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I think it's mostly because of floe's rant that every top 8 will have a random mika and they ride off that meme.
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# ? Apr 7, 2016 12:12 |
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# ? May 31, 2024 04:21 |
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FordCQC posted:Man why are all the stream monsters hating on Mika all of a sudden? So much hate for a mid-tier character. Infiltration hates her and said that everyone he's talked to also hates her so that means it's okay for everyone else to also hate her.
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# ? Apr 7, 2016 12:15 |
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What I love about mika is that she'll do her slide, activate nadeshiko to cover her recovery, I'll hold up to evade the obvious throw mixup, and still get grabbed because of capcom's outrageous frame delay.
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# ? Apr 7, 2016 12:16 |
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Mika owns, grab(wo)mans own.
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# ? Apr 7, 2016 12:54 |
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Dracula Factory posted:Man I wish Gief didn't suck rear end, I wonder how much better he would get if they just increased his movespeed about 20% or so. He has a lot of good moves, but you just have to work so hard to use them. And I think his V-trigger range should be buffed a lil. To me it feels like he's just lacking a way to quickly get in. Just making his forward dash not suck rear end would go a long way, but giving him something like green palm would really be amazing. I think increasing his move speed overall would probably be too good, though. His vtrigger needs a small buff, I think. It's super unsafe, to the point I've started it as someone is jumping in, and they're landed and command grabbed me before. That seems kind of wrong to me.
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# ? Apr 7, 2016 13:33 |
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It's so naively optimistic to hope for positive balance change or even character balance of any kind in a Capcom game, let alone this cheaply made Korean knock-off of a Capcom fighting game.
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# ? Apr 7, 2016 13:48 |
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I actually think the character balance in this game is one of its quiet strong points. I blame Woshige. It's still early, though
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# ? Apr 7, 2016 13:57 |
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!Klams posted:To me it feels like he's just lacking a way to quickly get in. Just making his forward dash not suck rear end would go a long way, but giving him something like green palm would really be amazing. I think increasing his move speed overall would probably be too good, though. It's weird how Zangief has an obvious greenhand-shaped hole in his kit that makes him bad. I really hope they decide to add it back in when they do the balance pass at the end of the year rather than just making him move/dash faster. I'm not sure why they removed it since his move list is short enough that having it doesn't make him too complicated, and it's obviously something his design needs to work. Just don't give the EX the exact same properties it had in SF4 and it should be okay. Lemon-Lime fucked around with this message at 14:07 on Apr 7, 2016 |
# ? Apr 7, 2016 13:58 |
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fozzy fosbourne posted:I actually think the character balance in this game is one of its quiet strong points. I blame Woshige. It's still early, though No character is as good as vanilla Sagat or as bad as Dan/DeeJay so in that regard the balance is pretty good.
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# ? Apr 7, 2016 14:56 |
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Lemon-Lime posted:It's weird how Zangief has an obvious greenhand-shaped hole in his kit that makes him bad. I really hope they decide to add it back in when they do the balance pass at the end of the year rather than just making him move/dash faster. Yeah. It feels to me (although I have no idea if it's true) like at some point he had it, but that at the same time his spd did way more damage. Then during play testing they removed the palm, but then also at some point lowered the damage. It just really feels like either there should be more payoff for managing to get in, or a way to get in. Not neither.
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# ? Apr 7, 2016 15:09 |
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!Klams posted:Yeah. It feels to me (although I have no idea if it's true) like at some point he had it, but that at the same time his spd did way more damage. Then during play testing they removed the palm, but then also at some point lowered the damage. It just really feels like either there should be more payoff for managing to get in, or a way to get in. Not neither. He seems really hard to balance. V-Trigger links off almost everything and you can ex air spd after for around 400 damage. His H.SPD still does about 1/4th of most character's life. He has possibly the best ult in the game. If he has an easier way to get in, he could quickly become a very oppressive character. It'd be cool if absorbing a fireball with his F.HP increased his walk speed for a short time, or something like that.
