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Mercedes Colomar
Nov 1, 2008

by Jeffrey of YOSPOS

BillmasterCozb posted:

Skunkrocker said my mask is stupid.

the Americorn is not stupid. :mad:

Skunkrocker wrong yet again.

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Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.
In my defense Bill and I were talking poo poo back and forth to each other, and he never asked me how I really felt.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!
The best stealth heist is Big Oil 1, and we need something like it that is longer and involves everyone.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Aftershock's greatest sin is that the truck doesn't show up in any other heist. I would love to be able to buy that into a heist and drive around a big move poo poo around car that allowed the back seat people sitting with the loot to shoot at cops following us.

Dr Cheeto
Mar 2, 2013
Wretched Harp

Skunkrocker posted:

In my defense Bill and I were talking poo poo back and forth to each other, and he never asked me how I really felt.

Adding you to my list of potential communist sympathizers

SymmetryrtemmyS
Jul 13, 2013

I got super tired of seeing your avatar throwing those fuckin' glasses around in the astrology thread so I fixed it to a .jpg

Crabtree posted:

Aftershock's greatest sin is that the truck doesn't show up in any other heist. I would love to be able to buy that into a heist and drive around a big move poo poo around car that allowed the back seat people sitting with the loot to shoot at cops following us.

This game needs a heist creator, something that allows you to easily configure objectives, scripting, and other game stuff.

Dr Cheeto
Mar 2, 2013
Wretched Harp
That would be amazing but map code in this game is an absolute mess.

Grapplejack
Nov 27, 2007

I would end up just making like five or six different bank heists if I had the tools, to be honest.

Tulip
Jun 3, 2008

yeah thats pretty good


LuciferMorningstar posted:

I'd argue, however, that it's moderately plausible that we could see people stop short of Inspire, since you could maybe create passive "inspire fields" with clever FAK placement. You'd save yourself 10 points by going that route, and if you're really scrimping and saving, well...

So this got me thinking. You can get most of the benefit of Ace Inspire for 18 points, and you can get basic Sneaky Bastard for 13 points, which is 25 points shaved off. Which, combined with the leftover points anyway, gets you enough for a 4th tree. I was thinking something like semi-Medic, semi-Commando, Silent Killer, and Shotguner with silenced Raven and Loco gets you to detection 4 aka max dodge. Or swap out Shotguner for Oppressor and take a Clarion and Krinkov for 7 detection risk (19 dodge rather than 20) or a CAR-4 will push you down to 3.

Dr Cheeto
Mar 2, 2013
Wretched Harp
Nerves of Steel is gonna be nice to pick up if you're not running inspire. I guess it got moved to Fugitive? It got moved out of technician but I can't recall seeing it pop up anywhere.

Dr Cheeto fucked around with this message at 22:20 on Apr 11, 2016

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

SymmetryrtemmyS posted:

This game needs a heist creator, something that allows you to easily configure objectives, scripting, and other game stuff.

Dr Cheeto posted:

That would be amazing but map code in this game is an absolute mess.

Grapplejack posted:

I would end up just making like five or six different bank heists if I had the tools, to be honest.

Beardlib's getting easier and easier to manage, though it still needs better documentation. Folks have made a harder H&T, a stealthable Hoxbreak 2 and loud Shadow Raid, so we're getting there.

SymmetryrtemmyS
Jul 13, 2013

I got super tired of seeing your avatar throwing those fuckin' glasses around in the astrology thread so I fixed it to a .jpg
What is a good dodge grinder build? I am really enjoying Grinder, far more than Rogue - it allows me to treat HP as a renewable resource, and it means that if I'm good enough at shooting I will never die. I feel like dodge is the way to go though, but I'm not sure what skills I should be shooting for.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

SymmetryrtemmyS posted:

What is a good dodge grinder build? I am really enjoying Grinder, far more than Rogue - it allows me to treat HP as a renewable resource, and it means that if I'm good enough at shooting I will never die. I feel like dodge is the way to go though, but I'm not sure what skills I should be shooting for.

