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Weird thing is I find Melty combos stupid easy. Just keep in mind that you gotta do poo poo fast and you'll get it.
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# ? May 18, 2016 05:00 |
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# ? May 13, 2024 08:11 |
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Dear person struggling with zangief: find a friend who plays zangief, hope he is better than you. Learn. I've been playing the same Zangief player for like 3 years now, and I've won maybe a hundred matches. Ever. But losing so much has undoubtedly made me a better player. Other giefs do not stand a chance. Just play. Lose a lot. Then don't lose. Simple.
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# ? May 18, 2016 07:05 |
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Endorph posted:don't worry, just play nrvnqsr Well, actually Nero can't combo more than 3 j.C's (BIOHAZARDOOO) in one combo. The weirdest thing with Melty Blood combos is that you have to mash out all the normals REALLY fast. I was having problems combo-ing lights into mediums (A's into Bs) at first which made me think that Melty had really tight timings for combos but no, you just have to mash the living crap out of your buttons. The actual tough parts of Melty combos is doing the double jumps, super jumps or land - jumps in the juggles. At least for me. Foodahn posted:Just play. Lose a lot. Then don't lose. Simple. Great advice for every situation but particularly for fighting games. Jack Trades fucked around with this message at 12:50 on May 18, 2016 |
# ? May 18, 2016 12:47 |
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Online for this game is still bad btw.
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# ? May 18, 2016 23:09 |
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I like the online because sometimes a person will beat me by just a bit and then not give me the runback, which is even better than winning. I give everyone a full set unless the game matches me up with a ridiculous mismatch and it's clear that it's a waste of time for both of us. If it's even slightly interesting or fun I'll let it go because 5 lp who cares.
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# ? May 18, 2016 23:17 |
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Intel&Sebastian posted:I like the online because sometimes a person will beat me by just a bit and then not give me the runback, which is even better than winning. I give everyone a full set unless the game matches me up with a ridiculous mismatch and it's clear that it's a waste of time for both of us. If it's even slightly interesting or fun I'll let it go because 5 lp who cares. i don't like it because even when i'm not getting rollback i can't trust that the other guy isn't getting it instead
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# ? May 18, 2016 23:25 |
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Intel&Sebastian posted:I like the online because sometimes a person will beat me by just a bit and then not give me the runback, which is even better than winning. I give everyone a full set unless the game matches me up with a ridiculous mismatch and it's clear that it's a waste of time for both of us. If it's even slightly interesting or fun I'll let it go because 5 lp who cares. Sometimes when the matchmaking pool is really shallow my opponent refuses runback and I get matched with them again anyway
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# ? May 19, 2016 03:45 |
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dhamster posted:Sometimes when the matchmaking pool is really shallow my opponent refuses runback and I get matched with them again anyway What's your guys' LP level? I'm constantly hovering at the spot between bronze and superbronze and I've never had to wait more than a minute for a match, and at least half of them are close enough skill-wise if not exactly league-wise. And I'm not sure how we'd be able to tell but how reliable are people's country flags? Sometimes if I stay up super late on west coast I'll end up playing Korean and Japanese flags all night but only a few of them actually have foreign alphabet PSN names.
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# ? May 19, 2016 18:21 |
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I play at ~4000LP in Vancouver, the majority of my matches are 500-1000LP players, a few of them are ~3000LP players and maybe 1/40 is a 4000+ LP player
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# ? May 19, 2016 18:43 |
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I'm at 9k pp and my matches have taken longer and longer over the past couple months, I often get people between 2000-4000pp as well which is seriously boring and a bad match. Lobbies are still really bad as well, you can wait for 20+ minutes until someone from your region joins (who also isn't just really low rank).
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# ? May 19, 2016 18:52 |
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Intel&Sebastian posted:What's your guys' LP level? I'm constantly hovering at the spot between bronze and superbronze and I've never had to wait more than a minute for a match, and at least half of them are close enough skill-wise if not exactly league-wise. I wouldn't put too much weight on the flags. I have friends that live in the USA that picked flags for their country of origin, for instance.
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# ? May 19, 2016 18:53 |
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https://twitter.com/jchensor/status/733218386897862656
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# ? May 19, 2016 19:23 |
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Uh actually Steamspy puts the highest peak times at like <2000 people which is many times more than 5! Someday SFV can hope to break the Top 100 games being played, but it will be up against some stiff competition like Garry's Mod and Fallout New Vegas and Football Manager 2014 and Football Manager 2015 and Football Manager 2016 and CLICKER HEROES
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# ? May 19, 2016 19:28 |
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I'm a scrub rear end 3000 point silver leaguer and I usually get matched against bums in bronze or gold players who wash me, but never in between. The matchmaking is pretty hosed.
