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keep in mind that's changing in just a week or two, the new expansion has a totally different system for overseas territory e: incidentally, they posted the renders for the new unit packs: https://forum.paradoxplaza.com/forum/index.php?threads/euiv-mare-nostrum-content-pack-renders.914311/ i hope they'll redo some of the default ones eventually- the vanilla african ones are the most egregious, but the basic european ones are pretty out of place compared to the swanky DLC packs too. wonder if we'll ever see a west african pack now though. they got their big update in art of war, so if it didn't come in this expansion then i dunno what else could prompt it Koramei fucked around with this message at 19:04 on Mar 19, 2016 |
# ? Mar 19, 2016 19:02 |
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# ? May 16, 2024 19:01 |
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Do we know when it's out?
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# ? Mar 19, 2016 19:04 |
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my bet is the 29th
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# ? Mar 19, 2016 19:06 |
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Some modding questions: 1) I'm trying to add new military land units, infantry and cav, I thought it was just a matter of copying and modding an existing file in Europa Universalis IV\common\units (and then adding it to the country file, but that should only affect AI pick preferences) but the new units don't appear as a choice in game (did check so they were "western" in this case). 2) Returning problem, but localisation for new national ideas and idea groups is elusive for some reason. I tried adding localisation for a new national ideas and the new idea group in powers_and_ideas_I_english (both a name localisation and a _desc:). Is there another localisation file for ideas than this one? 3) I've also added another idea group (humanist etc) and added the graphics for it, but can't make the image appear in game (the idea choice shows up fine though). Which file do I need to add a line to so the game can find the gfx file? Pimpmust fucked around with this message at 19:27 on Mar 19, 2016 |
# ? Mar 19, 2016 19:20 |
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Athaboros posted:Wow, good to know, thanks for the tip! Just as a note, straits count as a connection, so if you're down at the horn of africa and you own both sides of the strait connection then you won't get the "overseas" coring bonus.
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# ? Mar 19, 2016 19:24 |
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Pimpmust posted:Some modding questions: I believe you also need to mess with the technology file to declare when it becomes available.
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# ? Mar 19, 2016 19:34 |
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Oh right, enable = Question nr 4) Is there any way to have more control over the heirs in election-type governments? At least for monarchies you can write in names and their % chances of happening but those don't seem to apply for governments with elections.
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# ? Mar 19, 2016 19:44 |
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e: ignore me, I don't know poo poo about mods in this game.
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# ? Mar 19, 2016 20:17 |
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Athaboros posted:Wow, good to know, thanks for the tip!
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# ? Mar 19, 2016 22:07 |
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Bort Bortles posted:I'll have to post my Ottoman game when I get home - did you abuse the vassal-blocking-to-make-coring-50%-off mechanic? I did and got all of Egypt, East Africa, and Arabia by 1550 I think. Now I'm doing it to India. No unfortunately I did not. I honestly didnt know that was a thing. I'm not well versed in a lot of the finer optimizing strategies. I shall try it next time as I am still excited about replaying them right away.
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# ? Mar 19, 2016 22:54 |
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DurosKlav posted:Well that certainly wasnt an exaggeration. By the end I was at 750k manpower and about 1500 force limit. Good job keeping Korea from reaching the Aral.
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# ? Mar 19, 2016 23:04 |
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BgRdMchne posted:Good job keeping Korea from reaching the Aral. I dont even know how they got there tbh. I was focusing on taking India and dealing with ally wars in Europe and didnt see them oozing across central Asia like that. Russia was the one who blocked them that chunk of land I have I grabbed from them in like 1815 from the last Lithuanian war against Circassia who was allied with Russia. Thats one of the great things about this game is you never know what weird rear end poo poo you're going to see. My favorite thing in this playthrough was the time I trapped 110,000 men from Austria and her allies on Venice. We could have demolished Austria a bit but stupid France went and peaced out.
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# ? Mar 19, 2016 23:22 |
BgRdMchne posted:Good job keeping Korea from reaching the Aral. It is merely the beginning of the reestablishment of the ancient Korean empire
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# ? Mar 20, 2016 00:58 |
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Jazerus posted:
Wow they really were gunning for achievements weren't they
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# ? Mar 20, 2016 01:11 |
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Jazerus posted:
What the hell is the crazy rear end story behind this completely ridiculous image?