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# ? Apr 7, 2016 16:12 |
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Benson Cunningham posted:He seems really hard to balance. V-Trigger links off almost everything and you can ex air spd after for around 400 damage. His H.SPD still does about 1/4th of most character's life. He has possibly the best ult in the game. What is an ult
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# ? Apr 7, 2016 16:25 |
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AnonSpore posted:What is an ult it means desperation move in white people
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# ? Apr 7, 2016 16:31 |
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Benson Cunningham posted:He seems really hard to balance. V-Trigger links off almost everything and you can ex air spd after for around 400 damage. His H.SPD still does about 1/4th of most character's life. He has possibly the best ult in the game. My friend from work and I were talking about this. We both play Gief and were trying to figure out how to better him without breaking him or having to do the effort thing (which Capcom probably doesn't wanna do) of putting Banishing Flat back in. Only things we could figure out were poo poo like loving with his lariat and his cyclone. We figured they clearly thought his flexin' and projectile killing headbutt were his new tools to get in that they didn't need green hand but too many matchups devolve into take tons of white life and hope you can get in on them before they catch you with a lucky jab making all that effort you did worth nothing. I don't know if making his flexing a straight up parry would have worked better but it'd probably have been broken on activating the cyclone where it's infinite until your meter runs out. Basically we're both waiting with baited breath to see if they do anything at all for him but, as i've said before, I totally expect the only change they'll give him is a nerf to his jab SPD range just to gently caress with us.
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# ? Apr 7, 2016 16:33 |
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Commissar Ken posted:My friend from work and I were talking about this. We both play Gief and were trying to figure out how to better him without breaking him or having to do the effort thing (which Capcom probably doesn't wanna do) of putting Banishing Flat back in. Only things we could figure out were poo poo like loving with his lariat and his cyclone. We figured they clearly thought his flexin' and projectile killing headbutt were his new tools to get in that they didn't need green hand but too many matchups devolve into take tons of white life and hope you can get in on them before they catch you with a lucky jab making all that effort you did worth nothing. I don't know if making his flexing a straight up parry would have worked better but it'd probably have been broken on activating the cyclone where it's infinite until your meter runs out. Basically we're both waiting with baited breath to see if they do anything at all for him but, as i've said before, I totally expect the only change they'll give him is a nerf to his jab SPD range just to gently caress with us. I assume the reason they took out green hand was because of the flex, but the white life you get by flexing as you get in is just too much, and headbutting a fireball gets rid of the fireball but it seems to get you like 2 inches closer when it's all said and done. I doubt they'll put green hand back in because that's way too much to expect from them, but I hope they do something because Sim vs. Gief is like 10-0 and that matchup alone makes me question my desire for the Gief.
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# ? Apr 7, 2016 16:49 |
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Dracula Factory posted:I assume the reason they took out green hand was because of the flex, but the white life you get by flexing as you get in is just too much, and headbutting a fireball gets rid of the fireball but it seems to get you like 2 inches closer when it's all said and done. I doubt they'll put green hand back in because that's way too much to expect from them, but I hope they do something because Sim vs. Gief is like 10-0 and that matchup alone makes me question my desire for the Gief. Hah, yeah, head butting fireballs just feels like a taunt and a good sim is completely unassailable. I feel like making lariat move further towards them would probably do it, to be honest.
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# ? Apr 7, 2016 17:01 |
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I do alright against dhalsim with gief, but this is only online 4000-7000lp EU dhalsims, not offline / tournament dhalsims. No idea what standard of play everyone else is on.
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# ? Apr 7, 2016 17:05 |
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Wasn't there a site posted awhile back that had a bunch of matchup stats, and you could look up your player profile to see your win rates against different characters? I don't remember what it was called.
