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Gonkish posted:Because Chris wants to stick it to Hollywood, and Sandi wants to pad her CV. Ego. It's the only reason. Well yes, if you ignore the fact that Star Citizen is about developing a game then it makes perfect sense.
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# ? Jan 28, 2016 21:40 |
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# ? Jun 12, 2024 19:56 |
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Slime Bro Helpdesk posted:To be fair, I don't think any of the MWO people are involved in the HBS game, certainly not at the executive level (unless we're talking credited producers because someone like Jordan worked on the original ip), and at least you can look at the shadow run games as a samp of HBS's way of doing business Harebrained is awesome and have 3 solid titles delivered using crowdfunding. They're like one of the few success stories. The anti-CIG if you will.
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# ? Jan 28, 2016 21:40 |
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squirrelzipper posted:Harebrained is awesome and have 3 solid titles delivered using crowdfunding. Their like one of the few success stories. The anti-CIG if you will. Actually the MWO folks are involved in the HBS game. They're providing the mech assets. That's right, most of the asset generation for MW is already done.
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# ? Jan 28, 2016 21:42 |
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What do they mean with "Reverse the Verse" anyways? Do they want to undo creation now or re-visit the Big Bang? I mean it looks like the Big Bang is straight ahead so what ...
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# ? Jan 28, 2016 21:43 |
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Slime Bro Helpdesk posted:To be fair, I don't think any of the MWO people are involved in the HBS game, certainly not at the executive level (unless we're talking credited producers because someone like Jordan worked on the original ip), and at least you can look at the shadow run games as a samp of HBS's way of doing business No, they acquired the license. MWO is different from Battletech Kickstarter. EDIT: Beer4TheBeerGod posted:Actually the MWO folks are involved in the HBS game. They're providing the mech assets. That's right, most of the asset generation for MW is already done. I didn't know that, that is pretty cool Dapper Dan fucked around with this message at 21:46 on Jan 28, 2016 |
# ? Jan 28, 2016 21:43 |
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dogboy posted:What do they mean with "Reverse the Verse" anyways? Do they want to undo creation now or re-visit the Big Bang? I mean it looks like the Big Bang is straight ahead so what ... "We said so much poo poo we kinda have to go over it to see how much of it is even remotely feasible"
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# ? Jan 28, 2016 21:44 |
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Booblord Zagats posted:"We said so much poo poo we kinda have to go over it to see how much of it is even remotely feasible" "If I could turn back time!"
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# ? Jan 28, 2016 21:45 |
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Booblord Zagats posted:"We said so much poo poo we kinda have to go over it to see how much of it is even remotely feasible" Alternatively "Oh God, what have we, no he, said."
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# ? Jan 28, 2016 21:45 |
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Why is the only video I actually want to see from RSI delayed?
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# ? Jan 28, 2016 21:45 |
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Atheist Sunglasses posted:Ah, Valve's Half-Life episodic approach. That worked p. well. Maybe Squadron 42 episode 2 ends on a massive cliffhanger when Croberts eventuallys gets tossed into the clink Also adventure games are nowhere near as involved as open world first person shootmans space simulator cutscene hell games.
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# ? Jan 28, 2016 21:46 |
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RubberJohnny posted:As part of G0RFs project to dispirit the SC backers by collecting evidence out that it's never coming out I decided to go through Reverse the Verse and create a list of every feature so we can point out just how much is left to be implemented. Although I'm not going to watch them myself, and just use INNs transcripts - but even reading those is terrible and kills me. BanditLoaf posted:"Sandi keeps coming back to my office with more sketches, film clips, blueprints for me. Best job in the world!" I've found a lot of little gems that INN didn't log in their notes just by scrolling through the videos. Logged the best material for discussion purposes and downloaded some of the best footage just because CIG is Orwellian as hell and tends to erase things from the record once they read here that they left yet another smoking gun in the archives. I don't consider what the community team says regarding release dates as especially valuable-- because Chris can always wave it off as underlings speaking out of turn about things they don't know about. The best gems tend to be the accidental disclosures, the emotional tensions after big moments of internal drama, the inadvertent confirmations of formerly alleged sins, and stuff like that. G0RF fucked around with this message at 21:50 on Jan 28, 2016 |
# ? Jan 28, 2016 21:47 |
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Kilmers Elbow posted:Citcoins
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# ? Jan 28, 2016 21:48 |
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Holy poo poo I caught up. This is a marathon boys, forget about sprinting.
