Golden Goat posted:its about first area enemies being able to still chump you even if you're at the end. I always figured enemies being dangerous no matter your progression was a selling point of the series, honestly. Can't speak to teleporting dogs though.
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# ? May 26, 2016 15:09 |
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# ? May 16, 2024 20:53 |
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I got this game on launch day, but I've only had time to play for about 40 hours. I'm up to the second bonfire in the secret area. The only thing I especially dislike about it so far is that if I invade anyone, be it through a covenant or with the red eye orb, they always already have a summon with them. I must have done over 100 invades, and I've not once come across a player doing PvE on their own. loving scrubs! That would entirely trivialize the game, surely? And yet. Actually, that's not entirely true because in that gank guild you get into through the secret wall and in the pit with the two lizards, like, the monk defenders or something? You tend to invade people who are at a bonfire, so sometimes they've just arrived I guess, and the summon doesn't appear until you invade. But, a summon "will" appear. Like, everyone is poo poo at this game, ok, that's not actually my gripe. My gripe is that everyone is so chickenshit, that I've only been invaded twice.
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# ? May 26, 2016 15:16 |
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Charles Get-Out posted:I always figured enemies being dangerous no matter your progression was a selling point of the series, honestly. Revisiting older areas in Dark Souls was never challenging though since you both dealt more damage, took less damage, ignored more hits and as you've shown already know their patterns. You may not think it since this game does lean much more on caution & skill but your character really is getting more powerful through constant stat & equipment upgrades. Since in DS3 poise doesn't behave like DS1/2 you immediately always feel as weak just because you got knicked my a hollow's broken blade and usually proceed to take more hits due to the stun. Poise chat: I want them to properly fix it. Not just turn it back on since from a lot of people doing PvP it just creates a ton of Havel users but currently having it off makes it really silly in both PvE & PvP.
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# ? May 26, 2016 15:17 |
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please dont bring poise back and make rapiers and straight swords even stronger.
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# ? May 26, 2016 15:22 |
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!Klams posted:I got this game on launch day, but I've only had time to play for about 40 hours. I'm up to the second bonfire in the secret area. The only thing I especially dislike about it so far is that if I invade anyone, be it through a covenant or with the red eye orb, they always already have a summon with them. I must have done over 100 invades, and I've not once come across a player doing PvE on their own. loving scrubs! That would entirely trivialize the game, surely? And yet. Actually, that's not entirely true because in that gank guild you get into through the secret wall and in the pit with the two lizards, like, the monk defenders or something? You tend to invade people who are at a bonfire, so sometimes they've just arrived I guess, and the summon doesn't appear until you invade. But, a summon "will" appear. Like, everyone is poo poo at this game, ok, that's not actually my gripe. you do realize that invasion of any kind prioritizes hosts that have summons with them first, right? like, mechanically, the game is designed to have you invade people who have help. the pool of people at your SL and gear level that you can invade has to be empty (or almost empty) of people who have phantoms before you'll start hitting single hosts. edit: because, again, they're trying to solve the "SL 1 +15 pyro hand dickwraith invaders in the undeadburg" situation
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# ? May 26, 2016 15:23 |
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if youre not invading at least a 3v1 then the host is doing it wrong at LEAST
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# ? May 26, 2016 15:26 |
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Iretep posted:please dont bring poise back and make rapiers and straight swords even stronger. Make them longer and bend and curve around corners to hit your target.
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# ? May 26, 2016 15:28 |
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Whenever an Estoc or straight sword is not equipped, everyone should be asking "Where's [straight sword] or Estoc?"
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# ? May 26, 2016 15:30 |
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Gologle posted:Whenever an Estoc or straight sword is not equipped, everyone should be asking "Where's [straight sword] or Estoc?"
