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BBJoey posted:actually, the dlcs wiz made for eu4 were the best, and immediately after he stopped being team lead paradox poo poo out mare nostrum which sucks rear end (maybe they fixed it in 1.17 idk) He also didn't work on estates
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# ? May 15, 2016 17:10 |
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# ? Jun 8, 2024 09:39 |
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Remember when he stopped working on CK2 and awful poo poo like tribes immediately came out
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# ? May 15, 2016 17:10 |
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Wiz and the [most attractive/only] woman at Paradox claim credit for Stellaris's AI, which would be grounds for a double execution in a just society.
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# ? May 15, 2016 20:01 |
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at the date posted:Wiz and the [most attractive/only] woman at Paradox claim credit for Stellaris's AI, which would be grounds for a double execution in a just society. You're retarded.
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# ? May 15, 2016 20:24 |
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Stellaris has great AI for a 1.0 Paradox game.
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# ? May 15, 2016 20:24 |
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Larry Parrish posted:Stellaris has great AI for a 1.0 Paradox game. You may be right. (1) I've never played a Paradox map game at release before. (2) AI in a freeform map game must be awfully complicated. (3) I am not a programmer. BUT sector management, for example, should be a simple priority list. Don't put slaves on research tiles. Don't ever replace buildings with farms when there's a huge food surplus, but especially not when the "don't replace buildings" box is checked. Build stations once in a while. AI is not my biggest issue, though. There's also a lot of stuff that I know came stock in previous games that Stellaris is glaringly missing, like map filters, right-click-to-interact diplomacy, alert settings, and certain levels of automation or "batch" orders for repetitive tasks like exploration, salvaging, patrolling, whatever.
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# ? May 15, 2016 21:21 |
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at the date posted:You may be right. (1) I've never played a Paradox map game at release before. (2) AI in a freeform map game must be awfully complicated. (3) I am not a programmer. BUT sector management, for example, should be a simple priority list. Don't put slaves on research tiles. Don't ever replace buildings with farms when there's a huge food surplus, but especially not when the "don't replace buildings" box is checked. Build stations once in a while. Those things didn't come stock. Except for map filters and alert settings, all that stuff is added by patches to base CK2 and EU4. As far as map filters go, Stellaris doesn't really have a map that you can easily filter like a typical Clausewitz map but I'm confident they'll eventually figure out a good way to do it
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# ? May 15, 2016 22:23 |
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Larry Parrish posted:Those things didn't come stock. Except for map filters and alert settings, all that stuff is added by patches to base CK2 and EU4. As far as map filters go, Stellaris doesn't really have a map that you can easily filter like a typical Clausewitz map but I'm confident they'll eventually figure out a good way to do it The most obvious filters are all those little icons around systems—why can't you isolate icons by type? I hate having to do poo poo like hunt for anomalies in a 1000-system galaxy like Where's Waldo, or keep manually scanning my own space for tiny resource numbers that are white instead of yellow. And why can't you just see who's at war with you, or who's in an alliance or federation together?
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# ? May 15, 2016 22:30 |
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I'm gonna eat dinner and then I'll be around to play the Stellaris MP again.
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# ? May 15, 2016 22:39 |
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https://twitter.com/RowanKaiser/status/731788343353057280 lmao
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# ? May 15, 2016 23:11 |
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I'm always down to play EU4 MP. Dont have stellaris yet though lol
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# ? May 15, 2016 23:12 |
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Rofl classic
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# ? May 15, 2016 23:14 |
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In Training posted:I'm gonna eat dinner and then I'll be around to play the Stellaris MP again. hit me up on Steam
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# ? May 15, 2016 23:22 |
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We are waiting for you Stairmaster, in teh test chamber.
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# ? May 16, 2016 00:15 |
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I wish they had copied the build filter from EU4 so i didn't have to click through to every spaceport
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# ? May 16, 2016 01:02 |
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lmao that owns
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# ? May 16, 2016 01:17 |
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staying up too late to play stellaris as the Great Race of Yith. I fuckin love this game.
