|
i'd like to be able to play the game that would be nice
|
# ? Mar 21, 2016 22:19 |
|
|
# ? May 9, 2024 12:24 |
|
I want a game that explains the basic functions of its own mechanics. Parsing youtube videos and forums was fine when CVS2 released, it's pathetic that that's still the only resource for information on a new release in TYOOL 2016.
|
# ? Mar 21, 2016 22:25 |
|
FanaticalMilk posted:I want a game that explains the basic functions of its own mechanics. Parsing youtube videos and forums was fine when CVS2 released, it's pathetic that that's still the only resource for information on a new release in TYOOL 2016. It should've been there at launch but the tutorials they're adding actually sound pretty ok quote:Challenge Mode
|
# ? Mar 21, 2016 22:34 |
|
Yeah there are a lot of little things in all fighting game that new players simply can't wrap their heads around immediately, every fighting game these days should have a solid tutorial, but it seems like there are no competent companies making fg's. I guess what I really want is a fighting game made by an american company that isn't NRS.
|
# ? Mar 21, 2016 22:37 |
|
Yeah, I know they're coming, it's just pathetic they weren't their at launch. Really everything missing at launch was a pretty pathetic omission. I think everyone and their brother would've much rather had actual lobbies, an actual tutorial, actual side modes, and an online system that punished ragequitters rather than the most in-depth replay system ever seen in a fighting game. Lord knows reviewers would not have been making posts saying "Don't buy this game" if the replay and stat-tracking systems were shipped incomplete.
|
# ? Mar 21, 2016 22:38 |
|
So...surprise update tomorrow?
|
# ? Mar 21, 2016 22:39 |
|
its gonna be 29th or never if i had to guessDracula Factory posted:Yeah there are a lot of little things in all fighting game that new players simply can't wrap their heads around immediately, every fighting game these days should have a solid tutorial, but it seems like there are no competent companies making fg's. I guess what I really want is a fighting game made by an american company that isn't NRS. xrd has a good tutorial. skullgirls has a good tutorial and is made in america.
|
# ? Mar 21, 2016 22:40 |
|
FanaticalMilk posted:Yeah, I know they're coming, it's just pathetic they weren't their at launch. Really everything missing at launch was a pretty pathetic omission. I think everyone and their brother would've much rather had actual lobbies, an actual tutorial, actual side modes, and an online system that punished ragequitters rather than the most in-depth replay system ever seen in a fighting game. Lord knows reviewers would not have been making posts saying "Don't buy this game" if the replay and stat-tracking systems were shipped incomplete. The stat tracking systems did ship incomplete lol
|
# ? Mar 21, 2016 23:20 |
|
Real hurthling! posted:its gonna be 29th or never if i had to guess Also that one Xbone game that goons love to hate has a solid tutorial and is made in the USA.
|
# ? Mar 21, 2016 23:30 |
|
hooray, the average player rank floated up enough so i could finally make it to super gold despite being bad necalli was a full charge character at some point of development, right? oh, what could have been
|
# ? Mar 21, 2016 23:45 |
|
cams posted:hooray, the average player rank floated up enough so i could finally make it to super gold despite being bad All-motion at first (his charge attack was just a qcf+punch), then charge required for his charge and dp with the stomp being a motion. What could have been indeed.
|
# ? Mar 21, 2016 23:47 |
|
cams posted:necalli was a full charge character at some point of development, right? oh, what could have been I thought it was the other way around? E: beaten
|
# ? Mar 21, 2016 23:48 |
|
A.o.D. posted:Also that one Xbone game that goons love to hate has a solid tutorial and is made in the USA. fighter within? :iamafag: dangerdoom volvo posted:it actually does explain "the bare minimum of its mechanics", super v-poo poo etc its in the tutorial when you start the game The game stops immediately after trigger and you dont see any effect or explanation. VVV Real hurthling! fucked around with this message at 00:07 on Mar 22, 2016 |
# ? Mar 21, 2016 23:58 |
|
it actually does explain "the bare minimum of its mechanics", super v-poo poo etc its in the tutorial when you start the game
|
# ? Mar 22, 2016 00:01 |
|
I 10-0'd an ultra gold guy with fang in a lobby and felt good, then I searched their name on Google and found two pages of people posting their ragequit videos.
|
# ? Mar 22, 2016 00:13 |
|
Real hurthling! posted:xrd has a good tutorial. skullgirls has a good tutorial and is made in america. I own Skullgirls exactly because it seemed to have competent, communicative devs, but the characters didn't appeal to me and the reset and assist-heavy gameplay is really niche and I don't want to play a game with a microscopic cummunity. And I'll never play KI simply because it's hard to look at, the ridiculous spark effects make every match look like a Judas Priest video. And the cast seems to be varied but 100% bland.