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# ? Mar 20, 2016 02:37 |
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DurosKlav posted:What the hell is the crazy rear end story behind this completely ridiculous image? It's a little thing called history, look it up sometime. Jeez.
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# ? Mar 20, 2016 02:47 |
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DurosKlav posted:What the hell is the crazy rear end story behind this completely ridiculous image? Nationalist revisionist history is a hell of a drug.
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# ? Mar 20, 2016 03:07 |
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Ofaloaf posted:It's a little thing called history, look it up sometime. Jeez.
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# ? Mar 20, 2016 03:10 |
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Can somebody verify for me that Makuria is covered in TI for Mamluks, and that most of Egypt is covered in TI for Makuria? I thought it was a bug with EG, but after trying literally everything, I noticed that it was happening even without the mod enabled and after validating my files. Had one other person verify it, but I want to make sure it's not somehow magically being caused by running EG in the first place.
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# ? Mar 20, 2016 04:34 |
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IF ONLY. So my redo on Ottomans is going pretty well I'd say. I have the Syrian vassal block setup. I just hope taking these 4 provinces from Hungry doesnt end up causing a coalition war against me. I best lay low in Europe for a bit. Austria got slapped down by Venice and lost the HRE to Brandenburg so they are soft and squishy. EDIT: Quick question on the blocking. If I took Cyprus or Crete would I lose the over sea penalty on Africa? DurosKlav fucked around with this message at 06:42 on Mar 20, 2016 |
# ? Mar 20, 2016 06:09 |
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I force converted my vassal France to Protestant from Catholic. In the span of ~50 years they switched back to Catholic, to Reformed, and then to Protestant again. They had some rebels but none that sieged anything down. It's madness.
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# ? Mar 20, 2016 07:16 |
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Lori posted:Can somebody verify for me that Makuria is covered in TI for Mamluks, and that most of Egypt is covered in TI for Makuria? I thought it was a bug with EG, but after trying literally everything, I noticed that it was happening even without the mod enabled and after validating my files. Had one other person verify it, but I want to make sure it's not somehow magically being caused by running EG in the first place. I confirmed that it is, in fact, Paradox's fault. Also, Europa Gooniversalis 4 is live on the workshop now, sure to be riddled with random cores and missing localization: http://steamcommunity.com/sharedfiles/filedetails/?id=648947153
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# ? Mar 20, 2016 10:58 |
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Pimpmust posted:Some modding questions: Seems like I've found at least part of the solution for #3, in ideas.gfx there's code for each idea SpriteType spriteType = { name = "GFX_idea_XXXX_ideas" texturefile = "gfx//interface//ideas//idea_XXXX_ideas.tga" noOfFrames = 1 effectFile = "gfx/FX/buttonstate_linear.lua" } texturefile = refers to the actual gfx file, not sure how important the "name =" is, doesn't seem to be refering to any other file, but maybe that line is used by something else... Also found out that there's localisation for military units I need to add some where (they show up now though), and along the way I've gotten an localisation error in because advisor names don't show up and certain lines show up like MON_ADM_LONG and MODIFIER_POSSIBLE_MERCENARY (something). Pimpmust fucked around with this message at 11:07 on Mar 20, 2016 |
# ? Mar 20, 2016 10:58 |
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DurosKlav posted:IF ONLY. If your capital is on the same continent as the provinces you're trying to vassal block (Constantinople and most of Anatolia are in Europe for the purposes of game mechanics) then the vassal block trick doesn't work for reduced coring costs.
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# ? Mar 20, 2016 13:08 |
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Is there really only one advisor portrait pack, Paradox? I want unique advisor portraits for all my unique snowflake countries
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# ? Mar 20, 2016 14:02 |
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DurosKlav posted:IF ONLY. FadingChord posted:If your capital is on the same continent as the provinces you're trying to vassal block (Constantinople and most of Anatolia are in Europe for the purposes of game mechanics) then the vassal block trick doesn't work for reduced coring costs.
