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Ok so how exactly does Alex's V-trigger work? I accidently pulled off 2 parries in a row against a jumping karin and I was so confused by my success that I lost the scramble afterwards. At first I thought it just gave some armor but is it like a moving attack version of Ryu's parry? I'm loving Alex and doing good with him and I can still see lots of gaps in my gameplay where I can improve.
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# ? Mar 31, 2016 22:22 |
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# ? May 9, 2024 08:26 |
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Using floats correctly is one of those low-level things that is surprisingly early to mess up. All it takes is one lazy call that looks totally correct and logical... at a glance.
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# ? Mar 31, 2016 22:23 |
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I think Cammy just benefitted from a lighting change; Chun Li seems to have undergone more changes.
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# ? Mar 31, 2016 22:24 |
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Dracula Factory posted:Ok so how exactly does Alex's V-trigger work? I accidently pulled off 2 parries in a row against a jumping karin and I was so confused by my success that I lost the scramble afterwards. At first I thought it just gave some armor but is it like a moving attack version of Ryu's parry? I'm loving Alex and doing good with him and I can still see lots of gaps in my gameplay where I can improve. Press and hold hp+hk to charge lariat. If someone hits you during the charge, you parry. If you let go during the parry, you'll go back to neutral, but if you keep holding it down it'll do the lariat.
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# ? Mar 31, 2016 22:24 |
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I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating .
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# ? Mar 31, 2016 22:27 |
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Corbeau posted:Using floats correctly is one of those low-level things that is surprisingly early to mess up. All it takes is one lazy call that looks totally correct and logical... at a glance. I'd wager someone casted an int to a float instead of just making it a goddamn float. Poison Jam posted:I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating . what the hell are you using for a controller?
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# ? Mar 31, 2016 22:27 |
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Poison Jam posted:I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating . Step one is actually figuring out what you're missing knowledge of because nobody can help you if you don't even know what you need to learn
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# ? Mar 31, 2016 22:30 |
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Microwaves Mom posted:I'd wager someone casted an int to a float instead of just making it a goddamn float. I'm using the PS4 stick which was £45 which I think is an ok price. The knowledge I'm missing? All of it, the last time I played a fighting game was virtua fighter 2 in the arcade.
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# ? Mar 31, 2016 22:33 |
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Jmcrofts posted:Press and hold hp+hk to charge lariat. If someone hits you during the charge, you parry. If you let go during the parry, you'll go back to neutral, but if you keep holding it down it'll do the lariat. But I parried 2 hits and I was fine? Was that me just starting another lariat? Man, if only there was some way for the game to explain these sorts of things to the players, but we all know such feats are impossible.
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# ? Mar 31, 2016 22:34 |
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Poison Jam posted:I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating . Who are you using? And as for babby help, jmcrofts' tutorials are pretty much the best resource for SFV out there.
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# ? Mar 31, 2016 22:37 |
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Poison Jam posted:I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating . Whenever your opponent is on top of you, your default action should be to block. Even if you lose, do a few matches where you focus on trying to block the opponent as much as possible. Once you get better at blocking you can figure out good times to "take your turn", which usually happens after your opponent pushes themselves out of close range, or they do a move that's minus on block (a move that gives you advantage when you block it). You can learn a lot by practicing against the training mode dummy - record him doing some things that you've seen your opponents do to you, and practice blocking them/countering them. You can see some examples in a couple of my videos, like this one: https://www.youtube.com/watch?v=0fId0IjLrLE&list=PL2N8qJGW36fwXacvDGAZwrg9pr1LM3wn-&index=4
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# ? Mar 31, 2016 22:39 |
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cloofish posted:Who are you using? And as for babby help, jmcrofts' tutorials are pretty much the best resource for SFV out there. I've tried them all but the game says Chun Li is my favourite. I've played as Ryu a bunch too just because I remember him from SF2. I'll have to look at jimcrofts tutorials then and hopefully I'll be able to enjoy playing the game .
