was drat near impossible. You have to bump into doors and wait a second or so for them to open before you can go through them, plenty of time for him to grab his card and start flashing it again) or to get knocked unconscious, which put you just as much at his mercy. It was even AoE, it affected everyone within sight distance of him. I don't think he made it the entire round before an admin declared that anyone trying it again would get banned. Which made it a lot less painful when someone later discovered you could do the same thing with seed names in Botany, and the aforementioned crashwich.
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# ? Jan 23, 2016 22:40 |
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Captain Bravo posted:I was one of the people he did this too, and the most insidious thing about it is that there was no real escape. Blindfolds are kind of rare, nothing else would prevent you from seeing the text, and there's no way to ignore someone else's actions in-game. The only way you could prevent your game from crashing was to somehow escape, (Which was drat near impossible. You have to bump into doors and wait a second or so for them to open before you can go through them, plenty of time for him to grab his card and start flashing it again) or to get knocked unconscious, which put you just as much at his mercy. It was even AoE, it affected everyone within sight distance of him. I don't think he made it the entire round before an admin declared that anyone trying it again would get banned. By the end of the round an admin had come on to tell me to cut the poo poo and the main reason it took that long was because it was crashing him every time I did it.
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# ? Jan 23, 2016 22:43 |
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Didn't some dude figure out how to grief a single player game via a ghost file or something? Don't remember how it went but that was pretty inventive.
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# ? Jan 23, 2016 22:47 |
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Shooting Blanks posted:Didn't some dude figure out how to grief a single player game via a ghost file or something? Don't remember how it went but that was pretty inventive. Roguelikes that have a player-ghost mechanic are open to this kind of grief; the game itself is single-player but to keep things interesting there is a function that carries over (permanently) dead player characters into another game as a 'ghost' enemy, with varying ability to ruin somebody's day. A lot of these games use some server to host the game and track statistics, in addition to sharing misery via ghosts. In Nethack, the .bones file saves the entire floor including monsters and items. Could be as simple as using a cursed scroll of genocide to leave a bunch of Nazgul on Floor 9. Not much harder to flood the entire level with especially nasty enemies that drain experience, confuse/paralyze/etc and damage or steal equipment. There isn't really anything (except ) stopping a high-level character from leaving a bad ambush on a relatively early floor, almost guaranteeing that the victim will die since they don't have every resistance to every kind of instant gently caress-you-game-over. If it does kill them, that death leaves another .bones file to screw over the next player. In Dungeon Crawl Stone Soup only the character gets saved, so no dance party ambushes. Still easy to make an annoying or dangerous ghost, like a Draconian Wizard... just get to XL7 to unlock the elemental-breath attack, memorize Blink and Summon Imp, and erase Magic Dart so the ghost spams its rather nasty negative-energy bolts (damage and temporary skill reduction) while teleporting away and summoning demons to get in the way of either fighting or running away. silentsnack fucked around with this message at 23:47 on Jan 23, 2016 |
# ? Jan 23, 2016 23:40 |
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Still stitching together more tf2 stream snipes, but they probably won't be done before this thread closes out. But I do still want to throw down a nice sendoff. https://www.youtube.com/watch?v=AA-c7AtRjfc
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# ? Jan 24, 2016 02:28 |
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Croccers posted:BYOND is serviceable. SS13 just overloads it. Byond's actually just like any other language when it comes to efficiency. It's as good as you're able to work with it. Many of the limitations it had were removed two or so years ago too after Byond pretty much nearly griefed itself into bankruptcy. The real problem is that SS13 started out like a lot of Byond games. That is to say, the people who originally coded it had no idea what they were doing. From what i've been told it's a nightmarish mesh of code from many, many, many coders. Some of whom weren't familiar with things like the necessity to add sleeps and other similar commands in to a multiplayer game in order to keep a small number of players from nuking server performance by doing something relatively simple. Like, say, opening a door or changing the temperature on tiles in a room. The inclusion of multiple coders on the goon end of things once they got a hold of it certainly couldn't have helped things either. The more coders there are in a project the more communication and documentation there needs to be to keep everything running efficiently both on the development and performance end. Doubly so if you're going to be working on it at the same time as other people. Given how many people have had a crack at the SS13 code by now and the habits of your average coder on Byond I can't imagine it looks like anything more than a vaguely ordered mess of spaghetti code that occasionally diverges into sanity blasting horror. It's really no wonder it runs like poo poo at times given that. TL;DR: Coding for SS13 is probably a grief all to itself. Archonex fucked around with this message at 02:59 on Jan 24, 2016 |
# ? Jan 24, 2016 02:49 |
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Archonex posted:Byond's actually just like any other language when it comes to efficiency. It's as good as you're able to work with it. Many of the limitations it had were removed two or so years ago too after Byond pretty much nearly griefed itself into bankruptcy. There's a post somewhere in the thread of just the profanity comments in the gooncode. it's great.