Ace Duck and Cover and you're basically set. Sneaky Bastard is useful but not strictly necessary, Grinder healing is so powerful that you can do pretty much whatever you want in terms of skill selection.

When I get home I can post the build I normally use, which is meant to be a default build good for participating on any heist.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

John Murdoch posted:

- Dockyard. Mainly because I'm unpracticed and therefore bad at it, especially on DW where their idea for tweaking the difficulty was to slap a bunch of extra gotchas on top of an already involved process. Way too easy for a single mistake to chain alert the entire map.
Dockyard gets a special shout-out because when the map first came out, the only DW difference was there were no cameraswhoops, hotfix! Then they added enemies and civilians to all the safe zones they could identify. I've gotten decent at the map by dint of finding new safe spots. Hit me up sometime if you want to share approaches.

My choices for worst maps and why, in no particular order:

Worst maps, loud:
  • Lab Rats - The whole map is basically built for a different game. Everyone knows that on higher difficulties, the position of the central zipline is make-or-break for a lot of players, but the map has larger problems. Because the meth tray and the securing position are both at the far end of the map, next to an elevated, safer zipline to the upper level, the effective shape of player interaction with the map is C-shaped. Players have little reason to go out to the starting area of the map, and ways of getting up or down are isolated enough that player separation is easy to do by accident. This is compounded by a feature that's easy to miss while you're running bags around: the map has almost no cover whatsoever that isn't a complete vertical wall. This makes downs a strong likelihood when moving around the lower level, followed by more downs when players have to jump into space or go far out of their way to get to the downed player.
  • Golden Grin - What a waste. Golden Grin has a bunch of cool things, but it has way too much going on without enough care given to the resulting gameplay. I think the biggest problem with the map isn't actually the drill defense- it's that large portions of the map are completely useless. In Big Bank, side areas were small and tight loops that, stealth or loud, provided flanking opportunities within an enclosed space. In GGC, you go to each area once to grab a macguffin the area was built around, and then that area becomes pointless for the rest of the run. The side areas of the casino are especially bad from this perspective, since it's the only place snipers spawn. The result of all this is that you spend most of the heist in one room, and that room (with the associated defense) is all you notice about the heist.
  • Bomb: Forest - Though not as bad as the other two here, Bomb: Forest has some real issues with enemy pathing, sightlines, and randomness that keep it from being fun for me. I don't mind the hillside, but the bugginess of the traincars, randomness of loot spawns are problems. Half the time the heist is trivial because enemies can't seem to find you- the other half they're all over you from across the map. It's also one of the few cases where sniper spawns continue to feel unfair, even after I've mostly learned their locations.

Worst maps, stealth:
  • Car Shop - Having tried to come up with a way to make car shop interesting for Death Vox, I confirm that it is The Worst. The layout of the building interior and exterior are just too simple for stealth design to work in an interesting way. The interior in particular feels like it was originally designed for strictly linear civilian and guard pathing like on Bomb: Dockyards, with designed safe spots, and with the keycard near, but not on, the manager. I still suspect the map was actually built from the ground up to be ECM chained; it was made right around the time that Overkill realized how effective that strategy could be. Silently sending guards to alert off of the hack remains one of the biggest dick moves in stealth design in the game since launch. The fact that half the time the guard can't see the hack to get alerted doesn't really help!
  • Golden Grin - Subsequent patches have made Golden Grin a lot fairer in stealth than it used to be, but it's still an unfun chore of a map to complete. Big Bank remains a textbook example of how to lay out a really great stealth space, and Golden Grin ignores all of its lessons.
    *Safe spots are everywhere, but guard pathing and regional assignment is opaque, making alerts seem unfair. Blind corners abound.
    *Many parts of the front half of the map are too dark to read quickly.
    *Players are specifically prevented from splitting up for several tasks, meaning that one person plays while others do nothing.
    *Flow of difficulty is inverted-once you're in the vault, getting loot out of the map is trivial. Until that point, risk is pretty much constant. The map really needed area gating the way that Shadow Raid and Big Bank used it- a clear sense of increased risk, with a separate set of guards, mechanics, goals and aesthetics.
    *You can't pick up poker chips from the tables OVERKILL WHY
  • Alesso - Alesso isn't as bad as the other two above, but there are a number of broken or poorly considered guard pathing scripts that can make the heist really frustrating in stealth. I don't hate the idea of a large set of separate guard pathing areas, but it does place more pressure on other parts of the design. In the case of this heist, there's too much back and forth across the length of the map, and there are too many cases where guard patrol behavior changes according to invisible triggers.