|
# ? Mar 22, 2016 01:07 |
|
Dracula Factory posted:I own Skullgirls exactly because it seemed to have competent, communicative devs, but the characters didn't appeal to me and the reset and assist-heavy gameplay is really niche and I don't want to play a game with a microscopic cummunity. I'm glad I bought Skullgirls twice and never really played it, because now they're making an RPG made in the style of Valkyrie Profile, one of my favorite RPGs of all time
|
# ? Mar 22, 2016 01:34 |
|
Dracula Factory posted:I own Skullgirls exactly because it seemed to have competent, communicative devs, but the characters didn't appeal to me and the reset and assist-heavy gameplay is really niche and I don't want to play a game with a microscopic cummunity. Same Ki is also going down the "toss in any license we can get" road alongside mkx which is sort of a dumb reason to shun a game but it feels lame as hell that both games are turning into ms ip-graveyard allstars and hollywood frightfest respectively Real hurthling! fucked around with this message at 01:56 on Mar 22, 2016 |
# ? Mar 22, 2016 01:51 |
|
KI also has pretty good balance, too, and if you ever get a chance to watch them go over game-wide balancing changes, I recommend it. They put a lot of thought into how the game works and are generally really responsive to fan concerns from what I've seen.
|
# ? Mar 22, 2016 02:18 |
|
bhsman posted:KI also has pretty good balance, too, and if you ever get a chance to watch them go over game-wide balancing changes, I recommend it. They put a lot of thought into how the game works and are generally really responsive to fan concerns from what I've seen. yeah the support seems like its been stellar. i'm interested to see what happens when it launches as a broken windows 10 app and how they go about making it right for buyers
|
# ? Mar 22, 2016 02:19 |
|
If they just released it on Steam I'd buy it on day 1, but I'm not going to bother risking unstable drivers on W10.
|
# ? Mar 22, 2016 02:29 |
|
I was going to get KI, but it's looking like it's going to be saddled as some form of exclusive Games For Windows Live: The Rebrandening™ upon release. If it does release on Steam then I might reconsider and pick it up.
|
# ? Mar 22, 2016 02:31 |
|
BananaKen made this video on the jump/throw tech OS thing it's good and covers the basics really well: https://www.youtube.com/watch?v=GeTk1etiz88
|
# ? Mar 22, 2016 02:34 |
|
Welp. quote:About two weeks ago, the top ranked player on the Street Fighter 5 online leader boards was docked over 9,000 points when evidence of rage quitting surfaced online. http://www.eventhubs.com/news/2016/mar/21/player-who-was-smitten-top-street-fighter-5-leaderboards-cheating-now-back-top/
|
# ? Mar 22, 2016 03:14 |
|
bebaloorpabopalo posted:BananaKen made this video on the jump/throw tech OS thing it's good and covers the basics really well: Thanks. He also posted this: http://www.twitlonger.com/show/n_1sofgiu quote:Capcom seems to want to remove (or at least discourage) the use of option selects involving throws, but the problem is that the upcoming jump startup change doesn't really change much in the case of fuzzy jumps. The reason why is explained here: https://twitter.com/fubarduck/status/708435826384867328
|
# ? Mar 22, 2016 03:58 |
|
If they make jump inputs cancel the throw tech like they are doing with buttons in the patch, like BananaKen suggests, does that have other consequences? I'm assuming there are since they didn't do it
|
# ? Mar 22, 2016 04:13 |
|
Dracula Factory posted:I own Skullgirls exactly because it seemed to have competent, communicative devs, but the characters didn't appeal to me and the reset and assist-heavy gameplay is really niche and I don't want to play a game with a microscopic cummunity. Exactly my situation. I wish Skullgirls was a different game, but I don't regret my purchase at all as it's a well made game for what it is.
|
# ? Mar 22, 2016 05:27 |
|
fozzy fosbourne posted:If they make jump inputs cancel the throw tech like they are doing with buttons in the patch, like BananaKen suggests, does that have other consequences? I'm assuming there are since they didn't do it The consequence is exactly that: you can't do jump inputs or you won't break throws successfully. You'd still be throw invul frame 1 while jumping, it'd just be pretty draconian to most people to have that kind of special rule. You kinda have to do that if you want to remove fuzzy jump from the game though. The only other thing I can think of is making jump startup frames CH state, and that would probably be a shitshow
|
# ? Mar 22, 2016 06:03 |
|
Night Blade posted:Exactly my situation. I wish Skullgirls was a different game, but I don't regret my purchase at all as it's a well made game for what it is. Same; it's fun to play with friends and have no idea what we're doing, if nothing else.
|
# ? Mar 22, 2016 06:03 |
|
madmac posted:Same. How is it you guys are bored with 16 characters already? Maybe its because the games been around in various versions for so long and I'm just new to it all. But from my perspective I've spent 3 weeks learning ryu, can barely pass 300lp, and the fact that there are 15 other characters that i havent even tried outside of story mode means there's months left of the release until i'm even the slightest bit bored...
