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CrashCat posted:That's an amazingly bad suggestion engine. A Steven Universe game is like Darkest Dungeon? Attack the Light? It sort of does have similar gameplay to Darkest Dungeon in the vague turn-based RPG sense where you're directing a party through a node-based dungeon. At least, it's probably a fairly close match compared to other Android offerings.
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# ? May 18, 2024 18:40 |
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Yeah the more I looked into it, the more I realized that it was some sort of buzzword search engine results page. ![]()
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CrashCat posted:That's an amazingly bad suggestion engine. A Steven Universe game is like Darkest Dungeon? Also Final Fantasy and Chrono Trigger.
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Kinda a broad question, I'll admit, but what are some engaging/fun games I can play for a few days that don't need a data connection? I'll be out of town for a few days, and the Wi-Fi availability will be erratic at best.
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Some games I didn't hate and I think don't require data: Wayward Souls Plants vs Zombies 1 (2 might not require a connection but it definitely has a lot of IAP) Any of the Final Fantasy games but I think they're a slog to play with a touchscreen Twofold Inc. Crashlands (this is way better on a tablet than a phone but it's still playable) You Must Build A Boat
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MisterBibs posted:Kinda a broad question, I'll admit, but what are some engaging/fun games I can play for a few days that don't need a data connection? I'll be out of town for a few days, and the Wi-Fi availability will be erratic at best. the new futurama game doesn't require a data connection. the only hitch is that it downloads the data for new levels when you're inside the game, so you could theoretically run into a situation where you've beaten all the levels that you've downloaded so far and won't be able to play more until you have data again. it also still has a candy crush-style energy system, which by the phrasing of your post might be a dealbreaker.
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I was looking through my old posts for that list of suggested games to see if I included whether data connections were needed or not and this caught my eye.Potsticker posted:<snip> Recently my roommate mentioned Granblue Fantasy as an aside and since I really knew nothing about it I thought I'd give it a try. Fair warning, it's all in Japanese, though an english-language option may be coming next month. It's basically PAD without the puzzling and more of a focus on using your character abilities to beat monsters in a JRPG fashion. It's not quite as stylish as Dokkan, but there's still a lot of cool stuff to see and hear. Like PAD, there's that annoying rerolling for a good gatcha character to start, but it does have paid options where you can choose which drop you want specifically. Apparently there's some changes being made too with more transparency on gatcha drop percentages? It also has a lot of slots to fill, with five characters in a party (3 main, plus 2 backup whenever anyone faints), ten weapon pool (only the first one determines your player character's element and its type is restricted by job) and five summon slots. (with the first giving a leader skill like PAD) You also pick a friend/rando each quest and get their summon and it's skill to use too, like PAD. Unlike PAD you set up separately which summon you offer, and you can set a summon for every element type, plus an extra free type! It's a little intimidating to a new player. As a new player you do get a 10 roll for free, which guarantees an SR, (the second highest rarety, which goes SSR > SR > R > N) but doesn't guarantee that it'll be a character. In addition to the characters you set, you also have a player avatar which can job change, getting different skills as they level. Usually each job has 3 skills specific to it, plus an extra EX slot which can have (most) any skill from another job set into it. And even after fully levelling a job, your XP isn't wasted, but instead goes into a pool to build points to further improve your character! Again, it's fairly deep for a PAD clone. The one big downside to starting out is that it's hard to build a party of characters, since weapons, characters (who come with a weapon, so they're a bit of a twofer), and summons all come out of the same gatcha and while you can farm weapons and summons in various other ways, guaranteeing getting new characters isn't quite so easy for someone spending zero real money. Following the story quests does give a small pool of characters and you earn gatcha currency by completing quests and achievements, but like PAD you really want to wait for special events to spend those. Finally, there are a variety of multiplayer co-op quests and bosses, where up to 30 people (limit of 4 for co-op quests) are actively fighting the same monster or group of monsters. Active meaning buffs, debuffs and effects matter for everyone at the same time, not just participating in a solo instance that happens to affect a shared boss lifebar. From a game design perspective there's a lot of interesting stuff going on. Individual characters can have interesting mechanics like an abiltiy that switches stances so the other abilties have different mechanics. There's some jobs that have abilities that change based on what type of weapon is equipped as the main weapon. There's a lot of design space here and unlike PAD there isn't a vestigal puzzling mechanic that sort of fell by the wayside. I really liked PAD's puzzling, but a lot of high level play mostly ignored it outside of some highly specific team comps. On the other hand it is a Mobage with a gatcha and anime artwork. Also the current event is an Idolm@ster collab.
