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Corporal Doogie Howser of Xcom.
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# ? Feb 6, 2016 01:08 |
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# ? May 21, 2024 17:39 |
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Finished the second tutorial mission. Have no idea if this is a poor, expected or good start (Commander Difficulty). Grenades are still a lifeblood, at least early on.
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# ? Feb 6, 2016 01:08 |
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Game runs perfect for me aside from graphics gently caress ups due to ultrawide screen. The load times on missions seem kinda long with an SSD.
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# ? Feb 6, 2016 01:09 |
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Tenzarin posted:Game runs perfect for me aside from graphics gently caress ups due to ultrawide screen. The load times on missions seem kinda long with an SSD.
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# ? Feb 6, 2016 01:10 |
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You know what sucks? Missing two 95% attacks in a row.
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# ? Feb 6, 2016 01:11 |
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Anime Schoolgirl posted:Maps are now a series of macrotiles like the first trilogy instead of premade maps. Only really say long because I reinstalled xcom1 this week to practice and load times were instant.
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# ? Feb 6, 2016 01:11 |
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I take it you should stick to full cover where ever physically possible?
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# ? Feb 6, 2016 01:11 |
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SkySteak posted:I take it you should stick to full cover where ever physically possible? Stick to full cover if you're already out of concealment, or if you can't kill the pod this turn.
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# ? Feb 6, 2016 01:14 |
Fireaxis please rename Rangers to the "gently caress I Didn't Know Aliens Could Do That" class. Thank god I am playing on Normal first time though
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# ? Feb 6, 2016 01:14 |
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Explosives snapping to a grid rather than being free aim is driving me crazy. I know I can get both of those guys in the blast game, just let me do it
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# ? Feb 6, 2016 01:16 |
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Strobe posted:Stick to full cover if you're already out of concealment, or if you can't kill the pod this turn. Hunker and low cover works good too.
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# ? Feb 6, 2016 01:16 |
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Turrets are considered enemy units for the sake of mission completion, ugh.
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# ? Feb 6, 2016 01:18 |
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Internet Kraken posted:Explosives snapping to a grid rather than being free aim is driving me crazy. I know I can get both of those guys in the blast game, just let me do it Yah that one's a bit weird. It feels like a regression from the last game. poptart_fairy posted:Turrets are considered enemy units for the sake of mission completion, ugh. I have cleared mission without clearing turrets. Maybe you have to kill them only if you agro them or something?
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# ? Feb 6, 2016 01:20 |
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I set the initial soldier pool to pool only or w/e in the config files, but none of the soldiers from my character pool ending up in my barracks. What did I do wrong?
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# ? Feb 6, 2016 01:20 |
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What's the max defense bonus you can get? I've got my rangers running around in spider suits with that dodge PCS and occasionally using the aid protocol on them.
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# ? Feb 6, 2016 01:20 |
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SkySteak posted:
Yeah that mission is a loving meat grinder. It got a little easier after that.
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# ? Feb 6, 2016 01:22 |
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If you guys are having trouble with turrets blow up the roof they're on. Falling damage destroys them instantly.
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# ? Feb 6, 2016 01:24 |
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The Meat Dimension posted:Yeah that mission is a loving meat grinder. It got a little easier after that. For some reason given this game I don't want to believe you.
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# ? Feb 6, 2016 01:25 |
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SkySteak posted:For some reason given this game I don't want to believe you. He'd know, given his name too. But seriously that mission kicked my rear end too.
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# ? Feb 6, 2016 01:26 |
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One of the first things I want to do when I get home and can play is use the most guys I can at once, while also facing a commensurately large number of baddies. I like the feeling of large scale encounters; like, I always preferred the original Tactics Ogre to Final Fantasy Tactics for that reason. How many people can the game handle you spawning at once before it starts stacking people inside a single cell on the other side of the map like what happened with Beagle?
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# ? Feb 6, 2016 01:28 |
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The Iron Rose posted:I swear to god if I'm the only woman in the goonpool I'll laugh my rear end off. For reference, I believe we now have three ladies in there. Out of, um, about thirty characters. Yep. Goons.