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# ? May 16, 2016 02:26 |
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Bolverkur posted:staying up too late to play stellaris as the Great Race of Yith. I fuckin love this game. You should join our multi
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# ? May 16, 2016 02:30 |
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I'm addicted to multiplayer Stellaris
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# ? May 16, 2016 03:23 |
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this game is awesome
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# ? May 16, 2016 04:17 |
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It's also cool that movement options dramatically change how you play but idk why anybody would ever play with warp.
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# ? May 16, 2016 04:22 |
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the movement options need more variety much like the rest of this game...
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# ? May 16, 2016 04:24 |
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Notice my blue 7K fleet that's almost twice the size of IT's
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# ? May 16, 2016 04:24 |
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not pictured: my 72 ship fleet that still had less mp than that
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# ? May 16, 2016 04:26 |
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In Training posted:It's also cool that movement options dramatically change how you play but idk why anybody would ever play with warp. Basically Warp starts horrible and gets amazing, hyperlanes start amazing and end up bad when most of the map is covered in military stations at your choke points (other FTL techs can research a thing that shows the hyperlanes, so they can build defences to trap you), and wormholes are amazingly good at all parts of the game but are super vulnerable to raiding
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# ? May 16, 2016 04:26 |
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Larry Parrish posted:Notice my blue 7K fleet that's almost twice the size of IT's Salty Larry has issued an insult against In Training, which will negatively affect their diplomatic relationships.
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# ? May 16, 2016 04:27 |
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has anyone in the history of this game actually researched the amoeba fighters
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# ? May 16, 2016 04:29 |
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Stairmaster posted:has anyone in the history of this game actually researched the amoeba fighters They are extremely powerful compared to the first tier or two of regular fighters. I use them extensively in all my SP games because I think carriers are cool
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# ? May 16, 2016 04:32 |
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slowly building towards a south american port so when the race for africa triggers and europe's all bitching at eachother i can seize the south american colonies america is currently #3 in the world i also built the panama canal
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# ? May 16, 2016 09:32 |
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How is Distant Worlds? It's on sale at humblestore although it looks like it's been cheaper
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# ? May 16, 2016 18:42 |
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fozzy fosbourne posted:How is Distant Worlds? It's on sale at humblestore although it looks like it's been cheaper It's pretty amazing IMO. There's this huge spergy resource system that in any other game would be a PITA, but civilian ships automatically move them to where they are needed for you. But this means you can annihilate your enemys economy by raiding behind lines to attack freighters and stuff. It basically plays itself at default settings and you're supposed to gradually turn that stuff off once you know what you're doing.
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# ? May 16, 2016 20:09 |
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Dev diary about Stellaris patch plans https://forum.paradoxplaza.com/forum/index.php?threads%2Fstellaris-dev-diary-33-the-maiden-voyage.932668%2F 1.1 coming at "the end of May" and will be tweaking ship UI and improving the sector AI.
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# ? May 16, 2016 20:53 |
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I havent completed my first game of Stellaris yet.
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# ? May 16, 2016 22:03 |
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It took me 3 years to actually finish a game of EU4
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# ? May 16, 2016 22:08 |
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tumor looking batty posted:I havent completed my first game of Stellaris yet. im gonna hhold off until the patch nd play dishonored and armored core until then
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# ? May 16, 2016 22:10 |
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fozzy fosbourne posted:How is Distant Worlds? It's on sale at humblestore although it looks like it's been cheaper It's the best 4x ever made.
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# ? May 16, 2016 22:10 |
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tumor looking batty posted:I havent completed my first game of Stellaris yet. Same I am waiting for the weekend
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# ? May 16, 2016 22:11 |
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In Training posted:Dev diary about Stellaris patch plans https://forum.paradoxplaza.com/forum/index.php?threads%2Fstellaris-dev-diary-33-the-maiden-voyage.932668%2F "Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)" This alone will make the game 1000x better.
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# ? May 16, 2016 22:22 |
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WeaponGradeSadness posted:"Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)" thnk loving christ
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# ? May 16, 2016 22:27 |
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# ? Jun 8, 2024 09:39 |
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WeaponGradeSadness posted:"Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)" Wormhole ships are going to be insanely OP.
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# ? May 16, 2016 22:28 |