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Rather Dashing posted:I'd love Doom 4 to go down the route of the New Order and have him waxing philosophical with the hushed voice of a man who has seen too much. Even better: Alternate between that and Howlin' Mad Murphy, the Doom Comic Guy.
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# ? Jan 27, 2016 03:17 |
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# ? Jun 8, 2024 09:14 |
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Dead Simple is really good
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# ? Jan 27, 2016 03:39 |
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Rather Dashing posted:I'd love Doom 4 to go down the route of the New Order and have him waxing philosophical with the hushed voice of a man who has seen too much. "Why can't we find a way to safely dispose of radioactive waste and protect the environment? Even if I personally stop this alien invasion, what kind of planet will we be leaving to our children? and our children's children. And... Oh the humanity!"
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# ? Jan 27, 2016 03:44 |
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IronicDongz posted:Dead Simple is really good ya it is the first episode of doom 2 is great. some of the city maps dragged, and I don't like hell maps in general but there are some interesting things going on there too the only problem is that once you finish doom 2 thats it there are no more levels to play!
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# ? Jan 27, 2016 03:46 |
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After you finish Doom you can jump into the BUILD engine trilogy - Duke, Shadow Warrior, and Blood. Also if you liked Doom there's an absurd amount of fanmade content. I highly recommend Chex Quest, Adventures of Square, and Batman Doom for a good time.
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# ? Jan 27, 2016 03:52 |
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Don't know if this has been posted yet but LGR did a review of Duke Nukem 3D: https://www.youtube.com/watch?v=eywqpprrXX8 Speaking of Duke 3D, are there any good source ports for playing co-op online? Will eDuke32 suffice?
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# ? Jan 27, 2016 03:57 |
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Jordan7hm posted:ya it is Doom 64, final doom, plutonia
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# ? Jan 27, 2016 04:02 |
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Unless I'm misremembering, doomguy was on Deimos because he refused a direct order to fire on peaceful protesters, and beat up the LT. who gave the order. WHY CAN'T WE HAVE UNAMBIGUOUSLY VIRTUOUS FPS PROTAGONISTS ANYMORE?!
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# ? Jan 27, 2016 04:04 |
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# ? Jan 27, 2016 04:28 |
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Dominic White posted:Pretty good video analysing why Doom's enemy variety is so very important and something forgotten in many modern shooters. This is pretty good, though I think it could have covered Doom 2 as well, as that's an example of enemies being introduced to an existing "possibility space" that actually expand it in interesting ways, which seems to be a pretty rare thing. For as much as level designers of Doom have improved on the actual level and encounter design, the attempts at new bestiary additions have largely fallen flat or been relegated to curious one-off status. Maybe it's nostalgia or intertia, but the Doom 2 monsters really do add an interesting dimension to combat that fanmade additions haven't. unrelated: Sunlust remains hard as balls even on HNTR and holy hell I suck at doom. It's mostly gone pretty well but map 17 just wrecked me, took like 20 attempts to manage it in one go. I'm looking forward to / freaked out by what must be coming.
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# ? Jan 27, 2016 04:35 |
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IronicDongz posted:yo what is up with Doom 2 map 2's music. it sounds like lovely elevator music while I'm running around in a sewers That's how chill it is for Doomguy to blast some hellspawn, duh.
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# ? Jan 27, 2016 04:54 |
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I've actually not been super into the music in Doom 2 in general compared to the first one. I like the new enemies a lot though
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# ? Jan 27, 2016 05:10 |
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STRAIN is a better Doom 2 than Doom 2.
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# ? Jan 27, 2016 05:13 |
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I've been playing FreeDoom out of boredom and good god these levels are huge and boring. And who the gently caress decided to have blue-rimmed doors that don't need a key!?