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# ? Jan 28, 2016 21:50 |
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how do you resolve SQ42 being split into 5(!) parts, only 1 (or 2) of which backers will recieve for free, with "EA/ACTIVITION/ELITE expansions/dlc are a total ripoff"
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# ? Jan 28, 2016 21:51 |
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Nicholas posted:how do you resolve SQ42 being split into 5(!) parts, only 1 (or 2) of which backers will recieve for free, with "EA/ACTIVITION/ELITE expansions/dlc are a total ripoff" cognitive dissonance my friend
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# ? Jan 28, 2016 21:53 |
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Lime Tonics posted:Even though Squadron 42 is released as a final product, players will also here have to be patient: “The one player campaign in Squadron 42 is played out in five chapters, with around 15 hours of content in each chapter. Each chapter will be like a game in it self, and when all the chapters are released Squadron 42 will contain over 70 hours of content.” - ERIN ROBERTS Oh for gently caress's sake. Now it's 15 hours of loving content? Let's go over the history of Squadron 42: In the beginning, Squadron 42 was to be a standalone game. Then a stretch goal came along with a mission pack called "Behind Enemy Lines". At some point SQ42 was described as this epic thing with 50 hours of gameplay. Then last year it was split into three episodes, with the first episode having around 20 hours of gameplay and people with the mission pack getting the second episode. Then in October it became an open world concept that CIG still hasn't explained. Now it's five episodes of 15 hours each.
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# ? Jan 28, 2016 21:54 |
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They probably tasked passed-out-pizza-box dude with editing today's AtV. God speed pizza dude.
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# ? Jan 28, 2016 21:54 |
Beer4TheBeerGod posted:Actually the MWO folks are involved in the HBS game. They're providing the mech assets. That's right, most of the asset generation for MW is already done. Which is also cool because it's helped provide incentive for both companies to roll out mechs that haven't been seen since Harmony Gold started suing the bejeezus out of anybody who tried to use them in the early nineties. And because the MWO art guy (Alex Iglesias) is incredibly talented, and all of his giant stompy robots look pretty incredible. Especially compared to some of the older Battletech art (I understand the nostalgia value, but come on, that poo poo's goofy as gently caress).
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# ? Jan 28, 2016 21:55 |
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Tanith posted:Why is the only video I actually want to see from RSI delayed? Croberts is way too selfish to ever Bud Dwyer hisself on twitch
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# ? Jan 28, 2016 21:56 |
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Nicholas posted:how do you resolve SQ42 being split into 5(!) parts, only 1 (or 2) of which backers will recieve for free, with "EA/ACTIVITION/ELITE expansions/dlc are a total ripoff" It helps having Star Citizens who will try to reconcile and explain away all of the uncomfortable facts for you. MeLKoR posted:https://www.reddit.com/r/starcitizen/comments/42zp9a/only_one_unmelt_with_store_credit/ Mirificus posted:Star Marine isn't delayed indefinitely. It's just been delayed with no date given.
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# ? Jan 28, 2016 21:57 |
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Nicholas posted:how do you resolve SQ42 being split into 5(!) parts, only 1 (or 2) of which backers will recieve for free, with "EA/ACTIVITION/ELITE expansions/dlc are a total ripoff" Beet Wagon posted:Which is also cool because it's helped provide incentive for both companies to roll out mechs that haven't been seen since Harmony Gold started suing the bejeezus out of anybody who tried to use them in the early nineties. And because the MWO art guy (Alex Iglesias) is incredibly talented, and all of his giant stompy robots look pretty incredible. Especially compared to some of the older Battletech art (I understand the nostalgia value, but come on, that poo poo's goofy as gently caress). Exactly. The mechs are what really makes the BT universe, and I love Iglesias' approach with them. Also this: Beer4TheBeerGod fucked around with this message at 22:01 on Jan 28, 2016 |
# ? Jan 28, 2016 21:59 |
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Beer4TheBeerGod posted:Landing zones aren't systems. They've promised 100 systems. But if you assume a capacity of 1 million spergs that means each system has to support 10,000 people. Even if you assume only 100,000 people will play (something like three times EVE's peak load) that's still 1000 players per system... assuming a perfectly even distribution. LOL!! That made me spit out my coffee. Seriously.