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# ? Jan 24, 2016 03:50 |
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Archonex posted:Byond's actually just like any other language when it comes to efficiency. It's as good as you're able to work with it. Many of the limitations it had were removed two or so years ago too after Byond pretty much nearly griefed itself into bankruptcy. I'm trying to find any coding stories related to SS13, found this in the meantime and had to share. Daeren posted:Long story short, someone made a rather serious shooting threat during adminhelps, and his BYOND key made it very easy to find his personal information, and Cogwerks alerted the local cops. Turns out he was actually in the position to follow through on his threat if he'd wanted, and Cogwerks had to submit a file to the FBI for evidence.
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# ? Jan 24, 2016 05:05 |
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AxisofIdiocy posted:Still stitching together more tf2 stream snipes, but they probably won't be done before this thread closes out. haha brilliant the fact it was the "dominating" kill makes the fact she fell for that so much better.
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# ? Jan 24, 2016 05:10 |
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AxisofIdiocy posted:Still stitching together more tf2 stream snipes, but they probably won't be done before this thread closes out. The only thing that would have made this better was if she ended up dominating herself.
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# ? Jan 24, 2016 05:13 |
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Kinda related news. A few of the videos posted in this final not-poo poo era of the thread were by z0mby, whose account just got hacked. Apparently he had used the same password for multiple accounts and some rival group of internet nerds took over. All but a few really old videos were taken down. Whoever has control of the account has plugged their sick middle eastern beatz. https://www.youtube.com/watch?v=dX4Jw9c4NBM
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# ? Jan 24, 2016 09:47 |
Odobenidae posted:Kinda related news. A few of the videos posted in this final not-poo poo era of the thread were by z0mby, whose account just got hacked. Apparently he had used the same password for multiple accounts and some rival group of internet nerds took over. All but a few really old videos were taken down. Whoever has control of the account has plugged their sick middle eastern beatz. If you're gonna do this kind of thing I can't imagine a better song to set it to than Dreamscape.
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# ? Jan 24, 2016 10:57 |
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Lord Chumley posted:I'm trying to find any coding stories related to SS13, found this in the meantime and had to share. I'm very glad our farting spaceman game is now in FBI records.
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# ? Jan 24, 2016 15:37 |
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AxisofIdiocy posted:Still stitching together more tf2 stream snipes, but they probably won't be done before this thread closes out. All we needed to restore the thread to greatness was apparently the threat of the thread being closed!
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# ? Jan 24, 2016 16:12 |
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Darkman Fanpage posted:I'm very glad our farting spaceman game is now in FBI records. Fart Butt Investigations.
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# ? Jan 24, 2016 16:29 |
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Darkman Fanpage posted:I'm very glad our farting spaceman game is now in FBI records.
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# ? Jan 24, 2016 16:43 |
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https://www.youtube.com/watch?v=SPsF0zbbKhk DIG DUG MOTHERFUCKERS Edit to include the best griefing of a griefer: https://www.youtube.com/watch?v=H-oTlaxrfMo Sanitary Naptime fucked around with this message at 02:20 on Jan 25, 2016 |
# ? Jan 25, 2016 02:08 |
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# ? Jun 5, 2024 03:12 |
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Captain Bravo posted:This should include a screenshot of Magres's title to go with the story.
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# ? Jan 25, 2016 02:27 |