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# ? Mar 20, 2016 16:01 |
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Jeoh posted:Is there really only one advisor portrait pack, Paradox? I want unique advisor portraits for all my unique snowflake countries They're mostly bundled in with DLC. Still there are only Cossack, Muslim and American ones. Probably African ones with the new content pack if I had to guess.
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# ? Mar 20, 2016 16:23 |
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DurosKlav posted:IF ONLY. Nope, taking Crete of Cyprus will not screw up the vassal blocking. Like Fading Chord said - you need to be able to trace a direct line over directly-adjacent-by-land(or a straight) to your capital to have to pay the full coring cost in Africa or Asia.
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# ? Mar 20, 2016 16:24 |
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DurosKlav posted:IF ONLY. Yeah that coalition's going to gently caress you up pretty badly even if you're allied to PLC and France. Don't count on allies to join in huge coalition wars, they'll often just nope out of the alliance rather than stare down the barrel of 400k dudes.
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# ? Mar 20, 2016 22:10 |
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Jazerus posted:
I love that picture so much
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# ? Mar 20, 2016 22:34 |
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Oh man as Brandenburg always royal marry Bohemia. Chances are they will get your dynasty, and Poland will help you take the throne
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# ? Mar 21, 2016 01:06 |
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hapsburg.jpg Austria has a PU over Sweden, so that's another one. edit: Ethopia has gone Hapsburg as well. Ahhh. Maybe I'll get a PU for once in my life. Tsyni fucked around with this message at 05:29 on Mar 21, 2016 |
# ? Mar 21, 2016 01:23 |
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Node posted:Wow they really were gunning for achievements weren't they There really should be one for that
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# ? Mar 21, 2016 07:38 |
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Pimpmust posted:Seems like I've found at least part of the solution for #3, in ideas.gfx there's code for each idea SpriteType Phone posting, but the basics of localization is that you can create a file called whateverthehelliwant with the localization extension and fill that text file with your own stuff. Make sure the start of the file looks like code:
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# ? Mar 21, 2016 15:16 |
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My ally of 230 years, with 100 trust, just pirated me. -172 opinion malus. Neat. That seems high.
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# ? Mar 21, 2016 17:56 |
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Had a strange bug/feature today: Playing as Denmark, I'm supporting loyalists in Sweden to keep them placated. I get a loyalists event that reduces liberty desire by 10%. Sweet Swedes are happier with me! Except the liberty desire is reduced in Aragon. Which I am in no manner supporting or affiliated with.
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# ? Mar 21, 2016 18:06 |
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sloshmonger posted:Phone posting, but the basics of localization is that you can create a file called whateverthehelliwant with the localization extension and fill that text file with your own stuff. Make sure the start of the file looks like I did find the idea graphics solution on my own, but thanks for the heads up on the mod file. Wasn't sure if the game actually expects certain localisation lines to show up in certain files which made me pause. The weird thing is that I've added the lines to an existing file as I usually do and I can't find any error with them, but the game still freaks out... might be an error somewhere else in the localisation file(s) that trips it up, but it seems rather specific. And trying to come up with a new idea group + national ideas make me realize how restricted you are for actual meaningful stuff that's not just Git-Gudder-at-War/Moneys/Stability/ExpansionDiplo, suddenly I want Stellaris-like pops for EUIV
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# ? Mar 21, 2016 18:13 |
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Average Bear posted:Oh man as Brandenburg always royal marry Bohemia. Chances are they will get your dynasty, and Poland will help you take the throne That seems like it has a chance of not paying off, and my first priority as Brandenburg is to smash Poland's face in and never let up until there's no Poland left.
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# ? Mar 22, 2016 05:07 |
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Good news for people who like having allies - DDRJake just confirmed on the Mare Nostrum stream that AI's will no longer pirate in nodes which will offend allies.
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# ? Mar 22, 2016 15:53 |
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# ? May 16, 2024 19:01 |
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dublish posted:That seems like it has a chance of not paying off, and my first priority as Brandenburg is to smash Poland's face in and never let up until there's no Poland left. You'll know if it does really fast, as soon as their interregnum ends. And with them and Austria at your side, killing Poland is easy. But use Poland to your advantage first.
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# ? Mar 22, 2016 16:14 |