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How can you tell when it's time to harvest the planter boxes you buy from the dryad?
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# ? May 8, 2016 00:31 |
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# ? May 9, 2024 06:59 |
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Ultimate Shrek Fan posted:How can you tell when it's time to harvest the planter boxes you buy from the dryad? You have to plant seeds in them (the different kinds of boxes are just there to look pretty and help organize). A staff of regrowth helps, as it won't harvest plants that won't drop seeds and also gives extra seeds when you harvest with it. Each kind of plant has a different harvesting condition, mostly based on weather or time of day. The plant sprites change as they grow and when they bloom dis astranagant fucked around with this message at 00:41 on May 8, 2016 |
# ? May 8, 2016 00:38 |
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The Glorious People's Tenement Project has hit a bit of a snag. None of the unoccupied slots count as valid housing despite being identical to the rest.
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# ? May 8, 2016 03:10 |
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Torches take up a space space, not a wall space, you're likely at the very minimum for enough room, and putting a torch down puts you over. Make them identical identical and not just "identical" identical VV I was kinda just saying make them actually identical. I used to do that too, make rooms that were the exact same - actually the exact same as you have them - but then put in extra stuff and wonder why they weren't working. Garfu fucked around with this message at 03:37 on May 8, 2016 |
# ? May 8, 2016 03:26 |
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Garfu posted:Torches take up a space space, not a wall space, you're likely at the very minimum for enough room, and putting a torch down puts you over. I embiggened the top of the room and it still didn't work. The upper torches were added later when I found out they weren't valid. Kinda looks like torches in them are too low, because moving a torch fixed one of them
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# ? May 8, 2016 03:32 |
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dis astranagant posted:I embiggened the top of the room and it still didn't work. The upper torches were added later when I found out they weren't valid. Kinda looks like torches in them are too low, because moving a torch fixed one of them You see how all the valid rooms either have the torch on the wall instead of the background or are higher up, above head level? I'm pretty sure that the place you've put the other torches doesn't leave enough room for the NPC to stand.
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# ? May 8, 2016 05:26 |
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Just build one of those one room houses that can have infinite NPCs: https://www.youtube.com/watch?v=22wWrCtNn7w
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# ? May 8, 2016 05:31 |
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I made one of those but all the npcs pile up and can't be selected past my idiot guide.
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# ? May 8, 2016 11:39 |
dis astranagant posted:I made one of those but all the npcs pile up and can't be selected past my idiot guide.
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# ? May 8, 2016 12:06 |
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The odd thing is that they refuse to move around. Usually the trouble is keeping npcs in one place but these took that too literally. I even made the npc trap huge so they'd have room to split up. e:Then after like 10 minutes waiting they all got up and moved at once. ee: Apparently timed with the end of the rain. dis astranagant fucked around with this message at 12:22 on May 8, 2016 |
# ? May 8, 2016 12:18 |
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It's also rumoured that the infinite house is getting taken out next patch
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# ? May 8, 2016 12:50 |
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TIL that a pre-boss town is perfectly capable of fighting off a goblin invasion without my help so long as the npcs are all on the same floor.
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# ? May 9, 2016 12:37 |
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Six days from now, on May 22, it appears that Patch 1.3.1 will drop. http://forums.terraria.org/index.php?threads/1-3-1-release-date.43505/ To quote Cenx, this patch is "an update for PC that focuses on wiring mechanics and controller support."
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# ? May 17, 2016 00:37 |
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DoubleNegative posted:Six days from now, on May 22, it appears that Patch 1.3.1 will drop. Hot dawg, can't believe five years after it was released we're still getting updates, that owns.
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# ? May 17, 2016 02:08 |
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Can't wait to see what fun things get nerfed to the edge of uselessness in the name of balance
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# ? May 17, 2016 03:02 |
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Malachite_Dragon posted:Can't wait to see what fun things get nerfed to the edge of uselessness in the name of balance
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# ? May 17, 2016 03:39 |
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symbolic posted:Never forget original Spectre Armor. O.G. Vampire knives
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# ? May 17, 2016 09:04 |
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Spergminer posted:O.G. Vampire knives Shadow Chests. And I'm also pretty sure there's something else, like you have to do some zones in a specific order now?