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For an actual non-data plan needing suggestion, I highly recommend Veritas LCD which is a smart little adventure game I finally beat completely recently. Despite looking like an old LCD game, (LSI? I'm not sure what's the best term, but think Tiger Electronics over DMDs like Tamagotchi have) there's a lot of depth to the mechanics and the screen design is really amazing. It's not a super great on-the-go game due to maybe needing to make a little map or take notes depending on your memory, but that shouldn't matter on a flight or when relaxing at home.
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Artelier posted:I just got my hands on newly released Space Grunts and have been loving it so far. In the 30s or so of gameplay from the video, there are 4 instances of "inventory is full!", seems like constant inventory micro-managing would get old real quick.
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So the Pocket Mine people have a new game. It's about fishing and seems hard. Get it then click this: http://goo.gl/cbgsuF Snowmankilla fucked around with this message at 02:11 on Mar 1, 2016 |
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Potsticker posted:I was looking through my old posts for that list of suggested games to see if I included whether data connections were needed or not and this caught my eye. Granblue is basically the mobile FF game square doesn't want to make ![]() https://www.youtube.com/watch?v=qQ5TBh5Qkdk Your first month or two can be rough since your character pool will be limited and you can usually get 2-4 SR characters from events each month. Gacha rate is kinda dire at 3% until theres a legendfest at the end/beginning of the months that doubles it to 6%. Theres been some goofy events since the start of the year between mad max midgets and a buncha dudes fighting off giant crabs. https://www.youtube.com/watch?v=QmpAV3eojt4
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peepsalot posted:In the 30s or so of gameplay from the video, there are 4 instances of "inventory is full!", seems like constant inventory micro-managing would get old real quick. I haven't noticed that really in the small amount of time I've played it. It's fun so far, but I want to delve a bit deeper before making any recokmendation.
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Lutha Mahtin posted:the new futurama game doesn't require a data connection. the only hitch is that it downloads the data for new levels when you're inside the game, so you could theoretically run into a situation where you've beaten all the levels that you've downloaded so far and won't be able to play more until you have data again. it also still has a candy crush-style energy system, which by the phrasing of your post might be a dealbreaker. I had issues starting the game off internet connection, but once I'm playing it doesn't seem to care.
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Artelier posted:I bought it yesterday for RM10 which I think is about 3 or 4 US$, and I've already pumped a couple hours into it. I haven't made it past floor five though, the game gets brutal quick. It's tempting to also fly through the levels but then it's easy to get punished. I like it a lot. It warms my heart that I'm not the only Malaysian goon on these forums And to find one who also actually pays for mobile games! Fuzzies all over
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Snowmankilla posted:So the Pocket Mine people have a new game. It's about fishing and seems hard. Get it then click this: So far it's okay and you click here too http://goo.gl/Pk1Mnb
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tater_salad posted:So far it's okay and you click here too I ran outta bait just after I spent all my money on upgrades so be careful of that. http://roofdog-fishing.appspot.com/rest/friends/addPage?code=djrn2258 You can add people in the app directly too just use the code at the end there.
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Trastion posted:I ran outta bait just after I spent all my money on upgrades so be careful of that. I'll get in on this too, Pocket Mine 2 is still fun. http://roofdog-fishing.appspot.com/rest/friends/addPage?code=phhg3966
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Ugh I'm surprised I stayed with MAA2 as long as I did. I got to a point where i had to grind out levels to progress, and the game is so very slow. It takes forever to do anything because everyone just gives love taps while having tons of HP, so a fight takes like 5 minutes to do. Probably should just go back to Conquest of Champions to augment the FF time.
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Here's the big post I made last thread, most of which don't require an online connection to play. Also most of them tend to be free and/or have no ads. Apparently you can't quote old posts because I was just going to repost it, but F redoing the BBCode URLs. Also previously in this thread, all of which I'm pretty certain don't require a connection: Potsticker posted:
Potsticker posted:I've been playing this thing which really doesn't need an internet connection. If you are, the ads are pretty atrocious. I recommend liberal use of the back key since the devs forgot and you can just back out of any ad with no consequence. Potsticker posted:Here's something pretty great I found: Tottoko Dungeon
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Trastion posted:I ran outta bait just after I spent all my money on upgrades so be careful of that. Yeah, but it's annoying as poo poo since you can't paste in the code. Had to have this thread open on my phone and punch in the codes on my tablet. Mines jcxt3383.