Discendo Vox fucked around with this message at 23:56 on Apr 11, 2016

Wintermutant
Oct 2, 2009




Dinosaur Gum

SymmetryrtemmyS posted:

What is a good dodge grinder build? I am really enjoying Grinder, far more than Rogue - it allows me to treat HP as a renewable resource, and it means that if I'm good enough at shooting I will never die. I feel like dodge is the way to go though, but I'm not sure what skills I should be shooting for.

I just recently started running this build of Lucifer's that was linked in the OP, and have been having a lot of fun with it:

LuciferMorningstar posted:

Do you want Inspire on your build? Try something like this. There's probably room for improvement in that build, but you get the idea.

If you don't care about Inspire, try something like this. Invest the other points wherever you want. Drill skills, shotgun skills, silencer skills, whatever gets you off.

All Akimbos are very concealable, so you can basically run whichever ones you want. Just make sure you mod and take a secondary that puts you under 5 concealment. Shouldn't be too hard.

You can use either Rogue or Grinder. Grinder has the edge, IMO. You still retain a reasonable amount of dodge by being in a suit, and by sprinting and crouching. You also regenerate health, and... that's really good.

Mendrian
Jan 6, 2013

SymmetryrtemmyS posted:

What is a good dodge grinder build? I am really enjoying Grinder, far more than Rogue - it allows me to treat HP as a renewable resource, and it means that if I'm good enough at shooting I will never die. I feel like dodge is the way to go though, but I'm not sure what skills I should be shooting for.

I honestly find the most important component of Grinder is weapon selection, not your build. As others have said Aced Duck and Cover is all you really need. I like Grinder with a good fart build myself.

LuciferMorningstar
Aug 12, 2012

VIDEO GAME MODIFICATION IS TOTALLY THE SAME THING AS A FEMALE'S BODY AND CLONING SAID MODIFICATION IS EXACTLY THE SAME AS RAPE, GUYS!!!!!!!

Wintermutant posted:

I just recently started running this build of Lucifer's that was linked in the OP, and have been having a lot of fun with it:

I personally am no great fan of akimbos, but they're certainly an option. I'm also very allergic to taking Inspire, since between dodge skills and Inspire, I don't have any room to do dumb nonsense.

Anyway, I'd argue that this is the foundation of any dodge/grinder build. Obviously there is some room to tweak to your taste. You don't *need* to invest any points in FAKs if you're not going to bring them, and you save a handful of points climbing Fugitive if you drop them. But if no one else is bringing them, you should. Sixth Sense and Aced Run and Gun are my personal point-sinks for the lower half of Fugitive, but you could pick some other skills to invest in if you don't like those. You could drop Stun Resistance and Die Hard if you're really pushing for points for some gimmick, but it's inadvisable unless you really know what you're doing (hint: you're getting flashbanged for 30 seconds at a time, that's what you're doing).

From there, it's just a matter of figuring out what you want to do. The Inspire-variant is covered in Wintermutant's post, but that's boring. Do something weird. Like silence of the shotguns. Or a CQB Falcon with silencer skills. Or run and gun. Why? Because you can.

Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.

Dr Cheeto posted:

Adding you to my list of potential communist sympathizers

#feelthebern

Speaking of modding heists, man how awesome would it be to mod Hoxbreak 1 to use the Aftershock truck?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
(Mostly) Generic Mastermind/Fugitive build. Inspire Ace, Swan Song Ace, all your usual quality of life stuff and 17 points left over to customize as you see fit. Personally I grabbed Shotgun Impact/CQB and SMG Specialist to open up my weapon selection options further. There's also lots of room for juggling in the Mastermind tree, as I took Control Freak Ace and Spotter Ace to ensure that I can buy assets which I know a lot of other people don't bother with, and Cable Ties Ace for the odd stealth heist so I don't have to respec every time I run into one.

A lot of people build towards Low Blow/Sneaky Bastard, such as LuciferMorningstar's example builds, but I find that it's a massive point sink that severely limits which weapons you can use. The benefits are negligible on Overkill anyways, though they can become significant on Deathwish where enemies hit harder.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Is it a thing that the ai can break and just not send waves of dudes after you? This under the mountain OK run is very light on badguys. They're walking into the hub room one at a time to turn off the hack.

I'm standing next to a badguy door spawn as I type this.

Dr Cheeto
Mar 2, 2013
Wretched Harp
Sometimes poo poo just breaks, but cop aggression is in a large part determined by the power of the host's PC. If you are in a lobby and the host is playing on a series of daisy-chained TI-89s you will not see many cops, even on deathwish.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Zigmidge posted:

Is it a thing that the ai can break and just not send waves of dudes after you? This under the mountain OK run is very light on badguys. They're walking into the hub room one at a time to turn off the hack.

I'm standing next to a badguy door spawn as I type this.

The most common source of that sort of problem is an end of assault wave issue- a shield or taser, somewhere in the map, is caught between tasks and is effectively holding the game in assault state while all other enemies retreat. In those cases, killing the offending enemy fixes the issue.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
It might've been Cheeto's idea as waves went through the usual cycles but for a critical lack of entertainment.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

Skunkrocker posted:

#feelthebern

Speaking of modding heists, man how awesome would it be to mod Hoxbreak 1 to use the Aftershock truck?

So when's the Bernie heister going to be added? "Young man, I need you to get down on the ground before I shoot you in the head with this locally crafted gun."

Kazanski
Apr 19, 2005
A bad enough dude...
Anyone have some super-awesome strategy for the Reputation Beyond Reproach achievement? (Four man crew has to beat Election Day plan C on Deathwish without anyone being downed, cloaked, or cuffed.) It's the last achievement I need and I'm having trouble finding other players who are capable of doing it. I've tried random pubs, the Steam forums, befriending good people I encounter, etc. etc. I've found like one other person who doesn't need 15 tries to make it 10 minutes in without going down. I swear this would be easier if I could just do it by myself or with 1 other person. No one can seem to understand my pregame speech of, "There is cloaker after cloaker after cloaker in the vault area. In case you haven't noticed, cloakers are complete bullshit. I don't care how good you think you are or if you have the Counterstrike skill. Don't run around in the vault area for no reason. You will get cloaked." The one time it really looked like we were going to get it, I was hosting and my game crashed.

SymmetryrtemmyS
Jul 13, 2013

I got super tired of seeing your avatar throwing those fuckin' glasses around in the astrology thread so I fixed it to a .jpg

Kazanski posted:

Anyone have some super-awesome strategy for the Reputation Beyond Reproach achievement? (Four man crew has to beat Election Day plan C on Deathwish without anyone being downed, cloaked, or cuffed.) It's the last achievement I need and I'm having trouble finding other players who are capable of doing it. I've tried random pubs, the Steam forums, befriending good people I encounter, etc. etc. I've found like one other person who doesn't need 15 tries to make it 10 minutes in without going down. I swear this would be easier if I could just do it by myself or with 1 other person. No one can seem to understand my pregame speech of, "There is cloaker after cloaker after cloaker in the vault area. In case you haven't noticed, cloakers are complete bullshit. I don't care how good you think you are or if you have the Counterstrike skill. Don't run around in the vault area for no reason. You will get cloaked." The one time it really looked like we were going to get it, I was hosting and my game crashed.

