|
The whole reason the Mario vs. Sonic games are Olympic games is because it was the only context they could think of that would let them appear in the same game without having to laboriously fight over who's going to make the game, what it's going to be like, how they'll be depicted, etc, plus they didn't have to worry about fans of either series complaining it wasn't enough like either one.
|
# ? Feb 1, 2016 04:07 |
|
|
# ? Jun 5, 2024 05:35 |
|
Dr. Fetus posted:Sticker Star wasn't even that bad. I didn't really like it, but I thought it was an okay game on its own merits. And yet people treat it like some sort of abomination. It was quite boring, and if you can manage to make an adventure in the Mushroom Kingdom boring, you've made some major life mistakes.
|
# ? Feb 1, 2016 04:08 |
|
Thinking about it Sticker Star would of been fantastic if it cut fights out all together and was just a point and click type thing. Like as a spinoff I think I'd be more fine with that then anything.
|
# ? Feb 1, 2016 04:09 |
|
In Sticker Star somehow I missed the idea of using the big stickers for boss fights, so I remember beating the first boss legit and it was ridiculously hard and then afterwards the fairy thing called me a stupid motherfucker and that cut me pretty deep after everything I had just been through.
|
# ? Feb 1, 2016 04:11 |
|
ThisIsACoolGuy posted:Thinking about it Sticker Star would of been fantastic if it cut fights out all together and was just a point and click type thing. Like as a spinoff I think I'd be more fine with that then anything. This would have been great because everything that wasn't a battle was alright. Battles were pointless as poo poo and the bosses were the only fights that resembled fun. Also the game has action commands but for some reason they decided to be cryptic about them. This wouldn't be that bad except Things and items have action commands too, which I'm pretty sure the game does not tell you for a while.
|
# ? Feb 1, 2016 04:14 |
|
The Tingle game for DS was made by many of the same people behind Sticker Star and has a similar "RPG but not really" setup and I really hope it gets re-released on VC.
|
# ? Feb 1, 2016 04:17 |
|
PaletteSwappedNinja posted:The whole reason the Mario vs. Sonic games are Olympic games is because it was the only context they could think of that would let them appear in the same game without having to laboriously fight over who's going to make the game, what it's going to be like, how they'll be depicted, etc, plus they didn't have to worry about fans of either series complaining it wasn't enough like either one. Similarly, #FE came about partially because Atlus believed it'd be better to stick to their strengths as an RPG dev than make a straight crossover. It still didn't work out and it doesn't explain the concept they settled on, but their initial mindset makes sense.
|
# ? Feb 1, 2016 04:23 |
|
I really wanted to like Sticker Star. The problem with the game for me is that the boss fights attempted to be puzzles, while at the same time greatly punishing experimentation. Limited inventory space, 1 use per item, and an annoying waste of time to get it back afterwards translated into the boss fights feeling obnoxious and annoying rather than interesting. I would happily play more sticker star-like games if they let you permanently keep all the stickers, balanced by making the big stickers less powerful and putting some sort of cooldown on them. Then collecting stickers would have felt more permanent, and players could approach boss fights thinking 'Ooh! I can't wait to see which stickers do what this time!' rather than 'Ugh, what levels do I need to backtrack to in order to clear this roadblock?' To be fair, the game did a great job of balancing the rate you consumed stickers when clearing normal levels. It just felt like the bosses were designed without an understanding that ordinary play encouraged players to be constantly cycling through their items rather than hoarding unusual objects. The odds of having the 1-3 big stickers you needed without looking it up beforehand was... low. Yeah, I like the idea of a mario point-and-click adventure game using stickers as puzzle solutions. It feels like that's what they were fumbling towards on some level.
|
# ? Feb 1, 2016 04:24 |
|
Skeezy posted:I still can't do the hard mode toad herding mission. It's so loving stupid, I hate Toad so much. I think after the second Toad herding mini-game, I said to myself, yeah I'm not even going to bother with the hard mode Paper Toad missions.