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http://roofdog-fishing.appspot.com/rest/friends/addPage?code=mrmb5559
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A port of Fahrenheit - Indigo Prophecy is out for Android.
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My better half thinks it is horribly unfair I get all this goon cash, and asked me to put her code up. http://roofdog-fishing.appspot.com/rest/friends/addPage?code=mknk4548
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mrkillboy posted:A port of Fahrenheit - Indigo Prophecy is out for Android. Hey, maybe those weird shapes you had to make to do stuff will finally work well on a touch screen.
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mrkillboy posted:A port of Fahrenheit - Indigo Prophecy is out for Android. I loving loved this game, until the personification of the internet turned out to be the boss and wtf!? I did come across a bug in the PC version where in spite of having a top of the line computer at the time there was a certain QTE that just kinda froze for a bit and I always lost a life, had to restart the entire game to make sure I had a spare life to get passed it. Definitely gonna spend my google fun bux on this when i have enough.
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Gonna fish with goons. http://goo.gl/LFXs8m
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Fishing game chat deal with it. Bigger fish will eat smaller fish on your line then they get hooked and you now are dealing with a bigger fish. Having enough fun to have paid 3 for the coin doubler
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Oh god, no I don't have time to get into another one of those guys' games, I really enjoyed Pocket Mine 2....but oh...such fish we shall see...
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Do the fish ever get tired? Seems that if I have a bigger fish on that is fighting a lot if I try to wait and tire it out it just eventually gets away. Also I seem to still lose a lot of fish that I have a much higher attack than their defense.
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Trastion posted:Do the fish ever get tired? Seems that if I have a bigger fish on that is fighting a lot if I try to wait and tire it out it just eventually gets away. Also I seem to still lose a lot of fish that I have a much higher attack than their defense. I think when they "fight" their attack value roughly doubles. I quit playing when I hit the third area with 110 fishing power and the smallest fish were breaking my line without me even fighting them.
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All those posts and none of you goons linked your dumb fishing game. (I don't know if it's dumb, I haven't tried it. But seriously, at least link the game if you want people to get it)mrkillboy posted:A port of Fahrenheit - Indigo Prophecy is out for Android. Doesn't this have polygonal nudity in it? Wonder how they got that past google, since they usually seem pretty serious about not letting anyone break that rule. Or maybe they just took it out, since it seemed totally superfluous to the plot from what I remember of an LP I watched of it a while back.
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BobTheJanitor posted:All those posts and none of you goons linked your dumb fishing game. (I don't know if it's dumb, I haven't tried it. But seriously, at least link the game if you want people to get it) The scene itself might've been important to the story I think, but the NA release essentially edited out every bit of nudity from the game.
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Roofdog makes cool games so I'm in for some fishing: http://goo.gl/cXhmee
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BobTheJanitor posted:Doesn't this have polygonal nudity in it? Wonder how they got that past google, since they usually seem pretty serious about not letting anyone break that rule. Or maybe they just took it out, since it seemed totally superfluous to the plot from what I remember of an LP I watched of it a while back. As mentioned above the original North American version of the game cut out all the nudity and sex. The app description says this is the uncut Euro version however. A while back Google essentially passed policing of game content to the various international classification bodies so I don't think they're directly concerned with something like a single nude scene in a game anymore, unless the sexual content is really blatant or controversial I guess. mrkillboy fucked around with this message at 00:30 on Mar 2, 2016 |
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Enigma posted:I think when they "fight" their attack value roughly doubles This makes so much loving sense.
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Getting in on this fishing action http://goo.gl/yIgjPt
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Fishing friend link: http://roofdog-fishing.appspot.com/rest/friends/addPage?code=jvvs7984
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Can I get in on the Fishing Break friend train too please? http://goo.gl/09Rpbg
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I can't get past level 10 in Space Grunts, which irks me because at least five people have finished the game. As far as inventory space goes, different characters have different amounts of space, and they even do different damage too. For instance, even though the Techjunky is said to mainly be an item focused character, their damage output for the main gun and the lightning gun is stronger than the other two - but the main gun range is one range less, which is a big deal. tentacles posted:It warms my heart that I'm not the only Malaysian goon on these forums Apa khabar? What have you spent money on? I mostly get mine from the Android Humble Bundles, mostly because I wanted that Canabalt and Alone! Alone in particular is brutal as all hell.
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# ? May 18, 2024 18:40 |
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Clash Royale should be available for everyone, everywhere now in the Play Store.
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