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# ? May 19, 2016 19:45 |
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On a smurf account at around 3500LP I consistently get matched with rookie league players, even ones with 0LP who could potentially be playing their first ranked match
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# ? May 19, 2016 20:05 |
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ADTerminal posted:On a smurf account at around 3500LP I consistently get matched with rookie league players, even ones with 0LP who could potentially be playing their first ranked match I was on the opposite side of this. My first and only rank experience so far was getting matched with a string of silver opponents and getting clobbered the whole way through. I thought it was just because I was being a dummy and trying to find matches at like 5AM.
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# ? May 19, 2016 20:32 |
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play in lobbies, it's the best way to learn anyway oh wait they're busted as gently caress too
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# ? May 19, 2016 20:35 |
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ADTerminal posted:On a smurf account at around 3500LP I consistently get matched with rookie league players, even ones with 0LP who could potentially be playing their first ranked match hello, let's discuss the match we played the other day
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# ? May 19, 2016 20:45 |
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Pomp posted:play in lobbies, it's the best way to learn anyway oh wait they're busted as gently caress too All I got were lobbies with terrible connections, though again, 5AM. The one time I seemingly found someone who was of roughly equal skill, naturally he also teleported all the gently caress over the place. What's supposed to be wrong with them when you're not playing at stupid hours?
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# ? May 19, 2016 20:47 |
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Every other match going through ranked / endless. This game is rapidly approaching melty blood levels of needing to trawl IRC and discord channels to find someone to have a good match with. SFV is disappointment of the year for me tbh. Lobbies are bad because you can't see anyone's flags or bars so you're forced to keep joining someone's lobby to see what flag they have and then (usually) leaving to find another lobby because they're not even on your continent.
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# ? May 19, 2016 21:02 |
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Who would have thought that broken netcode, intentionally added input lag, and a server infrastructure built by a single person would kill the online population of a fighting game? I guess literally everyone thought that except Capcom.
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# ? May 19, 2016 21:43 |
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Booyah- posted:Who would have thought that broken netcode, intentionally added input lag, and a server infrastructure built by a single person would kill the online population of a fighting game? and bhsman
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# ? May 19, 2016 22:08 |
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any tips on getting vegas command grab to work? I'm having a really hard time getting it off.
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# ? May 19, 2016 22:25 |
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I ended up going back to playing SF4 and Melty with some friends. gently caress everything about SFV, especially that input lag that so heavy favors aggressive play. USF4, with all it's flaws, is still a better game. zooted heh posted:any tips on getting vegas command grab to work? I'm having a really hard time getting it off. Scare them into blocking. You won't be landing the command grab if your opponent doesn't fear pressing buttons. Jack Trades fucked around with this message at 23:03 on May 19, 2016 |
# ? May 19, 2016 23:01 |
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HoboWithAShotgun posted:Every other match going through ranked / endless. Never played 3S. Did Alex always wear blush?
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# ? May 19, 2016 23:07 |
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yeah he always had the little eye tattoo/make up
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# ? May 19, 2016 23:08 |
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zooted heh posted:any tips on getting vegas command grab to work? I'm having a really hard time getting it off. not sure if ur talking about execution or just landing the move, but its worth noting that the lp version has the longest range while hp has the shortest. i dunno what range the ex range is also vega/laura/my balls is the worst character in the game
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# ? May 19, 2016 23:11 |
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Booyah- posted:not sure if ur talking about execution or just landing the move, but its worth noting that the lp version has the longest range while hp has the shortest. i dunno what range the ex range is I think the main issues with your balls are the terrible hitboxes, low stamina and how hard they have to work to get close to anyone, and when they do, they can't really do anything.
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# ? May 19, 2016 23:16 |
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Jack Trades posted:Scare them into blocking. You won't be landing the command grab if your opponent doesn't fear pressing buttons. the only time I'm able to get it off is if I'm jumping in because they think I'm going to go for a normal grab in my scrub tier or when they are in the corner. mostly trying to connect with it in the middle of the screen. seems tough because most of his attacks push the oppoent away from you when blocking other than st.lp. Booyah- posted:not sure if ur talking about execution or just landing the move, but its worth noting that the lp version has the longest range while hp has the shortest. i dgrabunno what range the ex range is thanks. does the mp and hp do more damage? what would be the point of doing them if lp has the longest range?