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# ? Apr 7, 2016 17:08 |
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I'm not really good at fighting games in general. When I played SFIV, I felt like I had a pretty solid 'beginner' Cody developing and really enjoyed playing him, but I'm not super enthralled by any of the SFV roster. I tried Laura for a while but I don't know if I'm at the level of play yet to take advantage of the frame traps, cancels, and quick reads that it seems are the secret to her ground game. If I wanted to work on some fundamentals but still have a familiar sort of rushdown style to Cody, is Ken a good place to start? Or should I just go back to Laura and put in the work? Someone else? I just don't want to play 1. Ryu or 2. a charge character.
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# ? Apr 7, 2016 17:19 |
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I seem to get accidental supers when I'm trying to DP a LOT in SF5. I wonder if it happens due to input shortcuts because that doesn't really happen to me in other games.
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# ? Apr 7, 2016 17:28 |
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Gammatron 64 posted:I seem to get accidental supers when I'm trying to DP a LOT in SF5. I wonder if it happens due to input shortcuts because that doesn't really happen to me in other games. it wont happen if you end at 3 Like U Shud
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# ? Apr 7, 2016 17:32 |
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They gave so many moves to Alex, maybe he should let his pal Zangief borrow a few of them
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# ? Apr 7, 2016 17:32 |
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ellbent posted:I'm not really good at fighting games in general. When I played SFIV, I felt like I had a pretty solid 'beginner' Cody developing and really enjoyed playing him, but I'm not super enthralled by any of the SFV roster. I tried Laura for a while but I don't know if I'm at the level of play yet to take advantage of the frame traps, cancels, and quick reads that it seems are the secret to her ground game. Are you sure you don't wanna play Ryu? Because I think he plays a similar sort of offense in this game to what Cody did in 4. Otherwise, sure, do Ken or Karin.
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# ? Apr 7, 2016 17:35 |
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AnonSpore posted:What is an ult Sorry I've been playing a lot of League lately so I call everyones critical art an ult.
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# ? Apr 7, 2016 17:35 |
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Gammatron 64 posted:I seem to get accidental supers when I'm trying to DP a LOT in SF5. I wonder if it happens due to input shortcuts because that doesn't really happen to me in other games. I get a lot of wall dives when I try do do a crouching kick attack immeduately after a side switch. It's very frustrating.
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# ? Apr 7, 2016 17:41 |
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Every so often I'll get Tragedy Assault (623 P) when I want Super (214 214 PP) and it's a little baffling. I think I'm unintentionally putting a 3 in the middle, but still that's a ton of leniency on that input. Edit: I'll also miss super sometimes because SF4 gave me the bad habit of inputting it as 21 214 PP. Thinking about it now, those two things are probably related.
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# ? Apr 7, 2016 17:57 |
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Dias posted:Are you sure you don't wanna play Ryu? Because I think he plays a similar sort of offense in this game to what Cody did in 4. Otherwise, sure, do Ken or Karin. A lot of Cody mains like Durran and BJ Unchained switched to Necalli in SFV; I'd recommend him if not for the fact that he has a charge move that is often used as a combo ender.
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# ? Apr 7, 2016 18:16 |
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So I left the game alone for a while because it was just putting me in a bad mood, but I've been playing training mode against the cpu and actually starting to enjoy it even though I get my arse kicked. My ID is PoisonJamSA if anyone wants to school me
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# ? Apr 7, 2016 18:20 |
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bhsman posted:A lot of Cody mains like Durran and BJ Unchained switched to Necalli in SFV; I'd recommend him if not for the fact that he has a charge move that is often used as a combo ender. how is that a hindrance. i mean especially if its used as a combo ender thats like the absolute easiest way to use any charge move just hold back while youre doing the combo its totally braindead
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# ? Apr 7, 2016 18:36 |
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dhamster posted:Wasn't there a site posted awhile back that had a bunch of matchup stats, and you could look up your player profile to see your win rates against different characters? I don't remember what it was called. http://sfv.fightinggame.community/
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# ? Apr 7, 2016 18:55 |
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dangerdoom volvo posted:how is that a hindrance. i mean especially if its used as a combo ender thats like the absolute easiest way to use any charge move just hold back while youre doing the combo its totally braindead Because he said he specifically doesn't want to play a charge character. IMO just suck it up though charge is cool.