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# ? May 17, 2016 10:00 |
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Malachite_Dragon posted:Can't wait to see what fun things get nerfed to the edge of uselessness in the name of balance RareAcumen posted:And I'm also pretty sure there's something else, like you have to do some zones in a specific order now?
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# ? May 17, 2016 10:07 |
RareAcumen posted:And I'm also pretty sure there's something else, like you have to do some zones in a specific order now?
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# ? May 17, 2016 10:24 |
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The White Dragon posted:Kind of, progress gets hard-gated now once you beat WoF. Zereth posted:The Dungeon doesn't spawn hardmode enemies until you beat Plantera. No, that's not what I was thinking of. I could've swore that it was something pre-hardmode.
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# ? May 17, 2016 10:28 |
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RareAcumen posted:Shadow Chests. Well, I honestly can't think of any pre-hardmode skips outside of bombing corruption early or doing a queen bee with garbage equipment.
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# ? May 17, 2016 10:33 |
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RareAcumen posted:No, that's not what I was thinking of. I could've swore that it was something pre-hardmode. Pre-hardmode is more open than ever since you can fish for a molten pick equivalent and some other strong weapons. Not to mention crates, which you can use to skip the original hardmode ores. dis astranagant fucked around with this message at 10:49 on May 17, 2016 |
# ? May 17, 2016 10:44 |
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dis astranagant posted:Pre-hardmode is more open than ever since you can fish for a molten pick equivalent and some other strong weapons. Oh right you can actually break all of pre-hardmode and later all of early hardmode by fishing and saving your crates. Open the crates after you enter hardmode and get a million HM ores. e: welp
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# ? May 17, 2016 10:50 |
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If anything pre-hardmode is less gated than before, since you no longer need keys to open the floating island chests. A wiring mechanics update is unfortunately not enough to motivate me to play this game again. Have they said anything about new content?
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# ? May 17, 2016 14:57 |
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Mountaineer posted:If anything pre-hardmode is less gated than before, since you no longer need keys to open the floating island chests. New content patches tend to release somewhere between 18 months and 2 years after the previous one. So I wouldn't expect to see another until December at the earliest. Of course that's assuming that they release another major patch altogether. There's also that "unfuck the world" thing that's due out... sometime.
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# ? May 17, 2016 16:02 |
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I'm curious what the "unfuck the world" thing is. I've always wanted world gen options, like crimson or corruption, copper or tin and such. I may pick this up again after the patch, though I need to figure out a 'balanced' starting set of tools to make early building not feel so tedious and lovely. I may just drop in the Laser Drill or Mining Mount just to use for town building and excavating only. If I don't I always end up spending way too much time trying to get ready to build and end up never playing the game. Also, is there a certain depth (or height) at which goblin armies and such won't be able to get into your base? I always hated trying to make separate npcs homes and trying to defend that dumbshit against invasions and bosses.
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# ? May 17, 2016 16:17 |
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graynull posted:I'm curious what the "unfuck the world" thing is. I've always wanted world gen options, like crimson or corruption, copper or tin and such. I may pick this up again after the patch, though I need to figure out a 'balanced' starting set of tools to make early building not feel so tedious and lovely. I may just drop in the Laser Drill or Mining Mount just to use for town building and excavating only. If I don't I always end up spending way too much time trying to get ready to build and end up never playing the game. Underworld. Just go to the edge of the cavern layer to be sure, I know that invasion npcs sometimes spawn near the top of the underground layer.
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# ? May 17, 2016 16:37 |
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Still waiting for them to add an Ichor substitution for the Corruption.