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# ? Jan 28, 2016 21:59 |
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Nicholas posted:how do you resolve SQ42 being split into 5(!) parts, only 1 (or 2) of which backers will recieve for free, with "EA/ACTIVITION/ELITE expansions/dlc are a total ripoff" Because nobody gives a hot gently caress about Squadron 42 and are expecting normies to buy it to fund their cargo stacking simulation
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# ? Jan 28, 2016 22:00 |
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Dapper Dan posted:No, they acquired the license. MWO is different from Battletech Kickstarter. It's amazing that finally the only good thing about MWO (the art) will end up in a game that's most likely going to actually be fun
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# ? Jan 28, 2016 22:01 |
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Just going to leave this here so you can ponder the fuckeries within Cloud Imperium Games invests £15 million in its UK studio They just took $16.5M out of the US corp and put in Chris's brother's studio, Foundry 42, which is developing SQ42 D_Smart fucked around with this message at 22:04 on Jan 28, 2016 |
# ? Jan 28, 2016 22:01 |
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How does this saga delivering? How.
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# ? Jan 28, 2016 22:02 |
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Beer4TheBeerGod posted:Oh for gently caress's sake. Now it's 15 hours of loving content? In 2 weeks Croberts announces "It's in the game already, what more do you want". paaaaaaarrrrrrrrrrrrrppp
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# ? Jan 28, 2016 22:02 |
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Beer4TheBeerGod posted:Oh for gently caress's sake. Now it's 15 hours of loving content? Is this reality
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# ? Jan 28, 2016 22:02 |
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Beer4TheBeerGod posted:Oh for gently caress's sake. Now it's 15 hours of loving content? Well, that's going to explain how they monetize on it. (Edit: And we haven't even started talking about the 41 possible prequels at five episodes each) sorla78 fucked around with this message at 22:05 on Jan 28, 2016 |
# ? Jan 28, 2016 22:02 |
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D_Smart posted:LOL!! That made me spit out my coffee. Seriously. One of these days I'll go through my post history and find out all the ways CIG can't possibly meet their own expectations. It's a lot of writing.
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# ? Jan 28, 2016 22:05 |
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sorla78 posted:Well, that's going to explain how they monetize on it. I saw it back when they announced: "Nonono, it's actually a trilogy and you just paid for the first part!", but now they're pushing it to the point of absurdity lol. Bestest marketing woman evah!
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# ? Jan 28, 2016 22:05 |
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D_Smart posted:Just going to leave this here so you can ponder the fuckeries within someone post this on reddit, please
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# ? Jan 28, 2016 22:07 |
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CrazyLoon posted:I saw it back when they announced: "Nonono, it's actually a trilogy and you just paid for the first part!", but now they're pushing it to the point of absurdity lol. Bestest marketing woman evah! It gets better. CIG will be selling Squadron 42 as a standalone game on February 14. How much do you want to bet they'll try to charge $60 for 15 hours worth of content?
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# ? Jan 28, 2016 22:08 |
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http://screenrant.com/star-citizen-marine-update-2016/ lol, also doing a quick google search on star citizen is a bunch of other "game" sites saying buy the game now!!!11!!11111, just sort by date newest. Looks like someone is calling in favors to stop the bleeding.
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# ? Jan 28, 2016 22:09 |
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Beer4TheBeerGod posted:It gets better. CIG will be selling Squadron 42 as a standalone game on February 14. How much do you want to bet they'll try to charge $60 for 15 hours worth of content? Yep, I can already see Ben reaching out: each episodes provide you 15hours of Chris Roberts Entertainment in a time where most other AAA games provide only 5-10hours max on their Single-Campaigns, that's a good deal, considering that we drop an interactive movie on top of it.
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# ? Jan 28, 2016 22:11 |
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One of my favourite things about all this is this: Squadron 42 - no one gives a gently caress apart from Chris Star Citizen open world thing - everyone gives a gently caress apart from Chris This is how and why hilarious times are a comin' - as more and more of the dwindling resources are forced into SQ42 the louder the crying will be from spergers who want the open world, which will be neglected / shitcanned / mothballed
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# ? Jan 28, 2016 22:11 |
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Lime Tonics posted:http://screenrant.com/star-citizen-marine-update-2016/ ctrl+f > "annoy" - 0 results found.
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# ? Jan 28, 2016 22:11 |
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D_Smart posted:Just going to leave this here so you can ponder the fuckeries within Is the $16.5m just the new money? Wouldn't 15 million GBP would be closer to 21 million USD?
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# ? Jan 28, 2016 22:12 |
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D_Smart posted:Just going to leave this here so you can ponder the fuckeries within now what the gently caress is this about also £15m is more like $20m
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# ? Jan 28, 2016 22:12 |
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# ? Jun 12, 2024 19:56 |
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D_Smart posted:Just going to leave this here so you can ponder the fuckeries within "arranging meetings with important public officials at HMRC and the British Film Institute (BFI) regarding whether a multi-million pound performance capture shoot would qualify for UK video games tax relief" Master stroke.
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# ? Jan 28, 2016 22:12 |