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# ? Mar 31, 2016 22:40 |
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Poison Jam posted:I'm using the PS4 stick which was £45 which I think is an ok price. So, everyone will tell you to go into training, set a dummy to do something, and work out how to stop it. What I'd suggest though is having casual match turned on while you're doing it (you can set it up in the menu to look for games while you train). Accept before going in that these aren't fights, they're data rounds with a better dummy. Look at your spacing, and when you're in trouble vs when you feel you put on pressure. Just look at your normals and see what to use when and where and get a feel for that. I found this was a good way to quickly get ideas for what to set the dummy to. Obviously turn off the search when you want, as well. Look at anti air options. If someone jumps at you, you should have a good idea what to do to hit them based on how close they are. Just keep working at little bits like that, examining different aspects of what's actually happening in a fight. !Klams fucked around with this message at 22:43 on Mar 31, 2016 |
# ? Mar 31, 2016 22:41 |
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Poison Jam posted:I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating . Sounds like you need to work on your defense basics and might be trying too hard for offense. Just try staying alive as long as you can, successfully block and anti-air stuff, etc. The people who are beating you know how to shut down whatever offense you've got, and you need to learn how to do the same to them before you can really stop constantly losing.
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# ? Mar 31, 2016 22:42 |
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Poison Jam posted:I've tried them all but the game says Chun Li is my favourite. I've played as Ryu a bunch too just because I remember him from SF2. I'll have to look at jimcrofts tutorials then and hopefully I'll be able to enjoy playing the game . if you're totally clueless the game has a lot of demonstrations under the challenges menu that are designed to teach you the in and outs of becoming a powerful warrior.
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# ? Mar 31, 2016 22:42 |
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Microwaves Mom posted:Everything should be float for accuracy in programming. That's actually not true. Floating point numbers are inherently innacurately represented in binary. You might have something like 0.1 + 0.2 end up being 0.30000000000000004 (0.1 is a repeating decimal when represented in binary). I'd guess the reason there's floats everywhere is because it's running on a 3d engine that does all kinds of precise calculations with them(3d rotations with matrix multiplication, etc). I think it's probably just an artifact of using a 3d engine for a 2d game. I can only imagine the headaches of dealing with an orthographic projection of hitboxes.
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# ? Mar 31, 2016 22:43 |
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Zand posted:if you're totally clueless the game has a lot of demonstrations under the challenges menu that are designed to teach you the in and outs of becoming a powerful warrior. They're totally useless.
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# ? Mar 31, 2016 22:43 |
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Partial Octopus posted:They're totally useless. That I can confirm. It was the weirdest waste of time and I don't understand why they've done it like that. Looks like I'll have to train for a good while and try to figure out what in gods name you guys are on about with regards to moves because these terms are pretty much alien to me but it's not like I don't have the time. My disability kinda prevents me from playing more than about 15 minutes at a time so I guess I'd better make the most of each session by training like mad with a dummy. A dummy that can and does kick my rear end. I've just realised I'm coming off as an angry dick, I'm just bad at the game and I didn't mean to come across like that. You guys seem pretty cool trying to help people get better so I'm sorry for coming across like a raving lunatic.
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# ? Mar 31, 2016 22:52 |
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Online for this game is still really rubbish.
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# ? Mar 31, 2016 22:54 |
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I think the tutorials are decent for a total beginner but not much else, they don't really go in depth.
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# ? Mar 31, 2016 22:55 |
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If you're getting "stunlocked" then you probably need to understand that getting hit generally puts you at frame disadvantage, so pushing a button is going to get you counter-hit which is even worse disadvantage. Block before you try hitting buttons.
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# ? Mar 31, 2016 22:56 |
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Poison Jam posted:That I can confirm. It was the weirdest waste of time and I don't understand why they've done it like that. Looks like I'll have to train for a good while and try to figure out what in gods name you guys are on about with regards to moves because these terms are pretty much alien to me but it's not like I don't have the time. My disability kinda prevents me from playing more than about 15 minutes at a time so I guess I'd better make the most of each session by training like mad with a dummy. A dummy that can and does kick my rear end. I've just realised I'm coming off as an angry dick, I'm just bad at the game and I didn't mean to come across like that. You guys seem pretty cool trying to help people get better so I'm sorry for coming across like a raving lunatic. Nah, I completely understand, it can be super frustrating when you don't what it even is that you don't know, so you can't even ask for help, and so you keep getting BEATEN UP by strangers on the internet who all seem to know something you don't. Like that's inherently quite a stressful quandary. With practice though, you will start seeing improvements. If you can, try and play some games with someone who can give you pointers. Having someone watch exactly what you're doing really helps a lot, because a lot of the time, as I say, you don't even know which bits you're doing wrong to ask.
