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Gunder posted:Theoretically, why would you want an octagonal gate in the first place? Arcade games? edit: Thx for the input, everybody. I'm ordering a square gate from Focus Attack.
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# ? Mar 28, 2016 19:11 |
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# ? May 27, 2024 03:09 |
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Gammatron 64 posted:You're going to have a harder time playing on one. Seriously. DPs and charge characters are much, much easier with a square gate. If you are a charge character, you're going to want to hold down-back a lot and it's a lot harder when you have a slope instead of a corner. And circular gates? Forget about it. I find them useful for 3d fighters, but they're awful for 2d ones.
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# ? Mar 28, 2016 19:18 |
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Gunder posted:Theoretically, why would you want an octagonal gate in the first place? Arcade games? People who are new to sticks don't like being bad at doing stuff, so they often convince themselves that they can buy or mod their way out of having to spend time playing to get better; octagates and new springs and hitboxes and all manner of other dumb things end up finding their way in when people get impatient. Basically true for any other hobby, I guess. If I just had this one golf club, *then* I'd be able to drive it 250 yards! ... Okay maybe I just need to use different balls, then I'll *really* nail it.
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# ? Mar 28, 2016 19:21 |
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golf clubs have been adding yards to any swing for 100 years now we should be able to hit a golfball across the atlantic
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# ? Mar 28, 2016 19:22 |
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Brosnan posted:People who are new to sticks don't like being bad at doing stuff, so they often convince themselves that they can buy or mod their way out of having to spend time playing to get better; octagates and new springs and hitboxes and all manner of other dumb things end up finding their way in when people get impatient. Honestly if you ask me, hitboxes seem way more awkward, unintuitive and harder to use than using an actual arcade stick. Like, for me, a big part of what makes me like arcade sticks is the tactile sensation. Like, there's a sense of finesse that you don't get with a keyboard or a gamepad. It's almost like playing a musical instrument.
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# ? Mar 28, 2016 19:33 |
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Brosnan posted:People who are new to sticks don't like being bad at doing stuff, so they often convince themselves that they can buy or mod their way out of having to spend time playing to get better; octagates and new springs and hitboxes and all manner of other dumb things end up finding their way in when people get impatient. I mean, if you're using a 9 iron when you're trying to do a drive then you probably do need that one golf club. My own experience is that I'm much better and more comfortable with my directional inputs as buttons than as stick directions because I learned Street Fighter playing Alpha 2 on a laptop. I /could/ learn to use a stick, but it wouldn't make me any better given my inputs aren't being limited by the fact that I'm using buttons instead of a joystick.
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# ? Mar 28, 2016 19:33 |
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hitboxes probably are objectively better than sticks on some level but it wont ever generate real backlash when a hitbox player wins a tournament because every hitbox user sucks rear end
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# ? Mar 28, 2016 19:36 |
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clockwork brought a hitbox to ncr
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# ? Mar 28, 2016 19:42 |
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fozzy fosbourne posted:clockwork brought a hitbox to ncr he's a washed-up motherfucker
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# ? Mar 28, 2016 19:47 |
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Agoat posted:Sorry for the late reply. We do weekly gatherings on Mondays and we run a bracket every month. I sent you a PM with a link to the Facebook group we use to organize! Thanks! I'll join up and try to make it down there next Monday to check it out.
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# ? Mar 28, 2016 19:56 |
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Cross posting my stick summary from the general fg thread:mango sentinel posted:Octogate bad, hitbox good. Stick to jlf and sanwas, it's not the stick, it's your execution. If you can't buy an hrap or TE just buy a pad since sticks under 150 are turds. OP done. A player's skill ceiling between pads, sticks, and hitboxes is (generally) negligible and it's more about drilling down your execution on your controller of choice rather than "using x will make me a better player than using y."