Play with goons. I'm terrible and I have yet to lose a goon heist.

Other people who aren't terrible might have better insight.

John Murdoch
May 19, 2009

I can tune a fish.

Discendo Vox posted:

Dockyard gets a special shout-out because when the map first came out, the only DW difference was there were no cameraswhoops, hotfix!

That's pretty much the reason I never got any practice at it. I got DW out of the way on day 1 and then never bothered to go back to it.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Kazanski posted:

Anyone have some super-awesome strategy for the Reputation Beyond Reproach achievement? (Four man crew has to beat Election Day plan C on Deathwish without anyone being downed, cloaked, or cuffed.) It's the last achievement I need and I'm having trouble finding other players who are capable of doing it. I've tried random pubs, the Steam forums, befriending good people I encounter, etc. etc. I've found like one other person who doesn't need 15 tries to make it 10 minutes in without going down. I swear this would be easier if I could just do it by myself or with 1 other person. No one can seem to understand my pregame speech of, "There is cloaker after cloaker after cloaker in the vault area. In case you haven't noticed, cloakers are complete bullshit. I don't care how good you think you are or if you have the Counterstrike skill. Don't run around in the vault area for no reason. You will get cloaked." The one time it really looked like we were going to get it, I was hosting and my game crashed.

The main strat I'm aware of is to camp the small side hallway leading into the bank. Enemies have trouble pathing into that area and the firing lines are relatively clean.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

Best Maps:

1: Hotline Miami - It's fun, there's different things to do. Cook meth while you blow up a gas station and/or run barcodes through lovely soviet computers! Then race through the crumbling tenement chasing the rear end in a top hat to his vault! It's something besides robbing X location for the obvious reason to rob X location. The music is cool, the getaway car's a DeLorean instead of the overkill van, it's got a lot of little details to make it special. Even how you cook meth is different!

2: The Diamond - Again, I like it because it's got a lot more to it than waiting on drat drills and/or playing bag hauling simulator. The floor puzzle at the end, the gensec stickers to show which cases are alarmed and contain stealable poo poo, ACTUAL options for how to enter and do the mission in stealth, etc; it's got a lot going for it. Stealth or loud are both good and fun there.

3: Alesso - Yeah, a third heist pitched on "we actually do stuff besides wait on drills and haul bags." Also nice that it's stealth or loud.

Worst Maps:

1: Car Shop - gently caress car shop. It'd be a boring piece of poo poo ECM rush *IF* the driving wasn't poo poo OR they gave you like 30 more seconds to do it. As is: gently caress Car Shop. It's annoying to even stealth up to the point it becomes ECM rushable, and even then hope one of the guys driving a car doesn't desync on the every-second-counts drive! Car Shop can go straight to hell and was legit the worst part of getting my difficulty masks.

2: Framing Frame - I've mentioned before, I don't even understand quite what the hell we're supposed to be doing in Framing Frame, or why Day 2 exists at all. The real crime here is that the Art Gallery heist that's just FF Day 1 as a standalone is actually fun and was in the running for one of the best maps. But between day 2's pointlessness, all the ways day 3 can just decide to gently caress you, and that there's a pro version of the heist? Framing Frame's a real piece of poo poo.

3: Four Stores - The gently caress even is this? We're super criminals who rob the federal reserve and steal nukes in Qaddafi's car. Yeah, sure, we'll smash up less than a block of a commercial district as part of penny ante protection scheme by a shithead Russian, no problem. Next we'll try some mail fraud, guys! I see it as pretty much a straight up worse Mall Crashers, which isn't exactly a standout itself.