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# ? May 17, 2016 16:44 |
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DoubleNegative posted:Six days from now, on May 22, it appears that Patch 1.3.1 will drop. Cool, I guess.
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# ? May 17, 2016 16:44 |
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symbolic posted:Still waiting for them to add an Ichor substitution for the Corruption. Cursed flames?
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# ? May 17, 2016 18:35 |
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Hey I just started playing this game because I've owned it for like years and have only played 10-ish minutes of it prior to today. It's pretty fun and chill. There are a poo poo ton of materials and I have no idea what any of them do but I'm slowly figuring it out as I go. Here is my lowly First House Ever. I am considering adding a second floor.
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# ? May 17, 2016 18:57 |
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CJacobs posted:Hey I just started playing this game because I've owned it for like years and have only played 10-ish minutes of it prior to today. It's pretty fun and chill. There are a poo poo ton of materials and I have no idea what any of them do but I'm slowly figuring it out as I go. Okay, so, you're going to want a mansion. There are a ton of NPCs. Also 1) that hammer in the crafting menu shows you everything you can make in a grid instead of a column 2) Make a Broadsword because the shortsword kinda sucks a lot! The game is really good and I hope you'll enjoy it!
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# ? May 17, 2016 19:04 |
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When you talk to the guide (the NPC you start with) you can show him items that have the "crafting material" tag and he'll tell you what you can do with it.
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# ? May 17, 2016 19:08 |
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Wil do. I am currently swinging around a cactus that I made out of other felled cacti, which while it is funny, is not very useful. I'm assuming to get NPCs to move in all I have to do is have a free
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# ? May 17, 2016 19:09 |
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CJacobs posted:Wil do. I am currently swinging around a cactus that I made out of other felled cacti, which while it is funny, is not very useful. I'm assuming to get NPCs to move in all I have to do is have a free That cactus sword will actually do for now, since it's using a broadsword's swinging arc. And as for NPCs that's a part of it. The other part is fulfilling other requirements. For Example: I don't think the Merchant will move in until you have 50 or more silver.
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# ? May 17, 2016 19:12 |
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It's a "massive" cactus sword too, so it's like more than twice as big as my dude. I got killed by a granite dude, but that led me to discover the chillest shroom zone. Down here I have so far killed a bat which dropped a depth meter and a random skeleton with a mining hat that dropped a bone pickaxe. I feel like a real badass. edit: holy poo poo this bone pickaxe is nuts, it's got the "murderous" modifier so it swings really fast. I am mining at speeds yet unseen in my Terraria experience CJacobs fucked around with this message at 19:39 on May 17, 2016 |
# ? May 17, 2016 19:37 |
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CJacobs posted:Hey I just started playing this game because I've owned it for like years and have only played 10-ish minutes of it prior to today. It's pretty fun and chill. There are a poo poo ton of materials and I have no idea what any of them do but I'm slowly figuring it out as I go. I just got finished making a knock-off version of The Wall from Game of Thrones and construction a rail system across the overworld. Drained one of the oceans recently too. This game owns and I dont know why I waited so long to play after the 1.3 patch (I originally bought it when it first released, played for a week then forgot about).
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# ? May 17, 2016 19:45 |
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Significant progress has been made. My trip through the mushroom caves brought me much phat loot and now I have a merchant! I feel very proud of this accomplishment. I am moving up in the Terraria world. edit: Question, torches seem a bit wimpy in the light they produce (I mean look at the light in those houses), will I be able to craft torches that give off more light at some point? Or should I do some renovations and just make some background wall windows? CJacobs fucked around with this message at 21:13 on May 17, 2016 |
# ? May 17, 2016 21:07 |
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# ? May 9, 2024 06:59 |
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There's "Ultra Bright Torches" you buy off a Wandering merchant or a Skeleton merchant. You can also craft gems with torches to get colored torches and I'm pretty sure the Diamond White torch is brighter than a normal torch. At this point in the game you might want to use diamonds for other things than lights though.
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# ? May 17, 2016 21:37 |