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# ? Mar 28, 2016 20:01 |
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Being bad and watching your own replays is like a disgusting spring cleaning finding puke stains and dead animals. 10 game seconds into a match and I had a small list of important mistakes to hop in training and practice. Really freed my brain up and was relaxing to play more matches with some of those basics practiced as reactions though! Losing streak beaten, back in silver, woo.
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# ? Mar 28, 2016 20:12 |
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I think the worst is SFV's YOU WIN/YOU LOSE font. It looks like ms-paint with rainbow gradient fill. Really really bad.
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# ? Mar 28, 2016 20:19 |
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Dr. Video Games 0112 posted:I think the worst is SFV's YOU WIN/YOU LOSE font. It looks like ms-paint with rainbow gradient fill. Really really bad. lmao
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# ? Mar 28, 2016 20:22 |
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Dr. Video Games 0112 posted:I think the worst is SFV's YOU WIN/YOU LOSE font. It looks like ms-paint with rainbow gradient fill. Really really bad. I think it's kinda charming What I hate is that voice that counts the number of wins in Vs. Mode. It doesn't really pertain to anything and just kind of sticks out in a really unsatisfactory fashion during tournaments, like "Yes, computer. The player-2 slot has won 13 times. It was a different person every other time."
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# ? Mar 28, 2016 20:23 |
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They should do the Persona 4 Arena/BlazBlue thing where you can get the characters to do the announcer voice overs
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# ? Mar 28, 2016 20:25 |
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Help Im Alive posted:They should do the Persona 4 Arena/BlazBlue thing where you can get the characters to do the announcer voice overs BoOOom! I kind of want a Zangief announcer now, so he can bark out like poetic muscle philosophies every 30 seconds.
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# ? Mar 28, 2016 20:27 |
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King of the Hill lobbies are really dumb and belong in the last decade.
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# ? Mar 28, 2016 20:28 |
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Give me a Poison announcer. Then give me Poison.
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# ? Mar 28, 2016 20:31 |
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From the iLlUmInAtI DiScOrD, a bunch of translated articles from goziline: https://docs.google.com/document/d/1ghFTWflPRB98BVKwdXbJ7jCQji96gmozJl6WYPbvEdU/edit
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# ? Mar 28, 2016 20:31 |
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deadly_pudding posted:I think it's kinda charming You can switch this voice off in options, you know.
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# ? Mar 28, 2016 20:41 |
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Junk posted:You can switch this voice off in options, you know. Tell that to the people at WNF
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# ? Mar 28, 2016 20:43 |
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Gammatron 64 posted:Honestly if you ask me, hitboxes seem way more awkward, unintuitive and harder to use than using an actual arcade stick. hitboxes are basically keyboards with nicer buttons, they're perfectly natural if you grew up with WASD. i would have definitely had an easier time learning hitbox over stick but they weren't a thing when I started so whatever.
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# ? Mar 28, 2016 20:46 |
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enojy posted:Thanks! I'll join up and try to make it down there next Monday to check it out. Woot! ZenVulgarity posted:lmao Maybe this guy should get out here again sometime, huh?
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# ? Mar 28, 2016 21:01 |
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HoboWithAShotgun posted:King of the Hill lobbies are really dumb and belong in the last decade. Do any games have round robin lobbies or anything similar?
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# ? Mar 28, 2016 21:02 |
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bhsman posted:Someone should post the chart, but it basically has a higher chance of just eating your diagonal imputs when you go for DPs and stuff, or something like that. it changes the amount of real estate each direction has vs a square restrictor
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# ? Mar 28, 2016 21:02 |
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fozzy fosbourne posted:I've seen various people say that people "just" need to get used to reacting to Infiltration's dashes and stuff them with a jab. Some back of the envelope math: interesting breakdown of that. It becomes really practical too when you look at all of Nash's kit that makes people hesitant to push buttons when they are in range of his long moves, and that his backdash/throwing booms makes them move forward a lot. So the opponent is constantly moving forward a bit while having to block every so often to avoid walking too far up and eating a forward+hp or something and hten he dashes up and throws or does something else based on that setup, then if needed his trigger resets the entire situation completely twice a round. I just feel kind of like infiltration is playing a winning style in this game(hit and run, running away. Its absolutely strong here) and has a complete character, along with being an absolute god level player.