|
# ? Feb 1, 2016 04:27 |
|
Just in case anyone was still unsure about the nature of Medabots Girls Mission, they just announced a new finisher system that lets you explode the clothes off the rival trainer girls: http://www.medarotsha.jp/medagm/system/finisher.php
|
# ? Feb 1, 2016 04:27 |
|
PaletteSwappedNinja posted:Just in case anyone was still unsure about the nature of Medabots Girls Mission, they just announced a new finisher system that lets you explode the clothes off the rival trainer girls: http://www.medarotsha.jp/medagm/system/finisher.php lol
|
# ? Feb 1, 2016 04:29 |
|
Gumdrop Larry posted:In Sticker Star somehow I missed the idea of using the big stickers for boss fights, so I remember beating the first boss legit and it was ridiculously hard and then afterwards the fairy thing called me a stupid motherfucker and that cut me pretty deep after everything I had just been through. The flags blowing in the wind and the fact that the boss was made up of smaller enemies were clues on to bring the fan or the scissors. xedo posted:I really wanted to like Sticker Star. All the bosses (except the 5th one, which wasn't even a puzzle) had clues on what you needed to beat them. ThisIsACoolGuy posted:Thinking about it Sticker Star would of been fantastic if it cut fights out all together and was just a point and click type thing. Like as a spinoff I think I'd be more fine with that then anything. Yeah, that would have been great. The battles were easily the weakest part of the game. Bosses were pretty much another puzzle anyway. Araxxor fucked around with this message at 04:32 on Feb 1, 2016 |
# ? Feb 1, 2016 04:30 |
|
i played ttyd after sticker star and it really put everything into perspective
|
# ? Feb 1, 2016 04:56 |
|
I would say I ultimately liked Paper Jam as much as Superstar Saga. It's hard to compare the two because the effort was clearly focused in different areas. That said, the really good combat (including the card battle stuff) went a long way towards me enjoying it. And yeah, the characters aren't anything new but they do a lot with the existing ones. The koopalings got a ton of screen time and were absolutely amazing in every scene. Bowser's Inside Story still takes it though, you really can't beat loving poo poo up as Bowser.
|
# ? Feb 1, 2016 04:57 |
|
PaletteSwappedNinja posted:Just in case anyone was still unsure about the nature of Medabots Girls Mission, they just announced a new finisher system that lets you explode the clothes off the rival trainer girls: http://www.medarotsha.jp/medagm/system/finisher.php whoa this isn't the vita
|
# ? Feb 1, 2016 04:58 |
|
voltcatfish posted:whoa this isn't the vita how soon we forget
|
# ? Feb 1, 2016 05:06 |
|
I'm glad Digimon hasn't had to resort to these types of tactics.
|
# ? Feb 1, 2016 05:14 |
|
Viewtiful Jew posted:I'm glad Digimon hasn't had to resort to these types of tactics. It kind of has. Not to that extent, but the character designer for the new ones is the Devil Survivor guy. Motto fucked around with this message at 05:28 on Feb 1, 2016 |
# ? Feb 1, 2016 05:22 |
|
Viewtiful Jew posted:I'm glad Digimon hasn't had to resort to these types of tactics. Motto posted:It kind of has. Not to that extent, but the character designer for the new ones is the Devil Survivor guy. Yeah it definitely has. Also doubles as a friendly reminder that season 1 just got an X years later movie after 20 years.
|
# ? Feb 1, 2016 06:01 |
|
PaletteSwappedNinja posted:Just in case anyone was still unsure about the nature of Medabots Girls Mission, they just announced a new finisher system that lets you explode the clothes off the rival trainer girls of course
|
# ? Feb 1, 2016 06:22 |
|
PaletteSwappedNinja posted:Just in case anyone was still unsure about the nature of Medabots Girls Mission, they just announced a new finisher system that lets you explode the clothes off the rival trainer girls: http://www.medarotsha.jp/medagm/system/finisher.php Thanks, God.
|
# ? Feb 1, 2016 06:41 |
|
TheKingofSprings posted:
Wow I need to watch this for nostalgia purposes. And to see if Matt ever married Mimi.
|
# ? Feb 1, 2016 08:05 |
|
sometimes i wonder if i would jack off to anime characters if i were an anime or if i would jack off to real humans because of the possibilities to be had
|
# ? Feb 1, 2016 08:06 |
|
JackDarko posted:Wow I need to watch this for nostalgia purposes. And to see if Matt ever married Mimi. Matt married Sora, I'm sorry
|
# ? Feb 1, 2016 08:12 |
|
Electric Phantasm posted:
So one played the hell out of that demo https://www.youtube.com/watch?v=RZSkUTWZyeA
|
# ? Feb 1, 2016 08:17 |
|
TheKingofSprings posted:
can confirm, baking in a swimsuit does make it taste better
|
# ? Feb 1, 2016 08:28 |
|
Motto posted:It kind of has. Not to that extent, but the character designer for the new ones is the Devil Survivor guy. That can't be, these girls look almost nothing alike.