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# ? May 26, 2016 15:39 |
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!Klams posted:I got this game on launch day, but I've only had time to play for about 40 hours. I'm up to the second bonfire in the secret area. The only thing I especially dislike about it so far is that if I invade anyone, be it through a covenant or with the red eye orb, they always already have a summon with them. I must have done over 100 invades, and I've not once come across a player doing PvE on their own. loving scrubs! That would entirely trivialize the game, surely? And yet. Actually, that's not entirely true because in that gank guild you get into through the secret wall and in the pit with the two lizards, like, the monk defenders or something? You tend to invade people who are at a bonfire, so sometimes they've just arrived I guess, and the summon doesn't appear until you invade. But, a summon "will" appear. Like, everyone is poo poo at this game, ok, that's not actually my gripe. I mean, I wear Way of Blue so poor bluebros get their drat items. But yeah I WELCOME invasions by activating Dried Finger any chance I get. I don't get as many hits as I'd like. Bonus points if I get more invaders and no bluebro. I welcome the chaos.
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# ? May 26, 2016 15:40 |
Golden Goat posted:Revisiting older areas in Dark Souls was never challenging though since you both dealt more damage, took less damage, ignored more hits and as you've shown already know their patterns. You may not think it since this game does lean much more on caution & skill but your character really is getting more powerful through constant stat & equipment upgrades. I've always been a "wear the shittiest rags" type rather than a poise type, so being staggered by everything is just the way DS is for me. I get where you're coming from, but I don't get the same dysphoria from being staggered.
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# ? May 26, 2016 15:45 |
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Did some invading last night with a Heavy Great Club +8 at SL 70. This thing is actually really good? The R2 when Warcry isn't active has some deceptively large range and active frames, good for catching rollers and "poking". You get hyper armor on your one-handed and two-handed attacks at a pretty favorable point. The damage is pretty excellent at 40 STR. Naturally, it will one-shot pretty much anybody at this SL range with a Hornet Ring Riposte. I think I'm going to terrorize Irithyll for a while.
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# ? May 26, 2016 15:52 |
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Yeah I've genuinely never played through a DS game with heavy armor or a greatshield. Tried all kinds of magic, big weapons, small weapons, Str weapons, Dex weapons, dual wield in 2...but all of them as a light- or at most medium-armored character.
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# ? May 26, 2016 15:56 |
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For anyone looking to be a bit more creative, untrue white ring is way more useful for me than the one that turns you into the host - maybe because I haven't run into many people using it, everyone turns themselves into hosts. Example here invading as a mad spirit from a week ago or so https://www.youtube.com/watch?v=Qb7iFOdrjZQ&t=87s
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# ? May 26, 2016 16:02 |
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TheHoosier posted:So uh, wolfbro on PS4 still not working? I dont know how much they widened the summon range but 45 doesnt seem THAT high. Hell, I wasnt getting any hits at 32. Charles Get-Out posted:Unfortunately farron problems seem to be related to accounts in that newer accounts seem to get summoned more often (always) than old accounts (never). From hasn't realized it's not related to level ranges so I wouldn't expect a fix anytime soon.
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# ? May 26, 2016 16:03 |
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Is there a good level and area range on being a Blue Cop? I tried the family sharing trick and didn't really notice any difference on frequency in getting summoned. I have two guys at around 70-80 in Irithyll after the Pontiff bonfire and one guy at 27 in the undead settlement with a +2 weapon and I'm getting no hits for blue. Plenty of reds invading me though which is great and all but I kinda wanted to just bumrush my 30 proofs before I go have fun with invasions.
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# ? May 26, 2016 16:12 |
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I got a blue invasion after the recent patch at 125 after maybe 5 minutes, and only having gotten them on that character pre-level 30 and +2 until that patch. I haven't been playing very often and after that invasion I went to go dried finger and seed of the giants in archives but that's my experience.
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# ? May 26, 2016 16:22 |
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Charles Get-Out posted:I've always been a "wear the shittiest rags" type rather than a poise type, so being staggered by everything is just the way DS is for me. I get where you're coming from, but I don't get the same dysphoria from being staggered. That's understandable, just wanted to get the idea across that the poise changes heavily effect certain builds and playstyles. Do you find having poise behave the way it does in DS3 affect your light armour playstyle?
