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That's true
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# ? Mar 25, 2016 08:54 |
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# ? May 27, 2024 03:06 |
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General Morden posted:pokken is a better game than sf5
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# ? Mar 25, 2016 09:25 |
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General Morden posted:pokken is a better game than sf5 It even has a better Ken design than SFV has.
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# ? Mar 25, 2016 09:39 |
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r. pika is good
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# ? Mar 25, 2016 09:46 |
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ZenMasterBullshit posted:It even has a better Ken design than SFV has.
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# ? Mar 25, 2016 11:40 |
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Blaziken is the worst starter evolution in the world. It's so bad.
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# ? Mar 25, 2016 12:01 |
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samurott, imo
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# ? Mar 25, 2016 12:06 |
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Cat Machine posted:samurott, imo I second this. Firechicken is good.
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# ? Mar 25, 2016 12:30 |
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PaletteSwappedNinja posted:Blaziken is the worst starter evolution in the world. It's so bad. You are the worst starter evolution.
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# ? Mar 25, 2016 13:33 |
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Anyone replaced the spring in their stick with something stiffer? Seems like it would help dashes and 3D fighters
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# ? Mar 25, 2016 14:42 |
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absolutely anything posted:pokken cool
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# ? Mar 25, 2016 15:04 |
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fozzy fosbourne posted:Anyone replaced the spring in their stick with something stiffer? Seems like it would help dashes and 3D fighters I did. Makes dashes way easier, imo. Also now nobody borrows my stick which is nice.
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# ? Mar 25, 2016 15:21 |
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burger time posted:I did. Makes dashes way easier, imo. Also now nobody borrows my stick which is nice. How hard was replacing the spring, and what spring did you use? I'm interested in this since I have a lot of trouble dashing in SF5 because the stick doesn't travel back far enough sometimes.
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# ? Mar 25, 2016 15:23 |
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burger time posted:I did. Makes dashes way easier, imo. Also now nobody borrows my stick which is nice. Nice. What type of spring did you use? I have two sticks for a moment, I want to do some a/b
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# ? Mar 25, 2016 15:25 |
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Lemon-Lime posted:How hard was replacing the spring, and what spring did you use? I'm interested in this since I have a lot of trouble dashing in SF5 because the stick doesn't travel back far enough sometimes. fozzy fosbourne posted:Nice. What type of spring did you use? I have two sticks for a moment, I want to do some a/b I used this spring: https://www.focusattack.com/2lb-tension-spring-for-sanwa-jlf/ Replacing the spring takes as much work as replacing the balltop - you have to partially disassemble the joystick. The only hard part is removing / replacing a metal clip that holds everything together. There are plenty of guides around if you google. Way easier than replacing the PCB was. I also installed this: https://www.focusattack.com/kowal-1mm-oversize-actuator-for-sanwa-jlf-series-joystick/ I just wanted to try the actuator and its honestly hard for me to tell if it makes a difference. But I haven't switched back, so... E: the other reason i changed the spring was to support a heavy aluminum balltop. That, I like a lot - my joystick has a lot of weight and I feel like I have more control.
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# ? Mar 25, 2016 16:31 |
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punk rebel ecks posted:No interest? I think it looks kinda interesting, at least as "guys we solved fighting games" attempts go. Might give it a whirl. punk rebel ecks posted:Is this accurate. Yeah sorry about that, I've felt for a while now that some sustained discussion of how to shop for sticks, price point recommendations, modding info, etc. would be a great addition to the thread. I have some knowledge there, but probably not enough to write a definitive guide (and I haven't been in the market for a stick since modding my TE-S, so my info is dated). If some sticklords wanted to compile some info and recommendations, I wouldn't mind adding it in.
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# ? Mar 25, 2016 17:36 |
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Brosnan posted:I think it looks kinda interesting, at least as "guys we solved fighting games" attempts go. Might give it a whirl. I like stuff like this when it's a legit attempt to do something new and different because you want something new. I hate it when it's infomertial style "Fighting game finger puzzles are just too hard. There's got to be a better way!"
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# ? Mar 25, 2016 17:42 |
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Brosnan posted:If some sticklords wanted to compile some info and recommendations, I wouldn't mind adding it in. lemme see if i can scrape something up tonight
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# ? Mar 25, 2016 18:08 |
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FWIW, the shoryuken guide is so long, in depth and written by an antagonistic shitlord it didn't do much for me as a new player. Basically what I gathered was that if you're new, buy a Madcatz TE or a Hori RAP (any of the varieties of either), and if you're looking for something more specialized than that you've probably been playing for years and already have an idea of where to look for custom parts and/or ultra-premium stuff.
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# ? Mar 25, 2016 18:28 |
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burger time posted:I used this spring: Cool, thanks!
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# ? Mar 25, 2016 18:31 |
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Also i have a larger spring on my sticks and I love it.
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# ? Mar 25, 2016 19:32 |
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attackmole posted:Basically what I gathered was that if you're new, buy a Madcatz TE or a Hori RAP Yeah that's basically why I made the short version in the OP, but admittedly if you don't know what a Mad Catz TE is then a picture of one isn't real useful. Aside from more stick info, I can see writing some content to discuss stuff like "What are good options per price point?" "Should I get an octogate/hitbox/other gimmicky poo poo?" "Where do I look for parts/modding info?" etc.