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# ? May 19, 2016 23:28 |
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zooted heh posted:the only time I'm able to get it off is if I'm jumping in because they think I'm going to go for a normal grab in my scrub tier or when they are in the corner. mostly trying to connect with it in the middle of the screen. seems tough because most of his attacks push the oppoent away from you when blocking other than st.lp. Dias posted:I think the main issues with your balls are the terrible hitboxes, low stamina and how hard they have to work to get close to anyone, and when they do, they can't really do anything.
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# ? May 19, 2016 23:49 |
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I read everywhere that Karin's big combo is cr mp st mp into instant tenko and the last part never loving hits for me, even if it feels like I am inputting it as quickly as possible. Is something supposed to be canceling to make it work?
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# ? May 20, 2016 01:30 |
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Also I swear to god every fucker I have been matched with has been pure rush pure aggression the past two days. I don't know if it is random luck or if everyone read about the input lag thing and decided that is how you need to play now.
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# ? May 20, 2016 03:46 |
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Goetta posted:I read everywhere that Karin's big combo is cr mp st mp into instant tenko and the last part never loving hits for me, even if it feels like I am inputting it as quickly as possible. Is something supposed to be canceling to make it work? It's just super fast, do the P after the qcf+K like you were plinking almost.
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# ? May 20, 2016 03:55 |
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Yeah, I think I am doing the instant part right because she makes the different noise and it hits way higher up into the air. I just can't get it to like actually combo, if people are holding back it gets blocked even if the first two hits confirm. I'm sure it is something I am doing wrong but I'm not sure what.
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# ? May 20, 2016 04:52 |
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Goetta posted:Yeah, I think I am doing the instant part right because she makes the different noise and it hits way higher up into the air. I just can't get it to like actually combo, if people are holding back it gets blocked even if the first two hits confirm.aftaf If it's not combing after st.mp or c.lk you're too slow.
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# ? May 20, 2016 06:06 |
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Goetta posted:Yeah, I think I am doing the instant part right because she makes the different noise and it hits way higher up into the air. I just can't get it to like actually combo, if people are holding back it gets blocked even if the first two hits confirm. Edit - Whoops OK so it says right there in your post but just so we're on the same page: the instant Tenko causes the opponent's body to spin in the air. That's what you need to make sure you're getting. Cancelling into instant Tenko is different from other cancels because you are cancelling into the QCF+K command dash and then hitting a P button *after* the command dash has begun. You won't get the Tenko if you press P before the command dash starts. Anyway, the trick is to just do the cancel a little later than normal. So it's like s.MP -> very slight pause -> QCF+K~P. Again, if you can't do instant Tenko by itself outside of combos then you won't be able to do it within combos so make sure you've mastered that first. Fruitsnacks fucked around with this message at 06:39 on May 20, 2016 |
# ? May 20, 2016 06:30 |
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Goetta posted:Also I swear to god every fucker I have been matched with has been pure rush pure aggression the past two days. I don't know if it is random luck or if everyone read about the input lag thing and decided that is how you need to play now. You don't even need to know about the input lag. Aggression simply works better in SFV, it's not hard to figure that out.
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# ? May 20, 2016 08:59 |
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Goetta posted:Yeah, I think I am doing the instant part right because she makes the different noise and it hits way higher up into the air. I just can't get it to like actually combo, if people are holding back it gets blocked even if the first two hits confirm. Karin can combo from st.mp to regular tenko, so even if you weren't getting instant it isn't the reason you aren't comboing unless you're hitting the punch incredibly late. It's more likely that you're doing qcf k too late after st.mp
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# ? May 20, 2016 10:26 |
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Fruitsnacks posted:Can you do the instant Tenko by itself? If not then you should practice that first. Once you have that down 100% you can move on to canceling a single normal like s.MP into instant Tenko. This is super helpful, thanks
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# ? May 20, 2016 15:26 |
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# ? May 13, 2024 08:11 |
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I seriously recommend you plink the tenko motion so you get it consistently. Since you're basically never using the non-instant version of tenko, you can just wire that into muscle memory. If you want to plink EX instant tenko (like for tenko - EX tenko - EX orochi) I recommend setting a button to 3K and do it with any punch (I use the 4th button on the top row for 3K, plinking it with HP)
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# ? May 20, 2016 15:43 |