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# ? Mar 31, 2016 22:58 |
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Poison Jam posted:That I can confirm. It was the weirdest waste of time and I don't understand why they've done it like that. Looks like I'll have to train for a good while and try to figure out what in gods name you guys are on about with regards to moves because these terms are pretty much alien to me but it's not like I don't have the time. My disability kinda prevents me from playing more than about 15 minutes at a time so I guess I'd better make the most of each session by training like mad with a dummy. A dummy that can and does kick my rear end. I've just realised I'm coming off as an angry dick, I'm just bad at the game and I didn't mean to come across like that. You guys seem pretty cool trying to help people get better so I'm sorry for coming across like a raving lunatic. Try using Birdie. He has strong pokes. Throws don't deal that much damage so focus on blocking and attacking more than teching. Stop jumping all the time (assumption). Stop using cr.hk over and over. Learn what every button you have does, even if you don't use it. Also post a video or two. Review your matches. Does every opponent jump at you after you do X? Now you know a tendency that your play style is creating in your opponents and you can exploit it. When you counter with a jab, can you do another jab then link a lp/lk version of one of your specials? Try it with the characters you use and find out. How many different patterns do you have? Are you mixing up jumpins, throws, overheads, lows, jump in lows, crossups, armor moves, and general spacing? Do you know what ranges you threaten? Do you know what ranges you're weak at? Do you try to AA crossups and eat huge damage all the time? Don't rely on the animation to tell you when you can hit a button. Test in training mode and read frame data. It's really hard to say what your problem is without seeing you play. If you perfect very basic combos though and don't just face roll, you should at least win sometimes. Hell, if you pick ken and uppercut 100% of the time, you will still win more than 0 matches. Benson Cunningham fucked around with this message at 23:03 on Mar 31, 2016 |
# ? Mar 31, 2016 23:00 |
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Poison Jam posted:I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating . Being "stun locked" sounds like the very definition of a combo. Like, the whole idea of a combo is to hit someone when they're still in hit stun so they can't do anything. If not, just block and punish them. I would recommend doing a battle lounge with someone who can teach you the very basics
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# ? Mar 31, 2016 23:03 |
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Benson Cunningham posted:Try using Birdie. He has strong pokes. Throws don't deal that much damage so focus on blocking and attacking more than teching. I'm not gonna lie that is gibberish to me. cr hk? lp/lk? Jump in lows? Crossups? AA crossups? I really don't mean to seem like the worlds biggest idiot but that may as well be Swahili to me. Also I don't trust a word you say SNATCHER
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# ? Mar 31, 2016 23:04 |
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Poison Jam posted:I'm not gonna lie that is gibberish to me. cr hk? lp/lk? Jump in lows? Crossups? AA crossups? I really don't mean to seem like the worlds biggest idiot but that may as well be Swahili to me. http://www.eventhubs.com/guides/2007/oct/21/street-fighter-terminology-acronyms-lexicon-and-glossary-guide/
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# ? Mar 31, 2016 23:06 |
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Okita posted:That's actually not true. Floating point numbers are inherently innacurately represented in binary. You might have something like 0.1 + 0.2 end up being 0.30000000000000004 (0.1 is a repeating decimal when represented in binary). I'd guess the reason there's floats everywhere is because it's running on a 3d engine that does all kinds of precise calculations with them(3d rotations with matrix multiplication, etc). poo poo you're right idk why I was thinking calling it a float made it more accurate. I forgot the golden rule of you can't compare floats because 3.0f = 3.0f may not be true.
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# ? Mar 31, 2016 23:12 |
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Okita posted:That's actually not true. Floating point numbers are inherently innacurately represented in binary. You might have something like 0.1 + 0.2 end up being 0.30000000000000004 (0.1 is a repeating decimal when represented in binary). I'd guess the reason there's floats everywhere is because it's running on a 3d engine that does all kinds of precise calculations with them(3d rotations with matrix multiplication, etc). What is this?
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# ? Mar 31, 2016 23:23 |
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I found concept art for Ryu's matching costume to go with Ken.