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# ? Jan 27, 2016 05:20 |
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^^^^ I have never understood how Freedoom can still be so bleh after all these years. You think they could have convinced someone to just donate the entire mapset of a project or something. I know they got E4 that way, but why not do that with the entire thing?Narcissus1916 posted:STRAIN is a better Doom 2 than Doom 2. you crazy
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# ? Jan 27, 2016 05:21 |
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Dominic White posted:Pretty good video analysing why Doom's enemy variety is so very important and something forgotten in many modern shooters. This is frustratingly incomplete due to the lack of Doom II coverage. Doom II dramatically extends every aspect of Doom gameplay and vastly raises the diversity and intensity of combat. High-difficulty levels in regular Doom are often dreadful slogs because of the mass deployment of cacos, barons, and lost souls--you can't quickly dispatch them and they can't quickly dispatch you, so it becomes a war of attrition. Doom II completely changes the dynamics of higher-level play for the better. I suppose, though, from the ordinary consumer/"casual" perspective Doom II may be a bit daunting and grognard-y due to its relentless pace and unforgiving enemies.
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# ? Jan 27, 2016 05:43 |
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Woolie Wool posted:This is frustratingly incomplete due to the lack of Doom II coverage. Doom II dramatically extends every aspect of Doom gameplay and vastly raises the diversity and intensity of combat. High-difficulty levels in regular Doom are often dreadful slogs because of the mass deployment of cacos, barons, and lost souls--you can't quickly dispatch them and they can't quickly dispatch you, so it becomes a war of attrition. Doom II completely changes the dynamics of higher-level play for the better. I suppose, though, from the ordinary consumer/"casual" perspective Doom II may be a bit daunting and grognard-y due to its relentless pace and unforgiving enemies. Yeah but it still highlights how the Doom beastiary is still better than most new FPSs. It just misses how Doom got even better. (also how guys like Worch were actually talking about Doom 2)
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# ? Jan 27, 2016 05:52 |
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SilentW posted:I really wish somone would make a sourceport that isn't Aleph One. The poo poo mouselook (literally worse than build engine without bmouse) makes it really hard for me to want to replay anything, and the netcode is garbage so co-op doesn't work. God drat, a Marathon port of gzdoom quality would be so much fun. No amount of woefully amateur fan imitations will make me stop loving Marathon's story and atmosphere, but I really have no desire to play it with that much original clunk left in. I remember how excited I was when I first learned about Aleph One. Oh, how far from my expectations it fell.
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# ? Jan 27, 2016 05:59 |
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Kamrat posted:Don't know if this has been posted yet but LGR did a review of Duke Nukem 3D: https://www.youtube.com/watch?v=eywqpprrXX8 The only one is the Steam port, Megaton edition. eDuke32 technically supports it, but desyncs are frequent.
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# ? Jan 27, 2016 06:42 |
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Elliotw2 posted:The only one is the Steam port, Megaton edition. eDuke32 technically supports it, but desyncs are frequent. Thanks, was hoping for something other than the Megaton edition since my friend doesn't own that one. I guess we'll have to live with desyncs then, hope it's not too bad.
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# ? Jan 27, 2016 07:24 |
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I really, really like the SFX for Mancubuses(Mancubi?). Particularly this one.
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# ? Jan 27, 2016 09:18 |
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Dominic White posted:Even better: Alternate between that and Howlin' Mad Murphy, the Doom Comic Guy. Perfection.
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# ? Jan 27, 2016 11:13 |
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IronicDongz posted:I really, really like the SFX for Mancubuses(Mancubi?). Particularly this one. At drunken lan parties in high school we all swore it sounded like HUG YOUR MOM
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# ? Jan 27, 2016 11:41 |
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IronicDongz posted:I really, really like the SFX for Mancubuses(Mancubi?). Particularly this one. I'm still curious as to what the Imp idle sound is supposed to be. I just don't get it. EDIT: ~21 seconds in. https://www.youtube.com/watch?v=ZS1TQKe_D18 Rupert Buttermilk fucked around with this message at 13:58 on Jan 27, 2016 |
# ? Jan 27, 2016 13:56 |
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It sounds like this. Or some similar frog call.
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# ? Jan 27, 2016 14:12 |
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IronicDongz posted:It sounds like this. Or some similar frog call. Hmm... ok, I can sort of see/hear that. In other news (well, this video is from Nov 2015). Poo brush! https://www.youtube.com/watch?v=ZqzKk2PZxGQ Genuinely laughed out loud at the SSG reload animation.