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# ? Apr 7, 2016 19:00 |
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I understand a lot of forms of whining from fg scrubs but I don't understand whining about charge moves.
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# ? Apr 7, 2016 19:03 |
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zangief's problem in this game isn't that he has trouble getting in, he simply doesn't do enough loving damage when he does
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# ? Apr 7, 2016 19:11 |
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Brosnan posted:I understand a lot of forms of whining from fg scrubs but I don't understand whining about charge moves. But I want immediate control over my inputs!!! *only uses DP shortcuts and drops them half the time*
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# ? Apr 7, 2016 19:11 |
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Brosnan posted:I understand a lot of forms of whining from fg scrubs but I don't understand whining about charge moves. I don't like playing charge on pad and always found it kinda awkward to "time" my specials, plus it leads to less mobility overall. I think most people that would rather not play charge characters have similar issues. There you go. NecroMonster posted:zangief's problem in this game isn't that he has trouble getting in, he simply doesn't do enough loving damage when he does He also doesn't "stick" to you like he used to to make up for lack of damage. Mika is more terrifying up-close than Gief, and she has better approaching tools to boot.
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# ? Apr 7, 2016 19:41 |
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Thanks for all the advice, I'll try to work on Necalli a little while I stick with learning Ken for now. None of the roster have really clicked with me yet. And I don't really have anything against charge characters or charge moves, I'm just bad at pulling them off, especially under pressure; I'd be surprised if my success rate with ending a simple Chun-Li combo with SBK was anything higher than 25% even after sitting in Training for a while. Timing has never been one of my strengths.
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# ? Apr 7, 2016 19:51 |
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ellbent posted:Thanks for all the advice, I'll try to work on Necalli a little while I stick with learning Ken for now. None of the roster have really clicked with me yet. Necalli is a really simple character to learn with then. He's very newb friendly.
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# ? Apr 7, 2016 19:59 |
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Brosnan posted:I understand a lot of forms of whining from fg scrubs but I don't understand whining about charge moves. i only play charge characters in ST because doing moves in that game is too hard. and charge moves are always easier to do than motions... you get the advantage of basically having one button specials after you learn how to keep charging all the time
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# ? Apr 7, 2016 20:27 |
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ellbent posted:Thanks for all the advice, I'll try to work on Necalli a little while I stick with learning Ken for now. None of the roster have really clicked with me yet. Necalli is actually pretty easy to learn; just go to training mode and work on these combos (I'm gonna use acronyms but let me know if you need more detail/explanations): 1. st.MP/MK -> cr.MP xx LP Disc's Guidance This is your basic confirm combo; generally you'll want to use medium punch in neutral, but kick when closer or going for wakeup pressure. It's really useful because Disc pushes the opponent towards the corner and it gets a knockdown. 2. cr.HP xx MK Valiant Rebellion -> cr.MP xx LP Disc's Guidance This is your punish combo (though sometimes the cr.HP will crush counter and send people flying; you can start it with st.HK for the crush counter and then go into the above combo); as before, it does decent damage and pushing the opponent into the corner. 3. cr.MK xx LK Valiant Rebellion xx Super This is a painfully easy combo into Super; it's great for catching people who aren't blocking low with into a good chunk of damage. Here is a video detailing some Necalli combos (be sure to check the description for a pastebin link with more information); he's also done one for Ken. Don't be shy about asking questions, either.
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# ? Apr 7, 2016 20:32 |
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# ? May 31, 2024 04:21 |
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# ? Apr 7, 2016 20:46 |