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# ? May 26, 2016 16:31 |
I was getting chain summoned as Aldrich last night at level 100 on ps4. It was fantastic.
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# ? May 26, 2016 16:34 |
Golden Goat posted:That's understandable, just wanted to get the idea across that the poise changes heavily effect certain builds and playstyles. Well, to be fair, I'm not convinced poise behaves in any significant or rational way in DS3. I've taken advantage of hyperarmor when I used the hollowslayer for a hot minute, but I didn't miss it when I switched to the uchi and gotthard's.
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# ? May 26, 2016 16:37 |
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I'm sorta being gentle since saying it doesn't do anything attracts somebody to cram a reddit investigation post on what poise does. I believe it doesn't do anything currently.
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# ? May 26, 2016 16:42 |
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Golden Goat posted:That's understandable, just wanted to get the idea across that the poise changes heavily effect certain builds and playstyles. Regardless of the poise changes you should be using the frames from the hyperarmor to trade. The absorption you get from armor is actually still very valuable. I don't really get the argument that an NPCs small weapon shouldn't stagger you if they get a hit on you when you aren't affected by hyperarmor. Just about making due within the context of what you have. The game is way easier than DeS or DS1 in my opinion.
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# ? May 26, 2016 16:48 |
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Section Z posted:Whenever I get around to another playthrough, even if I go for 32 Basic Good Greatshield strength I am going to feel like some kind of GOD sticking to faster weapons, after using a Raw Flamberge for everything past Vordt in my first run.
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# ? May 26, 2016 16:49 |
Golden Goat posted:I'm sorta being gentle since saying it doesn't do anything attracts somebody to cram a reddit investigation post on what poise does. That's the rub, I think. For me, poise being useless is a "happy accident;" it doesn't effect my pve playstyle much at all and I don't have to deal with poise monsters in pvp. Hyperarmor as it stands is more interesting to play against and supports the mistime-attack-and-get-punished mechanics born out through the rest of the game while still letting players push through a set of light flurry attacks, in my opinion. I feel like if the hyperarmor idea was tightened up quite a bit From could've found a good balance between the two camps.
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# ? May 26, 2016 16:56 |
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Yeah every time Bloodborne made me miss Souls' huge weapon variety I just had to remind myself that within weapon classes most of them were functionally identical, and that half of the weapon classes were just sort of "there" to populate the world with loot.
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# ? May 26, 2016 16:58 |
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ULL NEVER RID ME posted:Regardless of the poise changes you should be using the frames from the hyperarmor to trade. The absorption you get from armor is actually still very valuable. I don't really get the argument that an NPCs small weapon shouldn't stagger you if they get a hit on you when you aren't affected by hyperarmor. Just about making due within the context of what you have. The game is way easier than DeS or DS1 in my opinion. It's not about the game being easy though, it a couple of things: - It's about how disabling poise renders heavy armour builds way less worth it even with the damage absorption. It messes up one playstyle and for PvP renders another playstyle insanely better due to switching poise off. It shovels heavy armour builds to only use the heaviest possible weapon classes to make use of hyper armour. - It fucks with the feeling of progress through increased equipment and stats when a common rat can stunlock you. - It's about leaving poise on the main screen or have weapons give poise when really it does nothing. Throwing this out there that DS3 is still an amazing game and poise changes by no means ruin it.
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# ? May 26, 2016 17:01 |
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Vargatron posted:Re: poise The lack of poise does mess with weapon balance a bit too. Hammers were short-ranged and slow but dealt strike and had great poise break, now you're just paying a heck of a premium for strike. A similar balance went for the ultra weapons with them being really slow but with decent reach, good spike damage and best poise break. There's not much incentive to use them now beyond warm memories of the bass cannon
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# ? May 26, 2016 17:03 |
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Rough Lobster posted:Non great axes are tools peasants use, not the armaments of the conquerors of the world. But what if I'm playing as a peasant?