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# ? Feb 6, 2016 01:28 |
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Strobe posted:If you guys are having trouble with turrets blow up the roof they're on. Falling damage destroys them instantly. Note: this only works if it's on a roof that can be destroyed. Some roofs are harder than others. Of course if you're using a grenade, it's still one point of armor shredded even if you don't kill it. Also, I find it hilarious that the Gas Grenade I got from the Proving Ground actually shreds armor.
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# ? Feb 6, 2016 01:28 |
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Well won't this be FUN.
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# ? Feb 6, 2016 01:30 |
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Welp, got demolished on the first loving mission. I'm already getting psyched out by the turn limits and making terrible decisions.
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# ? Feb 6, 2016 01:31 |
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Crosspeice posted:
I can't help but notice you have plenty of grenades left. You'll be fine. 90% of my profanities shouted at the screen have been along the lines of "gently caress I'm out of grenades!"
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# ? Feb 6, 2016 01:33 |
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idonotlikepeas posted:For reference, I believe we now have three ladies in there. I almost always end up a chick when my username gets put in LPs, and was thinking of modeling my wife to add to the pool to continue the tradition.
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# ? Feb 6, 2016 01:34 |
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LibbyM posted:I have cleared mission without clearing turrets. Maybe you have to kill them only if you agro them or something? Turns out there was a MEC unit in the area I'd somehow missed. Only found it when it loving Kool Aided through a wall and smashed my A Team Heavy.
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# ? Feb 6, 2016 01:34 |
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Harrow posted:Welp, got demolished on the first loving mission. I'm already getting psyched out by the turn limits and making terrible decisions. I'm playing on commander difficulty and I managed to get in sight of one objective after 5 turns of double moving and grappling with spider suits and finished the mission on the final turn... that poo poo is a little nuts.
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# ? Feb 6, 2016 01:34 |
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Fister Roboto posted:Anybody? Trying to figure out if this is just my system or a problem everybody is having. Mine's running at ~1.7gb
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# ? Feb 6, 2016 01:35 |
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Internet Kraken posted:Explosives snapping to a grid rather than being free aim is driving me crazy. I know I can get both of those guys in the blast game, just let me do it It's frustrating, but it's got to be a purposeful nerf.
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# ? Feb 6, 2016 01:35 |
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lmao loving muton counterattack oneshotted, go kill yourself game, i sure am
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# ? Feb 6, 2016 01:36 |
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Strobe posted:I can't help but notice you have plenty of grenades left. You'll be fine. Oh yeah I had no worries, only that they'd scuttle off to kill civilians, but they went straight for me and got blasted. That's why you bring TWO Grenadiers! Edit: Phew, thanks for taking the overwatch, civ. Now I can take this mec down no problem (hopefully). Crosspeice fucked around with this message at 01:42 on Feb 6, 2016 |
# ? Feb 6, 2016 01:38 |
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It's kinda disappointing that none of the battle music is as good as Vigilo Confido or Snap Shot from the first game.
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# ? Feb 6, 2016 01:38 |
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I like the little touch of the wanted photos in the city based maps. Its a nice little touch.
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# ? Feb 6, 2016 01:41 |
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Customising your soldiers to how you like them feels like playing Barbie doll, only with a high chance you'll have those dolls horrifically melted in the near future.
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# ? Feb 6, 2016 01:45 |
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I really hate snake ladies
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# ? Feb 6, 2016 01:48 |
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OK, I want to try and get some of the original XCOM music into XCOM 2. They talked about how moddable it's supposed to be, but I can't find any documentation on how to do so.
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# ? Feb 6, 2016 01:48 |
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Welp, apparently Civilians opening doors breaks concealment.
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# ? Feb 6, 2016 01:50 |
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Hey you know whats bullshit, Codexes being able to teleport behind and fire at you in the same turn Also gunslinger is a cool sub class that I keep forgetting I could just have him hang back and snipe dudes instead of trying to do sick nasty trick shots
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# ? Feb 6, 2016 01:51 |
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# ? May 21, 2024 17:39 |
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Lowtax has arrived as a sharpshooter and is totally wrecking ADVENT. EDIT: Ha, the Viper autopsy has a snake tits joke. SpaceCommie fucked around with this message at 01:57 on Feb 6, 2016 |
# ? Feb 6, 2016 01:53 |