|
# ? Mar 22, 2016 06:08 |
|
I've been using a MadCatz TES+ on my PS4 since SFV launched. Tonight I started using it and everything worked fine except the R1 button. Now it's having problems recognizing any of the buttons or the stick when I'm in SFV, although the buttons work okay in the PS4 menu. The stick doesn't seem to be recognized at all in any other game. Is there anything I can do before sending it back?
|
# ? Mar 22, 2016 06:12 |
|
Smirking_Serpent posted:I've been using a MadCatz TES+ on my PS4 since SFV launched. Tonight I started using it and everything worked fine except the R1 button. Now it's having problems recognizing any of the buttons or the stick when I'm in SFV, although the buttons work okay in the PS4 menu. The stick doesn't seem to be recognized at all in any other game. Is there anything I can do before sending it back? Try plugging it into your PC to see if it works there, if you have button problems it might be as simple as replacing a relatively cheap sanwa button.
|
# ? Mar 22, 2016 06:44 |
|
Smirking_Serpent posted:I've been using a MadCatz TES+ on my PS4 since SFV launched. Tonight I started using it and everything worked fine except the R1 button. Now it's having problems recognizing any of the buttons or the stick when I'm in SFV, although the buttons work okay in the PS4 menu. The stick doesn't seem to be recognized at all in any other game. Is there anything I can do before sending it back? Non-specific poo poo: remove it from your devices list, unplug and plug in again. Restore default controller settings in-game. If R1 works fine outside of SFV, then you can probably rule out wiring and switch failure (to R1 anyway.) I feel like the stick should be recognized as a controller in other games, though, so maybe you've got something duddy on your hands. I couldn't say one way or the other since I don't have a Madcatz stick and can't try it myself. Also, I dunno if this is at all common, but my first USB port is way loose, so I just use the second one. Maybe double check the connection while unplugging and reconnecting. enojy fucked around with this message at 06:51 on Mar 22, 2016 |
# ? Mar 22, 2016 06:46 |
|
cant wait for the surprise patch this week
|
# ? Mar 22, 2016 07:14 |
|
First Time Caller posted:How is it you guys are bored with 16 characters already? Because of this, you can learn how to play a character at a semi-competent to intermediate level within 10 minutes, for better or worse
|
# ? Mar 22, 2016 07:23 |
|
enojy posted:Non-specific poo poo: remove it from your devices list, unplug and plug in again. Restore default controller settings in-game. If R1 works fine outside of SFV, then you can probably rule out wiring and switch failure (to R1 anyway.) I feel like the stick should be recognized as a controller in other games, though, so maybe you've got something duddy on your hands. I couldn't say one way or the other since I don't have a Madcatz stick and can't try it myself. I tried some of this stuff and it worked fine for twenty minutes and then the exact same poo poo happened. It's still tied to R1 so I think that's where the problems started. I know you don't have a Madcatz stick, but what's it like replacing buttons? I'm hesitant to get started and I know it would void the warranty.
|
# ? Mar 22, 2016 08:04 |
|
Dracula Factory posted:I own Skullgirls exactly because it seemed to have competent, communicative devs, but the characters didn't appeal to me and the reset and assist-heavy gameplay is really niche and I don't want to play a game with a microscopic cummunity. FWIW, yeah the game doesn't have a Street Fighter sized play pool...but nothing else does? Compared to other PC fighters, SG's scene usually felt like it had way more activity since the base is actually growing. If you compared SG PC to the console counterparts, I always felt SG PC had more than Xrd console as well, comparable to MKX console but that's just from limited MKX playing so IDK how MKX holds up recently. I'd hesitate to call the scene "large", but I wouldn't call it microscopic since for online the PC version is actually pretty active. Console version online is pretty dead though.
|
# ? Mar 22, 2016 12:28 |
|
inthesto posted:I'm glad I bought Skullgirls twice and never really played it, because now they're making an RPG made in the style of Valkyrie Profile, one of my favorite RPGs of all time Whoah really? What's it called? This sounds like a chocolate and peanut butter situation for me. I liked the overall aesthetics and style of Skullgirls but I think I would have enjoyed fighting more if it was KoF style teams instead of tag teams.
|
# ? Mar 22, 2016 14:31 |
|
Celebrity Ghost posted:Whoah really? What's it called? This sounds like a chocolate and peanut butter situation for me. Indivisible
|
# ? Mar 22, 2016 14:41 |
|
|
# ? May 9, 2024 12:24 |
|
Celebrity Ghost posted:Whoah really? What's it called? This sounds like a chocolate and peanut butter situation for me. Indivisible, thread here. The game still has barely started development since Lab Zero took a little break for the holidays after the indiegogo, but we'll probably see stuff coming in the next couple of months of early progress since they are still wrapping up some SG stuff as well now.
|
# ? Mar 22, 2016 15:00 |