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# ? May 26, 2016 17:05 |
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Golden Goat posted:It's not about the game being easy though, it a couple of things: It fucks with my feeling of progress, equipment and stats when my friend has common rats in his house, so, I can rationalize the rat thing. The main thing I find questionable about the poise thing is as you pointed out, there's a ring that increases poise. But I think hyperarmor is a more robust PvP system than poise while still keep armor as something valuable, that you can spec into, while not making it mandatory.
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# ? May 26, 2016 17:05 |
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Hm. That explains that rad video earlier. System working as intended and is superior to the old ones because ?????
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# ? May 26, 2016 17:07 |
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ULL NEVER RID ME posted:It fucks with my feeling of progress, equipment and stats when my friend has common rats in his house, so, I can rationalize the rat thing. The main thing I find questionable about the poise thing is as you pointed out, there's a ring that increases poise. But I think hyperarmor is a more robust PvP system than poise while still keep armor as something valuable, that you can spec into, while not making it mandatory. I think for PvP having poise working with hyperarmour might be a better solution. I don't think just reverting it back to old poise is a solution but turning it off completely has just leaned the balance in the other direction completely. For PvE though I don't see a real good reason for having it off.
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# ? May 26, 2016 17:09 |
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Internet Kraken posted:Eh? That's pretty much exactly how it works in this game. Almost every single humanoid enemy has zero poise and can be chainstunned from full to dead as a result. The only exceptions are large humanoids like the cathedral and black knights. You mention Lothric knights but they don't have any poise whatsoever, they just use their shields annoyingly well. The ones two-handing swords have hyper armour on many attacks, but they can still be stunlocked if you attack at the right time. What is Havel even doing in this game?
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# ? May 26, 2016 17:12 |
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lite_sleepr posted:What is Havel even doing in this game? Hanging out with Siegmeyer. Obviously.
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# ? May 26, 2016 17:13 |
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lite_sleepr posted:What is Havel even doing in this game? HEY DO YOU REMEMBER DARK SOULS 1????????????????
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# ? May 26, 2016 17:14 |
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In other "things Bloodborne did better" news, if there was no equipment weight and all armor was functionally identical we wouldn't need to complain about poise. It wouldn't even result in a loss of gameplay depth with the game playing as it does now. Does anyone enjoy building their characters around weight limits? What purpose does it serve that switching an item out in the menu when you need it doesn't completely negate? lite_sleepr posted:What is Havel even doing in this game? It's just another guy in Havel's armor. There were a lot of them in the ancient past, but they're going extinct.
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# ? May 26, 2016 17:15 |
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I cannot wait til I get a PS4 and Bloodbourne to find out how good it is. Everybody loves BB.
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# ? May 26, 2016 17:17 |
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Equipment load would make sense in a game where heavy armor actually provided some kind of tangible benefit over light armor. If you could get like 50% damage resist from wearing big fatty armor it would actually make sense to spec some points in Vitality.
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# ? May 26, 2016 17:18 |
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The poo poo bag frame rate made it hard for me to enjoy it tbh
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# ? May 26, 2016 17:18 |
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MrLonghair posted:https://www.youtube.com/watch?v=CEFMxr5KHpo That was fantastic, good work.
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# ? May 26, 2016 17:19 |
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# ? May 16, 2024 20:53 |
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Eldred posted:Didn't some dude figure out poise a couple weeks ago, and the effect is just different from DS1/2? https://www.reddit.com/r/darksouls3/comments/4jdwy6/dark_souls_3_poise_mechanics_im_pretty_damn_sure/ I'm the part of the video where he starts and ends his frame counting at different points in order to get different numbers. I'm also the part where he completely messes up the experiment by changing things like equip load. In addition, I am not, but I identify strongly with, the part where the actual mechanic in question is so minuscule as to be effectively worthless.
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# ? May 26, 2016 17:19 |