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# ? Mar 28, 2016 21:15 |
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Real hurthling! posted:Do any games have round robin lobbies or anything similar? Xrd and Skullgirls have the best lobbies I've played so far.
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# ? Mar 28, 2016 21:17 |
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Dr. Video Games 0112 posted:I think the worst is SFV's YOU WIN/YOU LOSE font. It looks like ms-paint with rainbow gradient fill. Really really bad.
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# ? Mar 28, 2016 21:18 |
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this one still amazes me, especially because it would take someone all of a few minutes to fix I would assume
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# ? Mar 28, 2016 21:20 |
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Agoat posted:Woot! I'VE HAD WORK GARBAGE also next time I want to be so drunk I can't drive anywhere
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# ? Mar 28, 2016 21:24 |
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Countblanc posted:hitboxes are basically keyboards with nicer buttons, they're perfectly natural if you grew up with WASD. i would have definitely had an easier time learning hitbox over stick but they weren't a thing when I started so whatever. Yeah, I know. I'm just never going to use one though because 1) I'm stuck in my ways and 2) it isn't the standard anyway and I play games on actual arcade cabs, too. In fact, they probably do have a slight edge over arcade sticks, but I like playing on arcade sticks. I think playing on a big keyboard would be well, less fun. I'm no where near good enough to make money off fighting games nor do I even have the time to train to be a top player, so I play these games because, well, I actually do find them fun. The absolute height of my fighting game ambition is to do well at a local level. Like, you probably shouldn't play a game if you aren't having fun unless you're one of the top 0.0001% who is good enough to get a sponsor and can pay the bills with it.
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# ? Mar 28, 2016 21:25 |
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Can somebody explain how SG/Xrd/any non-king of the hill lobbies work
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# ? Mar 28, 2016 21:34 |
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inthesto posted:Can somebody explain how SG/Xrd/any non-king of the hill lobbies work In Xrd you get a lobby of 8 people total, with 4 separate "cabs." Each cab is its own king of the hill lobby, though you can set yourself to a dedicated spectator instead of waiting for a turn to play. Once you're in the lobby you can move between cabs at will. The are probably other setting I don't know. It's pretty awesome. I don't know how SG works.
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# ? Mar 28, 2016 21:43 |
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inthesto posted:Can somebody explain how SG/Xrd/any non-king of the hill lobbies work In Xrd you can have a room of as little as two or as many as eight slots. There are 4 "cabs" in every room which are simulated arcade cabs with slots for 2 players and then a line of up to 6 more players. You can get in line for an active cab or go and wait on another cab and hope someone will join you. In most room settings winner stays on while loser is automatically sent back to the end of the line.
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# ? Mar 28, 2016 21:43 |
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https://twitter.com/KikoMasterRD/status/714551030244048897
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# ? Mar 28, 2016 21:58 |
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Cool! Instead of one-sided rollback netcode, you can now simulate old-school one-sided delay-based netcode This PS4 feature was always pretty cool though. I could see using it for a local-only turn-based game or something. Or playing Peggle online just by buying one copy of the game.
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# ? Mar 28, 2016 22:09 |
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ZenVulgarity posted:I'VE HAD WORK GARBAGE also next time I want to be so drunk I can't drive anywhere Oh, this is a good idea. I can get on board with this. If the roommate isn't gonna be at my apartment you could probably crash here but I'd have to find out ahead of time.
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# ? Mar 28, 2016 22:14 |
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Is Winter Haven the closest fighting community near st.pete? I'm moving there soon and I'll have no friends.
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# ? Mar 28, 2016 22:16 |
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# ? May 27, 2024 03:09 |
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Sounds like they just discovered share play.
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# ? Mar 28, 2016 22:17 |