RandallODim
Dec 30, 2010

Another 1? Aww man...
If you can't get behind the Payday gang using their now-supervillain-esque resources to do some petty crime, I don't know what to tell you besides 'try sending an RPG into the vase shop'.

Tulip
Jun 3, 2008

yeah thats pretty good


RandallODim posted:

If you can't get behind the Payday gang using their now-supervillain-esque resources to do some petty crime, I don't know what to tell you besides 'try sending an RPG into the vase shop'.

:agreed:

Four Stores is actually one of my favorites.

Carlioo
Dec 26, 2012

:krakentoot:
Besides, isn't Four Stores supposed to be at the start of the Payday gang's restarted career? So it makes sense for them to do some petty crime to get back in the groove/because Vlad is crazy?

RandallODim
Dec 30, 2010

Another 1? Aww man...

Carlioo posted:

Besides, isn't Four Stores supposed to be at the start of the Payday gang's restarted career? So it makes sense for them to do some petty crime to get back in the groove/because Vlad is crazy?

Basically. The launch heists, and basically everything before Big Bank, all had a pretty 'grounded' criminal atmosphere to them, especially the low level heists where you're just knocking over some small joint to make a quick buck and get your name out. Big Oil was out there with stealing a cold fusion engine, but it was also basically the capstone to the game's progression arc, so it made sense. Election Day was the beginning of things getting more unmoored from 'reality', but Big Bank and everything with the Dentist was really the point when heists started being more audacious and 'cinematic', until the point that we're fighting through the J. Edgar Hoover building after breaking out one of the FBI's Most Wanted and shooting up an arena while a concert is going on and running the pyrotechnics to cover up our explosives. For someone who started the game in the past year or so, all that penny ante bullshit seems out of place in the bombastic crime game of Payday 2, but at launch that seemed like the goal.

John Murdoch
May 19, 2009

I can tune a fish.

Carlioo posted:

Besides, isn't Four Stores supposed to be at the start of the Payday gang's restarted career? So it makes sense for them to do some petty crime to get back in the groove/because Vlad is crazy?

Not to mention starting from scratch in terms of equipment.

Edit: I suppose it gets a little silly once you're high level and running around on DW, but even then it loops back around into equal parts genuinely funny and a fair characterization of both how desperate the cops/GenSec are that they'll march walking tanks armed with LMGs into that kind of environment and that they're doing so because the Payday gang has gotten that obscenely dangerous.

John Murdoch fucked around with this message at 09:00 on Apr 12, 2016

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
smdh if you don't love Framing Frame day 3 loud

cinci zoo sniper
Mar 15, 2013




Framing Frame day 3 stealth is my favourite day of any heist.

throw to first DAMN IT
Apr 10, 2007
This whole thread has been raging at the people who don't want Saracen invasion to their homes

Perhaps you too should be more accepting of their cultures

Insert name here posted:

smdh if you don't love Framing Frame day 3 loud

My problem with FF3 loud is that some power box placements are right next to cop spawns and if a cop decides to kick the power box, there's a good chance that nothing short of keeping the box permanently burning will stop them. So the hacking takes loving forever because you need to be constantly restarting the hack.

Being able to just turtle in some corner would be even more boring but that map specifically seems vulnerable to desynched cops shutting down the power nonstop.

John Murdoch
May 19, 2009

I can tune a fish.
Yeah I like both loud and stealth FF3, but you can really get dicked over by the RNG and such.

Also removing the flashlights from the guards on DW is dumb.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
I actually am thinking Murky Station would be a good, fair place to remove guard flashlights on DW. You get a ton of warning on guards in that map.

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Skunkrocker
Jan 14, 2012

Your favorite furry wrestler.

Discendo Vox posted:

I actually am thinking Murky Station would be a good, fair place to remove guard flashlights on DW. You get a ton of warning on guards in that map.

Agreed.

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