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# ? Mar 25, 2016 19:45 |
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Brosnan posted:Yeah that's basically why I made the short version in the OP, but admittedly if you don't know what a Mad Catz TE is then a picture of one isn't real useful. Octogate bad, hitbox good. Stick to jlf and sanwas, it's not the stick, it's your execution. If you can't buy an hrap or TE just buy a pad since sticks under 150 are turds. OP done.
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# ? Mar 25, 2016 20:18 |
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mango sentinel posted:Octogate bad, hitbox good. Stick to jlf and sanwas, it's not the stick, it's your execution. If you can't buy an hrap or TE just buy a pad since sticks under 150 are turds. OP done. Also if you only need xbox/pc support, used previous gen HRAP or TE sticks with sanwa parts can be found for like $80 with a little searching.
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# ? Mar 25, 2016 20:31 |
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What's the verdict on those budget sticks that came out recently, the madcatz and the hori mini
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# ? Mar 25, 2016 20:33 |
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Mintergalactic posted:What's the verdict on those budget sticks that came out recently, the madcatz and the hori mini The Madcatz one is an overpriced shitter. The Hori is probably worth $50 to those looking to just test the waters, although I've been that guy that bought a $50 stick once upon a time and ended up returning it pretty quickly. Neither have replaceable parts.
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# ? Mar 25, 2016 20:38 |
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enojy posted:The Madcatz one is an overpriced shitter. The Hori is probably worth $50 to those looking to just test the waters, although I've been that guy that bought a $50 stick once upon a time and ended up returning it pretty quickly. Neither have replaceable parts. The Madcatz parts are replaceable, though it's kind of a pain because there's not much space to work with in the case. At any rate it's putting more money into a stick that weighs too little and is cramped.
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# ? Mar 25, 2016 20:42 |
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PaletteSwappedNinja posted:Blaziken is the worst starter evolution in the world. It's so bad. It's actually the best. It's banned in standard play because Speed Boost is such a powerful ability.
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# ? Mar 25, 2016 20:57 |
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it is posted:It's actually the best. It's banned in standard play because Speed Boost is such a powerful ability. Oh word?
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# ? Mar 25, 2016 21:00 |
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dangerdoom volvo posted:Oh word? Yeah, Blaziken's in Ubers. He's not great anymore in that environment I don't think but 4 of Protect, Swords Dance, Baton Pass, Flare Blitz, and Hi Jump Kick is basically a standard set that does a ton of super-fast damage to anything without priority in the tier.
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# ? Mar 25, 2016 21:06 |
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also he's a bird on fire that does karate and that's cool
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# ? Mar 25, 2016 21:08 |
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So I decided to do some research of how long it takes each developer to make a fighting game character depending on how detailed they are. What I found out from doing research and talking to developers: Basic 3D Models = ~ 1 month per character Arcana Heart resolution sprites = ~2 months per character Guilty Gear Xrd character models = ~4 months per character Blazblue = ~5 months per character King of Fighters XIII = ~16 months Skullgirls = "2,000 person hours" This writeup was very informative. Surprised to see that Xrd characters take almost as much time to make as Blazblue HD sprites. Arc System Works did a good GDC not too long ago. punk rebel ecks fucked around with this message at 23:16 on Mar 25, 2016 |
# ? Mar 25, 2016 23:09 |
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Ahem, it's "person hours" around here bub
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# ? Mar 25, 2016 23:13 |
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mango sentinel posted:I like stuff like this when it's a legit attempt to do something new and different because you want something new. I hate it when it's infomertial style "Fighting game finger puzzles are just too hard. There's got to be a better way!" I think finger puzzles are fun and fighting games would be less fun without them.
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# ? Mar 25, 2016 23:34 |
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doing ragna's super in blazblue is a really satisfying motion. right, swish it back 180, clack it back over to the right
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# ? Mar 25, 2016 23:39 |
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IronicDongz posted:doing ragna's super in blazblue is a really satisfying motion. right, swish it back 180, clack it back over to the right I personally enjoy hitting Geese's pretzel
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# ? Mar 25, 2016 23:41 |
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I'd be okay either way, but I have tremors in my hands and a specific mental disability that makes video games harder, which makes it hard for me to do "finger puzzles" so I kind of prefer when games don't have them to an extreme extent. Like, I'm okay with complex movement schemes like Rivals of Aether or Oratorio Tangram but I am literally incapable of doing frame-perfect combos reliably. I liked Rising Thunder in the sense that I love fighting robots and I thought that implementing move cooldowns while scrapping more complex inputs was a cool way of handling the issue, but I hated that it was literally SF4 otherwise (cough I do think that's kind of patronizing as a selling point though, which is why it's kind of a red flag for me. Like, I don't mind having simplified controls but "hey hey, this game's better because you don't have to be pro!!!!!" comes off as "we know you're a moron so here, have a moron's game". Not to mention, execution is a big part of the genre's depth anyway unless you take big strides in a different direction, so it kind of dumbs down fighters a bit too much to go by-the-books SF2 style.
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# ? Mar 25, 2016 23:44 |
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I was playing Garou with a friend the other day and when he told me raging storm was no longer a pretzel motion I said "No wonder no one likes this loving game"
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# ? Mar 25, 2016 23:44 |
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I don't like pretzels irl but that's probably my favorite fighting game motion. Whoever invented 720's can go die in a fire though. I can barely do 360's personally.
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# ? Mar 25, 2016 23:46 |
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# ? May 27, 2024 03:06 |
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Im very mad that Pangoro isnt in Pokken. Like what the gently caress Namco.
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# ? Mar 25, 2016 23:46 |