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What makes Faceless activate? They're doing it when I'm miles away.
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# ? Feb 6, 2016 23:55 |
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# ? May 13, 2024 08:57 |
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Ravenfood posted:What makes Faceless activate? They're doing it when I'm miles away. I've never had them activate unless one of my dudes was in range to attack or one time cause I used a battle-scanner to find it. My game keeps crashing on me, which is too bad. Setting the affinity higher via the task manager helped my performance a lot, but the game seems to crash reliably after a few hours of play. Probably a memory leak, I'd guess.
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# ? Feb 6, 2016 23:56 |
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Ravenfood posted:What makes Faceless activate? They're doing it when I'm miles away. When you killed all the other enemies or activate a scanner ability/grenade. bobtheconqueror posted:I think you get story advancement for completing specific objectives. So far, I've just gotten them from skulljacking objectives, of which I think there are just two, but I haven't done the special missions you get from the resulting research and stuff. Oh! I forgot dark events. There's a dark event that just advances the doom clock, so keep an eye out for that if you want to stretch for time. So if I just severely delay that proving grounds requirement, I'll stop the doom clock?
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# ? Feb 6, 2016 23:56 |
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Think there's a bug with bladestorm and mimic beacons. Just had my ranger get a bladestorm on a guy like 20 tiles away as he ran past the spot where my mimic beacon had died. Please don't tell firaxis, this is awesome.
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# ? Feb 6, 2016 23:56 |
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Ravenfood posted:What makes Faceless activate? They're doing it when I'm miles away. I think if they are the last enemy on the map, they will activate. Also, I made contact with a region with a blacksite, but I don't get the mission to take it down. How in the world do you actually find it?
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# ? Feb 6, 2016 23:57 |
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SpookyLizard posted:You mean unlike the TES/Fallout games by Bethesda, AKA the most moddable games? Because while some of them are okay with taking mods out, it can result ina pile of bugs and Skyrim loving hates you and your entire family if you try to load a save without all the ms enabled. Even hilariously anti-mod poo poo like the Frostbite engine (Dragon Age Inquisition) is okay with disabling mods. Don't forget that this game hyped up the modding and being designed for mods almost from the start and then when it's released it turns out that if you change your mind about a mod you have to give up your save, it's hilarious to me that people are trying to defend this haha
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# ? Feb 6, 2016 23:58 |
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Tae posted:So if I just severely delay that proving grounds requirement, I'll stop the doom clock? No. I think the clock starts after the first month regardless of what you do. Completing some objectives will remove pips from the clock, slowing it down.
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# ? Feb 6, 2016 23:59 |
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Dongattack posted:I have never modded a game and had uninstalling a mod flat out render the savegame unavailable. If you are extremely poo poo at modding Skyrim you can brick your save, but not have it flat out be unavailable by design in a game touted to be mod friendly lol, give me a break. yeah it's super lovely. Fortunately you should be able to simply delete the files inside the mod while still technically "loading" it, for stuff like the free camera mod or various .ini edits. Not sure how that'd work for more advanced stuff however.
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# ? Feb 6, 2016 23:59 |
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SpookyLizard posted:You mean unlike the TES/Fallout games by Bethesda, AKA the most moddable games? Because while some of them are okay with taking mods out, it can result ina pile of bugs and Skyrim loving hates you and your entire family if you try to load a save without all the ms enabled. You have to manually install the redistributables from the binaries folder in the SDK
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# ? Feb 7, 2016 00:01 |
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Okay. Can anyone tell me two things: 1) Do you think 2k support works weekends? 2) Do you think I could sort the problem by pissing about with the .exe file?
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# ? Feb 7, 2016 00:02 |
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Yeah, they're activating when there are plenty of enemies left too. I was fighting 3 mutons and a civ just turned into one from max move distance and swiped me.