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# ? Jan 27, 2016 14:17 |
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Texture filtered sprites
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# ? Jan 27, 2016 14:27 |
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KozmoNaut posted:Texture filtered sprites And it's at the wrong aspect ratio. You'd think that someone with that fancy a Youtube intro animation would at least be able to record video at 16:9, but nooooo. Dominic White fucked around with this message at 14:43 on Jan 27, 2016 |
# ? Jan 27, 2016 14:35 |
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Dominic White posted:And it's at the wrong aspect ratio. You'd think that someone with that fancy a Youtube intro animation would at least be able to record video at the 16:9, but nooooo. As far as his other videos are concerned, I think he's figured that out, eventually.
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# ? Jan 27, 2016 14:41 |
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Rupert Buttermilk posted:https://www.youtube.com/watch?v=ZqzKk2PZxGQ I liked the BFG best. Made by the same people who made the bikes in Judge Dredd, apparently.
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# ? Jan 27, 2016 14:50 |
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IronicDongz posted:It sounds like this. Or some similar frog call. You mean it's a mating call for Doomguy? Never would have guessed an imp would do that.
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# ? Jan 27, 2016 15:44 |
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Arivia posted:You mean it's a mating call for Doomguy? Never would have guessed an imp would do that. Never google "impse", then.
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# ? Jan 27, 2016 15:52 |
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KozmoNaut posted:Has it really been 4½ years since DNF was released? drat. Is it only 4 1/2? Because I forgot about DNF within a year after it came out and it feels a lot longer than that. Also they're practically giving away the pack-in crap from the collector's edition now, including the tiny little Duke Nukem bust. I kinda feel like buying one now.
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# ? Jan 27, 2016 15:53 |
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KozmoNaut posted:Never google "impse", then.
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# ? Jan 27, 2016 15:57 |
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I want a mod that sets you up in a random map against one AI Doom guy, and you're hunting each other. One life, maybe different weapons than the standard. Or even maybe a mod called 'Hide and Seek' where you've got the same rules, except the AI is permanently cloaked and doesn't fight back. It'd be a time limit thing, like 'how long will it take you to find the other Doomguy?' Is there a mod that does this? I guess I'm looking for some slow, methodical Doom.
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# ? Jan 27, 2016 16:29 |
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Rupert Buttermilk posted:I'm still curious as to what the Imp idle sound is supposed to be. I just don't get it. Well you could ask Perkristian about it, because he identified it.
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# ? Jan 27, 2016 16:46 |
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Jordan7hm posted:unrelated: Sunlust remains hard as balls even on HNTR and holy hell I suck at doom. It's mostly gone pretty well but map 17 just wrecked me, took like 20 attempts to manage it in one go. I'm looking forward to / freaked out by what must be coming. I played on UV until map19. Had to turn it down to HMP for the last area. It was just too much.
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# ? Jan 27, 2016 17:30 |
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Cathair posted:
What flabbergasted me the most about Aleph One is that (at least when I last used it) not only did mouse sensitivity have two sliders you had to adjust for both the Y and X axis so it never felt quite right, it also required you to quit to the main menu to make any changes like that instead of just instantly applying them like you'd get in any given Doom port, so I'd constantly be loving with the sliders, waiting several seconds for the game to load, finding out it still felt wrong and repeating until I found a setting that felt slightly less awkward than normal.
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# ? Jan 27, 2016 19:14 |
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King Vidiot posted:Is it only 4 1/2? Because I forgot about DNF within a year after it came out and it feels a lot longer than that. Mind sharing a link? I kinda liked that dumb bust.
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# ? Jan 27, 2016 19:41 |
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# ? Jun 8, 2024 09:14 |
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Thompsons posted:What flabbergasted me the most about Aleph One is that (at least when I last used it) not only did mouse sensitivity have two sliders you had to adjust for both the Y and X axis so it never felt quite right, it also required you to quit to the main menu to make any changes like that instead of just instantly applying them like you'd get in any given Doom port, so I'd constantly be loving with the sliders, waiting several seconds for the game to load, finding out it still felt wrong and repeating until I found a setting that felt slightly less awkward than normal. That's because as far as I can tell, there's no pause menu. At all. Presumably because the original didn't have one and aleph one developers make the guys who refuse to accept damage not being on the stack anymore look like well adjusted non-grognardy individuals.
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# ? Jan 27, 2016 20:20 |