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# ? Mar 31, 2016 23:25 |
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Poison Jam posted:I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating . Try uploading a replay? Or share your CFN ID so that we can look at your replays. Maybe one of us can hop on in a game with you to give some tips in real time.
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# ? Mar 31, 2016 23:37 |
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Poison Jam posted:I've had this game for 2 weeks now and I still haven't won a single loving fight and I'm sick of what seems to me like being stunlocked (although it's not but that's how it feels) and maybe getting to land one or two punches if I'm lucky. Is there any hope for me because I'm starting to hate the game and I know it's not the game it's me and it's so frustrating . It's hard to be patient, especially when your instincts are telling you to mash buttons to try and get out of a beatdown. But like was flatluigi was implying, good players will look for the holes in your gameplay and exploit them.You need to figure out what those are and patch them up
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# ? Mar 31, 2016 23:42 |
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Microwaves Mom posted:Everything should be float for accuracy in programming. The switch from integers to floating-point numbers in the genre as monitor resolutions increased probably had more to do with precision than with accuracy. Accuracy should be - and always was - a non-issue (they messed this up, and it wouldn't have happened with integer coordinates, but that is at least partially beside the point I'm trying to make), and does floating-point precision really improve the game? Does it support e-sports? AFAICT it introduced a marginal but real interval of ambiguity to the player's judgment of ranges at seemingly no benefit whatsoever (nobody's going to perform a sub-SF3 pixel nanowalk). I admit this is all extreme pedantry, though. It's not so much an argument for a return to integer coordinates as it is bafflement at the switch having occurred in the first place.
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# ? Mar 31, 2016 23:57 |
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AnonSpore posted:https://twitter.com/TOOLASSlSTED/status/715605570699595776 I really enjoy weird fighting game trivia like this, but somebody's gonna have to translate this into English for me
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# ? Mar 31, 2016 23:58 |
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inthesto posted:I really enjoy weird fighting game trivia like this, but somebody's gonna have to translate this into English for me I think it is bad math.
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# ? Apr 1, 2016 00:01 |
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Poison Jam posted:That I can confirm. It was the weirdest waste of time and I don't understand why they've done it like that. Looks like I'll have to train for a good while and try to figure out what in gods name you guys are on about with regards to moves because these terms are pretty much alien to me but it's not like I don't have the time. My disability kinda prevents me from playing more than about 15 minutes at a time so I guess I'd better make the most of each session by training like mad with a dummy. A dummy that can and does kick my rear end. I've just realised I'm coming off as an angry dick, I'm just bad at the game and I didn't mean to come across like that. You guys seem pretty cool trying to help people get better so I'm sorry for coming across like a raving lunatic. I think everyone new goes through this, it's why there's so much talk about how to ease new blood into these games. It might not be a bad idea to join the Discord mentioned in the PG thread (http://forums.somethingawful.com/showthread.php?threadid=3765001) and ask for some one-on-one training.
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# ? Apr 1, 2016 00:20 |
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quote:https://twitter.com/TOOLASSlSTED/status/715605570699595776/photo/1?ref_src=twsrc%5Etfw
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# ? Apr 1, 2016 00:43 |
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Gammatron 64 posted:Or at least give gief his Green Hand back. Yeah, it might be a bit redundant with his v-skill and v-trigger, but he just feels so weird without it.
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# ? Apr 1, 2016 00:56 |
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I wonder if there are more significant ones. SectumSempra fucked around with this message at 01:03 on Apr 1, 2016 |
# ? Apr 1, 2016 00:57 |
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this game has only been out for like a month if you think this poo poo is broke you dont know fighting games
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# ? Apr 1, 2016 01:00 |
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# ? May 9, 2024 08:26 |
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anime was right posted:this game has only been out for like a month if you think this poo poo is broke you dont know fighting games Unfinished. Slew of silly decisions that could have been made better but likely rushed due to Sony and capcom trying to meet fiscal year endings along with EVO. Semantically Better? As one of the people who defended the game when all we had to talk about was mikas butt and normals getting shittier, the overall package is decidely underwhelming in ways outside of just gameplay but not at all excluding it. SectumSempra fucked around with this message at 01:04 on Apr 1, 2016 |
# ? Apr 1, 2016 01:01 |