|
# ? Feb 1, 2016 09:11 |
|
Is the digimon game good at least?
|
# ? Feb 1, 2016 10:12 |
|
noirstronaut posted:sometimes i wonder if i would jack off to anime characters if i were an anime or if i would jack off to real humans because of the possibilities to be had Some people jack off to anime because they have no possibilities with real humans. Also, we Senran Kagura now!
|
# ? Feb 1, 2016 10:28 |
|
PaletteSwappedNinja posted:Just in case anyone was still unsure about the nature of Medabots Girls Mission, they just announced a new finisher system that lets you explode the clothes off the rival trainer girls: http://www.medarotsha.jp/medagm/system/finisher.php Cool, I hope it gets a western release
|
# ? Feb 1, 2016 10:43 |
|
Viewtiful Jew posted:Anyone using the Badge Arcade in the Euro regions who hasn't yet should try today's practice machine. It's pretty much as generous a practice board as it can be with the chance to get 15 wooden badges each try.
|
# ? Feb 1, 2016 11:14 |
|
PaletteSwappedNinja posted:Just in case anyone was still unsure about the nature of Medabots Girls Mission, they just announced a new finisher system that lets you explode the clothes off the rival trainer girls: http://www.medarotsha.jp/medagm/system/finisher.php Y'know, that seems really dumb (beyond the obvious reasons) for a game/sport that involves fighting on the street. Well poo poo, your medabot lost bad and now you better drat-well hope you had a change of clothes stashed in your bag or it's an embarrassing trip home in your underwear due to a children's robot battle.
|
# ? Feb 1, 2016 13:36 |
|
PaletteSwappedNinja posted:Monster Hunter is a million-seller outside of Japan nowadays; there's no way they won't bring MHX over and they have to do it this year, what with 3DS on the way out and all. Even if the NX comes out this year, and even if it outright replaces the 3DS (We don't know that either of these things are true.), games don't just stop coming out for a system as soon as the new one comes out. There's usually at least a few months when the older system still gets games.
|
# ? Feb 1, 2016 14:30 |
|
Silver Falcon posted:Even if the NX comes out this year, and even if it outright replaces the 3DS (We don't know that either of these things are true.), games don't just stop coming out for a system as soon as the new one comes out. There's usually at least a few months when the older system still gets games. The Xbox/Ps3 still gets games, and Persona 4 came out on the PS2 which was about 2 years into the PS3/Xbox 360 era. gently caress, a sega genesis game came out like a couple years ago.
|
# ? Feb 1, 2016 17:26 |
|
Tae posted:The Xbox/Ps3 still gets games, and Persona 4 came out on the PS2 which was about 2 years into the PS3/Xbox 360 era. The 360 and PS3 are only still getting middleware-engine games rather than any actual new exclusive games (save for maybe a few niche Japanese titles), and Persona 4 was in-development for about 2 years so it would've started right on the tail-end of the PS2's mainstream lifespan. A high-quality 50+-hour JRPG doesn't just materialize into existence on its release date or the day it's first revealed/announced.
|
# ? Feb 1, 2016 17:33 |
|
Tae posted:The Xbox/Ps3 still gets games, and Persona 4 came out on the PS2 which was about 2 years into the PS3/Xbox 360 era. Pro Evo Soccer 2014 came out for the PS2 in 2013 too, as did Fifa 14. Maybe a FFXI expansion pack too at a similar time? Either way, it still got a handful of outliers even into this decade.
|
# ? Feb 1, 2016 17:40 |
|
Games like Dragon Quest Heroes and Tales of Zestiera were PS3 exclusive until they were forced by publishers to make a PS4 version for better localization purposes.
|
# ? Feb 1, 2016 17:49 |
|
Josuke Higashikata posted:Pro Evo Soccer 2014 came out for the PS2 in 2013 too, as did Fifa 14. Were they actual new soccer games, or just someone copy-pasting that year's team member names in though? If FFXI still had a decent PS2-connected population at the time, the expansion's not really weird either. They're still not really "new" games, so much as shambling zombies of old ones lingering on.
|
# ? Feb 1, 2016 18:04 |
|
i'm glad the image in the medabot post is loading now because it wasnt yesterday
|
# ? Feb 1, 2016 20:15 |
|
|
# ? Jun 5, 2024 05:35 |
|
Super No Vacancy posted:i'm glad the image in the medabot post is loading now because it wasnt yesterday I still don't see it why would you give me false hope like that?
|
# ? Feb 1, 2016 20:24 |