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# ? Feb 7, 2016 00:02 |
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The Iron Rose posted:yeah it's super lovely. Fortunately you should be able to simply delete the files inside the mod while still technically "loading" it, for stuff like the free camera mod or various .ini edits. Not sure how that'd work for more advanced stuff however. Well, that's indicative of that the barrier that makes your savegames unavaliable can be disabled at least, but who knows what havok it wrecks on the savegame.
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# ? Feb 7, 2016 00:04 |
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SkySteak posted:This is the most 'X-COM' of rookies I've ever gotten Maybe XCOM would have repelled the initial invasion in 2015 had they not used child soldiers.
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# ? Feb 7, 2016 00:05 |
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Has Firaxis mentioned anything about new patches/what they're going to fix? Like to try mods but not if my saves depend on them.Hats Wouldnt Fly posted:I'm really liking the medusa ammo. Seems a bit out of place but you can't argue with the results. Is he... is he pointing to his dick?
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# ? Feb 7, 2016 00:05 |
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bobtheconqueror posted:No. I think the clock starts after the first month regardless of what you do. Completing some objectives will remove pips from the clock, slowing it down. No, i meant starting up Proving grounds when the screen goes red.
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# ? Feb 7, 2016 00:07 |
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Ravenfood posted:Yeah, they're activating when there are plenty of enemies left too. I was fighting 3 mutons and a civ just turned into one from max move distance and swiped me. That's normal. If there's somebody within movement range to attack on the alien phase, they shift and attack. It'd be weirder if they shifted without being able to hit you. Tae posted:No, i meant starting up Proving grounds when the screen goes red. I have no idea what this means. Like, trying to glitch the game when the Avatar Project first prompts by going to the Proving Grounds on your ship? I've started over a couple times, and every time the Avatar Project timer shows up shortly after the first supply drop shows up, so right after the first month. Nothing the player does triggers it to show up. bobtheconqueror fucked around with this message at 00:10 on Feb 7, 2016 |
# ? Feb 7, 2016 00:07 |
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Is there a way to remove ragdolls, or remove enemy corpses at all? I'm reinstalling after having a mission hang indefinitely while playing the meat smacky ragdoll sound constantly, so I am assuming it is related.
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# ? Feb 7, 2016 00:08 |
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MH Knights posted:Maybe XCOM would have repelled the initial invasion in 2015 had they not used child soldiers. Obviously, they are using the Hebrew calendar. That woman is over 3,000 years old.
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# ? Feb 7, 2016 00:09 |
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Does anyone know it https://sfx.thelazy.net/games/preset/4069/ would still work for xcom2? Im finding myself missing the bright colors.
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# ? Feb 7, 2016 00:11 |
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jBrereton posted:If you can sneak one guy in you can probably just about manage the whole team, at which point you just blow a wall out with a grenade and call the evac right on the lip of the building (source: I did exactly this thing) I ended up doing something similar, had my other guys a little way outside, placed the bomb, popped a grenade to open up an escape, and threw an Aid Protocol on my boy inside. Everyone got out that turn. I can only imagine the aliens impotently shaking their fists in rage at the retreating dot of my Skyranger in the sky It only bought me a couple weeks though, I just lost that game. Oh well! Time to do it again, better.
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# ? Feb 7, 2016 00:11 |
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Locke Dunnegan posted:Is there a way to remove ragdolls, or remove enemy corpses at all? I'm reinstalling after having a mission hang indefinitely while playing the meat smacky ragdoll sound constantly, so I am assuming it is related. I got this earlier as well, so I checked around a bit, and it seems it's related to a new entity not initializing properly. Did a Codex Clone, a sectoid/Gatekeeper spawn a zombie, or an Andromedian turn before it hung?
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# ? Feb 7, 2016 00:11 |
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I know xcom is a resistance and will take any help they get but I think they might want to vet rookies a bit more to weed out the uh special ones. Just had a rookie try to shoot an ADVANT trooper, couldn't figure out how to point the gun past the tree she was hiding behind, so fired it in the completely opposite direction. Shot wide indeed, solider
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# ? Feb 7, 2016 00:14 |
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Specialists and Rangers are awesome and Berzerkers are terrifying. I'm loving this game. Rubicon fucked around with this message at 00:24 on Feb 7, 2016 |
# ? Feb 7, 2016 00:17 |
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https://thumbs.gfycat.com/WholeConsciousArabianoryx-mobile.mp4
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# ? Feb 7, 2016 00:18 |
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i just spent 3 hours playing dressup with shootmans and then 3 hours shooting with them i think i like this game
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# ? Feb 7, 2016 00:18 |
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XCOM2.jpg The only reason one of them is unwounded is because I just rescued him. He got mind controlled on a train supply mission that... went sour.
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# ? Feb 7, 2016 00:20 |
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Something is buggy. Enemies aren't doing anything on missions anymore. The past two they've just stood still and let me wander through killing them. Has this been brought up before? It doesn't make playing very fun.
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# ? Feb 7, 2016 00:22 |
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holy poo poo high ranking grenadiers w/ acid bombs holy poo poo holy poo poo holy poo poo this is the best game
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# ? Feb 7, 2016 00:24 |
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I've messed up my strategy-level stuff so much I think I'll just start over. Two questions: 1: What does skipping the tutorial lose me? A guaranteed ranger, right? 2: Is there once again an 'optimal' room placement? Looking it seems there isn't and you can get extra usability out of rooms simply by upgrading and assigning an extra person there, but I just want to check.
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# ? Feb 7, 2016 00:25 |
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Met posted:Something is buggy. Enemies aren't doing anything on missions anymore. The past two they've just stood still and let me wander through killing them. Has this been brought up before? It doesn't make playing very fun. Someone else mentioned it too, poo poo be whack yo speaking of poo poo being whack, the game REALLY wanted tri-ace to stay buried in this snake tit: i had to bring in another person to save him because of course this shot missed. things are functioning a lot better for me today though, missions are giving me pretty decent hit ratings now.
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# ? Feb 7, 2016 00:26 |
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I just tried the shredder gun heavy weapon for the first time and I think I peed my pants a bit. Killed three enemies from full health; a MEC, elite shieldbearer and a third guy I already forgot what it was and I can't find the corpse to check. It also wrecks cover in its path. I am in love.
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# ? Feb 7, 2016 00:27 |
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advent keeps getting sectopods inside their blacksites
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# ? Feb 7, 2016 00:28 |
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Pierson posted:I've messed up my strategy-level stuff so much I think I'll just start over. Two questions: As far as I can tell, starting a new game the first 4 rookies will always be one of each of the classes. Just make sure to get a kill with all of them.
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# ? Feb 7, 2016 00:28 |
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Behold my avatar project progress bar. Because I'm a panicky babby who despises time limits. If you want to give yourself more avatar project time you just need to change one number in the defaultgamedata.ini. The .ini is in the your XCOM2 steam directory (something like \common\XCOM 2\XComGame\Config) Just open it up and search for "DoomMaxValue" then you can edit each difficulty level's maximum number of pips in the Avatar project bar. Default is 12, I bumped mine up to 24.
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# ? Feb 7, 2016 00:29 |
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Pierson posted:2: Is there once again an 'optimal' room placement? Looking it seems there isn't and you can get extra usability out of rooms simply by upgrading and assigning an extra person there, but I just want to check. Build a workshop adjacent to a bunch of stuff that staffs engineers, and that's the extent of it
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# ? Feb 7, 2016 00:29 |
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Pomp posted:Build a workshop adjacent to a bunch of stuff that staffs engineers, and that's the extent of it adjacent doesn't count diagonal, right?
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# ? Feb 7, 2016 00:30 |
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That pistol shot is amazing.
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# ? Feb 7, 2016 00:32 |
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Alright this controller thing is really drat annoying. I really don't see a reason it needs to be this way.
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# ? Feb 7, 2016 00:34 |
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i see you referencing snow crash there mister i approve
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# ? Feb 7, 2016 00:34 |
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# ? May 13, 2024 08:57 |
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Cheers all, good advice.
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# ? Feb 7, 2016 00:37 |